Keep in mind... even if monster level 3 is what the current game is, your defensive skills are getting nerfed so level 3 will be harder than the current game. Unless of course, you aren't using those abilities currently or you're a WD which didn't really get any defensive skill nerfs
Nah, mobs will hit ~ 20-25% weaker through the board to counter that. Blizzard want to give us the option to "win the game" by playing through inferno (at least at lowest powerlevel) without having to use 2-3 defensive passives.
From the ptr blue post: Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made @ http://us.battle.net...en/blog/7155884
Blogpost is stating:
a) Reduce the effectiveness of select defensive skills Reduce monster damage by more than the mitigation lost by these skills
c) Putting both changes together, players actually take less damage than before
As i posted somewhere else in this board, in summary this seems a bit counter intertuitive with implementing harder hitting mobs at higher/the highest powerlevel but we'll have to wait and see how this turns out. After all we're craving for an ongoing challenge (even with gear worth thousands of $) and i really hope that powerlevel #9-10 is exactly that and will last for a good while with no nerfbat coming in a couple of days.
You missed the point that Ruppgu made.
Yes, at Power Level 1, (baseline), enemies will do 25% less damage to us, and our defensive skills are weaker.
Blizzard blue post directly stated that a Power Level of 2 or 3 will put MONSTERS back to the strength they are in 1.0.4, while you still have the defensive skill changes of 1.0.5.
So, you now have the new defensive cooldowns, while they are doing the same damage they were doing BEFORE that change.
If that's the case... expect 10-15% damage increase per power level. If the nerf was 25% damage at lvl 1 (or is 0 the first level?), then lvl 3 would be about 20-30% increased damage which would put us around the level before the nerf.
Yes, at Power Level 1, (baseline), enemies will do 25% less damage to us, and our defensive skills are weaker.
Blizzard blue post directly stated that a Power Level of 2 or 3 will put MONSTERS back to the strength they are in 1.0.4, while you still have the defensive skill changes of 1.0.5.
So, you now have the new defensive cooldowns, while they are doing the same damage they were doing BEFORE that change.
So we're all starting mid tier? That's a bit odd. Seems like a fancy way of increasing loot drops.
If that's the case... expect 10-15% damage increase per power level. If the nerf was 25% damage at lvl 1 (or is 0 the first level?), then lvl 3 would be about 20-30% increased damage which would put us around the level before the nerf.
I only play HC, and maybe 3-5
Yep, that's what it said. I think it's a MAJOR oversight personally. We should be rewarded for tackling higher monster levels, not hindered.
ACtually, the post said "in addition to" meaning as well as the benefit gained at level 60.