I'm not positive on the details since I stopped playing WoW a few months ago. You can read about it on MMO Champion though (where I did), it was a pretty big deal since I'm pretty sure Paragon got caught in the backlash.
Long story short: Just because it's possible to do something in a game does NOT make it acceptable. Blizzard has been -very- clear on this point over the years and will not hesitate to punish abusers of the system.
i read it. something liek getting epic end-game loot through an exploit is OBVIOUS cheating. but with this, like i said if the lvl 1 can take a TP or flag or w/e and be there in person for the kill to get the XP i see no cheating here. its basically repeating an easy quest over n over. it seems more like a tristrun then it does an exploit of the game. to me anyways. i guess your super hardcore about anyone repeating a quest to power level. lol
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I have come to the conclusion that if something raises the debate, it is probably an exploit from Blizzard pov.
If something requires you to use very unintuitive mechanics that are "out of the gameplay" (in sense that it is not combat tactics) and doesn't seem to have been thought of: it is probably an exploit.
Now we can argue if we think that is one or not. It doesn't matter, Blizzard has the final word and in these matter I have very often seen them say it is an exploit:
One example close to this one:
At wotlk, you could go into a dungeon with a party of five. If you kick someone he stays in the dungeon for 60s before being kicked out. 5 person used this mechanic to go in a dungeon, kick one player, make him tag the enemies (meaning he gets all exp since he is not in a group) and then the group helps him kill the ennemies, he gets 100% exp from those mobs (and since they are elite they are worth a lot). Every 50s they group the player to avoid him being kicked. They do this over and over and the player reached level 80 very fast (1st world).
Now, there was a lot of argument saying there was no bug there. And it is true, everything relied on game mechanics and each thing separately was legal.
In the end Blizzard banned the 5 players (permanently).
For me the OP right here is quite close to this back in WotlK and from Blizzard pov I'm pretty sure they consider this as exploit.
Blizzard does not ENCOURAGE power leveling, they said they don't want to remove it as a viable way to play. This is definitely an abuse of game mechanics in a way not intended, just like when people were boosting in Battlefield 3 by doing the mechanic glitch. All the dumbasses who got in trouble for it said "it's EA's fault for not fixing it on release!" and essentially what's being said here "It's in the game so it's not cheating". It's juvenile. Even if Blizzard has 2k internal testers on the game when the game comes out there will be millions playing it, and some with the intention of finding glitches and exploits.
In summation, this is a glitch/exploit and should be removed.
It's stuff like this that Blizz's internal team won't find and is one of the reasons I think they should at least do an NDA'd beta with more content. Either way we will find ways to exploit the system, be it now in the beta or in the future when it's released (and they'll have to patch it :o)
This shows a definite problem with only having internal testing.
The current beta we are in is nothing. They need normal game players, and people like the guys who found this out who look specifically for exploits to exploit.
I doubt the internal testers even think or worry about stuff like this.
Blizzard does not ENCOURAGE power leveling, they said they don't want to remove it as a viable way to play. This is definitely an abuse of game mechanics in a way not intended, just like when people were boosting in Battlefield 3 by doing the mechanic glitch. All the dumbasses who got in trouble for it said "it's EA's fault for not fixing it on release!" and essentially what's being said here "It's in the game so it's not cheating". It's juvenile. Even if Blizzard has 2k internal testers on the game when the game comes out there will be millions playing it, and some with the intention of finding glitches and exploits.
In summation, this is a glitch/exploit and should be removed.
Though I agree about this being an exploit, what games are you playing where Blizzard doesn't encourage power-leveling? Have you not seen Recruit-A-Friend in WoW? You can powerlevel with a friend up to 80 now in the matter of a day or 2. They didn't discourage power leveling in D2 and I doubt they will in D3, as long as you aren't abusing mechanics that shouldn't be abused.
If it only lets you abuse a single Act I quest in normal difficulty, I hardly think it will be game breaking, but they really need to look into the quest/waypoint system, or I'm sure additional abuses will be discovered soon. I certainly think this is an exploit, which Blizzard has stated they are against, but I'm not sure there is a simple solution. Woo more delays!
Blizzard does not ENCOURAGE power leveling, they said they don't want to remove it as a viable way to play. This is definitely an abuse of game mechanics in a way not intended, just like when people were boosting in Battlefield 3 by doing the mechanic glitch. All the dumbasses who got in trouble for it said "it's EA's fault for not fixing it on release!" and essentially what's being said here "It's in the game so it's not cheating". It's juvenile. Even if Blizzard has 2k internal testers on the game when the game comes out there will be millions playing it, and some with the intention of finding glitches and exploits.
In summation, this is a glitch/exploit and should be removed.
Though I agree about this being an exploit, what games are you playing where Blizzard doesn't encourage power-leveling? Have you not seen Recruit-A-Friend in WoW? You can powerlevel with a friend up to 80 now in the matter of a day or 2. They didn't discourage power leveling in D2 and I doubt they will in D3, as long as you aren't abusing mechanics that shouldn't be abused.
That's all WoW is about, leveling. There is no coherent story line, just a chain of quests that have nothing to do with each other in order to level up. Where as Diablo 3 has a dedicated story line, with lore and deep characters. They spent the last 5 years building Diablo 3 and I doubt they want to encourage anyone to blast right through the game.
Blizzard never said they wanted people to power level, they just don't want to remove it as a viable way to play the game because they realize that after spending a couple years with the game you will just want to make new characters to farm hell/inferno.
That's all WoW is about, leveling. There is no coherent story line, just a chain of quests that have nothing to do with each other in order to level up. Where as Diablo 3 has a dedicated story line, with lore and deep characters. They spent the last 5 years building Diablo 3 and I doubt they want to encourage anyone to blast right through the game.
Blizzard never said they wanted people to power level, they just don't want to remove it as a viable way to play the game because they realize that after spending a couple years with the game you will just want to make new characters to farm hell/inferno.
.... Diablo was 1000x more about leveling then wow, wow is mostly about the end-game. you sound like you've never played wow before. lmao. and if you READ the quests your doing in wow they are all part of the lore and a big storyline with lots of side storys as well.
in one of the interviews one of the developers actually said he "ENCOURAGED people to find faster ways to level their characters". so..... DOH!
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
That's all WoW is about, leveling. There is no coherent story line, just a chain of quests that have nothing to do with each other in order to level up. Where as Diablo 3 has a dedicated story line, with lore and deep characters. They spent the last 5 years building Diablo 3 and I doubt they want to encourage anyone to blast right through the game.
Blizzard never said they wanted people to power level, they just don't want to remove it as a viable way to play the game because they realize that after spending a couple years with the game you will just want to make new characters to farm hell/inferno.
.... Diablo was 1000x more about leveling then wow, wow is mostly about the end-game. you sound like you've never played wow before. lmao. and if you READ the quests your doing in wow they are all part of the lore and a big storyline with lots of side storys as well.
in one of the interviews one of the developers actually said he "ENCOURAGED people to find faster ways to level their characters". so..... DOH!
I have played WoW and there is no link between 90% of the quests. Go here kill this, come back XP. Go here kill this, take this from the dead creatures, come back XP. WoW is ALL about leveling up. Now this just sounds more like you're trying to defend WoW from what it really is. My father played wow for a while and I tried playing it but the whole reason I couldn't get into it was because the entire point was to grind, and grind, and grind. And since there was no story, and in my mind no reason to the rhyme, I just got bored too quickly. The only classes I could stand were the Death Knight and Wargen because they had an actual story line up to a point. And shortly thereafter I got bored because it was boring.
Diablo has a deeper story line, and is 9001x about the story than WoW ever was/is/will be. Diablo2 and D3 was/will be all about farming in game content after you beat the end game boss and finish the story line.
I have played WoW and there is no link between 90% of the quests. Go here kill this, come back XP. Go here kill this, take this from the dead creatures, come back XP. WoW is ALL about leveling up. Now this just sounds more like you're trying to defend WoW from what it really is. My father played wow for a while and I tried playing it but the whole reason I couldn't get into it was because the entire point was to grind, and grind, and grind. And since there was no story, and in my mind no reason to the rhyme, I just got bored too quickly. The only classes I could stand were the Death Knight and Wargen because they had an actual story line up to a point. And shortly thereafter I got bored because it was boring.
Diablo has a deeper story line, and is 9001x about the story than WoW ever was/is/will be. Diablo2 and D3 was/will be all about farming in game content after you beat the end game boss and finish the story line.
each quest has like 2 paragraphs of text explaining it. and if you READ THEM like i said they DO connect and each quest has a "reason".
thats just your opinion from a wow-hating point of view. i quit wow 6 months ago but i did play it for 4 years and its storyline is pretty in depth and far more complicated then diablo's. ive played both games for years and from an unbiased point of view they both have good stories but diablo's is far simplier and both are a "grind". but wow's story is obviously far more in depth because of more expansions and its a much longer story, diablo is just a repeat of the game over and over getting harder so the story is over VERY quickly (end of norm). and at the same time wow is more of a "daily/weekly grind" because of the LFG system/raid lockouts. but diablo is more of a never-ending grind because it would take thousands of MF runs/trading to get all the best items in the game.
both games have their ups and downs. saying one completely trumps the other in every way is just ignorance/inexperience talking.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
There was a point in time where questing in WoW didn't have much of a connection. But if you took the time to play a new character in the latest expansion, all the zones were redone to such a degree that everything has a meaning or explanation of how the current events came to be.
D2 leveling was a combination of both. You had to kill a million enemies to get to a location/dungeon to get your quest update and continue on.
You're insane. This method increase your leveling speed by 350%. If this is not removed from the game, everyone will use it to get 60 faster, skipping the content they passed 5 years creating.
They want people to find faster ways, but not avoiding the very content of the freaking game.
You realize it is mathematically impossible for 'everyone' to do this right? Since for every character rushed this way there *must* exist at least two characters, one already on the quest and one high enough level to do it easily and quickly.
I can see them making it so that you don't get exp from town, but that's going to get really annoying in games where you take a quick port to town, and end up missing out on the quest because the people in the game completed the quest anyway, forcing you to leave if you want to quest. I feel like this solution will break more than it fixes.
Honestly it wouldn't surprise me if they just left it, so what you can power level but you need 2 people a higher level and one (B ) will basically have to be in stasis for the duration of the PLVL. And since I assume that this won't work across acts, that means you will actually need four different 'Bs' in order to successfully power level through an entire difficulty, and 12 B's for the first 3 difficulties, which simply isn't feasible, especially with the character limit cap. In this case we must also assume that the final boss of each act is the fastest leveling spot (otherwise we'd need even more B's to save the boss waypoints to finish acts). I dunno after saying all this I feel like they've already solved this problem.
Atacking SK with Axe is also exploit. And you should kill diablo without weapons.
Exploit would be when u sell x this x this and complite all quest in game. Not when U can teleport to friend or get exp like in Diablo 2. Blizzard said that they wana make something like in Diablo 2 cuz taxi was fun to do with friends.
meh... this isnt that amazing. when i think "power leveling" i think MUCH faster then this. ive seen videos of people rushing the beta from lvl 1 SOLO and becoming lvl 10 in about 45 minutes, so 13 in 30 minutes isnt some insane over the top power leveling <_<. and you dont need 2 other people. people will always find exploits, this one isnt that great.
It's not that great if you have no creativity for applications of the exploit... which you clearly have none if you think this design isn't heavily flawed and needs to be changed before release.
I'm glad to see this experiment has brought out much discussion.
More content to come.
I'll be releasing a new farming video within the next few days.
Exploiting is called experimenting now? Cool. People in WoW aren't used speed hacks, folks, they are using speed experiments. Paragon was temp banned for LFR experimenting.
I'm glad to see this experiment has brought out much discussion.
More content to come.
I'll be releasing a new farming video within the next few days.
Exploiting is called experimenting now? Cool. People in WoW aren't used speed hacks, folks, they are using speed experiments. Paragon was temp banned for LFR experimenting.
To be fair it's a beta. Experimenting and bending the limits of the game is only good for the development (yes, even finding exploits) since it can bring light to some issues that they now have time to look over.
Now publicizing said 'exploits' may not be the best way to go about it, but still..
Obviously when the game goes live it won't be such a good idea to try to find exploits, but we still don't really know what Blizzard will deem against the EULA and what they will allow.
Rollback Post to RevisionRollBack
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i read it. something liek getting epic end-game loot through an exploit is OBVIOUS cheating. but with this, like i said if the lvl 1 can take a TP or flag or w/e and be there in person for the kill to get the XP i see no cheating here. its basically repeating an easy quest over n over. it seems more like a tristrun then it does an exploit of the game. to me anyways. i guess your super hardcore about anyone repeating a quest to power level. lol
I have come to the conclusion that if something raises the debate, it is probably an exploit from Blizzard pov.
If something requires you to use very unintuitive mechanics that are "out of the gameplay" (in sense that it is not combat tactics) and doesn't seem to have been thought of: it is probably an exploit.
Now we can argue if we think that is one or not. It doesn't matter, Blizzard has the final word and in these matter I have very often seen them say it is an exploit:
One example close to this one:
At wotlk, you could go into a dungeon with a party of five. If you kick someone he stays in the dungeon for 60s before being kicked out. 5 person used this mechanic to go in a dungeon, kick one player, make him tag the enemies (meaning he gets all exp since he is not in a group) and then the group helps him kill the ennemies, he gets 100% exp from those mobs (and since they are elite they are worth a lot). Every 50s they group the player to avoid him being kicked. They do this over and over and the player reached level 80 very fast (1st world).
Now, there was a lot of argument saying there was no bug there. And it is true, everything relied on game mechanics and each thing separately was legal.
In the end Blizzard banned the 5 players (permanently).
For me the OP right here is quite close to this back in WotlK and from Blizzard pov I'm pretty sure they consider this as exploit.
In summation, this is a glitch/exploit and should be removed.
D3 Channel: OnetwoD3
The current beta we are in is nothing. They need normal game players, and people like the guys who found this out who look specifically for exploits to exploit.
I doubt the internal testers even think or worry about stuff like this.
Though I agree about this being an exploit, what games are you playing where Blizzard doesn't encourage power-leveling? Have you not seen Recruit-A-Friend in WoW? You can powerlevel with a friend up to 80 now in the matter of a day or 2. They didn't discourage power leveling in D2 and I doubt they will in D3, as long as you aren't abusing mechanics that shouldn't be abused.
Battle.net Profile / Diablo Progress Profile
That's all WoW is about, leveling. There is no coherent story line, just a chain of quests that have nothing to do with each other in order to level up. Where as Diablo 3 has a dedicated story line, with lore and deep characters. They spent the last 5 years building Diablo 3 and I doubt they want to encourage anyone to blast right through the game.
Blizzard never said they wanted people to power level, they just don't want to remove it as a viable way to play the game because they realize that after spending a couple years with the game you will just want to make new characters to farm hell/inferno.
.... Diablo was 1000x more about leveling then wow, wow is mostly about the end-game. you sound like you've never played wow before. lmao. and if you READ the quests your doing in wow they are all part of the lore and a big storyline with lots of side storys as well.
in one of the interviews one of the developers actually said he "ENCOURAGED people to find faster ways to level their characters". so..... DOH!
I have played WoW and there is no link between 90% of the quests. Go here kill this, come back XP. Go here kill this, take this from the dead creatures, come back XP. WoW is ALL about leveling up. Now this just sounds more like you're trying to defend WoW from what it really is. My father played wow for a while and I tried playing it but the whole reason I couldn't get into it was because the entire point was to grind, and grind, and grind. And since there was no story, and in my mind no reason to the rhyme, I just got bored too quickly. The only classes I could stand were the Death Knight and Wargen because they had an actual story line up to a point. And shortly thereafter I got bored because it was boring.
Diablo has a deeper story line, and is 9001x about the story than WoW ever was/is/will be. Diablo2 and D3 was/will be all about farming in game content after you beat the end game boss and finish the story line.
each quest has like 2 paragraphs of text explaining it. and if you READ THEM like i said they DO connect and each quest has a "reason".
thats just your opinion from a wow-hating point of view. i quit wow 6 months ago but i did play it for 4 years and its storyline is pretty in depth and far more complicated then diablo's. ive played both games for years and from an unbiased point of view they both have good stories but diablo's is far simplier and both are a "grind". but wow's story is obviously far more in depth because of more expansions and its a much longer story, diablo is just a repeat of the game over and over getting harder so the story is over VERY quickly (end of norm). and at the same time wow is more of a "daily/weekly grind" because of the LFG system/raid lockouts. but diablo is more of a never-ending grind because it would take thousands of MF runs/trading to get all the best items in the game.
both games have their ups and downs. saying one completely trumps the other in every way is just ignorance/inexperience talking.
D2 leveling was a combination of both. You had to kill a million enemies to get to a location/dungeon to get your quest update and continue on.
Battle.net Profile / Diablo Progress Profile
You realize it is mathematically impossible for 'everyone' to do this right? Since for every character rushed this way there *must* exist at least two characters, one already on the quest and one high enough level to do it easily and quickly.
I can see them making it so that you don't get exp from town, but that's going to get really annoying in games where you take a quick port to town, and end up missing out on the quest because the people in the game completed the quest anyway, forcing you to leave if you want to quest. I feel like this solution will break more than it fixes.
Honestly it wouldn't surprise me if they just left it, so what you can power level but you need 2 people a higher level and one (B ) will basically have to be in stasis for the duration of the PLVL. And since I assume that this won't work across acts, that means you will actually need four different 'Bs' in order to successfully power level through an entire difficulty, and 12 B's for the first 3 difficulties, which simply isn't feasible, especially with the character limit cap. In this case we must also assume that the final boss of each act is the fastest leveling spot (otherwise we'd need even more B's to save the boss waypoints to finish acts). I dunno after saying all this I feel like they've already solved this problem.
Edit: Spelling.
Brain. Explosion.
If you crash you either already have the quest and exp or you don't, and then you just redo it.
More content to come.
I'll be releasing a new farming video within the next few days.
Exploiting is called experimenting now? Cool. People in WoW aren't used speed hacks, folks, they are using speed experiments. Paragon was temp banned for LFR experimenting.
Battle.net Profile / Diablo Progress Profile
To be fair it's a beta. Experimenting and bending the limits of the game is only good for the development (yes, even finding exploits) since it can bring light to some issues that they now have time to look over.
Now publicizing said 'exploits' may not be the best way to go about it, but still..
Obviously when the game goes live it won't be such a good idea to try to find exploits, but we still don't really know what Blizzard will deem against the EULA and what they will allow.