The person was specifically asking if we could implement duels so they have something to do before the PvP patch arrives. And so I said 'no plans for duels', which out of context is quite misleading. What I should have said was 'no plans for any PvP before the PvP patch'.
We're open to the idea of custom PvP matches, which would allow for duels in the arenas. There are a lot of decisions before we can get there, but on the design philosophy front we don't have anything against practice duels or other custom matches (1v4?), as long as they can't be used for progression. It'll just come down to implementation and what we're able to pull off in a timely manner.
While we're talking about PvP it's probably worth reminding everyone that what we're targeting is a very loose and 'for fun' system. Imagine clicking a button, being matched up against another team of equal skill and gear, and win or lose you move forward (although faster if you win) on a personal progression system that gives you some cosmetic recognition as you go. There won't be ladders or leagues, we have no intent to expose team ratings, and very likely nothing besides a win/loss record to track performance etc. etc. etc. Anyone who has tried it at BlizzCon knows the PvP in Diablo III is a blast, but I've seen some people start to get ideas that it's going to be an eSport, and that's just not something we're targeting - for the sake of our goals in the single player/co-op experience.
It's one reason custom matches can make some people nervous, because it means players can start setting up their own games in attempts to create a more competitive system. Or just complaining their 1v1 duels aren't balanced. When that happens people start demanding the sacrifice of PvE, "I need more mobility/stuns/dps", separate systems with different abilities, and on and on. I think if there were one good argument against duels and custom games, it would be the players themselves.
uhh I still don't get it. If you balance PvP and PvE separately, this issue of one's balance affecting the other would never occur.
Aside from some very basic user experience issues it would cause, and which we vehemently oppose, asking us to design, balance, and maintain two separate games just isn't reasonable.
So my next question would be, why is it going to take so long to implement if it isn't supposed to be something so central to the core mechanics of the game?
How do you know how long it's going to take? Jay says it'll be this year and everyone assumes that means December?
No offense Bash, but you guys ARE Blizzard =)
You should be astounded that people actually believe that it will be "this year" when you guys said this year. hehe
My concern is the strict queuing of players with similar gear and skill in arena. (Long Quote)
In a balanced system (and if we're matching you correctly) you'd win 50% of the time, and lose 50% of the time. It absolutely feels awesome to win, but for someone to win someone else has to lose. The 'fun' comes from being matched fairly and overcoming a challenge. Yes some fun can come from just being totally overpowered and dominating, but for most people that gets old and they'll just stop playing if there's no challenge.
Old Features on New Site
Yeh, the web dudes are working on porting a few bits and pieces over from the old site. The world map is one of them. (Blue Tracker / Official Forums)
Going Gold Any reason why no Gold announcement? Is that just how it is with PC digital releases?
Do people still do gold announcements? With day-one patches it's kind of irrelevant, y'know? (Source)
No Duels Before PvP Patch plz give us at least 1v1 option for pvp if no duels or free-for-all mode when pvp hits.
I meant no plans for duels before the PvP patch. It'll depend on if we can get custom matches implemented then. (Source)