Jay Wilson, Game Director of Diablo III announces to attendees at BlizzCon in Anaheim, CA. new changes for the better and some unanswered.
Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.
Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.
Wilson also commented that he wants to "remove the old barriers" when it comes to online play on battle.net. Creating an easier join system with friends and coming up with other ways to free up the restriction in Diablo III compared to all other RPG/Action games.
Wilson explained to Diablo fans that removing health potions away will generate a more realistic experience to the gameplay. Players will not be able to stock up unlimited amount of potions and being "invulnerable" to all monsters/players in battle. With an army of monsters in front of you, it will force you to be more strategic and apply classic hit and run and evading tactics to play.
Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.
Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game.
An attendee attending the convention asked Wilson if loot will still be incorporated as a free for all during online games. Wilson quickly replied no as they have already created a system where all other players in a game with you will not be able to even see the items if they where dropped from a monster that you killed. Now once an item has been picked up and then dropped again will allow other users to see the item.
Wilson's last direction was to only enable a maximum of 4 players on bnet games. This will encourage others to band together in completing quests and prevent servers from reaching over capacity and allow better connection quality...ridding lag.
Day one is almost to a close and there is still a whole day left for more information about Diablo III. I will be uploading several pictures of the event later tonight, so come check it out.
Thasador Staff Member
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Those before me shall quiver in my wake as I unleash the fury within!
sweet reducd lagg, no more mf crazy people better loot system i wish i couldve played because hey im dying here.. but anyway i loveddd the news updates thanks guys
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Not even Death will save you from Diablo Bunny's Cuteness!
I was fine and happy until I saw the 4 player limit per game, I was then like WTF!!!!!!! I like 8 players per game, PVP at least better support more than this.
How can you be scared to open the door when you can easily stomp on everything inside? I personally liked how the only way I was challenged was by being killed. It gave me something to fear. If the Butcher didn't take 3 and a half swings to kill you, and he had a bunch of little Fallen Ones running around that you could kill for health globes, it just wouldn't be a scary encounter.
I didn't get a chance to play the demo, considering I am not at Blizzcon... But the 'superpowered' thing and you noticing how powerful the character was is most likely because it was in normal difficulty. If I was to base Diablo 2 off of Act 1 I would say that the game is far too easy. But if I was to base it off of playing Hell difficulty and running around in not godly gear then I would say that the game is a big challenge.
I'm not sure how the four people in a game thing will work... But most of the time I only really played with two or three of my friends anyways.
The game looks and sounds incredible... I have confidence that Blizzard will make a amazing game... Like they always do!
EDIT: Just to add on to what I already said, to battle no longer having potions to rely on so heavily it will be important for your character to be more powerful.
how does stamina work? do you get tired from swinging giant axes? I hear you can't allocate stat points, so if your vitality sucks, does that still affect your stamina?
Also, have we sighted any bows, javelins, throwing knives/axes? If so, that's a signal to the next two classes...
also, are arrows and javelins retrievable? That was the worst part about having a throwing barb or javazon, rare stackable items disappeared after you use them!
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Diablo fans deserve a downloadable version of the Blizzcon D3 demo.
When i'm playing to see the lore or finding items 4 players is enought but for PVP is too little, this will almost kill the PVP IMO, the fun of D2 PVP was to see 8 fanatic people trying to kill each other
When i'm playing to see the lore or finding items 4 players is enought but for PVP is too little, this will almost kill the PVP IMO, the fun of D2 PVP was to see 8 fanatic people trying to kill each other
I thought about this also, and I'm positive they will appease the PvP crowd somehow, possibly with PvP games or with tournaments or arena games of some sort.
wait, so if you kill a monster and an item falls, noone else will see the loot but you?
is that true or jay wilson just didnt explained right? I tought the same thing nemesis did.
If the killer is the only one who gets the loot everyone will just make a class with area of effect spells or powerfull single target spells for bosses (you just have to make the last blow with your most powerfull skill).
Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.
Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.
Wilson also commented that he wants to "remove the old barriers" when it comes to online play on battle.net. Creating an easier join system with friends and coming up with other ways to free up the restriction in Diablo III compared to all other RPG/Action games.
Wilson explained to Diablo fans that removing health potions away will generate a more realistic experience to the gameplay. Players will not be able to stock up unlimited amount of potions and being "invulnerable" to all monsters/players in battle. With an army of monsters in front of you, it will force you to be more strategic and apply classic hit and run and evading tactics to play.
Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.
Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game.
An attendee attending the convention asked Wilson if loot will still be incorporated as a free for all during online games. Wilson quickly replied no as they have already created a system where all other players in a game with you will not be able to even see the items if they where dropped from a monster that you killed. Now once an item has been picked up and then dropped again will allow other users to see the item.
Wilson's last direction was to only enable a maximum of 4 players on bnet games. This will encourage others to band together in completing quests and prevent servers from reaching over capacity and allow better connection quality...ridding lag.
Day one is almost to a close and there is still a whole day left for more information about Diablo III. I will be uploading several pictures of the event later tonight, so come check it out.
Thasador
Staff Member
I'm not sure how the four people in a game thing will work... But most of the time I only really played with two or three of my friends anyways.
The game looks and sounds incredible... I have confidence that Blizzard will make a amazing game... Like they always do!
EDIT: Just to add on to what I already said, to battle no longer having potions to rely on so heavily it will be important for your character to be more powerful.
Also, have we sighted any bows, javelins, throwing knives/axes? If so, that's a signal to the next two classes...
also, are arrows and javelins retrievable? That was the worst part about having a throwing barb or javazon, rare stackable items disappeared after you use them!
Bows were in the original gameplay video.
So hopefully a ranged class coming next.
We're the most loyal gamers and only the privileged among us could make it to BlizzCon, how about something for the rest of us, Blizzard?
Also very glad to hear that there will be 3 difficulty settings
Now the next thing I would hope to hear ----- Diablo III release date late 09
One can always wish.
i thought the system was just that everyone sees different drops, regardless of who killed the monster?
As far as I understand, of you're in a party it's distributed to where only certain players can see their own loot.
If you're on your own, only you can see it.
I thought about this also, and I'm positive they will appease the PvP crowd somehow, possibly with PvP games or with tournaments or arena games of some sort.
is that true or jay wilson just didnt explained right? I tought the same thing nemesis did.
If the killer is the only one who gets the loot everyone will just make a class with area of effect spells or powerfull single target spells for bosses (you just have to make the last blow with your most powerfull skill).
so excited