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    posted a message on Happy (late) Halloween
    Azmodan is absolutely amazing!
    Posted in: News & Announcements
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    posted a message on Unattuned Runes
    I'm almost certain that unattuned will drop in addition to regular runes.

    When the article on the change was first posted on Diablofans, I too got the impression that ALL runes were unattuned or plain, at drop. Later however, a mod changed it to ease up some confusion.
    Posted in: Diablo III General Discussion
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    posted a message on General impressions of the changes
    Wait, so all spells and abilities are based on weapon damage now? I mean, sure I can see why they did it, but it just doesn't sit right with me...Let's look at an example:

    "I'll crush you with this mighty meteor, summoned from the sky!!"

    "...oh wait, I forgot I had this dagger equipped"

    *Meteor does 25 dmg*

    *Zombie lives to see another day*

    Is my example exaggerated? You bet! But still, I feel like it's taking the caster-classes in a wrong direction. I've always loved casters because you could essentially run around butt-naked and still be able to throw down chilling blizzards or waves of lightning and actually kill stuff - you wouldn't be as effective, but you'd feel pretty powerful.

    Casters aren't supposed to be JUST as dependent on their weapon as melee-classes are, it completely goes against the caster archetype.
    The %weapon damage across the entire skill board feels...lazy or rushed. Why not introduce actual + skills stats/dmg to items? I'd love to see a pair of bracers giving +dmg to all WD's 'vermin' attacks or physical real in general. The items introduced (especially the legendaries), seem somewhat sterile compared to the item database in Diablo II. Throwing in attributes that affect skills or skill-genres directly could fix the problem, with some skills not scaling, WITHOUT focusing all the attention on the weapon. Let more or all items share the load, so to speak.

    @CurseYouAll
    I can sympathize with the idea of 'some' casters having an unfair advantages in Diablo II, recovering your body being the most obvious one. But seeing as that isn't relevant anymore, it doesn't really justify the skill changes.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 delayed till early 2012
    Yeah, this is definitively happening... they just removed the "article" from the sidebar - it's just named "Diablo III" now.

    TOOOOOO LATE GUYS!
    Posted in: Diablo III General Discussion
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    posted a message on Change, It's Only Natural
    Wait, so all spells and abilities are based on weapon damage now? I mean, sure I can see why they did it, but it just doesn't sit right with me...Let's look at an example:

    "I'll crush you with this mighty meteor, summoned from the sky!!"

    "...oh wait, I forgot I had this dagger equipped"

    *Meteor does 25 dmg*

    *Zombie lives to see another day*

    Is my example exaggerated? You bet! But still, I feel like this is taking the caster-classes in a wrong direction. I've always loved casters because you could essentially run around butt-naked and still be able to throw down chilling blizzards, waves of lightning and kill everything in your path - you wouldn't be as effective, but still you'd feel quite powerful.

    Casters aren't supposed to be JUST as dependent on their weapon as melee-classes are, it completely goes against the caster archetype.
    Posted in: News & Announcements
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    posted a message on Closed Beta Begins
    Force sounded really excited (obviously :P), really looking forward to some quality content and in-depth commentary on all those playthroughs!
    Posted in: News & Announcements
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    posted a message on Beta custom server coming soon?
    Moderators?
    Posted in: Diablo III General Discussion
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    posted a message on The F&F Beta Testing Has Begun, With No NDA.
    *faints*
    Posted in: News & Announcements
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    posted a message on Path of Exile
    ME ME ME ME! This looks tons of fun!
    Posted in: News & Announcements
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    posted a message on Nineteenth Batch of Screenshots and Art
    Neat!
    I'm sure there's an extra surprise in store for us, it's all gooooood.

    Also, this Nekrodrac-guy is hilarious. Keep it up!
    Posted in: News & Announcements
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    posted a message on Seventeenth Batch of Screenshots and Art
    Seriously, I'm in love with that PvP screenshot! I'm almost certain they juiced up the graphics settings.

    Looking at it in detail, I'm amazed at how well they've managed to stay so true to the artwork even in-game. Here's a great example:

    These two guys are about to thrown down!

    I feel like the artwork really shines through on that one, and I couldn't be happier!
    Posted in: News & Announcements
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    posted a message on Seventeenth Batch of Screenshots and Art
    Whoa, a whopping 5 images, sweet!

    Artwork on the Spectral Warrior is amazing - clean and to the point.

    Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
    Posted in: News & Announcements
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    posted a message on May 9th Conference Call
    I love you guys.
    Posted in: News & Announcements
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    posted a message on Thirteenth Batch of Screenshots and Art
    Man, those guards look badass! Really digging the concept and execution in general
    Posted in: News & Announcements
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    posted a message on Eighth Batch of Screenshots and Art
    This is the best piece of artwork I've seen, since they first announced the game! Man... So sexy!
    Posted in: News & Announcements
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