I think it's like an assassin who uses knives and archers and while being very quiet. Yet this will probably be the character I will play as since it's just an awesome class entirely. I love how it looks like, the attacks, the idea, everything. Easily my favorite.
I'm really stuck between this one and the monk. Both appeal to me. They're both fast. They both combine physcial combat with magical. I'm stuck to be honest. I love the demon hunter concept, but I also like the monk's concept.
I'm really stuck between this one and the monk. Both appeal to me. They're both fast. They both combine physcial combat with magical. I'm stuck to be honest. I love the demon hunter concept, but I also like the monk's concept.
I guess it's just a little bit too teen-angst for my liking and considering that this was the first character they conceptualized I was expecting something a bit broader.
The whole thing just seems really juvenile - including the fact she is in high heels.
Yeah well they even go out of their way to assure you she's young and vivacious. "The girl could have been no more than twenty." Well that's a relief cause I can't masturbate to her unless she's between 18-21. Like the same thing bugs me about the Wizard's description. "I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart." Young upstart? Does she carry a slingshot in her back pocket too? "I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly." Of for god's sakes, AND she's a hellion? Does she have cherry bombs on her person?
It somehow manages to get worse. "Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will!" There's no such thing as a headstrong nineteen year old. It's like, the thing that's supposed to be most remarkable about this class is that she's running around acting like an immature selfish bitch. Is this Blizzard's idea of inspiring? Or is this just like a demographic thing? I'm sure teens everywhere are just DYING to play as the Wizard cause like, totally!
Naw, I feel your frustration man, and it actually had me pretty burnt too.
To me, it almost takes away from the immersion of it all. Just doesn't make sense that you'd have people fighting demons and trying to save the world who have barely had time to live and grow.
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"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
In some way, the Wizard's background story seems all too similar to the Sorceress, just minus all the nobility. They are both trying to prove themselves, but the Wizard is more just trying to prove herself individually cause screw Masterson back at the magic school for giving her an A-. But the Sorceress is trying to prove not just herself, but that elemental magic is the supreme form of magic in Sanctuary. Like, she's trying to score one for her team.
Im ok with the dh being young. As stated in their lore, dh are people who have been found, people whose lives have been destroyed by demons, and recruited into becomig a dh. I imagine something similar to the video. A young child whose family was murdered by demons. One demon hunter comes along and saves her and recruitsthe child to become a demon hunter. They are taken to dreadlands where their revenge is only fueled by being around mote demons. While training is important, most of the dh killing power comes from this feeling of revenge. Therefore, they don't have to train til they are forty. Pure anger and corruption fuels their fights. A much darker approach than fghting for holy reasons or ideals more pure
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I can understand that take on things. But what would make that an easier pill to swallow was if they made a comment somewhere in there about how they are also one of the most shortest lived groups of people. Because young people who rush off in a quest for revenge, with no other plan under their belt, it seems like they are more likely to die off sooner than most adventurers. You know, the whole "whichever star burns the brightest also burns out the quickest" sort of thing.
Consider a class like the Necromancer. They're not just out there adventuring for the sake of killing shit. They're more like investigators and they seek knowledge while ultimately striving to maintain a balance between good and evil.
Or an Assassin. They have assignments, they wait for orders, they are a bit more calculating about their methods and motives.
But with the Dark Hunters, if I was writing their lore I would've come up with a good reason that she was so young. And that could've been that because of their reckless quest for revenge, many do not live beyond so many years. And that would've made them more interesting. She didn't have to be young just cause she happened to be, but because her profession does not contribute to a long healthy lifespan. And the motive of revenge means that you're just out to kill whenever and wherever you can. And THAT'S perhaps why the Demon Hunter was at a young age. Because finding one who lived into their thirties or forties would be pretty rare. I'm just saying, that's a detail I would've included in writing her lore just to make her more interesting.
It somehow manages to get worse. "Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will!" There's no such thing as a headstrong nineteen year old. It's like, the thing that's supposed to be most remarkable about this class is that she's running around acting like an immature selfish bitch. Is this Blizzard's idea of inspiring? Or is this just like a demographic thing? I'm sure teens everywhere are just DYING to play as the Wizard cause like, totally!
I would say it's a recurrent theme for all chars. At least that's what I felt when they were revealed.
WD is so badass he'll use people he beats up as sacrifices for rituals
Barb is so badass that when you click on him, he spits to the side.(I seriously wanted to bash his face each time that happened. Glad they took it off)
Wiz and DH are so badass...well you already explained it well enough
Monk is so badass he sees god in everything and he kicks people's and demon's asses in taverns to reveal his epic skillz.
I think people are missing a knight mostly because of the nobility associated with one. I mean even a dark knight would have to possess some nobility and perhaps some very-hard--to-find humility which is an attribute that blizz developers want to stay far away from. Maybe due to the lack of badassness associated with such a thing.
D3 is definitely a game aimed at teens- at least anybody with the mental predisposition of one.
I would say it's a recurrent theme for all chars. At least that's what I felt when they were revealed.
WD is so badass he'll use people he beats up as sacrifices for rituals
But I'm really looking for the why. Witch Doctors seem to have some innate communion with the spirit world and this seems to be largely what motivates them. It's interesting enough for me.
Barb is so badass that when you click on him, he spits to the side.(I seriously wanted to bash his face each time that happened. Glad they took it off)
Really? I didn't know that. But yeah it's good they got rid of it. Just cause he's a Barbarian it doesn't mean has to be so low brow and redneckish.
Wiz and DH are so badass...well you already explained it well enough
Well the point I was trying to make about the Wizard was that her motivations were not something I could really relate to at all. And the point I was trying to make about the Demon Hunter's age was that it could've been interesting if the lore had just pointed out in a few sentences how their profession and need for revenge tends to shorten their lifespan. Occupational hazard sort of stuff. Obviously each class will go looking for evil cause you're playing the character and looking for stuff to kill. But sometimes killing should maybe be the consequence of another thing that's driving you. Questing for one thing should just consequently result in people getting killed.
Monk is so badass he sees god in everything and he kicks people's and demon's asses in taverns to reveal his epic skillz.
See and the Monk could be bound by a covenant to wander alone and destroy evil where he finds it. This in a way makes him similar to the DH, but he's allowed just to wander as he is as a vagabond until the need of his skills are apparent. I guess I'm just trying to find justifications for why they do what they do even though when I'm playing the game I won't feel I need any of that stuff.
I mean even a dark knight would have to possess some nobility and perhaps some very-hard--to-find humility which is an attribute that blizz developers want to stay far away from. Maybe due to the lack of badassness associated with such a thing.
Do you really think that was their philosophy on character design? Surely the Paladin seemed pretty badass in all his calm and humble slaying of evil. I think it was his very humility that made him so badass. He was so badass simply cause he wasn't trying to be.
D3 is definitely a game aimed at teens- at least anybody with the mental predisposition of one.
I'd like to think games like Diablo 3 are intended for a somewhat more mentally mature audience though. I mean, I've played a lot of hours of multiplayer Halo. And while I can admit that there are shitloads of trolls and generic assholes on Battle.net, playing Halo with other strangers is far worse when it comes to dealing with mature people.
I mean even a dark knight would have to possess some nobility and perhaps some very-hard--to-find humility which is an attribute that blizz developers want to stay far away from. Maybe due to the lack of badassness associated with such a thing.
Do you really think that was their philosophy on character design? Surely the Paladin seemed pretty badass in all his calm and humble slaying of evil. I think it was his very humility that made him so badass. He was so badass simply cause he wasn't trying to be.
Well they obviously don't think that was badass enough. Everybody is trying real hard to impress in D3. Like a competition between hookers.
D3 is definitely a game aimed at teens- at least anybody with the mental predisposition of one.
I'd like to think games like Diablo 3 are intended for a somewhat more mentally mature audience though. I mean, I've played a lot of hours of multiplayer Halo. And while I can admit that there are shitloads of trolls and generic assholes on Battle.net, playing Halo with other strangers is far worse when it comes to dealing with mature people.
The thing is I'll be playing D3 single player A LOT. So lore and character background is a big deal for me(not saying that people playing MP or online won't care). Obviously all of this can change once we start interacting with NPCs. But it doesn't look promising at all with the direction they are taking. Like Zhar previously said- it takes away the immersion.
Ah Necromancer, how I miss you. He was a cheeky bastard with his in-game speech sequences but his background was among the coolest.
That was one D2 char who had an actual purpose and reason to 'save' the whole of Sanctuary.
When the game is released, we shall see. I still have hope.
Meh. This class feels like it's trying real hard to be cool. That's kind of the feeling I get with everything from Diablo III really.
Like, seriously, wielding two crossbows? Isn't that a bit ridiculous? I don't think that's something that would have ever fit into a Diablo game before.
Besides that, I like the design, despite the whole thing being too over-the-top trying to be 'cool'.
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My typical train of thought: Everything -> Sex -> Diablo
Is it bugging anyone else how the monsters flash white when they are hit? You guys are noticing this right? It's driving me crazy. Looks like a cheesy arcade game.
I think people are missing a knight mostly because of the nobility associated with one. I mean even a dark knight would have to possess some nobility and perhaps some very-hard--to-find humility which is an attribute that blizz developers want to stay far away from.
This. That's what I want from the male demon hunter lol...
I hate to admit that I'm pretty disappointed with the Demon Hunter. I've always played the range/archer character in past games, but this character does nothing for me. I was excited at first, but after seeing the Demon Hunter's gameplay I'm not impressed. She seems more like a SteamPunk character from another game, with the dual akimbo crossbow pistols and hand grenades. Too technology laden. Like putting Trinity (from The Matrix) in a Lord of The Rings movie: it just doesn't make sense. Why can't we just have a bow? Twin crossbows is "trying" way to hard. Is this a Diablo character or someone out of a mid '90s action movie?
Someone hit the nail on the head: Diablo version of Laura Croft. I might add that she seems like a female Diablo version of The Punisher (Frank Castle): a dark vigilante anti-hero, out for revenge against those that killed her family, using all manner of crossbows and explosives.
My problem with this is that it seems like all the other characters have a primary weapon/attack skill, which is supplemented with a vast array of other dynamic attacks that fit the character. The Demon Hunter has two crossbows (which in-and-of-itself is pretty silly, how do you reload two crossbows?) and with these two crossbows she can shoot single arrows, fiery arrows, explosive arrows, entangling arrows, a shotgun blast of... you got it, arrows, you can spin around and throw out lots of knives (which look like arrows), oh yeah and you can throw grenades and do cartwheels.
All the other characters have a well thought out and designed cohesion between their backstory, visual design, and all of their attacks and skills. The Demon Hunter is just a random assortment of technology based attacks almost entirely focused on the dual crossbows. Even the currently proposed armor doesn't match the design of the character. Why does a fast-moving gun-wielding assassin have armor like a six ton Juggernaut? (Ninjas in plate mail.)
I'll give the benefit of the doubt to the designers over at Blizzard, that there is more to know about the Demon Hunter,. Hopefully we'll get some more information that will fill in the (huge) blanks and lack of depth. As of right now, the Demon Hunter is clearly the least dynamic character of the bunch.
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I can't wait for this game!
Don't worry, you can play both :whistling:
This.
I mean, is it a debate as to what class you want to play first or what class is better?
I hate the way you cling to ignorance and pass it off as innocence
It somehow manages to get worse. "Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will!" There's no such thing as a headstrong nineteen year old. It's like, the thing that's supposed to be most remarkable about this class is that she's running around acting like an immature selfish bitch. Is this Blizzard's idea of inspiring? Or is this just like a demographic thing? I'm sure teens everywhere are just DYING to play as the Wizard cause like, totally!
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He's going to be such a mischievous lil' scamp.
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To me, it almost takes away from the immersion of it all. Just doesn't make sense that you'd have people fighting demons and trying to save the world who have barely had time to live and grow.
In some way, the Wizard's background story seems all too similar to the Sorceress, just minus all the nobility. They are both trying to prove themselves, but the Wizard is more just trying to prove herself individually cause screw Masterson back at the magic school for giving her an A-. But the Sorceress is trying to prove not just herself, but that elemental magic is the supreme form of magic in Sanctuary. Like, she's trying to score one for her team.
Siaynoq's Playthroughs
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Consider a class like the Necromancer. They're not just out there adventuring for the sake of killing shit. They're more like investigators and they seek knowledge while ultimately striving to maintain a balance between good and evil.
Or an Assassin. They have assignments, they wait for orders, they are a bit more calculating about their methods and motives.
But with the Dark Hunters, if I was writing their lore I would've come up with a good reason that she was so young. And that could've been that because of their reckless quest for revenge, many do not live beyond so many years. And that would've made them more interesting. She didn't have to be young just cause she happened to be, but because her profession does not contribute to a long healthy lifespan. And the motive of revenge means that you're just out to kill whenever and wherever you can. And THAT'S perhaps why the Demon Hunter was at a young age. Because finding one who lived into their thirties or forties would be pretty rare. I'm just saying, that's a detail I would've included in writing her lore just to make her more interesting.
Siaynoq's Playthroughs
I would say it's a recurrent theme for all chars. At least that's what I felt when they were revealed.
WD is so badass he'll use people he beats up as sacrifices for rituals
Barb is so badass that when you click on him, he spits to the side.(I seriously wanted to bash his face each time that happened. Glad they took it off)
Wiz and DH are so badass...well you already explained it well enough
Monk is so badass he sees god in everything and he kicks people's and demon's asses in taverns to reveal his epic skillz.
I think people are missing a knight mostly because of the nobility associated with one. I mean even a dark knight would have to possess some nobility and perhaps some very-hard--to-find humility which is an attribute that blizz developers want to stay far away from. Maybe due to the lack of badassness associated with such a thing.
D3 is definitely a game aimed at teens- at least anybody with the mental predisposition of one.
Really? I didn't know that. But yeah it's good they got rid of it. Just cause he's a Barbarian it doesn't mean has to be so low brow and redneckish.
Well the point I was trying to make about the Wizard was that her motivations were not something I could really relate to at all. And the point I was trying to make about the Demon Hunter's age was that it could've been interesting if the lore had just pointed out in a few sentences how their profession and need for revenge tends to shorten their lifespan. Occupational hazard sort of stuff. Obviously each class will go looking for evil cause you're playing the character and looking for stuff to kill. But sometimes killing should maybe be the consequence of another thing that's driving you. Questing for one thing should just consequently result in people getting killed.
See and the Monk could be bound by a covenant to wander alone and destroy evil where he finds it. This in a way makes him similar to the DH, but he's allowed just to wander as he is as a vagabond until the need of his skills are apparent. I guess I'm just trying to find justifications for why they do what they do even though when I'm playing the game I won't feel I need any of that stuff.
That and people just wanted something more familiar I think.
Do you really think that was their philosophy on character design? Surely the Paladin seemed pretty badass in all his calm and humble slaying of evil. I think it was his very humility that made him so badass. He was so badass simply cause he wasn't trying to be.
I'd like to think games like Diablo 3 are intended for a somewhat more mentally mature audience though. I mean, I've played a lot of hours of multiplayer Halo. And while I can admit that there are shitloads of trolls and generic assholes on Battle.net, playing Halo with other strangers is far worse when it comes to dealing with mature people.
Siaynoq's Playthroughs
The thing is I'll be playing D3 single player A LOT. So lore and character background is a big deal for me(not saying that people playing MP or online won't care). Obviously all of this can change once we start interacting with NPCs. But it doesn't look promising at all with the direction they are taking. Like Zhar previously said- it takes away the immersion.
Ah Necromancer, how I miss you. He was a cheeky bastard with his in-game speech sequences but his background was among the coolest.
That was one D2 char who had an actual purpose and reason to 'save' the whole of Sanctuary.
When the game is released, we shall see. I still have hope.
Like, seriously, wielding two crossbows? Isn't that a bit ridiculous? I don't think that's something that would have ever fit into a Diablo game before.
Besides that, I like the design, despite the whole thing being too over-the-top trying to be 'cool'.
My typical train of thought: Everything -> Sex -> Diablo
Siaynoq's Playthroughs
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First, but y'all are right. I need not worry about it.
Someone hit the nail on the head: Diablo version of Laura Croft. I might add that she seems like a female Diablo version of The Punisher (Frank Castle): a dark vigilante anti-hero, out for revenge against those that killed her family, using all manner of crossbows and explosives.
My problem with this is that it seems like all the other characters have a primary weapon/attack skill, which is supplemented with a vast array of other dynamic attacks that fit the character. The Demon Hunter has two crossbows (which in-and-of-itself is pretty silly, how do you reload two crossbows?) and with these two crossbows she can shoot single arrows, fiery arrows, explosive arrows, entangling arrows, a shotgun blast of... you got it, arrows, you can spin around and throw out lots of knives (which look like arrows), oh yeah and you can throw grenades and do cartwheels.
All the other characters have a well thought out and designed cohesion between their backstory, visual design, and all of their attacks and skills. The Demon Hunter is just a random assortment of technology based attacks almost entirely focused on the dual crossbows. Even the currently proposed armor doesn't match the design of the character. Why does a fast-moving gun-wielding assassin have armor like a six ton Juggernaut? (Ninjas in plate mail.)
I'll give the benefit of the doubt to the designers over at Blizzard, that there is more to know about the Demon Hunter,. Hopefully we'll get some more information that will fill in the (huge) blanks and lack of depth. As of right now, the Demon Hunter is clearly the least dynamic character of the bunch.