Wait, so all spells and abilities are based on weapon damage now? I mean, sure I can see why they did it, but it just doesn't sit right with me...Let's look at an example:
"I'll crush you with this mighty meteor, summoned from the sky!!"
"...oh wait, I forgot I had this dagger equipped"
*Meteor does 25 dmg*
*Zombie lives to see another day*
Is my example exaggerated? You bet! But still, I feel like this is taking the caster-classes in a wrong direction. I've always loved casters because you could essentially run around butt-naked and still be able to throw down chilling blizzards, waves of lightning and kill everything in your path - you wouldn't be as effective, but still you'd feel quite powerful.
Casters aren't supposed to be JUST as dependent on their weapon as melee-classes are, it completely goes against the caster archetype.
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Sep 20, 2011Dingler posted a message on Closed Beta BeginsForce sounded really excited (obviously :P), really looking forward to some quality content and in-depth commentary on all those playthroughs!Posted in: News
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May 25, 2011Dingler posted a message on Seventeenth Batch of Screenshots and ArtSeriously, I'm in love with that PvP screenshot! I'm almost certain they juiced up the graphics settings.Posted in: News
Looking at it in detail, I'm amazed at how well they've managed to stay so true to the artwork even in-game. Here's a great example:
These two guys are about to thrown down!
I feel like the artwork really shines through on that one, and I couldn't be happier! -
May 24, 2011Dingler posted a message on Seventeenth Batch of Screenshots and ArtWhoa, a whopping 5 images, sweet!Posted in: News
Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy -
Mar 24, 2011Dingler posted a message on Eighth Batch of Screenshots and ArtThis is the best piece of artwork I've seen, since they first announced the game! Man... So sexy!Posted in: News
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Mar 2, 2010Dingler posted a message on Diablo III, Featuring BoEPosted in: NewsQuote from "Hapuga" »Inflation. Eh, even games have it. I'm not a big fan of BoE but it's an essential step towards a more balanced gameplay.
^ This
hi mom! -
Feb 10, 2010Dingler posted a message on The Lighter Side - Storms and FingersPosted in: News
FFFFFFFFFUUUUUUUUUUUUUU -
Nov 5, 2009Dingler posted a message on Torchlight Ups the AntePosted in: NewsQuote from "SFJake" »
I wish TL did hold me for a bit, but really, 2 days and thats it, I will probably not play this game again except for mods.
Me too... Torchlight has VERY little replay value, unlike D2. I didn't even manage to play through all the races, it just seemed pointless after playing through the game the first time. The questline is so boring it hurts:
1. Accept Quest
2. Kill "insert name here"-monster
3. Collect reward
4. Accept new quest
5. Repeat
It has a few good ideas, but it's far from being something the Diablo-series ever was.
On the news subject: I think Blizz is trying out a new marketing strategy, I mean if they were to release even the slightest bit of news at this point, the whole Diablo community would explode once again and a new hype cycle would begin. As we all know hype sells games! -
Oct 31, 2009Dingler posted a message on Frightening SanctuaryHappy Halloween!Posted in: News
Pretty nice post, oh and also:
hai -
Sep 25, 2009Dingler posted a message on What's Your Favorite Monk Skill?Exploding palm ftw!Posted in: News
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Sep 23, 2009Dingler posted a message on Character Energy SourcesA wizard without mana? RPG is deadPosted in: News
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Sep 21, 2009Dingler posted a message on "The Road To Diablo III"Imagine sitting in on those "play session" - oh lawd!Posted in: News
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Aug 15, 2009Dingler posted a message on Blizzard's Three New Twitter Contests Are Live!US/Canada onlyPosted in: News
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When the article on the change was first posted on Diablofans, I too got the impression that ALL runes were unattuned or plain, at drop. Later however, a mod changed it to ease up some confusion.
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"I'll crush you with this mighty meteor, summoned from the sky!!"
"...oh wait, I forgot I had this dagger equipped"
*Meteor does 25 dmg*
*Zombie lives to see another day*
Is my example exaggerated? You bet! But still, I feel like it's taking the caster-classes in a wrong direction. I've always loved casters because you could essentially run around butt-naked and still be able to throw down chilling blizzards or waves of lightning and actually kill stuff - you wouldn't be as effective, but you'd feel pretty powerful.
Casters aren't supposed to be JUST as dependent on their weapon as melee-classes are, it completely goes against the caster archetype.
The %weapon damage across the entire skill board feels...lazy or rushed. Why not introduce actual + skills stats/dmg to items? I'd love to see a pair of bracers giving +dmg to all WD's 'vermin' attacks or physical real in general. The items introduced (especially the legendaries), seem somewhat sterile compared to the item database in Diablo II. Throwing in attributes that affect skills or skill-genres directly could fix the problem, with some skills not scaling, WITHOUT focusing all the attention on the weapon. Let more or all items share the load, so to speak.
@CurseYouAll
I can sympathize with the idea of 'some' casters having an unfair advantages in Diablo II, recovering your body being the most obvious one. But seeing as that isn't relevant anymore, it doesn't really justify the skill changes.
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TOOOOOO LATE GUYS!
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"I'll crush you with this mighty meteor, summoned from the sky!!"
"...oh wait, I forgot I had this dagger equipped"
*Meteor does 25 dmg*
*Zombie lives to see another day*
Is my example exaggerated? You bet! But still, I feel like this is taking the caster-classes in a wrong direction. I've always loved casters because you could essentially run around butt-naked and still be able to throw down chilling blizzards, waves of lightning and kill everything in your path - you wouldn't be as effective, but still you'd feel quite powerful.
Casters aren't supposed to be JUST as dependent on their weapon as melee-classes are, it completely goes against the caster archetype.
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I'm sure there's an extra surprise in store for us, it's all gooooood.
Also, this Nekrodrac-guy is hilarious. Keep it up!
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Looking at it in detail, I'm amazed at how well they've managed to stay so true to the artwork even in-game. Here's a great example:
These two guys are about to thrown down!
I feel like the artwork really shines through on that one, and I couldn't be happier!
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Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
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