[quote name='Sixen'] DiabloFans: What are the differences in the difficulty levels in Diablo III other than just monsters doing more damage? ie: What reason will people have to play through these modes after having already beaten the main story of the game on an easier difficulty setting?
I`m glad you asked.
[quote name='Sixen'] DiabloFans: How will rare / high level items stand out when equipped on your character since you've stated that you want all the items to have a more functional look rather than be too flashy or gaudy like they are in WoW?
tricky question indeed.
[quote name='Sixen'] Jay Wilson: There is a very fine line between the looks of WoW items and the looks of Diablo III items..
Awesome interview..Yay for DFans being mentioned on Twitter hooray! A little disappointed also that we won't see Ureh as that probably would have been totally badass; but hey maybe in an expansion no.
Anyways lots of good solid questions. Glad to hear items will differ greatly depending on the class of the item. Also sounds really cool that character level and difficulty will determine items that drop, really makes it even more enticing to go through all difficulties and explore everything.
Man, so psyched about all the new "customization" features that they have not shown yet; I bet they will blow our socks off.
im glad they arent wasting their time on ureh; looking at a magnificent city (for me) is never as fun as killing stuff (in the long term), and all the hard work would be wasted in a less interactive place than a battlefield, especially since you look at the city from a bad camera angle.
[quote name='Credge']In other words, you have trees for each skill.
hmm...if you mean each skill will have its own small tree and different ways to customize it, then that COULD be cool, but the way i gathered it was that it was more like x men or something and just a list of skills. if they nerf the skill system this game could be ruined.
why bother interviewing anyone from blizzard on diablo 3 all we ever seem to get is 'not ready to talk about that yet' and "no comment", what's the big freaking deal, with a lack of screenshots/videos/information as of late my interest is plummeting.
oh yeah btw twitter is gay
[quote name='Shisou']Very nice interview. Thank you, Sixen!
A bit disappointing about Ureh. I haven't read all of the books yet, but I was still looking forward to seeing it. It looked awesome in the cinematic teaser!
Your interview all kind of went downhill from the PVP question, though. He wasn't cooperating as much once you tried to get him to slip up.
I didn't do an exact Transcript, I did a Q&A stlye, but just prior to that question, Bashiok said I only had 4 minutes left. Things had to be quick, :P.
[quote name='Grimson']why bother interviewing anyone from blizzard on diablo 3 all we ever seem to get is 'not ready to talk about that yet' and "no comment", what's the big freaking deal, with a lack of screenshots/videos/information as of late my interest is plummeting.
oh yeah btw twitter is gay
Because it's Blizzard, duh!
Good read, I would like to know if the developers play SC or Diablo 1-2 online on Bnet currently, of course they won't say cause they will be harassed and swarmed, also losing on the game you are making a sequel too won't look so good.
Not new info, but really cool interview. The people from this site allways do a exceptional job, i'm glad i'm here to XD!
About the interview. Imo the skill system change was not even close to a suprise and i and many others have said it many times across this forum. If i can get points in a high tier skill by investing in another tree, the trees becomes nothing more then a form of organizing, but the system it self if not but a list of skills to get.
Imo they should change back to what diablo 2 was in sort way. A skill tree division based at the skills fuctions. The skill requiriment aren't necerely bad. Theres alot of game that made it pretty well. Anyway, i hope they develop some really creative and nice stuff cause the skill trees are a big part of the game, at least for me.
[quote name='Jamoose']I think the more the better...
But my confuuuusion!!!
What about meeeee!!!
Anyway... I think that it is best to have max 3 systems with much customization than 50 with a little each. The primary systems used in D2 were Skills and Items (not attributes). D3 is so far using Skills and items as primary systems, and Runes as a secondary system.
I'm ok with a secondary system for Items, or something completely new, but I would not want another secondary way to customize your skills. Or even worse; secondary on secondary, like a way to put runes in runes. It would be too much to keep track of without careful planning.