All items and xp currently transfer over to your main account at the end of seasons. This has been stated as the design philosophy by blues, and it makes sense because it encourages people to play seasons by still making the time spent on season characters useful for your main.
However, one thing doesn't transfer over. Though the legendary gem items themselves will transfer, any upgrade points on those gems will probably not:
Say you only play seasons, but want to max out your gems for nonseason. You play season 1 and get level 50 on a given gem. Then it transfers to your nonseason. Then you play season 2 and get level 30 on the same gem. Then at the end of season 2 you have 2 copies of the same gem, one at 30 and one at 50. I'm saying it makes much more sense to just have one level 80 gem at the end of both seasons rather than one 50 and one 30.
Leg gems are currently my only easily obtainable source of upgrades because my gear is almost maxed out. I have no incentive to play seasons otherwise, and I think this applies to other people with nearly maxed out gear.
Yes, but you're missing the point. The reason blizzard is thinking about letting items roll over at seasons end is because they don't want to penalize people for playing seasons.
Isn't this similar to complaining that if you get, say, a pretty good rolled Thunderfury one season, and then another pretty good rolled Thunderfury the next season, it rolls over into two pretty good Thunderfuries instead of one perfect rolled one?
Leg gems are currently my only easily obtainable source of upgrades because my gear is almost maxed out. I have no incentive to play seasons otherwise, and I think this applies to other people with nearly maxed out gear.
OP, armory link please? always interesting to see ppl with maxed gear, to see how we can improve ourself
Say you only play seasons, but want to max out your gems for nonseason. You play season 1 and get level 50 on a given gem. Then it transfers to your nonseason. Then you play season 2 and get level 30 on the same gem. Then at the end of season 2 you have 2 copies of the same gem, one at 30 and one at 50. I'm saying it makes much more sense to just have one level 80 gem at the end of both seasons rather than one 50 and one 30.
No, it doesn't make one fucking bit of sense.
No other item in the history of Diablo ladders has behaved that way. What you're suggesting is that if you find a Thunderfury in one season and then another in a later season, you should be able to keep the top stats from each and end up with a singular Thunderfury with only the top rolls.
If you want to play seasons part of the implication of repeatedly starting over is that things like your Paragon XP, legendary gems, artisans, stash, etc. are all going to start over too. If you can't handle that then you shouldn't be playing seasons. Pretty simple.
Say you only play seasons, but want to max out your gems for nonseason. You play season 1 and get level 50 on a given gem. Then it transfers to your nonseason. Then you play season 2 and get level 30 on the same gem. Then at the end of season 2 you have 2 copies of the same gem, one at 30 and one at 50. I'm saying it makes much more sense to just have one level 80 gem at the end of both seasons rather than one 50 and one 30.
No, it doesn't make one fucking bit of sense.
No other item in the history of Diablo ladders has behaved that way. What you're suggesting is that if you find a Thunderfury in one season and then another in a later season, you should be able to keep the top stats from each and end up with a singular Thunderfury with only the top rolls.
If you want to play seasons part of the implication of repeatedly starting over is that things like your Paragon XP, legendary gems, artisans, stash, etc. are all going to start over too. If you can't handle that then you shouldn't be playing seasons. Pretty simple.
That's because no item in the history of diablo is effectively an endlessly grindable source of upgrades. I view upgrades on these gems as a sort of paragon system. And no, that's a terrible analogy... by your logic blizz shouldn't be rolling over any paragon xp or loot found.
I guess we'll just come back to this argument after season 2 or 3 ends and everyone has 3 redundant level 200 bane of the trapped gems and starts complaining about it. For any serious min max player I dont see why they would ever want duplicates of the same gem like this.
I have yet to see any useful suggestion to actually fight this, just a bunch of people whining.
How about this.
Presuming you have two rank 50 gems. Let's also presume, you NEVER failed to upgrade and you ALWAYS got ONE rank up on each. so you ranked up 99 total times. To combine them, you have a 1% chance. if they were both 49, you would have a 2% chance. if they were lvl 5. you would have a 90% chance. If they were lvl 10, you would have an 80% chance.
You get the point, this way. It's not pointless BUT, it's also rare to combine gems (This is presuming gems can go above 50)
Don't play seasons to upgrade your gems, Idk where this logic comes from. Tbh if you're not one of those 15+ hours/day type of guys that's okay with just grinding the most efficient leveling method, you're probably not going to be relevant on the ladder so the only actual incentive to play seasons would be for early access to ladder exclusive legendaries which probably won't have the ridiculous drop rates of SMK, Woh etc. Level your gems on non-seasonal characters and then just play a bit of ladder for the unique items seems like the better route for casual/normal players.
I guess we'll just come back to this argument after season 2 or 3 ends and everyone has 3 redundant level 200 bane of the trapped gems and starts complaining about it. For any serious min max player I dont see why they would ever want duplicates of the same gem like this.
Why would they complain? They have 3 extra gems they can use for other shit now.
Out of curiosity, if you're continually playing seasons, why the hell does it matter what gems your non season characters might have?
Quote fromwhyjesse I guess we'll just come back to this argument after season 2 or 3 ends and everyone has 3 redundant level 200 bane of the trapped gems and starts complaining about it. For any serious min max player I dont see why they would ever want duplicates of the same gem like this.
Why would they complain? They have 3 extra gems they can use for other shit now.
Out of curiosity, if you're continually playing seasons, why the hell does it matter what gems your non season characters might have?
Why the hell would you use 3 different gems when you can just go to the jeweler and unsocket... I would gladly go through the trouble of unsocketing and pay 200K every time I switch playing chars if it means having a level 600 gem vs a level 200 gem. Also, under your logic, why would blizzard care at all to have items and paragon xp roll over after seasons anyway? Clearly they're trying to have season play still benefit your non-season char.
That's because no item in the history of diablo is effectively an endlessly grindable source of upgrades. I view upgrades on these gems as a sort of paragon system. And no, that's a terrible analogy... by your logic blizz shouldn't be rolling over any paragon xp or loot found.
Huh?
If you're routinely getting legendary gems to level 50 in a season then precisely how much time do you have to play standard characters for this to be an issue in the first place? The higher your gems are the more time you've invested in season play and, therefore, the less time you have to worry about your standard characters. I just see what you're proposing as an issue for way less than .1% of the playerbase and a problem that doesn't need to be solved. If you're playing that much then... well... do some standard GRifts?
Paragon adds because it makes sense. It doesn't make one bit of sense to CONSOLIDATE items from different seasons. It's just completely non-sequitur.
Paragon adds because it makes sense. It doesn't make one bit of sense to CONSOLIDATE items from different seasons. It's just completely non-sequitur.
The only reason that gems are "separate" items is just because that's how blizzard implemented them in their current form. If they had thought of the problem that gems might need to be combined (for example, having redundant gems across alts, which is a problem irrespective of the issues I'm bringing up here), maybe they would have changed how they work.
For example, I could easily have also seen a system where there are literal "points" to assign for each gem, and having these "points" apply to the gems across all characters. This makes a lot more sense to me than what we have now, where if you have two separate characters that use the same gem type, you have to unsocket and resocket (because one copy of the gem might be level 50 while the other is level 0).
The higher your gems are the more time you've invested in season play and, therefore, the less time you have to worry about your standard characters.
I don't see why this has to be the case. What's wrong with being able to play seasons yet still benefitting your main account? That's the whole point of having paragon xp and loot roll over (which Blizzard is already doing!)
- getting seasonal rewards which are unobtainable after (afaik Blizzard was talking about cosmetic things like dyes, but i don't excluse some cool xmog armor).
The all "xp and items are merged to normal char when season ends" thing has come out because it was the biggest feedbackthey received; making everything available to everyone on the spot would have made seasons useless, but also keeping items season-only would have been bad because in an RNG world people could have been easily screwed by bad luck - which is something simply hasn't to happen.
It's the same about all the objectives-related thing - objectives require dedication and targeted farming, otherwise if it was only a paragon farming run, bots would have the lead hands down and you couldn't do pretty anything about it.
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However, one thing doesn't transfer over. Though the legendary gem items themselves will transfer, any upgrade points on those gems will probably not:
Say you only play seasons, but want to max out your gems for nonseason. You play season 1 and get level 50 on a given gem. Then it transfers to your nonseason. Then you play season 2 and get level 30 on the same gem. Then at the end of season 2 you have 2 copies of the same gem, one at 30 and one at 50. I'm saying it makes much more sense to just have one level 80 gem at the end of both seasons rather than one 50 and one 30.
OP, armory link please? always interesting to see ppl with maxed gear, to see how we can improve ourself
Queenlatifah is the main
No other item in the history of Diablo ladders has behaved that way. What you're suggesting is that if you find a Thunderfury in one season and then another in a later season, you should be able to keep the top stats from each and end up with a singular Thunderfury with only the top rolls.
If you want to play seasons part of the implication of repeatedly starting over is that things like your Paragon XP, legendary gems, artisans, stash, etc. are all going to start over too. If you can't handle that then you shouldn't be playing seasons. Pretty simple.
How about this.
Presuming you have two rank 50 gems. Let's also presume, you NEVER failed to upgrade and you ALWAYS got ONE rank up on each. so you ranked up 99 total times. To combine them, you have a 1% chance. if they were both 49, you would have a 2% chance. if they were lvl 5. you would have a 90% chance. If they were lvl 10, you would have an 80% chance.
You get the point, this way. It's not pointless BUT, it's also rare to combine gems (This is presuming gems can go above 50)
Out of curiosity, if you're continually playing seasons, why the hell does it matter what gems your non season characters might have?
Why the hell would you use 3 different gems when you can just go to the jeweler and unsocket... I would gladly go through the trouble of unsocketing and pay 200K every time I switch playing chars if it means having a level 600 gem vs a level 200 gem. Also, under your logic, why would blizzard care at all to have items and paragon xp roll over after seasons anyway? Clearly they're trying to have season play still benefit your non-season char.
If you're routinely getting legendary gems to level 50 in a season then precisely how much time do you have to play standard characters for this to be an issue in the first place? The higher your gems are the more time you've invested in season play and, therefore, the less time you have to worry about your standard characters. I just see what you're proposing as an issue for way less than .1% of the playerbase and a problem that doesn't need to be solved. If you're playing that much then... well... do some standard GRifts?
Paragon adds because it makes sense. It doesn't make one bit of sense to CONSOLIDATE items from different seasons. It's just completely non-sequitur.
For example, I could easily have also seen a system where there are literal "points" to assign for each gem, and having these "points" apply to the gems across all characters. This makes a lot more sense to me than what we have now, where if you have two separate characters that use the same gem type, you have to unsocket and resocket (because one copy of the gem might be level 50 while the other is level 0).
I don't see why this has to be the case. What's wrong with being able to play seasons yet still benefitting your main account? That's the whole point of having paragon xp and loot roll over (which Blizzard is already doing!)
- getting season-only legendaries before-hand
- getting seasonal rewards which are unobtainable after (afaik Blizzard was talking about cosmetic things like dyes, but i don't excluse some cool xmog armor).
The all "xp and items are merged to normal char when season ends" thing has come out because it was the biggest feedbackthey received; making everything available to everyone on the spot would have made seasons useless, but also keeping items season-only would have been bad because in an RNG world people could have been easily screwed by bad luck - which is something simply hasn't to happen.
It's the same about all the objectives-related thing - objectives require dedication and targeted farming, otherwise if it was only a paragon farming run, bots would have the lead hands down and you couldn't do pretty anything about it.