Not everyone is here because they have an axe to grind. Now, I'm like you, I'm more inclined to post when I have a grievance or feel the need to fight for something.. but some people feel good about sticking up for a gaming company they love and believe in. Whether or not those people are "fanboys" is a question that only teenagers find interesting.
Point is, this forum exists so people can express themselves, from both sides of the fence, and sometimes from the middle. I don't see anything wrong with that.
Hey now, I'm 19 (technically a teenager) and I couldn't give 2 craps about fanboyism
Peter Hu who worked on the 1.10 patch was quite active at Phrozen Keep at the time 1.10 was being made. He used a different log in name.
I believe the most active time at the Phrozen Keep was around 2002 to about 2005. Many mod makers moved on either before the 1.10 patch came out or before 1.11 was released. After the time only a few of the larger ones remained active or semi active after that time. I did not follow mods until 2003. Some of the mod makers started making mods for Diablo 1 and then went to Diablo 2 quite quickly and started to work on their mod or assisting other mod makers.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Peter Hu who worked on the 1.10 patch was quite active at Phrozen Keep at the time 1.10 was being made. He used a different log in name.
I believe the most active time at the Phrozen Keep was around 2002 to about 2005. Many mod makers moved on either before the 1.10 patch came out or before 1.11 was released. After the time only a few of the larger ones remained active or semi active after that time. I did not follow mods until 2003. Some of the mod makers started making mods for Diablo 1 and then went to Diablo 2 quite quickly and started to work on their mod or assisting other mod makers.
The only thing I don't get about this is that it seems like they devote time to modding rather then playing the game. Why would you buy a game just to hop onto modding? It really makes no sense to me. Playing the game > mod's others come out with. I've never used a mod on D2, and honestly I've never considered it. I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I do not ask for Blizzard to support modding. I just ask that Blizzard keep it's previous stance and not get in the way.
Well unfortunately Blizzard has to take the "no support" stance on this one. By removing the ability to mod they remove the ability to bypass any systems set in place to cheat and dupe items. If even one person dupes an item worth a lot of money in the RMAH then Blizzard has a huge, HUGE, problem. They would have to sue the person for digital fraud, then they would have to go through the process of reimbursing those who payed for the duped items, then they run the risk of being sued for lack of security(even if they have a pretty iron clad security system in place). Modders who are upset just need to get over it, go mod D or D2, or just play the game for the game.
I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I do not ask for Blizzard to support modding. I just ask that Blizzard keep it's previous stance and not get in the way.
Well unfortunately Blizzard has to take the "no support" stance on this one. By removing the ability to mod they remove the ability to bypass any systems set in place to cheat and dupe items. If even one person dupes an item worth a lot of money in the RMAH then Blizzard has a huge, HUGE, problem. They would have to sue the person for digital fraud, then they would have to go through the process of reimbursing those who payed for the duped items, then they run the risk of being sued for lack of security(even if they have a pretty iron clad security system in place). Modders who are upset just need to get over it, go mod D or D2, or just play the game for the game.
I guess I just don't understand how a mod equals stealing Fort Knox. o.O I'd understand if it was a hack, but hack=/=mod.
I guess it just requires general knowledge of what a mod is. :/
I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I do not ask for Blizzard to support modding. I just ask that Blizzard keep it's previous stance and not get in the way.
Well unfortunately Blizzard has to take the "no support" stance on this one. By removing the ability to mod they remove the ability to bypass any systems set in place to cheat and dupe items. If even one person dupes an item worth a lot of money in the RMAH then Blizzard has a huge, HUGE, problem. They would have to sue the person for digital fraud, then they would have to go through the process of reimbursing those who payed for the duped items, then they run the risk of being sued for lack of security(even if they have a pretty iron clad security system in place). Modders who are upset just need to get over it, go mod D or D2, or just play the game for the game.
I guess I just don't understand how a mod equals stealing Fort Knox. o.O I'd understand if it was a hack, but hack=/=mod.
I guess it just requires general knowledge of what a mod is. :/
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
If you understood how D2 was modded ... you would understand.
Modding a game such as D2 involves using a decompiler to break down the code of a game allowing you access to the gold mine that is the HARD CODE of the game. Once you have this kind of access, you will be able to manipulate the code to do what you want. This is the same concept that the diablo 3 emulator uses... The code was decompiled, and reassembled in a modified form that involves a background process mimicing a server.
If you give someone the blue print to fort knox (de compiled source code), you have also given them the ability to break in.
I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I do not ask for Blizzard to support modding. I just ask that Blizzard keep it's previous stance and not get in the way.
Well unfortunately Blizzard has to take the "no support" stance on this one. By removing the ability to mod they remove the ability to bypass any systems set in place to cheat and dupe items. If even one person dupes an item worth a lot of money in the RMAH then Blizzard has a huge, HUGE, problem. They would have to sue the person for digital fraud, then they would have to go through the process of reimbursing those who payed for the duped items, then they run the risk of being sued for lack of security(even if they have a pretty iron clad security system in place). Modders who are upset just need to get over it, go mod D or D2, or just play the game for the game.
I guess I just don't understand how a mod equals stealing Fort Knox. o.O I'd understand if it was a hack, but hack=/=mod.
I guess it just requires general knowledge of what a mod is. :/
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
I guess I just don't understand. I have Starcraft installed on my computer, so I should be able to hack Starcraft and make a Battle Cruiser that can kill anything and everything with a single shot.
Because, you know, I have access to the code.
Anyway, I guess the guys who made Eastern Sun mod for Diablo 2 just let anybody change the code to the mod if they want.
(And again, the mod has absolutely nothing to do with hacking. I don't understand how people think that having a mod means hacking. According to this logic, Stormcat, who plays Eastern Sun mod for D2, is a hacker.)
I give up, I won't be able to make anybody here understand the difference between hacking and modding. :/
I think the only reason they aren't taking the same stance as they did before is because there is no single player. I don't think it has very much to do with mods = hacking. I think they removed single player though because they don't want hacks messing with the RMAH and wanted to keep D3 an online experience. I'm sad to see mods go, Eastern Sun was amazing, but hopefully this time around we wont NEED mods to make the game more interesting after a while.
Complaining about no mod support on a fan site isn't going to change blizzard's mind to support modding. I played diablo II for ages and never used a mod ever and the game was still extremely enjoyable for many years.
If you get banned for modding don't cry about it, because you're well aware that blizzard doesn't like it and they feel it doesn't fit well with the diablo franchise. It's their game, bite the bullet and accept it.
Mods do what the original programmers either weren't talented enough to do or what they were too lazy or too corporate to do.
Yeah, it takes REAL talent to tinker with existing code and change a few parameters in config files so you can make the game do a bunch of awkward crap.
In my experience, only time it's useful to mod a game is if it's a. garbage to begin with or b. Long outlived itself.
It's cool to mod a game if that's your thing. It's NOT cool to continually gripe and necro topics about modding a game when the point is moot and a large majority of people don't care in the first place.
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
There will be modding D3, there is no doubt. Judging from how far they got in a bit over a month with just the beta the educational project will surely be used as a modding base. In diablo 2 some amazing mods, such as Median, use no code editing at all. Other, like Dark Alliance basicly are almost an entire rewritten game, code wise (without having any of the original source code). I wish I would've had more time those days... I once got a "Secret of Mana"-style attack bar running in D2. That was some crazy stuff.
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"Traitors! Even in death, the armies of Khanduras will still obey their king!"
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
Link I think what you are missing is that to make most mods, you need the entire game architecture, and giving just one person that gives the interwebs access. Sure the modder has good intentions but the hackers won't, and duping / hacking will ruin the game and it's economy.
I guess I just don't understand. I have Starcraft installed on my computer, so I should be able to hack Starcraft and make a Battle Cruiser that can kill anything and everything with a single shot.
Because, you know, I have access to the code.
Anyway, I guess the guys who made Eastern Sun mod for Diablo 2 just let anybody change the code to the mod if they want.
(And again, the mod has absolutely nothing to do with hacking. I don't understand how people think that having a mod means hacking. According to this logic, Stormcat, who plays Eastern Sun mod for D2, is a hacker.)
I give up, I won't be able to make anybody here understand the difference between hacking and modding. :/
"I give up, I won't be able to make anybody here understand the difference between hacking and modding."
That's because there is no differance, modding is hacking(how can you debate this, the very nature of a mod is to change things about a game to something else that was never meant to be changed, so the very definition of modding is hacking. Also if game developers meant for people to change stuff, they would've added a game editor system).
The only thing is, certain types of modding is accepted by the community(like map modding depending on the genre, and skins), but either way nomatter how you look at it, you are still hacking.
Hey now, I'm 19 (technically a teenager) and I couldn't give 2 craps about fanboyism
I believe the most active time at the Phrozen Keep was around 2002 to about 2005. Many mod makers moved on either before the 1.10 patch came out or before 1.11 was released. After the time only a few of the larger ones remained active or semi active after that time. I did not follow mods until 2003. Some of the mod makers started making mods for Diablo 1 and then went to Diablo 2 quite quickly and started to work on their mod or assisting other mod makers.
The only thing I don't get about this is that it seems like they devote time to modding rather then playing the game. Why would you buy a game just to hop onto modding? It really makes no sense to me. Playing the game > mod's others come out with. I've never used a mod on D2, and honestly I've never considered it. I have nothing against modding, but the problem is that people think because it was possible in D and D2 that they should support it in D3.
I do not ask for Blizzard to support modding. I just ask that Blizzard keep it's previous stance and not get in the way.
Well unfortunately Blizzard has to take the "no support" stance on this one. By removing the ability to mod they remove the ability to bypass any systems set in place to cheat and dupe items. If even one person dupes an item worth a lot of money in the RMAH then Blizzard has a huge, HUGE, problem. They would have to sue the person for digital fraud, then they would have to go through the process of reimbursing those who payed for the duped items, then they run the risk of being sued for lack of security(even if they have a pretty iron clad security system in place). Modders who are upset just need to get over it, go mod D or D2, or just play the game for the game.
I guess I just don't understand how a mod equals stealing Fort Knox. o.O I'd understand if it was a hack, but hack=/=mod.
I guess it just requires general knowledge of what a mod is. :/
To modify do you not need specific, intricate, and/or intimate knowledge of the code? Or at least pieces of it? To think that would be dupers wouldn't begin to use this to their advantage is naive.
Modding a game such as D2 involves using a decompiler to break down the code of a game allowing you access to the gold mine that is the HARD CODE of the game. Once you have this kind of access, you will be able to manipulate the code to do what you want. This is the same concept that the diablo 3 emulator uses... The code was decompiled, and reassembled in a modified form that involves a background process mimicing a server.
If you give someone the blue print to fort knox (de compiled source code), you have also given them the ability to break in.
Of course the singular person who writes the mod would have intricate knowledge of the code.
But that doesn't mean that Joe Smith who wants to hack D3 would have intricate knowledge any more then you have intricate knowledge of the code of how Windows works because you have it installed on your computer.
Does that make sense?
Again the naivety astounds me. That singular person who has no intention of duping items isn't what I'm talking about, I'm talking about Joe Smith, with the same access to the information, who is manipulating the same code for the purpose of duping items. In this case you're saying that only the people who coded windows know how to mess with that code. That simply isn't true.
I guess I just don't understand. I have Starcraft installed on my computer, so I should be able to hack Starcraft and make a Battle Cruiser that can kill anything and everything with a single shot.
Because, you know, I have access to the code.
Anyway, I guess the guys who made Eastern Sun mod for Diablo 2 just let anybody change the code to the mod if they want.
(And again, the mod has absolutely nothing to do with hacking. I don't understand how people think that having a mod means hacking. According to this logic, Stormcat, who plays Eastern Sun mod for D2, is a hacker.)
I give up, I won't be able to make anybody here understand the difference between hacking and modding. :/
Complaining about no mod support on a fan site isn't going to change blizzard's mind to support modding. I played diablo II for ages and never used a mod ever and the game was still extremely enjoyable for many years.
If you get banned for modding don't cry about it, because you're well aware that blizzard doesn't like it and they feel it doesn't fit well with the diablo franchise. It's their game, bite the bullet and accept it.
Yeah, it takes REAL talent to tinker with existing code and change a few parameters in config files so you can make the game do a bunch of awkward crap.
In my experience, only time it's useful to mod a game is if it's a. garbage to begin with or b. Long outlived itself.
It's cool to mod a game if that's your thing. It's NOT cool to continually gripe and necro topics about modding a game when the point is moot and a large majority of people don't care in the first place.
-Thomas Jefferson
I will have fond memories and will continue to enjoy the D2 mods for a very long time.
I just do not know if D3 is going to last as long for play time as D2. But I do have hope in Torchlight 2.
That's because there is no differance, modding is hacking(how can you debate this, the very nature of a mod is to change things about a game to something else that was never meant to be changed, so the very definition of modding is hacking. Also if game developers meant for people to change stuff, they would've added a game editor system).
The only thing is, certain types of modding is accepted by the community(like map modding depending on the genre, and skins), but either way nomatter how you look at it, you are still hacking.