This is a question about the loot system and how it works in co-op.
I'm aware that its advertised as individual loot and that everyone gets something different but what I'm more interested in is how far that extends. Playing through the beta last night I was noticing a patter of everyone sort of "following" each other
in a way. then I relised it was at the exact time I would pick up an item or some gold.
So, does this mean that whenever I see an item drop, everyone else will see an item at the exact same time and location as what I saw?
Does it then go as far as if I see gold they also see gold, or if I see an item say a sword drop, do they then also see a sword, and its only the affix/prefix that is random? if mine is a rare is theres also a rare but different?
Maybe if I see a rare they also see a rare but of a different item type?
How exactly does it work?
Obviously you guys can't answer this here, but hopefully I can fish some official word off the forums.
So for all intents and purpose of Dfans, what system would you guys prefer and why?
I like the idea of different parts of each, for example everything being random makes my gameplay still feel unique and "solo-like" while playing in a co-op game. However if the item types are the same I can know if someone else has a specific type of item I may be hunting for trade purposes.
This is a question about the loot system and how it works in co-op.
I'm aware that its advertised as individual loot and that everyone gets something different but what I'm more interested in is how far that extends. Playing through the beta last night I was noticing a patter of everyone sort of "following" each other
in a way. then I relised it was at the exact time I would pick up an item or some gold.
So, does this mean that whenever I see an item drop, everyone else will see an item at the exact same time and location as what I saw?
Does it then go as far as if I see gold they also see gold, or if I see an item say a sword drop, do they then also see a sword, and its only the affix/prefix that is random? if mine is a rare is theres also a rare but different?
Maybe if I see a rare they also see a rare but of a different item type?
How exactly does it work?
Obviously you guys can't answer this here, but hopefully I can fish some official word off the forums.
So for all intents and purpose of Dfans, what system would you guys prefer and why?
I like the idea of different parts of each, for example everything being random makes my gameplay still feel unique and "solo-like" while playing in a co-op game. However if the item types are the same I can know if someone else has a specific type of item I may be hunting for trade purposes.
No, what you see is yours alone. If a sword drops for you, that doesn't mean one dropped for someone else. As far as people following others around, that's because gold drops a LOT, so whether and item dropped or not, people still are going to walk over in that direction of slain monsters / broken vases to pick up the gold that almost always drops.
I think its random. You might get 2 gold and one white helmet. Player 2 gets 5 gold only. Player 3 nothing. Player 4 two magic mojos for the witchdoctor.
Different characters trigger different drops altso.
It's random, I've looted a rare pair of boots while another person in the party got a magic sword. Plenty of similar circumstances like that have happened. I loot a magic spear, they loot only white items, etc. The items will drop in the same place though. The only time I noticed this was different was pages of training. If someone opened a bookcase that contained one, even if they didn't get one, it would teleport mine to under my feet. Those things are valuable though, I'd hate to miss them.
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I'm aware that its advertised as individual loot and that everyone gets something different but what I'm more interested in is how far that extends. Playing through the beta last night I was noticing a patter of everyone sort of "following" each other
in a way. then I relised it was at the exact time I would pick up an item or some gold.
So, does this mean that whenever I see an item drop, everyone else will see an item at the exact same time and location as what I saw?
Does it then go as far as if I see gold they also see gold, or if I see an item say a sword drop, do they then also see a sword, and its only the affix/prefix that is random? if mine is a rare is theres also a rare but different?
Maybe if I see a rare they also see a rare but of a different item type?
How exactly does it work?
Obviously you guys can't answer this here, but hopefully I can fish some official word off the forums.
So for all intents and purpose of Dfans, what system would you guys prefer and why?
I like the idea of different parts of each, for example everything being random makes my gameplay still feel unique and "solo-like" while playing in a co-op game. However if the item types are the same I can know if someone else has a specific type of item I may be hunting for trade purposes.
No, what you see is yours alone. If a sword drops for you, that doesn't mean one dropped for someone else. As far as people following others around, that's because gold drops a LOT, so whether and item dropped or not, people still are going to walk over in that direction of slain monsters / broken vases to pick up the gold that almost always drops.
Different characters trigger different drops altso.
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