Much Ado About Colors

  • #21
    Green is the generic "poisoned" health globe color. So I dunno.
    If you have srs bzns to conduct with me, better send a private message.
  • #22
    Nice post, seems that the Dev's have thought this through far more than I ever would. Also love the Wiki link to Mana, interesting read.
  • #23
    I don't really mind the DH colors but I had a choice one of them would be Brighter. Either hatred would be more like a fire and/or Discipline a lighter blue to further separate it from hatred.

    On the other hand I would have loved to completely do away with mana. Voodoo or Mojo seem a bit silly for Diablo but I would still welcome them just as a nice change. On the color side of things I get that green is poison but what is wrong with Black. Yea it might be harder to see against the dark background so put a glowing line on the top like the DH hatred and black = dark and death leading perfectly into Voodoo magic in my head
  • #24
    I still say monk resource color should be golden. It fits the look of most of his skills perfectly.

  • #25
    All that talk about colors is great and all. But isn't the health globe on the left side of the screen, and resource globe on the right? What does the color even matter at that point?

  • #26
    let it that way, i won't be overlooking at that globe anyways, I'll be looking at monster blood. the tpic should be about the BLOOD COLOR which should change depending on the monster :D

    Yellow= Insect
    Red= Humanoid
    Blue= Amphibian
    Green= Undead (like ghouls and zombies, no sketleton)
    Black= Liquid Creatures. (like swamp monsters)
    Gray= BOSSES
    WHITE= Angels. We must kill some Angels. (dark or light ones.)

    !!!
  • #27
    id like a lighter blue and a more orange red just maybe to distinguish them from health and mana a little more. still i like the current colours so meh

    Thanks Caniroth for the awesome sig!
  • #28
    People really gotta keep in mind that the color spectrum and complimentary colors is all scientific notions regarding wavelength and how we perceive light in colors. It doesn't make sense at all to use that as an argument when discussing color symbolism as in this case.

    Red is used for hot water, not because of its scientific properties, but because red is the symbol for fire and heat. And likewise for blue, its the color of the sky, wind and clean cool water.

    Then the real deal with this discussion is discovered. What is a good color to symbolize discipline and hatred? I think that it would probably be white for discipline and black for hatred, but as Zarhym explains, there are perfectly good reasons why it couldnt be white and black. He explains that pretty well actually. What he doesnt explain well, is the way they choose to visualize hatred and discipline, the globes are actually both black, and they dont contain anything that looks like a substance (like mana does) - it sort of more looks like plasma lamp where the red fiery uncontrolable energy perfectly looks to me like hatred and the cool and tiny bit more gently flowing blue energy clearly says to me, atleast compared to other resources in the game, this is discipline, and keep in mind, it was the discipline of the roman soldiers that made Rome the empire that it was (ie. its still very powerful).
    Diablogate - A quality source of Diablo III discussion
  • #29
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D
  • #30
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited 68 individual frames of the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D
  • #31
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited 68 individual frames of the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D

    ***Also, since I don't have a SC2 or WoW CD-key to post on the official forums, if anyone agrees with my color choices and wants to repost this on the official Diablo 3 forums, please do so!
  • #32
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited 68 individual frames of the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Standard life/mana colors (just for comparison purposes):



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D

    ***Also, since I don't have a SC2 or WoW CD-key to post on the official forums, if anyone agrees with my color choices and wants to repost this on the official Diablo 3 forums, please do so!
  • #33
    The red they used is more of an orange. xD

    And yeh why did they forget about teal, that could be used for the witch doctor, teal could even be used for spirit rather than milk.

    i like your version trader
  • #34
    Spirit -

    Mojo -
  • #35
    All your mock ups of what it should be blow. All they do it hurt your eyes. Blizzard owned your faces (as did I on D3 community site) with their reason and you (traderjoes) can't argue about it. It's fucking science people. If you don't understand the eye and how this shit goes down don't bother talking about it.
  • #36
    All your mock ups of what it should be blow. All they do it hurt your eyes. Blizzard owned your faces (as did I on D3 community site) with their reason and you (traderjoes) can't argue about it. It's fucking science people. If you don't understand the eye and how this shit goes down don't bother talking about it.


    *Raging fanboy alert*

    Someone piss in your cereal today? What 'scientific' reasoning did Zarhym ever provide? Nowhere did I see Zarhym address colors such as turquoise or a sanguine red.
  • #37
    No one is going to take you seriously with an attitude like that doctorbowie. Better change your ways now or leave our forums.

    Back to OP, I too am fine with the original colors or even what traderjoes suggested. What I thought they might address was the black bar in the middle. They should somehow change it because it does take away the 3-D effect of the globe a bit. I hope Blizzard changes it.


    Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
    - Homer Simpson
  • #38
    Toying around with colours, I managed to whip up some real bad juju lol.



    Seriously though, I'm not that bothered about hatred/discipline for the DH. But the blue mana for the WD just doesn't seem right. I'd much prefer something more entwined with voodoo, like some form of bubbling thick substance.
  • #39
    Trader's colors hurt my eyes LESS than Blizzard's colors... The darker red and blue don't hurt my eyes as much as the strong piercing pure red and pure blue.
    A lifetime of Blizzard; a lifetime of fun. A lifetime with online games; a lifetime of memories.
  • #40
    I DONT CARE ABOUT COLOR!
    THE COLOR IS GREAT!
    ...


    I WANNA PLAY!!! :angry:
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