Sorry if this is answered somewhere, I promise I looked for a solid hour.
I was just wondering what tier difficulty the challenge set dungeons were equivalent to. I don't wanna jump in there with my somewhat t6 ready character and just get murdered by T10 equivalent monsters or something of the like. Not necessarily important in SC but for HC I feel that this information is good to know ahead of time. Thanks in advance!
Thanks for all the replies! I am reading now that supposedly you don't actually die even on hardcore in these, would hate for that to be a spoof, but I guess day 1 of the season is a better time to test than any.
Be careful though. Some people reported that their hc character died in the set dungeon.
Those that have died in there were wearing the Moratorium gem. Don't use that gem as it will apply the damage right through your proc/defense and kill you permanently as the game doesn't capture this damage as coming from the set dungeon, so it bypasses the "you can't die in here" rule for some reason.
Monsters seem to be tuned about t4-t6 but the real difficulty comes from what you've to do.
Recently did my monks Inna's set dungeon on mastery. The mobs melted like butter from my gr65+ geared monk so I had to improvise and downgrade my gear and cube setup, a lot. I ended up with yellow defence + cdr jewellery and gloves. Not that I needed the extra survivability but rather because I didn't want any more damage. Took me about 5 tries.
On the other hand, with the Raiment set I figured I needed more damage so that I would oneshot every mob I dash through since the objectives is to reach a golden chest and also (for mastery) basically clear the dungeon from monsters.
All depends on what you've to do. Don't feel down just because something seems hard with your current setup. Try looking on it from another angle. Eventually, you'll crack it and then you'll just have to grind some to perfect it
Be careful though. Some people reported that their hc character died in the set dungeon.
Those that have died in there were wearing the Moratorium gem. Don't use that gem as it will apply the damage right through your proc/defense and kill you permanently as the game doesn't capture this damage as coming from the set dungeon, so it bypasses the "you can't die in here" rule for some reason.
I will test this theory today as i have extra sets that just eating up stash space. But on PTR when you died you never really died ( no death screen). you just get a failed dungeon. that's was it. I did my invoker set and it was a breeze on first try on P250ish.
I will test this theory today as i have extra sets that just eating up stash space. But on PTR when you died you never really died ( no death screen). you just get a failed dungeon. that's was it. I did my invoker set and it was a breeze on first try on P250ish.
I proc'd and died in a set dungeon when I was testing the difficulty and regen needed on one and it just said I failed, everything despawned, and I portaled out. I assume that is when Moratorium would have ticked damage and killed me if I had used it. The gem is a damn killer.
For some set dungeons overgearing can be an issue. I tried doing the might of the earth dungeon on Barb and you have to do a 3 move combo on every elite pack in the correct order. This becomes a real issue when these elite packs 1 shot themselves by wandering into the aoe of one of your earthquakes.
i ended up.having to do this dungeon with no rings and no amulet in order to reduce my damage enough.
Did the DH and Crusader dungeons on master, found the Unhallowed Essences dungeon to be the most frustrating as the mobs simply spawn in a way that hitting 20 with 1 multi shot was impossible to do often enough while still killing everything within the time.
DH
Marauder: Boring as hell, place a turret in the direction you are walking, spam your ability of choice and vault when you see earth crumbling beneath you.
Shadows Mantle: make sure to have a generator to break shields with on the bearers so you can impale-kill them rather then having them potentially soaking an impale for another mob and dropping your objective stack, impale dagger, lightning rune and resource cost reduction are your friends
Natalyas: crashing beast belt and longest duration rain, stafe as trigger recomended, obsidian ring in cube to keep your rain cd refreshed.
UE: pray for enough occurances of 2 packs spawning on top of/ near eachother for the objective
Crusader
Invokers: watch stuff suicide by attacking you, pop iron skin + bed of nails when you see an elite
Rolands: due to the stupid amount of mobs, specifically imps, i recommend asking someone to join and kill stray mobs for you.
Akhan: run the map twice, 1st round just condemn (instant explosion recommended) and after you did the condemn objective, slaughter the place with akhan up. (kill mobs on the 1st round if there are less then 10 in a pack, do not waste time pulling stuff together)
Light: Cains Rebuttal sword, falling sword ontop of elites to avoid mortar, slaughter the place with whatever hammer rune you like
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Sorry if this is answered somewhere, I promise I looked for a solid hour.
I was just wondering what tier difficulty the challenge set dungeons were equivalent to. I don't wanna jump in there with my somewhat t6 ready character and just get murdered by T10 equivalent monsters or something of the like. Not necessarily important in SC but for HC I feel that this information is good to know ahead of time. Thanks in advance!
only tried it with t10 chars, and i can say the difficulty is far, far below t10.
my guesstimate is t4-t6 somewhere
Thanks for all the replies! I am reading now that supposedly you don't actually die even on hardcore in these, would hate for that to be a spoof, but I guess day 1 of the season is a better time to test than any.
I remember that they said somewhere that they're about T6 difficulty.
Monsters seem to be tuned about t4-t6 but the real difficulty comes from what you've to do.
Recently did my monks Inna's set dungeon on mastery. The mobs melted like butter from my gr65+ geared monk so I had to improvise and downgrade my gear and cube setup, a lot. I ended up with yellow defence + cdr jewellery and gloves. Not that I needed the extra survivability but rather because I didn't want any more damage. Took me about 5 tries.
On the other hand, with the Raiment set I figured I needed more damage so that I would oneshot every mob I dash through since the objectives is to reach a golden chest and also (for mastery) basically clear the dungeon from monsters.
All depends on what you've to do. Don't feel down just because something seems hard with your current setup. Try looking on it from another angle. Eventually, you'll crack it and then you'll just have to grind some to perfect it
I proc'd and died in a set dungeon when I was testing the difficulty and regen needed on one and it just said I failed, everything despawned, and I portaled out. I assume that is when Moratorium would have ticked damage and killed me if I had used it. The gem is a damn killer.
So far, I have been in 4 dungeons:
Firebird: You need to use a weapon 400k or less due to one of the challenges. It seems to be around the T4 range
Tal Rasha: Killing mobs not too difficult, could be easier\quicker if you have ancient gear. Seems to be around the T3-4 range
Vyr's: As above, Killing mobs not too difficult, could be easier\quicker if you have ancient gear. Seems to be around the T3-4 range
Invokers: This one was much easier than the Wiz dungeons above. Seems to be T3 or less.
Tried the wizard on SC, 350'ish Plevel, cookie cut build used each dungeon, no ancient gear
Tried the crusader on HC, 190'ish Plevel, mostly thorns build, couple ancient gear
Confirm you cannot die in HC mode however I did not wear the moritorium gem.
For some set dungeons overgearing can be an issue. I tried doing the might of the earth dungeon on Barb and you have to do a 3 move combo on every elite pack in the correct order. This becomes a real issue when these elite packs 1 shot themselves by wandering into the aoe of one of your earthquakes.
i ended up.having to do this dungeon with no rings and no amulet in order to reduce my damage enough.
Did the DH and Crusader dungeons on master, found the Unhallowed Essences dungeon to be the most frustrating as the mobs simply spawn in a way that hitting 20 with 1 multi shot was impossible to do often enough while still killing everything within the time.
DH
Marauder: Boring as hell, place a turret in the direction you are walking, spam your ability of choice and vault when you see earth crumbling beneath you.
Shadows Mantle: make sure to have a generator to break shields with on the bearers so you can impale-kill them rather then having them potentially soaking an impale for another mob and dropping your objective stack, impale dagger, lightning rune and resource cost reduction are your friends
Natalyas: crashing beast belt and longest duration rain, stafe as trigger recomended, obsidian ring in cube to keep your rain cd refreshed.
UE: pray for enough occurances of 2 packs spawning on top of/ near eachother for the objective
Crusader
Invokers: watch stuff suicide by attacking you, pop iron skin + bed of nails when you see an elite
Rolands: due to the stupid amount of mobs, specifically imps, i recommend asking someone to join and kill stray mobs for you.
Akhan: run the map twice, 1st round just condemn (instant explosion recommended) and after you did the condemn objective, slaughter the place with akhan up. (kill mobs on the 1st round if there are less then 10 in a pack, do not waste time pulling stuff together)
Light: Cains Rebuttal sword, falling sword ontop of elites to avoid mortar, slaughter the place with whatever hammer rune you like