Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom I

  • #21
    Quote from Edriel

    It seems they're reading our suggestions... hurray!

    Let's just hope they finalise them and make them EPIC!


    Why do you say "it seems so"? They even said so in some interviews, especially during the one on DFans. And they even featured MrMonstrosity on the official B.Net page... ;-) Sure they're reading.

    Many (if not all) of the previous patches have been offspring of suggestions, like Nephalem Valor IIRC... :-)
  • #22
    Quote from CheehC

    Diablo is a loot FINDING game.. so I think FINDING the BEST items is what makes the most sense in Diablo. Diablo is not a loot BUYING/TRADING game.. to me anyway. FINDING is a lot more exciting than Trading..

    Lol) remember what Jay Wilson was saying? Di3 its a game about trade!!! bla-bla-bla.
    Where is he now? I hope collecting bottles and living in a fridge box xD
  • #23
    I am excited about this expansion, but I am also somewhat disappointed we won't have runes and runewords - but the Crusader is just the class I was hoping for, so looking very much forward to this.
  • #24
    Quote from phatosen

    I am excited about this expansion, but I am also somewhat disappointed we won't have runes and runewords - but the Crusader is just the class I was hoping for, so looking very much forward to this.


    Let's hope they still have some cards up their sleeves for Blizzcon ;)
  • #25
    There are still a lot of issues that need to be addressed. They haven't said anything about making shields and two-handers viable, although I assume the Crusader will want to use a shield. They haven't said anything about a ladder or self-found mode. They haven't mentioned anything about Arena PVP. No word on whether rubber banding is fixed (omg this is so annoying). Runes/Skills that are completely useless. There's just lots of things.
  • #26
    Quote from Jamoose

    i assume that by trading you mean item for an item... Well the problem is that people will create a currency out of gem, runes, rings, whatever. It is not a sollution, it's a downgrade. "people had no problems trading" yeah right... The AH just streamlines this whole trading experience. Or atleast it should be as so. The problem is that many events happened during the first year of the game that messed up the economy pretty bad. Still, it's a lot better than spamming trade channels. Get over it, this is not the year 2000 anymore. This crap won't work. Maybe it bothers you that everything today has to be streamlined and officially implemented, but it makes the lives of a million other people a lot easier. Do you think that i have time to spamm trade channels when i'm off from work? I barely have time to do like one act 1 run... So please stop with this nostalgic bullshit. You only think it was good because you were a lot younger back then. If the same systems from d2 would have been implemented in d3 it would have been a total mess.


    I assume that what you are telling me is: You are willing to pay for convenience, whether with a credit card, or with your time. But time is clearly something you don't have. Now before you get all upset, think about it. You can't play much because of work, yet, you want an auction house to make it more "convenient". How are you supposed to grind the gold to use this auction house? With what time? Pray for a lucky drop? Pray it rolls good? Pray there's not 15000 of them on the AH for far less than it's worth because its .5 crit chance off? Have you ever stopped to consider they have now raised the amount of gold you can sell in the AH 3 times? You know what that does, yes? It makes the value go down. IE: Ever increasing inflation, Eventually they're going to remove the cap in the Gold AH,,,, Guess what that's going to do? How's farming all that gold you need for those items gonna happen with your responsibilities? From your credit card. How's that nostalgia sound now?
    "God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
  • #27
    Quote from JohnnyDesolation

    [InsaneQuotePyramidOfDeath]

    I assume that what you are telling me is: You are willing to pay for convenience, whether with a credit card, or with your time. But time is clearly something you don't have. Now before you get all upset, think about it. You can't play much because of work, yet, you want an auction house to make it more "convenient". How are you supposed to grind the gold to use this auction house? With what time? Pray for a lucky drop? Pray it rolls good? Pray there's not 15000 of them on the AH for far less than it's worth because its .5 crit chance off? Have you ever stopped to consider they have now raised the amount of gold you can sell in the AH 3 times? You know what that does, yes? It makes the value go down. IE: Ever increasing inflation, Eventually they're going to remove the cap in the Gold AH,,,, Guess what that's going to do? How's farming all that gold you need for those items gonna happen with your responsibilities? From your credit card. How's that nostalgia sound now?


    You're talking about 5 different things in one single conversation. I see several points you're debating: 1) BoA 2) Gold vs. gems/runes as currency 3) Credit card warriors 4) The AH as a helpful tool for players vs. the AH as a tool for Blizzard to make profit 5) Different perceptions about D2's trading.

    Maybe before you continue, you pick one topic, otherwise it'll be hilarious but not really going anywhere ;-)
  • #28
    Quote from Bagstone

    Quote from JohnnyDesolation

    [InsaneQuotePyramidOfDeath]

    I assume that what you are telling me is: You are willing to pay for convenience, whether with a credit card, or with your time. But time is clearly something you don't have. Now before you get all upset, think about it. You can't play much because of work, yet, you want an auction house to make it more "convenient". How are you supposed to grind the gold to use this auction house? With what time? Pray for a lucky drop? Pray it rolls good? Pray there's not 15000 of them on the AH for far less than it's worth because its .5 crit chance off? Have you ever stopped to consider they have now raised the amount of gold you can sell in the AH 3 times? You know what that does, yes? It makes the value go down. IE: Ever increasing inflation, Eventually they're going to remove the cap in the Gold AH,,,, Guess what that's going to do? How's farming all that gold you need for those items gonna happen with your responsibilities? From your credit card. How's that nostalgia sound now?


    You're talking about 5 different things in one single conversation. I see several points you're debating: 1) BoA 2) Gold vs. gems/runes as currency 3) Credit card warriors 4) The AH as a helpful tool for players vs. the AH as a tool for Blizzard to make profit 5) Different perceptions about D2's trading.

    Maybe before you continue, you pick one topic, otherwise it'll be hilarious but not really going anywhere ;-)


    My dearest reader, I think my last response was directed exactly as it should have been, If you can't keep up, there's always the pony level. ;)

    *edit* - I took out the insane quote pyramid of death. <3
    "God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
  • #29
    Tbh, I take everything they say with a few grains of salt. D3 as it was announced when Closed Beta started was a completely different game than the D3 they released. So, taking the experience of the past, I expect them to "polish" some features until they make them so uninteresting nobody will like them.
    As a sum up, D3 as it was launched, was, from a technical point of view, one of the best games in the market. The amount of polish on the controls, graphics, interface, stats was simply insane. The skills were great too. The rune system was something new, so of course people would moan on it, because it was new. A few people cried on the "meaningless" skill system, with no impactful choices, but I find it a good addition. However, they invested so much effort into the skill system that they didn't have the time to make the item system good too. Wyatt Cheng said that their main focus was the skill system. "The items are okish, but the skill system is awesome." This was their mistake. In a loot-finding game, if the loot is uninteresting, the game is uninteresting. Eventually they realized that.
    Now, for the Xpac, they are going to release Loot 2.0. While that might be a solution, I fear that it will not be the full solution. In D2, your skills were everything. You could still kill stuff with white items, but 2-3 skills maxed to 20. Sure, you didn't have resistances, armor, etc, but you had the damage from the skills. In vanilla D3, they went to the opposite side and everything was based on gear. In white items you could barely kill mobs from normal act4. And the ranges of the rolls on the items could make such a high difference that the items ended up being the one-all-be-all thing. That's why the market is so damn important now. Take a look at the items in D2. They had 2-3 variable properties and most of them were side-bonuses. The important stats (+x to all attributes) were fixed. You wanted perfect rolls for "show", for bragging rights. Now you want perfect rolls for being able to play the game efficiently, not taking 5 minutes to kill an elite pack.
    The solution for this should be in the middle. Add some base damage to the skills, based on character level, thus reducing the impact of the items. Also, reduce the roll range for dps on the items. This would make the game more balanced, there wouldn't be such a gigantic difference between the credit card warriors and the self-found players, while still offering the hardcore players the chance to hunt the perfect rolls with the earned reward of higher demon-slaying efficiency.

    Now, on to the expansion itself, I don't hype that much on Loot 2.0 until I will be able to test it myself. The new class, great return of the Paladin. The change-to-dark thing, also a great idea. Diablo used to have a great dark and gritty atmosphere. Now, it just went to gore in bright colors. And rainbows. Hopefully it will be a return to the roots of the franchise.
  • #30
    Just noticed at http://www.youtube.c...Bfe3Be3MQ#t=473 that: "all the exterior zones will be randomized now, which is something we haven't done in d3".
  • #31
    Will never really know but they may have used my idea to add random weather/environmental effects to arenas and short-play content. I posted it in a PvP post a while back. I just wished they used the PvP ideas as well
    Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
  • #32
    More details about Nephalem Trials in a new interview from Athene.
  • #33
    Quote from Tommerbob

    More details about Nephalem Trials in a new interview from Athene.

    That's nice - but a link would be nicer.
    From what I could find on google, this is what is referred to. No idea if the info in this has already been posted - but there it is.
  • #34

    edit
    Totally forgot, there is also a new gem: "Diamond" and if I remember correctly from my mind it has at least "+ to all resis" on something, not sure anymore what the other were, will try to get the details tomorrow.


    Just thought I'd highlight this as an example of the fact that, clearly, the news that broke this week is only the tip of the iceberg.
    Pre AH-shutdown Transcendence/Spirit (Re)gen build, uses only found and crafted gear and gems, can handle MP7.
  • #35
    I am willing to bet that they will reveal a second class for Reaper of Souls at Blizzcon.
  • #36
    Sounds like we're going to see an idea similar to what I suggested for item achievements in "Loot 2.0, discovering its true potential". In order to use an items appearance for transmogrification you will need to unlock that item by finding it first.

    http://diablo.incgam...rview-gamona-de

    It also sounds like Loot Runs are a very similar concept as proposed here http://www.diablofan...review-a-dream/ . They even mention the random elite/champion/boss at the end of them, the random tile sets, mobs, etc. The only thing they don't mention is how we get access to them, maybe new drops from the purple named monsters?
  • #37
    Quote from MrMonstrosity

    Sounds like we're going to see an idea similar to what I suggested for item achievements in "Loot 2.0, discovering its true potential". In order to use an items appearance for transmogrification you will need to unlock that item by finding it first.

    http://diablo.incgam...rview-gamona-de

    It also sounds like Loot Runs are a very similar concept as proposed here http://www.diablofan...review-a-dream/ . They even mention the random elite/champion/boss at the end of them, the random tile sets, mobs, etc. The only thing they don't mention is how we get access to them, maybe new drops from the purple named monsters?

    That's a great way to implement the feature and incentivize people searching for those legendaries. I wonder how that would work with Vanilla Legendaries/items.

    Thanks for the info, the suggestions and the awesome contribution to the community and the game.
  • #38
    Not sure if this has been mentioned but has anyone heard anything about dyes for legendaries??
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