Good lord people! Why are so many of you so opposed to change? You know, in an evolutionary sense, you would be the ones to die off first because you can't adapt to dynamic environments. ALSO, D3 isn't a MMORPG, and if you think it is, you clearly don't understand the definition thereof.
Thank you!
You know, the more the information came out, the more I realized that this is the true evolution of the Diablo series. This is a step in the right direction, and I'm loving it all the way.
I'm curious though, were people also freaking out this much when Blizzard announced back in the day that D2 will be using skill trees and not spell books. I would say definitely.
And people referring to this as an MMORPG is laughable. I mean, it's running on four player 'instancing' and has small arena style PvP. Where exactly is the MMO part in all of this. Just because it's online doesn't mean it's an MMO.
Also, the things is, whether or not these people like the changes, they will end up buying the game. If they dont end up buying it, they will either play at a friends house, and even if that doesn't happen, why are you making posts anyways? If you hate the changes so much to cause you not to play, then why are you even posting on the forums, nobody wants to hear it. It's even worse on the official d3 forums, just thread after thread about how people wont buy the game. To those people: I'm glad you're not going to play if you are going to nag so much. It's not like they wont go ahead and change anything after the release if it ends up being crap. I trust them to make an awesome game, and if you don't, please don't make these threads, they are a waste of energy for everyone.
Yes LAN is obsolete, now a days you can easily have 4 pc's set to one router .. even my shitty internet would be able to do that with a teady ping of 30 - 50 asuming that blizzards servers are running smooth...
I find alot of younger players feel that LAN is obsolete. *Shrug*
If you for some reason don't have internet now a days, than I would guess your age is a bit higher than 60 (even my freaking grandmother has internet) or so poor that you wouldn't be able to afford a PC and the game anyways..
So only old people or really poor people are part of the no internet segment of fans of Diablo in your mind?
And for the modding community, well they have to find another game to change..
Total Anihilation was released in the mid 90's. It's still a very, very popular game due to the mods, and the company that made it is long dead.
Diablo 2 was released in 2000. It's nearly dead, as is the company that made it. (Blizzard North/Condor)
Mods can keep a game going for long after the estimated game life (or life of the company that made it) is over. Why people want to shorten the life of Diablo 3 is beyond me.
Modders ruin more games than they help.. Sure there were 2 good modds for D2, but out of HOW many? .. And here im not just talking about modders for Diablo, and talking in generel.. Modders/hackers ruin more stuff than not..
Like I say, you can continue to think as you wish. The modding community in general, however, is spectacular. (And they put out far more patches then Activision-Blizzard ever has with their games.)
I find alot of younger players feel that LAN is obsolete. *Shrug*
I'm about 30 now, played Diablo back in school, and had a blast with D2 LANs. But LAN is old and outdated. I'd rather stay at home and play with my friends, than lug my machine around, and see it get damaged at someone else's place. Internet is the future. Either embrace it, or watch it pass you by.
Total Anihilation was released in the mid 90's. It's still a very, very popular game due to the mods, and the company that made it is long dead.
Diablo 2 was released in 2000. It's nearly dead, as is the company that made it. (Blizzard North/Condor)
Mods can keep a game going for long after the estimated game life (or life of the company that made it) is over. Why people want to shorten the life of Diablo 3 is beyond me.
I think D2 is far more popular today than Total Annihilation was during its prime. It sold more than 4 million copies. But that's beside the point. Modding will still be a part of the game, but it will be controlled, which is excellent. I'm sorry, but online only is perfect, and I want to be sure that no player with 3rd party crap joins in and ruins the game for me.
Like I say, you can continue to think as you wish. The modding community in general, however, is spectacular. (And they put out far more patches then Activision-Blizzard ever has with their games.)
I can't say really care about mods either, and I think that's the general consensus. You know why, cause I trust in Blizzard to make a better game than a guy who thinks he knows better. And I am yet to see a mod that makes Diablo 2 a better game than it already is.
I hate to break it to buzzard but after the NO offline play all of the people I talked to said F them I will get a pirated copy and play my way. SO that was 7 sales they lost.
They are now control freaks and a lot of people will just tell them to f off.
Blizzard making stupid choices doesn't make Torchlight any less shitty of a game.
Pretty much. I put only 24 hours into Torchlight, according to Steam and haven't touched the game in a real long time. From everything i've seen about Torchlight II, it's everything I hated about Diablo II and can't stand anymore.
I hate to break it to buzzard but after the NO offline play all of the people I talked to said F them I will get a pirated copy and play my way. SO that was 7 sales they lost.
They are now control freaks and a lot of people will just tell them to f off.
Pretty hard to play a pirated game offline when there is no offline feature.
Blizzard making stupid choices doesn't make Torchlight any less shitty of a game.
Pretty much. I put only 24 hours into Torchlight, according to Steam and haven't touched the game in a real long time. From everything i've seen about Torchlight II, it's everything I hated about Diablo II and can't stand anymore.
I hate to break it to buzzard but after the NO offline play all of the people I talked to said F them I will get a pirated copy and play my way. SO that was 7 sales they lost.
They are now control freaks and a lot of people will just tell them to f off.
Pretty hard to play a pirated game offline when there is no offline feature.
I'm about 30 now, played Diablo back in school, and had a blast with D2 LANs. But LAN is old and outdated. I'd rather stay at home and play with my friends, than lug my machine around, and see it get damaged at someone else's place. Internet is the future. Either embrace it, or watch it pass you by.
I am not saying it will be used by everybody, or even by most people, but the fact that it is there helps some people (Lets say 10-15%) and also shows that Activision-Blizzard (Henceforth in this post to be refered to as A-B.) cares about their player base. Something they desperately need after the Auction House bs.
I think D2 is far more popular today than Total Annihilation was during its prime. It sold more than 4 million copies. But that's beside the point. Modding will still be a part of the game, but it will be controlled, which is excellent. I'm sorry, but online only is perfect, and I want to be sure that no player with 3rd party crap joins in and ruins the game for me.
How many copies sold doesn't mean much, considering most copies of Total Annihilation being played today are downloaded off the internet as freeware/abandonware.
As for modding, I don't understand your argument. You are arguing, from what I understand of your post, that you don't want somebody running Diablo 2 Eastern Sun Mod to join your Diablo 2 Battle Net game...which is impossible regardless... If you are referring to hacks or whatever, yea, they are bad. But mods are not bad. I don't know exactly what you are referring to when you say "mod" but I don't believe you are talking about actual mods...
I can't say really care about mods either, and I think that's the general consensus. You know why, cause I trust in Blizzard to make a better game than a guy who thinks he knows better. And I am yet to see a mod that makes Diablo 2 a better game than it already is.
Well, you are correct. The general consensus is that Blizzard knows best and that whatever they do will be right. I don't really agree with that, though. (Remember, most things that they added into Diablo 3 were originally found in mods, most things they added into Starcraft 2 were originally in mods/hacks, and most things that they added into WoW:WotLK/WoW:Cata were originally found in addons. But then again, it IS A-B. *Shrug* )
I know, I am an old member of a site called "DiabloFans" and yet I refuse to Cowtow to the big A-B. Crucify me.
I hate to break it to buzzard but after the NO offline play all of the people I talked to said F them I will get a pirated copy and play my way. SO that was 7 sales they lost.
They are now control freaks and a lot of people will just tell them to f off.
Tell your friends that want to STICK IT TO THE MAN! that I wished them good luck on their endeavor to show big companies that they can't control them.
As for modding, I don't understand your argument. You are arguing, from what I understand of your post, that you don't want somebody running Diablo 2 Eastern Sun Mod to join your Diablo 2 Battle Net game...which is impossible regardless... If you are referring to hacks or whatever, yea, they are bad. But mods are not bad. I don't know exactly what you are referring to when you say "mod" but I don't believe you are talking about actual mods...
Oh yeah, sorry about that. I had hacks and mods confused there for a moment. My bad. Feel a bit stupid for that now.
At least they said they will still allow mods, but I think they want to keep an eye on it just to be sure that they some modders wont add anything that might give them a huge advantage over other players.
At least Blizzard could implement some of this stuff eventually.
But I don't want to seem like a corporate sell out, or anything like that. The things is, after so many hears of being on the internet, watching people freak out over all the changes and new ideas implemented into their favorite games, I've just become hardened and resistant to the public lashing.
And it's nothing new. I mean, remember back when I still had my trusty 56k modem and devoured every bit of news Diablo 2 related, people even then yelled that the game will be terrible. 'It's not underground anymore, Blizzard ruined the gothic feel', or 'only six quests and no randomization, this game will tank'.
Luckily it turned out to be one of the greatest games I played at the time, never mind people's unfounded fears.
And it's happened a lot with many games I enjoyed over the years. I've just learned to trust in designers to know what they are doing.
Well, I don't see how a mod will give a huge advantage over certain players unless it just makes one class op over another class. Considering you cannot connect to Battle.Net while running a mod (Just like you cannot connect to Battle.Net while running Eastern Sun) the fear that it will make users of the mod op over non-users is, with all due respect, completely unfounded.
As for Diablo 3, the only reason I am afraid is because the people that made Diablo and Diablo 2 are now Runic Games. This is the first Diablo game that Activision-Blizzard has ever made. Thats the only reason I am a bit leary about the things they do. I know that it will be a huge success. (Hell, Duke Nukem sucked and it was a huge success.) But I just hope that it's good. I think that's what everybody wants. *Shrug*
So I think, thankfully, that we've made it past the, "Diablo 3 is an MMO now!" So I'm noticing that the argument has turned into two different arguments with the key problem being that they are both totally valid. The online gaming group have every right to go with their values, one of which I'm a part of, and so do the SP offline/mod community. Thing is that neither side can really win against the other.
How do you disprove someone who actually has a good point for themselves?
So the issue is both sides want a "game" for this example we will say Torchlight II and Diablo 3. Now TL is very modest and very basic in its enhancements to the genre but it still does add features and improve on its system. Diablo goes for more alterations in hopes of making a new and better formula but also keeps it within a stricter security format. Nothing is wrong here, except that some people want to see a looser and more open setting for Diablo 3.
My issue here is that you say that it isn't catering to the fan base because of this, that is an assumption. A big one at that. Now hear me out, Blizzard knows that they can get a number of people to play their game totally online. What is this, SCII sucks because of being locked into logging in once a month... that's fine if you feel that way but it is one of the best selling RTSs of all times. Blizzard can look at two games that sold like pancakes and have no argument not to make Diablo 3 more secure by making it require a login.
Well, I don't see how a mod will give a huge advantage over certain players unless it just makes one class op over another class. Considering you cannot connect to Battle.Net while running a mod (Just like you cannot connect to Battle.Net while running Eastern Sun) the fear that it will make users of the mod op over non-users is, with all due respect, completely unfounded.
As for Diablo 3, the only reason I am afraid is because the people that made Diablo and Diablo 2 are now Runic Games. This is the first Diablo game that Activision-Blizzard has ever made. Thats the only reason I am a bit leary about the things they do. I know that it will be a huge success. (Hell, Duke Nukem sucked and it was a huge success.) But I just hope that it's good. I think that's what everybody wants. *Shrug*
Let us make one little discussion point here. The people who come from Flagship studio and made Hellgate: London Runic games and made Torchlight. Now Torchlight is a game I love, and enjoy a lot. It is like Diablo 3 in many ways with some new features like a spell bar and talents that aren't linked to each other. How do I say this, I like Torchlight but in comparison to Diablo 1 to 2, it feels more like a 2.5. Actually it is a bit of both with some upgrades, you can randomly find spells on scripts that you can add, and get spells by pumping points into them.
Torchlight is more of a safe bet game. The market needed, desperately needed a good up-to-date Diablo clone and this game is barely anything but. Heck beyond the graphics they could have added a casting bar to Diablo 2 in an xpac or update if they wanted to and I wouldn't have been able to really tell the difference between the two then.
As for Flagship Studio's successes or lack there of may point out why Blizzard North was... melted. Now that said I'm happy with Runic games but if Hellgate or the unreleased Mythos were anything like what they were designing for Diablo 3 originally I think we can all be glad that that version was canned.
Oh I'm sorry I didn't realize you had played Torchlight 2Diablo 3 before it's even been released. Try researching a topic before throwing out ignorance. Torchlight 1Diablo 2 was a novelty game. Torchlight 2Diablo 3 is an entirely different beast. And at least RunicBlizzard cares about their fan-base and community and doesn't find new ways to step on them for the sole purpose of making an extra buck.
Fixed.
Furthermore you can sense the mentality and friendliness of Runic's positive fanbase. As opposed to the negative, bitterness and constant arguing that's rampant throughout the Diablo 3 community, since Blizzard is working wonders at tearing it's own community apart.
This was the most bitter post I've ever read. Do you take this same attitude on the Runic forums? If everyone there is as friendly as you are, I can't wait to never get involved in that community.
Also, the things is, whether or not these people like the changes, they will end up buying the game. If they dont end up buying it, they will either play at a friends house, and even if that doesn't happen, why are you making posts anyways? If you hate the changes so much to cause you not to play, then why are you even posting on the forums, nobody wants to hear it. It's even worse on the official d3 forums, just thread after thread about how people wont buy the game. To those people: I'm glad you're not going to play if you are going to nag so much. It's not like they wont go ahead and change anything after the release if it ends up being crap. I trust them to make an awesome game, and if you don't, please don't make these threads, they are a waste of energy for everyone.
I find alot of younger players feel that LAN is obsolete. *Shrug*
So only old people or really poor people are part of the no internet segment of fans of Diablo in your mind?
Total Anihilation was released in the mid 90's. It's still a very, very popular game due to the mods, and the company that made it is long dead.
Diablo 2 was released in 2000. It's nearly dead, as is the company that made it. (Blizzard North/Condor)
Mods can keep a game going for long after the estimated game life (or life of the company that made it) is over. Why people want to shorten the life of Diablo 3 is beyond me.
Like I say, you can continue to think as you wish. The modding community in general, however, is spectacular. (And they put out far more patches then Activision-Blizzard ever has with their games.)
I think D2 is far more popular today than Total Annihilation was during its prime. It sold more than 4 million copies. But that's beside the point. Modding will still be a part of the game, but it will be controlled, which is excellent. I'm sorry, but online only is perfect, and I want to be sure that no player with 3rd party crap joins in and ruins the game for me.
I can't say really care about mods either, and I think that's the general consensus. You know why, cause I trust in Blizzard to make a better game than a guy who thinks he knows better. And I am yet to see a mod that makes Diablo 2 a better game than it already is.
They are now control freaks and a lot of people will just tell them to f off.
Pretty much. I put only 24 hours into Torchlight, according to Steam and haven't touched the game in a real long time. From everything i've seen about Torchlight II, it's everything I hated about Diablo II and can't stand anymore.
Pretty hard to play a pirated game offline when there is no offline feature.
Official Blizzard Quote:
There is offline single player, but it's something we're going to attempt to discourage as best as possible.
Thats 10/24/2010. They've removed since then from what it sounds like.
Look at the date that was posted. That was from almost a year ago. Things have changed since then.
I am not saying it will be used by everybody, or even by most people, but the fact that it is there helps some people (Lets say 10-15%) and also shows that Activision-Blizzard (Henceforth in this post to be refered to as A-B.) cares about their player base. Something they desperately need after the Auction House bs.
How many copies sold doesn't mean much, considering most copies of Total Annihilation being played today are downloaded off the internet as freeware/abandonware.
As for modding, I don't understand your argument. You are arguing, from what I understand of your post, that you don't want somebody running Diablo 2 Eastern Sun Mod to join your Diablo 2 Battle Net game...which is impossible regardless... If you are referring to hacks or whatever, yea, they are bad. But mods are not bad. I don't know exactly what you are referring to when you say "mod" but I don't believe you are talking about actual mods...
Well, you are correct. The general consensus is that Blizzard knows best and that whatever they do will be right. I don't really agree with that, though. (Remember, most things that they added into Diablo 3 were originally found in mods, most things they added into Starcraft 2 were originally in mods/hacks, and most things that they added into WoW:WotLK/WoW:Cata were originally found in addons. But then again, it IS A-B. *Shrug* )
I know, I am an old member of a site called "DiabloFans" and yet I refuse to Cowtow to the big A-B. Crucify me.
Tell your friends that want to STICK IT TO THE MAN! that I wished them good luck on their endeavor to show big companies that they can't control them.
At least they said they will still allow mods, but I think they want to keep an eye on it just to be sure that they some modders wont add anything that might give them a huge advantage over other players.
At least Blizzard could implement some of this stuff eventually.
But I don't want to seem like a corporate sell out, or anything like that. The things is, after so many hears of being on the internet, watching people freak out over all the changes and new ideas implemented into their favorite games, I've just become hardened and resistant to the public lashing.
And it's nothing new. I mean, remember back when I still had my trusty 56k modem and devoured every bit of news Diablo 2 related, people even then yelled that the game will be terrible. 'It's not underground anymore, Blizzard ruined the gothic feel', or 'only six quests and no randomization, this game will tank'.
Luckily it turned out to be one of the greatest games I played at the time, never mind people's unfounded fears.
And it's happened a lot with many games I enjoyed over the years. I've just learned to trust in designers to know what they are doing.
As for Diablo 3, the only reason I am afraid is because the people that made Diablo and Diablo 2 are now Runic Games. This is the first Diablo game that Activision-Blizzard has ever made. Thats the only reason I am a bit leary about the things they do. I know that it will be a huge success. (Hell, Duke Nukem sucked and it was a huge success.) But I just hope that it's good. I think that's what everybody wants. *Shrug*
How do you disprove someone who actually has a good point for themselves?
So the issue is both sides want a "game" for this example we will say Torchlight II and Diablo 3. Now TL is very modest and very basic in its enhancements to the genre but it still does add features and improve on its system. Diablo goes for more alterations in hopes of making a new and better formula but also keeps it within a stricter security format. Nothing is wrong here, except that some people want to see a looser and more open setting for Diablo 3.
My issue here is that you say that it isn't catering to the fan base because of this, that is an assumption. A big one at that. Now hear me out, Blizzard knows that they can get a number of people to play their game totally online. What is this, SCII sucks because of being locked into logging in once a month... that's fine if you feel that way but it is one of the best selling RTSs of all times. Blizzard can look at two games that sold like pancakes and have no argument not to make Diablo 3 more secure by making it require a login.
Let us make one little discussion point here. The people who come from
Flagship studio and made Hellgate: LondonRunic games and made Torchlight. Now Torchlight is a game I love, and enjoy a lot. It is like Diablo 3 in many ways with some new features like a spell bar and talents that aren't linked to each other. How do I say this, I like Torchlight but in comparison to Diablo 1 to 2, it feels more like a 2.5. Actually it is a bit of both with some upgrades, you can randomly find spells on scripts that you can add, and get spells by pumping points into them.Torchlight is more of a safe bet game. The market needed, desperately needed a good up-to-date Diablo clone and this game is barely anything but. Heck beyond the graphics they could have added a casting bar to Diablo 2 in an xpac or update if they wanted to and I wouldn't have been able to really tell the difference between the two then.
As for Flagship Studio's successes or lack there of may point out why Blizzard North was... melted. Now that said I'm happy with Runic games but if Hellgate or the unreleased Mythos were anything like what they were designing for Diablo 3 originally I think we can all be glad that that version was canned.
This was the most bitter post I've ever read. Do you take this same attitude on the Runic forums? If everyone there is as friendly as you are, I can't wait to never get involved in that community.
Please describe what makes a MMORPG an MMORPG in exact detail.