When Blizzard announced that they were gonna change how perma WOTB worked and/or modify how "Into the Fray" rune worked, alot of barbs feared the barbarian class would be gimped into oblivion, and left on the same level where the Demon hunters are today.
This spawned a thread over at the US barb forum were some of the "elder barbs" was discussing ideas, and coming up with new builds focused around the "Bloodshed" rune instead of "Into the Fray".
It was in this thread i realized after much testing it would be possible to run a pure HotA build with perma WOTB without the "Into the Fray" rune.
My first tries to make this worked failed for a simple reason, its impossible sustain a 25fury/sec gain without using a mighty weapon.
This was my first try:
I have been playing around with a few different perma WOTB Bloodsheed HotA builds the last few days.
This is the closest ive been to be able to maintain perma WOTB without "into the fray".
As you can see in the video iam still not able to sustain 25 fury per sec, but i think it would be possible if i used a mighty weapon in my mainhand for the extra fury in combo with "weapons master)
This is also why i skip the elite pack and goblin, as i don't make enough fury from single/few targets without a mighty weapon..
Video:
Playing around with a Bloodsheed HotA build @
But i have to say, jesus its fun to blow stuff up Checkout the AOE damage 1min and 25 sec into the video =)
Bitter after my first defeat i went out to buy myself a mighty weapon for a retry.. And boy was i right, keeping perma WOTB up is easy as finding a gay man at the Eurovision Song Contest
1: You need a mighty weapon for the extra fury generation in combo with the "Weapons Master" passive
2: You need as high attack speed as you can get, i would recommend hitting the 2.86 breakpoint in WOTB form. (good for your rltw ticks also)
There is a few core skills you have to use to make this build work, and some of them you can change around however you see fit.
1 skill: You need make as much fury as you can with your primary attack, so i would recommend using:
Cleave - Rapture: For maximum AOE damage when you kill enemies.
Cleave - Reaping Swing: If you have problems with your fury income, because of low attack speed.
Bash - Pulverize: Same as above, large AOE --> if you have problems with your fury income, because of low attack speed.
2 skill: Gaining all the fury in the world wont help you to keep perma WOTB if you cant dump the fury..
HotA - Smash: Fits perfectly for this build as a fury dump, and massive damage dealer.
3 skill: Can use whatever you want here, but i would recommend a skill that help with your movement
Sprint - RLTW: Overall the skill that fit best with this build in my mind, as you move faster, get fury income, and do damage with it.
Sprint - Marathon: Simply make you run faster between the enemies.
Leap - Any rune: Poor mans teleport with no fury cost.
Furious Change - Stamina: If you having problems with your fury income because of low attack speed.
4 skill: This build is built around using bloodshed as an alternative to "Into the Fray" so you have to use this here.
Battle Rage - Bloodshed
5 skill: Free skillslot where you can use whatever you want. Can list a few examples.
Overpower - Killing spree: Extra critical hit damage is always good
Overpower - Momentum: If you having problems with the fury income.
Warcry - Any rune: if you having problem in the EHP department.
Revenge - Any rune: if you having problem in the EHP department.
Stomp - Any rune: if you want more disable/crowed control.
6 skill: Wrath of the Berserker ofcourse
Wrath of the Berserker - Thrive on Chaos
Passive skills: There is only one slot that mandatory the rest you can pick yourself.
Weapons Master: Need to use this with a mighty weapon in mainhand for the fury income.
Video showcasing the build:
Diablo 3: Perma WOTB HotA build using Bloodshed @
A few closing words:
I really enjoy this build as something fresh, and i love to see these large explosions of the mobs blowing up thanks to the bloodshed rune.
If you want to Perma WOTB with a WW/Nado build you can find more information about that in the US thread linked above.
Please rate or hate, or simply just ask your questions / give me your suggestions
Could you please elaborate the reasoning behind your boots, rings, gloves and offhand and how you justify owning gear that would pay your rent for a year?
I can just tell you, that if you wish to compete with some of the best geared barbs in the world.. Then you need some of the best gear yourself
So you decided to just ignore when it was stated twice that class-to-class arguments have no value in a thread posted in a class specific section of the forum. Secondly, the screen you posted first was a result of you picking an arsenal of buffs that grant you the highest sheet dps possible without any tools to use it, when OPs screen provided and got ridiculed by a usable setup.
I think you should re-read what i wrote.
We all agree on the screenshot i posted is useless, as it dont really tell you anything about how much real damage i can dish out. It was only made to show how easy it is to showoff a high inventory dps, without any usefulness..
Its the same with unbuffed stats over @ diabloprogress, most of the highest unbuffed dps toons are glasscannon characters without any means to keep alive in actual play. But thats a whole different story that belong in a other thread. (300k ehp with zero lifesteal)
Thats why i suggest people should start to use the EDPS metric instead of inventory dps, as it will give you a better view on how much damage you do in actual play..
*edit*
If you are set on using unbuffed stats from diabloprogress i suggest to use the metric found over in the "Hall of Godly Barbarians" thread linked in my last post, as it will give you a much better ranking on how effective your character are ingame in real play, then diabloprogress ranking system ever will..
Hall Formula:
1) DPS_score is DPS/1000. This number is multiplied by half the bonus damage to elites.
2) Raw_EHP_score is based on EHP.
EHP up to 1M Score = EHP/10,000
EHP from 1M-2M = 100 + (EHP-1M)/20,000
EHP from 2M-5M = 150 + (EHP-2M)/40,000
EHP > 5M = 225 + (EHP-5M)/100,000
2b) Unlike in previous editions of the Hall formula, Rubies in the helm will not be calculated. If you want the EHP, then add an amethyst to the helm. By now, most people have high paragon levels and it's not needed to adjust for this.
2c) EHP is calculated from scratch. Block ehp is reduced by 25% for PVP and Dodge ehp is reduced 25% for PVE and 50% for PVP. Inherent Damage Reduction is 30% for PVE and 35% for PVP.
Theoretically, the coefficient for LS should be .2, but in practice LS is much better than this for barbarians. Also I'm giving partial credit for AS and LOH because you're not really attacking 100% at all times.
exactly !
unbuffed dps is pure - meaningfull show-off because its the same for every class
buffed dps is pure nonsense show-off because its not the same for every class
I have to disagree with your post.
You can only compare real damage output with buffed/unbuffed inventory dps numbers, if both toons are the same class and use the exact same build.
I can dig up a thread over at the US Forum, showing a 100k dps monk outdps a 500k dps DH on Ghom, if you want.
This only shows that inventory dps is a bad to use when you want to compare real damage output, be it buffed or unbuffed, it simply dont matter.
Thats why i think you just should forget about this inventory dps, and focus on EDPS instead, just like we do with EHP.. (thats why you dont see anyone post threads about their toons with 150k health points with 100 allres, we all know that is glass cannon)
@ Turtel
To me, the only dps number that would mildly interest me is tDPS. Obviously tDPS calculations are approximations or assuming perfect play, but it's much closer to reality. When you play your character, you're trying to stay fully buffed, aren't you?
There is only one problem with TDPS.. That metric only works on a ww/nado build. It wont give correct numbers for any other build. (HotA)
The reason for this is that ww/nado is heavily depended on how high IAS breakpoint u can reach. (how fast your nado ticks)
In other barbs builds its not that important..
The only way we can compare real damage output across different classes and builds, are to use EDPS
@ Strafir
Based on the pictures and captions i can clearly see that you are taking this to an extreme. Its obvious to anyone that having a high sheet number makes very little difference if you do not have the tools to use it, like your screenshot would demonstrate. What OP provided was a screenshot of a build and gearset that has very strong aoe and single target functions with buffs that are more than just tools to bump the digits, yet he got ridiculed by people who think you and him share the same mindset.
I dont really understand what you meant with this comment.
But if you are saying you think "i don't i have the tools to use my gear/damage" i can post you a few videos:
Diablo 3: World Record Uberbosses Solo Speedkill in 2min and 56sec @
Killtimes:
Rakanoth and Ghom = 25.959 sec
Siegebreaker and Kulle = 73.807 sec
Magdha and skeleking = 76.276 sec
Diablo 3: World Record Uberbosses Group Speedkill in 1 min and 20 sec @
Rakanoth and Ghom = 11.833 sec
Siegebreaker and Kulle = 17.100 sec
Magdha and skeleking = 51.887 sec
Iam ranked #1 barb in farming demonic essences with 43.26 per hour on average.
1 hour VotA mp7 run @
----------------------------------------------------------------------------------------------------------------------------------------
If you want more videos, i can post more, now sit down
The inventory dps dont really tell you anything.. There is so much difference between the different classes and builds.
A player with 100k inventory dps could really dish out more damage then a other player with a inventory dps of 400k.
It kinda work the same way as how much health points (life) you have.. That number alone dont really tell you anything about how much damage you can take before you die.
So we the community started to use the term EHP (effective health points) as a number when we want to compare how much damage we can take before we die..
The same way we should stop using the dps number that show up in our inventory when we want to compare the actual damage output between different classes and builds.
A more accurate term is EDPS (effective damage per sec)
The easiest way to find your own edps is to kill ghom on whatever monster power level you want. Divide the time used on how much ehp ghom have in your current mp level, and you have your edps.
There is one problem with this approach tho, and that is.. We are only measuring the single target EDPS. But it is still the best/easiest way when we want to compare "real dps"
I myself can output ~13 mil EDPS with a burst build, and can sustain ~7 mil EDPS. (can link videos)
Just for fun i also made a useless inventory dps screenshot
With all the recent talk about überbosses on many different forums, me and some other guys from "moldran's pvp team" went to work this weekend, and this is what we cooked up..
Diablo 3: World Record Uberbosses Solo Speedkill in 2min and 56sec @
Killtimes:
Rakanoth and Ghom = 25.959 sec
Siegebreaker and Kulle = 73.807 sec
Magdha and skeleking = 76.276 sec
Diablo 3: World Record Uberbosses Group Speedkill in 1min and 46sec @
Killtimes:
Rakanoth and Ghom = 14.967 sec
Siegebreaker and Kulle = 30.900 sec
Magdha and skeleking = 60.567 sec
I hope some new completion will come to life and make this a fun thing to compete in.
Disclaimer: This is for the way above average geared HotA barbs.
Ive been discussing different builds and gear setup in a pretty informative thread in the US forums.
In my findings, berserker rage proc's more often then brawler for a HotA barb. (verdict is still ouf for ww/nado build)
Instead of my copying everything over, i can paste the main points: (or you can read that whole thread)
Quote from "81547619139" »
After i discovered "berserker rage" works much better then "brawler" for my HotA setup, ive been trying to see how much edps i can sustain and burst vs a single target.
I know there have been faster kills, but iam happy with my times. Especially since iam able to play at mp10 with that gear without dying.. (cant farm with the gear combo that currently holds the record)
In my "sustained" testing i found that rend aint worth the hassle of losing fury. So i used warcry with +fury rune instead, for a shortcut to +25% damage from berserker rage.
Synergize very well with the HoTa spec, as you want to have max fury for the added critical chance anyway. Have to do a little more fury management then with brawler.
The buff works as it should, but there is a few problems when you use it with a dual wielding HotA spec.
1: When the mobs dont line up perfectly, you have to kill them one by one. That means you lose the buff after you have killed the first one in the elite pack. (if there aint any other creeps around)
2: Most dw'ing HotA barbs use a echoing fury, making the mobs to spread out, and run away from you. Same effect as mention above.
Also, same goes for Brawler....I never really investigated any of this information, just kind of went with what I thought worked best.
Same story here. So i gotto say thanks to Nubtro for asking this question.
Think i gonna be using Berserker rage instead of brawler in my HotA spec from now on
Thank you for going through the trouble.....now we need someone to do a WW/RLTW/Rend/OP:KS video for some comparisons.....
Iam keen see to what results a ww/nado barb would get.
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
Ive been trying to min-max the HotA build (i dont fancy the ww/nado build) on the ptr for a while now, and after extensive testing, this is what ive come up with. (recored on live server)
My 826k dps hota barb taking a stroll @ monster power level 10 @
(Got 81mil xp per hour in that run)
This part is for the "advanced" barbs, with a basic understanding how the HotA build works.
I tired first the standard alkaizer route, but it don't synchronize so well with the hota build, as the moobs on most level like to spread out/run from you. So i chose to focus on the level where the moobs are more HotA friendly (keep level 2)
I start with "Core of arreat" as a jump start of the xp farming, as you can find 2-4 packs there.
Bash * Punish: As the "Rolling Thunder" rune on HotA have a lowish proc rate, you need some extra fury. So why not get 24% extra damage as you have to get more fury anyway..
HotA * Rolling Thunder: Sick aoe damage, good for farming(lowish proc rate with "Into the Fray"). Keep smash for single target/überbosses.
Sprint * Marathon: You need to find those monsters fast for perma WOTB...
Battle Rage * Into the Fray: You want fury, especially with a HotA build.
Rend * Bloodlust: Something to keep you alive through those pesky affixes. (You can switch to "Warcry" if you dont have enough EHP to survive the burst damage, and relay on lifesteal from weapon/passive for life back)
WOTB * Thrive on Chaos: Self explanatory, HULK SMASH.
Passives
Weapons Master: As HotA builds are based on crit hit chance this is a good thing to have. (with a mace/axe mainhand)
Ruthless: More crit hit chance and damage.
Brawler: This choice is player depended... Get Bloodthirst if you dont have lifesteal on you belt/weapons. Get more EHP if your having a hard time staying alive. Or just more damage like me etc etc
Gear
You will need a SOJ with -5fury on Hota for this build to work as intended.
You want over 50% crit hit chance to make life easier for yourself.
You want as much movespeed as you can muster, as you need to find those monsters. Right ?
Other then that you stack the bare minimum EHP you need, and as much damage as you can.
Closing words
As "Rolling Thunder" have lower procrate then "Smash" with "Into the fray", be ready for some heavy duty fury management.. (dont end up cross eyed)
This build is Extremely gear depended, so this build is for the one percent..
*disclaimer* Very high gear requirements *disclaimer*
Video showcasing the build:
Diablo 3: Perma WOTB HotA build using Bloodshed @
Diablo 3: Perma WOTB Throwbuild using Bloodshed @ http://www.youtube.com/watch?v=F9rHOMcexWY
When Blizzard announced that they were gonna change how perma WOTB worked and/or modify how "Into the Fray" rune worked, alot of barbs feared the barbarian class would be gimped into oblivion, and left on the same level where the Demon hunters are today.
This spawned a thread over at the US barb forum were some of the "elder barbs" was discussing ideas, and coming up with new builds focused around the "Bloodshed" rune instead of "Into the Fray".
Thread can be found here:
Bloodshed Build and Theorycrafting @ http://eu.battle.net...opic/7427084666
It was in this thread i realized after much testing it would be possible to run a pure HotA build with perma WOTB without the "Into the Fray" rune.
My first tries to make this worked failed for a simple reason, its impossible sustain a 25fury/sec gain without using a mighty weapon.
This was my first try:
Bitter after my first defeat i went out to buy myself a mighty weapon for a retry.. And boy was i right, keeping perma WOTB up is easy as finding a gay man at the Eurovision Song Contest
You just need to hit a few thresholds:
----------------------------------------------------------------------------------------------------------------------------------------------
1: You need a mighty weapon for the extra fury generation in combo with the "Weapons Master" passive
2: You need as high attack speed as you can get, i would recommend hitting the 2.86 breakpoint in WOTB form. (good for your rltw ticks also)
----------------------------------------------------------------------------------------------------------------------------------------------
The build : http://eu.battle.net...UQRP!YZg!aZZZcc
There is a few core skills you have to use to make this build work, and some of them you can change around however you see fit.
1 skill: You need make as much fury as you can with your primary attack, so i would recommend using:
Cleave - Rapture: For maximum AOE damage when you kill enemies.
Cleave - Reaping Swing: If you have problems with your fury income, because of low attack speed.
Bash - Pulverize: Same as above, large AOE --> if you have problems with your fury income, because of low attack speed.
2 skill: Gaining all the fury in the world wont help you to keep perma WOTB if you cant dump the fury..
HotA - Smash: Fits perfectly for this build as a fury dump, and massive damage dealer.
3 skill: Can use whatever you want here, but i would recommend a skill that help with your movement
Sprint - RLTW: Overall the skill that fit best with this build in my mind, as you move faster, get fury income, and do damage with it.
Sprint - Marathon: Simply make you run faster between the enemies.
Leap - Any rune: Poor mans teleport with no fury cost.
Furious Change - Stamina: If you having problems with your fury income because of low attack speed.
4 skill: This build is built around using bloodshed as an alternative to "Into the Fray" so you have to use this here.
Battle Rage - Bloodshed
5 skill: Free skillslot where you can use whatever you want. Can list a few examples.
Overpower - Killing spree: Extra critical hit damage is always good
Overpower - Momentum: If you having problems with the fury income.
Warcry - Any rune: if you having problem in the EHP department.
Revenge - Any rune: if you having problem in the EHP department.
Stomp - Any rune: if you want more disable/crowed control.
6 skill: Wrath of the Berserker ofcourse
Wrath of the Berserker - Thrive on Chaos
Passive skills: There is only one slot that mandatory the rest you can pick yourself.
Weapons Master: Need to use this with a mighty weapon in mainhand for the fury income.
Video showcasing the build:
Diablo 3: Perma WOTB HotA build using Bloodshed @
A few closing words:
I really enjoy this build as something fresh, and i love to see these large explosions of the mobs blowing up thanks to the bloodshed rune.
If you want to Perma WOTB with a WW/Nado build you can find more information about that in the US thread linked above.
Please rate or hate, or simply just ask your questions / give me your suggestions
I can just tell you, that if you wish to compete with some of the best geared barbs in the world.. Then you need some of the best gear yourself
Calling you out det0x......Lets rumble @ http://us.battle.net/d3/en/forum/topic/8704790474
Det0x has been dethroned................ @ http://us.battle.net/d3/en/forum/topic/8728553241
He have been borrowing the best gear from all the top barbs on the entire US realm on the 1.08 PTR, to beat my old world record.
My old world record were 2min and 56sec, which he managed to beat with a time of 2min and 38.25sec (Skorn), and a time of 2min 42.88sec (DW).
Now that the patch 1.08 is on the doorsteps, its time to make my official response public
(Please note the date this was recorded, 29/4/2013 @ Live 1.07)
Diablo 3: World Record Uberbosses Solo Speedkill in 2min and 17.333 sec @ http://www.youtube.com/watch?v=oSVpnCr18js
Please rate or hate, or simply just ask your questions / give me your suggestions
GG
You should say thanks to MannerCookie for this build..
MannerCookie's Merciless Assault Build @ http://us.battle.net...pic/8569107532?
( 4/5/2013 )
More data here, if you want to compare with other builds.
The Barbarian 1 hour essence challenge @ http://us.battle.net...opic/8568378716
*edit*
Heck, he even posted it right on this very forum.
MannerCookie's Merciless Assult Build (Vault DE Farming) @ http://www.diablofans.com/topic/91257-mannercookies-merciless-assult-build-vault-de-farming/
I think you should re-read what i wrote.
We all agree on the screenshot i posted is useless, as it dont really tell you anything about how much real damage i can dish out. It was only made to show how easy it is to showoff a high inventory dps, without any usefulness..
Its the same with unbuffed stats over @ diabloprogress, most of the highest unbuffed dps toons are glasscannon characters without any means to keep alive in actual play. But thats a whole different story that belong in a other thread. (300k ehp with zero lifesteal)
Thats why i suggest people should start to use the EDPS metric instead of inventory dps, as it will give you a better view on how much damage you do in actual play..
*edit*
If you are set on using unbuffed stats from diabloprogress i suggest to use the metric found over in the "Hall of Godly Barbarians" thread linked in my last post, as it will give you a much better ranking on how effective your character are ingame in real play, then diabloprogress ranking system ever will..
Hall Formula:
1) DPS_score is DPS/1000. This number is multiplied by half the bonus damage to elites.
2) Raw_EHP_score is based on EHP.
EHP up to 1M Score = EHP/10,000
EHP from 1M-2M = 100 + (EHP-1M)/20,000
EHP from 2M-5M = 150 + (EHP-2M)/40,000
EHP > 5M = 225 + (EHP-5M)/100,000
2b) Unlike in previous editions of the Hall formula, Rubies in the helm will not be calculated. If you want the EHP, then add an amethyst to the helm. By now, most people have high paragon levels and it's not needed to adjust for this.
2c) EHP is calculated from scratch. Block ehp is reduced by 25% for PVP and Dodge ehp is reduced 25% for PVE and 50% for PVP. Inherent Damage Reduction is 30% for PVE and 35% for PVP.
3) Raw_Sustain_score = 1 + Mitigation*(LOH*(1+(APS-1)/2) + eff_ls + Regen ) / (HP*EHP_score*10,000/EHP)
Mitigation = EHP/HP
eff_ls = DPS*ls*.5
Theoretically, the coefficient for LS should be .2, but in practice LS is much better than this for barbarians. Also I'm giving partial credit for AS and LOH because you're not really attacking 100% at all times.
3b) Net_Sustain_score =
If raw_sustain <= 1.5, net_sustain = raw_sustain
If 1.5 < raw_sustain <=2, net_sustain = 1.5 + (raw_sustain - 1.5)/2
If 2 < raw_sustain <=3, net_sustain = 1.75 + (raw_sustain - 2)/4
If raw_sustain > 3, net_sustain = 2 + (raw_sustain -3)/10
4) Move_score = 1 + Move speed.
It helps both combat and farming. This score is capped at 25%.
5) Paragon_score = 1 + 1% per 2 paragon levels.
PVE Hall_score = DPS_score * Net_EHP_score * Net_Sustain_score * Move_score * Paragon_score
I have to disagree with your post.
You can only compare real damage output with buffed/unbuffed inventory dps numbers, if both toons are the same class and use the exact same build.
I can dig up a thread over at the US Forum, showing a 100k dps monk outdps a 500k dps DH on Ghom, if you want.
This only shows that inventory dps is a bad to use when you want to compare real damage output, be it buffed or unbuffed, it simply dont matter.
Thats why i think you just should forget about this inventory dps, and focus on EDPS instead, just like we do with EHP.. (thats why you dont see anyone post threads about their toons with 150k health points with 100 allres, we all know that is glass cannon)
@ Turtel
There is only one problem with TDPS.. That metric only works on a ww/nado build. It wont give correct numbers for any other build. (HotA)
The reason for this is that ww/nado is heavily depended on how high IAS breakpoint u can reach. (how fast your nado ticks)
In other barbs builds its not that important..
The only way we can compare real damage output across different classes and builds, are to use EDPS
@ Strafir
I dont really understand what you meant with this comment.
But if you are saying you think "i don't i have the tools to use my gear/damage" i can post you a few videos:
----------------------------------------------------------------------------------------------------------------------------------------
Diablo 3: World Record Uberbosses Solo Speedkill in 2min and 56sec @
Killtimes:
Rakanoth and Ghom = 25.959 sec
Siegebreaker and Kulle = 73.807 sec
Magdha and skeleking = 76.276 sec
----------------------------------------------------------------------------------------------------------------------------------------
Diablo 3: World Record Uberbosses Group Speedkill in 1 min and 20 sec @
Rakanoth and Ghom = 11.833 sec
Siegebreaker and Kulle = 17.100 sec
Magdha and skeleking = 51.887 sec
----------------------------------------------------------------------------------------------------------------------------------------
The Barbarian 1 hour essence challenge @ http://us.battle.net...68378716?page=1
Iam ranked #1 barb in farming demonic essences with 43.26 per hour on average.
1 hour VotA mp7 run @
----------------------------------------------------------------------------------------------------------------------------------------
If you want more videos, i can post more, now sit down
ps.
You can also checkout the Hall of Godly Barbarians 3.0 highscores @ http://us.battle.net...68399008?page=1
A player with 100k inventory dps could really dish out more damage then a other player with a inventory dps of 400k.
It kinda work the same way as how much health points (life) you have.. That number alone dont really tell you anything about how much damage you can take before you die.
So we the community started to use the term EHP (effective health points) as a number when we want to compare how much damage we can take before we die..
EHP = health points * allres * armor * block * dodge.
The same way we should stop using the dps number that show up in our inventory when we want to compare the actual damage output between different classes and builds.
A more accurate term is EDPS (effective damage per sec)
The easiest way to find your own edps is to kill ghom on whatever monster power level you want. Divide the time used on how much ehp ghom have in your current mp level, and you have your edps.
There is one problem with this approach tho, and that is.. We are only measuring the single target EDPS. But it is still the best/easiest way when we want to compare "real dps"
I myself can output ~13 mil EDPS with a burst build, and can sustain ~7 mil EDPS. (can link videos)
Just for fun i also made a useless inventory dps screenshot
Yeah that +15% damage really helps, but it only works vs Ghom and Siegebreaker..
Diablo 3: World Record Uberbosses Solo Speedkill in 2min and 56sec @
Killtimes:
Rakanoth and Ghom = 25.959 sec
Siegebreaker and Kulle = 73.807 sec
Magdha and skeleking = 76.276 sec
Diablo 3: World Record Uberbosses Group Speedkill in 1min and 46sec @
Killtimes:
Rakanoth and Ghom = 14.967 sec
Siegebreaker and Kulle = 30.900 sec
Magdha and skeleking = 60.567 sec
I hope some new completion will come to life and make this a fun thing to compete in.
Rate or hate
Ive been discussing different builds and gear setup in a pretty informative thread in the US forums.
In my findings, berserker rage proc's more often then brawler for a HotA barb. (verdict is still ouf for ww/nado build)
Thread: Fast farming vids and theorycrafting @ http://us.battle.net/d3/en/forum/topic/8088618856
Instead of my copying everything over, i can paste the main points: (or you can read that whole thread)
And
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
http://www.youtube.com/watch?v=WYAd2BUQWQw
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Ive been trying to min-max the HotA build (i dont fancy the ww/nado build) on the ptr for a while now, and after extensive testing, this is what ive come up with. (recored on live server)
My 826k dps hota barb taking a stroll @ monster power level 10 @
(Got 81mil xp per hour in that run)
This part is for the "advanced" barbs, with a basic understanding how the HotA build works.
I tired first the standard alkaizer route, but it don't synchronize so well with the hota build, as the moobs on most level like to spread out/run from you. So i chose to focus on the level where the moobs are more HotA friendly (keep level 2)
I start with "Core of arreat" as a jump start of the xp farming, as you can find 2-4 packs there.
This is the build used in the video: http://eu.battle.net...URcP!YZg!babYZc
Skills
Bash * Punish: As the "Rolling Thunder" rune on HotA have a lowish proc rate, you need some extra fury. So why not get 24% extra damage as you have to get more fury anyway..
HotA * Rolling Thunder: Sick aoe damage, good for farming(lowish proc rate with "Into the Fray"). Keep smash for single target/überbosses.
Sprint * Marathon: You need to find those monsters fast for perma WOTB...
Battle Rage * Into the Fray: You want fury, especially with a HotA build.
Rend * Bloodlust: Something to keep you alive through those pesky affixes. (You can switch to "Warcry" if you dont have enough EHP to survive the burst damage, and relay on lifesteal from weapon/passive for life back)
WOTB * Thrive on Chaos: Self explanatory, HULK SMASH.
Passives
Weapons Master: As HotA builds are based on crit hit chance this is a good thing to have. (with a mace/axe mainhand)
Ruthless: More crit hit chance and damage.
Brawler: This choice is player depended... Get Bloodthirst if you dont have lifesteal on you belt/weapons. Get more EHP if your having a hard time staying alive. Or just more damage like me etc etc
Gear
You will need a SOJ with -5fury on Hota for this build to work as intended.
You want over 50% crit hit chance to make life easier for yourself.
You want as much movespeed as you can muster, as you need to find those monsters. Right ?
Other then that you stack the bare minimum EHP you need, and as much damage as you can.
Closing words
As "Rolling Thunder" have lower procrate then "Smash" with "Into the fray", be ready for some heavy duty fury management.. (dont end up cross eyed)
This build is Extremely gear depended, so this build is for the one percent..
Hope there ain't to many typos
May the thunder-god be with you.
I dont want to sound like a jerk, but i think this is a pretty bad version of the HotA build.
You got no sprint, no perma wotb, no perma hammerspam. (single target)
This is a teaser for my take on the HotA build: (will make a proper clip showing gear and build when 1.07 goes live)