A few days ago (March 31), I had posted on the forums that I requested a status of the questions submited, specially an update on Diablo II patch and BlizzCast Episode 3. That was the email that seems to not have gone through. I sent it again this morning.
- We still love you, Medi. Its just, this Blizzard problem...
- What 'Blizzard problem'?
- ...Complicated.
(Note: its a reference to an Xmen quote lol)
Nah its cool, thats only like a week lol, its nothing compared to how long we have been waiting for other things.
Just FYI, over at Blizzplanet, Castaway Entertainment has closed its operations. When the guys that founded Castaway were working @ Blizz North they were working on an unannounced upcomming sequel(i base this off the following).
Stefan Scandizzo was working on 3D monsters for an UNANNOUNCED UPCOMMING SEQUEL!! (although that could also be the other d2 expansion that is now "dead"), it still makes me wonder even more lol.
Just FYI, over at Blizzplanet, Castaway Entertainment has closed its operations. When the guys that founded Castaway were working @ Blizz North they were working on an unannounced upcomming sequel(i base this off the following).
Stefan Scandizzo was working on 3D monsters for an UNANNOUNCED UPCOMMING SEQUEL!! (although that could also be the other d2 expansion that is now "dead"), it still makes me wonder even more lol.
Stefan Scandizzo
Stefan joined Blizzard Entertainment in 1998 as a level designer. While at Blizzard, he developed key functional elements for Diablo II’s random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in Diablo II’s expansion: Lord of Destruction . In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel.Stefan worked for Blizzard for five years.
(The Upcoming Sequal was Diablo II: Salvation)
Rick Seis
Richard is an industry veteran with more than 11 years of experience on over 6 shipped titles with Blizzard Entertainment. Since starting in 1994 with Condor, Inc. (which later became Blizzard North), he has held positions of Programmer, Senior Programmer, Lead Programmer, Director of Technology, and Studio Lead. Richard has worked on titles for the Game Boy, Game Gear, Genesis, and the PC, but his real affection lies with the Diablo universe. He was a primary contributor in creating the Diablo universe and its subsequent games - Diablo, Diablo II, and Diablo II: Lord of Destruction – which have sold in the 10’s of millions of units. Before leaving Blizzard, Richard held the position of Studio Lead on an unannounced project.
(The Unannounced Project was Diablo III before they had to redo it)
Stefan Scandizzo was working on 3D monsters for an UNANNOUNCED UPCOMMING SEQUEL!! (although that could also be the other d2 expansion that is now "dead"), it still makes me wonder even more lol.
Ahah! It cannot, because Diablo II is 2D, and an expansion has the same graphics.
Rollback Post to RevisionRollBack
It's the decisions you make when you have no time to make them that define who you are.
This patch scares the shit out of me. I wouldnt want my light Sorc to be affected, or the Eth Infinity on my Merc to suddenly go poof.. That would hurt... : (
If none of the above takes place then I welcome this patch. In fact, heck, i welcome it even if the above takes place. We need something new.
Rollback Post to RevisionRollBack
Lace me with the words of destruction and I'll explode, but supply me with the will to survive and watch the world grow.
i wouldnt mind some more godly uniques instead of just runewords... and a better chance of finding hrs would b nice....... and if somehow they could get rid of dupes it would make the game 10x better
Rollback Post to RevisionRollBack
DIABLO = DEVIL its not supposed to be a nice game autostats are rediclous lack of pots is not welcome if it aint broke dont fix it! (diablo2)
Heh. On a lighter note, I love your new avatar.
Good job! *Pats him on the back.*
- We still love you, Medi. Its just, this Blizzard problem...
- What 'Blizzard problem'?
- ...Complicated.
(Note: its a reference to an Xmen quote lol)
Nah its cool, thats only like a week lol, its nothing compared to how long we have been waiting for other things.
Other things? Oh my Atrumentis, whatever could you mean?
-CoughFuckingPatchCough-
Excuse me, I think I am coming down with a cold again. :rolleyes:
ah u got the damn cold too... zzz well at least ur not near me... doc said i had diablo fever :-/
gamma11 > east
WIN
11/10
:cool:
Stefan Scandizzo was working on 3D monsters for an UNANNOUNCED UPCOMMING SEQUEL!! (although that could also be the other d2 expansion that is now "dead"), it still makes me wonder even more lol.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Stefan Scandizzo
Stefan joined Blizzard Entertainment in 1998 as a level designer. While at Blizzard, he developed key functional elements for Diablo II’s random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in Diablo II’s expansion: Lord of Destruction . In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel.Stefan worked for Blizzard for five years.
(The Upcoming Sequal was Diablo II: Salvation)
Rick Seis
Richard is an industry veteran with more than 11 years of experience on over 6 shipped titles with Blizzard Entertainment. Since starting in 1994 with Condor, Inc. (which later became Blizzard North), he has held positions of Programmer, Senior Programmer, Lead Programmer, Director of Technology, and Studio Lead. Richard has worked on titles for the Game Boy, Game Gear, Genesis, and the PC, but his real affection lies with the Diablo universe. He was a primary contributor in creating the Diablo universe and its subsequent games - Diablo, Diablo II, and Diablo II: Lord of Destruction – which have sold in the 10’s of millions of units. Before leaving Blizzard, Richard held the position of Studio Lead on an unannounced project.
(The Unannounced Project was Diablo III before they had to redo it)
Ahah! It cannot, because Diablo II is 2D, and an expansion has the same graphics.
It's the decisions you make when you have no time to make them that define who you are.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
If none of the above takes place then I welcome this patch. In fact, heck, i welcome it even if the above takes place. We need something new.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
I do believe that the bosses in Diablo II are 3D (not sure). If nothing else the vids are 3D and that still technically makes it a 3D game.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule."
Lol. What's not 2.5D in the game? (Other than the game menus).
Meh, I remember hearing it Jet, not sure myself >.> should of said that too.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."