Alright, so I've been working on the rune pages these last few days. Currently, the rune pages contain a short description of what an inserted rune does, all the runewords they are included in, and for Zod, a short trivia notice.
Originally, the runewords were just listed, but I put them into tables starting this week I think, which made it all look much better.
However, if you take a look at the following pages Zod, Cham, Jah, Ber, you will see that all tables are differently sized, due to different lengths of their descriptions. So what I'm wondering is, can the table format be improved? Should there be any other info in them? Should their width all be the same? Should they look any different. Bascially I want some feedback on how to improve them.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
One thing I didn't see was the number in which the rune sits on the chart. I am not sure but I think ZOD is the last one.. (example EL rune number 1)
That should definately be there, agreed.
Quote from name="dub Lucifer" »
also maybe include an approximate odds of one dropping.. and where you can find one..
The first one could be put in, although the numbers are often quite ridiculous except for quest drops off bosses like Andrariel.
The second point is good, however is complicated by how drops function in patch 1.12a (and have since 1.10 iirc).
Basically, in the past, every monster had a Treasureclass, which decided whether or not it could drop a certain item. However in the last versions, this has partly been over-layed with drops as a function of the monster level. What this basically means is that higher act=higher runes, with the best only dropping in Hell, but there are variances.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
An IE issue, maybe? Do you have the latest version of IE? Even then, Microsoft's browser is a little fruity with W3C XHTML and CSS standards compatibility.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I changed background: inherit (which doesn't work in IE) to background: transparent, which SHOULD work for IE7. Let me know if the Zod page looks good now.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Mainly to implement the Template:Infobox Runeword to all the runeword pages, to keep with the formatting. Other than that it'd be great if we could get a short description of the runewords usefulness for different builds and the like, but I do not possess that knowledge.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I'll be out for a little, I decided to leave the pages blank for you, save for the nav boxes at the bottom and the descriptions you told me to put (I only did Ancs pledge so far, tell me what you think).
I'll be out for a little, I decided to leave the pages blank for you, save for the nav boxes at the bottom and the descriptions you told me to put (I only did Ancs pledge so far, tell me what you think).
You can definately put in the infoboxes, I don't see why you shouldn't. Go ahead, they should be in there.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
imagine a flash driven page ...
you choose an item, and you get all runes that can be used to be made a runeword on that item
and then - you insert them , and see the result
Which is not something that will or can be put into the wiki anyway, even though the idea may be good.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
imagine a flash driven page ...
you choose an item, and you get all runes that can be used to be made a runeword on that item
and then - you insert them , and see the result
Wikis are a free service, lol.
A little off topic, but what do you think about a new gem page conversation?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Originally, the runewords were just listed, but I put them into tables starting this week I think, which made it all look much better.
However, if you take a look at the following pages Zod, Cham, Jah, Ber, you will see that all tables are differently sized, due to different lengths of their descriptions. So what I'm wondering is, can the table format be improved? Should there be any other info in them? Should their width all be the same? Should they look any different. Bascially I want some feedback on how to improve them.
Maybe include an approximate odds of one dropping.. and where you can find them
I came across a decent chart of runes here if that helps.
http://www.gamersvault.net/forum/f13/rune-chart-6189/
The first one could be put in, although the numbers are often quite ridiculous except for quest drops off bosses like Andrariel.
The second point is good, however is complicated by how drops function in patch 1.12a (and have since 1.10 iirc).
Basically, in the past, every monster had a Treasureclass, which decided whether or not it could drop a certain item. However in the last versions, this has partly been over-layed with drops as a function of the monster level. What this basically means is that higher act=higher runes, with the best only dropping in Hell, but there are variances.
The big gray area obstructing the words, it's been there for as long as I know.
Odd, mine doesn't look like that. Mine looks like this.
It simplified creating copies of all tables tremendously, but it might not have been flawless I see.
My brother suggests adding -color after background like this
I can't test it myself, but would that work do you think?
Wikis are a free service, lol.
A little off topic, but what do you think about a new gem page conversation?