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    posted a message on So whats the Point of Low lvl uniques if re-rolling is pointless?
    I'm one of the people who won't be respeccing a lot. Minor tweaks, for sure, but my build is something I'm aiming for in advance. I'll reroll characters frequently.

    Also, does no one have friends they want to progress through all the difficulty with? I can see myself making a bunch of characters just to go along with another friend or group of friends at the same rate.
    Posted in: Diablo III General Discussion
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    posted a message on What build do you think will be the hardest?
    Mantras AND THAT'S IT on a Monk.
    Posted in: Diablo III General Discussion
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    posted a message on Error 61
    I made my WD and got booted. On a side note, all of your signatures are now out of date.
    Posted in: Diablo III General Discussion
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    posted a message on Gold changes in patch 13... bad or good?
    While it is cheap to level him up, it's probably going to be expensive as heck to craft at the higher levels. Especially when you keep rolling the same godly items trying to get the most beneficial stats. Leveling the blacksmith may be easy, but see how much gold you can hold on to in Beta by rerolling every piece of armor you make for your Witch Doctor until it has a benefit to your intelligence, and not a crappy low number at that. These are the lowest level items you can get, imagine rerolling and rerolling the high level shiz you find recipes for. :S
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    “Perfection is achieved perfection not when there is nothing left to add, but when there is nothing left to take away” – Antoine de Saint-Exupery




    The game is intact in my eyes. I certainly don't mourn for some of the things that have gone away. While I was a big fan of runes being part of the item hunt (and as some may vaguely remember, I was an ardent supporter of the unattuned system for various reasons, but I got over that) I think the game is still Diablo. What makes it most okay for me is that you can tell from what Jay said about them having a hard time letting go of runes as items that they're going to mend the gaping wounds in their hearts with more gear for us to find in the late game. I think that's rad. I also like the idea of unlocking new "skills" as I go along, which will bring back an element of Diablo 2 that I was a little sad to see go, which was progressively unlocking skills via level up that were obvious upgrades of previous skills (such as Bone Wall to Bone Prism, or the Sorceress' various ice shields,) and is stretching it out to be an experience for me to have from Normal through Hell. I think that's pretty great. And now we can all get back to concentrating on who has the most badass axes and stuff! :D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III song
    Quote from Snaks42

    hahahahahaha that was awesome, well done ! =D (I also watched that entire jerry sienfeld commercial beforehand, just because i <3 me some sienfeld )

    Same here. Seinfeld is so awesome.
    Posted in: Diablo III General Discussion
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    posted a message on [Enhanced Graphics] Darken + Sharpen Filter
    Quote from LordRayken

    Quote from Creepsville

    So you're admitting that D2 did have some brightly illuminated dungeons now? And that we can't draw a real comparison because we haven't seen all the dungeons in D3? That would be rational but I don't expect that from people who live in the delusions of the past.

    And these screens are great. I can see everything in detail and even some colorful presence in them. They look exactly like D3 in terms of what I can see and what I can't see on the screen. The only difference is that it's old school color palette and claymation style 2D graphics.

    No?

    Wasn't the screenshot you provided of the Palace in Lut Gholein? Aren't Palaces like really elegant extravagant places with gold and marble? There's nothing wrong with that.

    What I don't like is how bright and inviting and just... Surreal and inhabited looking the very first dungeon, the Cathedral, looks in all the Diablo 3 gameplay videos and people playing the Beta. It should be dark, desolate, gritty, gore covered, and destroyed. Each room is like, nicely set up, and theres torches lit up all over the place, and things are propped up and boarded up, it's like, I don't know, it doesn't fit. Theres tons of glowing colors all over the place that that Palace screenshot lacks, it's BRIGHT, but it's not like, shining colors and lights.


    VS



    Oh yeah, man, I'm so going to take my GF there for a snuggle. Look how inviting and warm it is.

    But no, really, the Cathedral is a few things... first of all, it's abandoned. It wouldn't make sense for it to be covered in gore, because there was no one in it except Leah and Cain, who both survived. All of the victims of New Tristram are dealing with death right on their doorstep. No need to hike out to the old cathedral to get oneself slaughtered. And no one was going to go out there after the star fell on it in the first place. All of the propping up of the walls and such was probably some half-hearted attempt by Tristramites to keep the whole thing from collapsing in on itself, especially since New Tristram was founded in the first place to buy and sell from adventurers who had their eyes on the bowels of the cathedral back in the hayday of cathedral adventuring. Since the boards can be knocked down by sneezing near them, and the boards being knocked down essentially brings down entire walls, obviously this little chore has not been done in a while. Not to mention the giant star that just brofisted its way through several floors of said decrepit old building. The walls are crumbly, everything's boarded up, but everything that was nicely set up before the star fell, as everything had a right to be, is just... sitting where it was left. I don't think zombies took time out of their busy schedules to dishevel things up a bit.

    There are a few bodies. The bodies appear to mostly belong to guards from New Tristram, who were probably sent down there to find Cain if possible. No huge contingents, so no need for giant bloodbaths to paint the walls with.

    As for the torches, I'd just like you to go through Diablo 2 and ask yourself who lit each torch you see. Right out the gate: were the rogues trying to keep property values up by lighting the two torches outside the den of evil? How about the torches by the waypoints out in the far deserts of act 2? How about in the frigid and barren Ancients' Way? If you have a problem with the torches now, but not then, then you've got some epic rose-colored nostalgia goggles on.
    Posted in: Diablo III General Discussion
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    posted a message on [Enhanced Graphics] Darken + Sharpen Filter
    Kay, I just played through with the heavy one on. I will admit, the details jump. To look at it that way is fine for me when looking at a specific model or detail for a moment, but it's not that awesome for playthrough. Every point of light is so attention-grabbing, after a while it can make you sick. I can see this level of detail getting out of hand with 2+ players with all six skill slots active.

    It's not definitely better or worse. It's just up to the player, I guess.
    Posted in: Diablo III General Discussion
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    posted a message on [Enhanced Graphics] Darken + Sharpen Filter
    The only thing I think is better about that filter than the default is it really makes details pop, which is admittedly awesome. However, the dulling of the colors actually doesn't contribute tons to the experience, so I wouldn't say it's terribly worth it. I guess I'm on the fence about it. I'll have to try it out to really get it, I guess.
    Posted in: Diablo III General Discussion
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    posted a message on Style Problem
    Quote from Entity

    Quote from Azjenco

    Quote from theSkaBoss

    The fact is that if you're trying to say that the style of Diablo 3 is cartoonish based on the Fallens (which, as has been pointed out, are meant to look humiliating) then you either have to be prepared to subject ALL the art to the same filter, or you've got an empty argument.
    What!?!? So, you're saying because the fallen are disgraced, low ranking, lackeys who serve no other purpose than to act as cannon fodder, all other demons should look the same way? I really don't get what this argument is about. It sounds downright ridiculous to be honest.

    No he's saying that is why they are that way. And If you're going to look at them cartoonishly then you'd better be prepared to scrutinize every artwork or none at all, because the OP feels that this is a kiddy diablo and is too cartoony.

    Yeah, basically. I'd be content if the OP just said, "I think the Fallens look silly, and I don't like that the Fallens look silly." But he took it to a dumb extreme by saying "I think the Fallens look silly, therefore the whole game is Disney and kiddie and downright cuddlable."

    **EDIT**
    Ha ha, actually the OP did just refer to the Fallens. It's other people's behavior in the comments that I guess I'm responding to.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Classes: Pros & Cons
    Hmm.

    WD Pros, excellent crowd thinner. Lots of blanket damage-over-time. This makes him an indispensable party player, but also make's him effective against most large mobs when soloing.
    WD Cons, not very strong against individuals. Though he may have ways to do lots of damage to single targets, it will almost certainly become clearer and clearer in later difficulties that each move you use to kill a single boss is still most optimal against 5+ smaller monsters.

    Barb Pros, can't be halted by resource drain. His rage builders are not exactly filler, you have every reason to be happy to use them the second their cooldowns are done. In fact, I imagine that if I had a Barb, about 4 of my skills would be rage builders, one would be a rapid spender, and one would be something like earthquake that is only used from time to time.
    Barb Cons, well, not very many actually. If anything, I maybe just find his play a little boring. If I had to find a real flaw, though, I'd probably say that the barb absolutely MUST dedicate a rune on a skill and a passive to making sure he can heal himself quickly, and he will likely be more dependent than others on potions in the end.

    DH Pros, fast. Speed is a nice thing to have, and DH has plenty of it. Having two pools is a nice plus. Tactically, it's interesting, but I think it's just fun. DH does lots of damage to single targets in a very short amount of time.
    DH Cons, obviously needs a meatwall in front of them. Not much weapon diversity options. Other characters can opt for a decent sword or whatever if they want to teak a break from their assigned weapons, but if you don't want a bow as a DH, you picked the wrong class.

    Bored of typing. List ends here.
    Posted in: Diablo III General Discussion
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    posted a message on Style Problem
    Furthermore, you guys are saying it's a "style" problem that the fallen have gimp legs and lanky arms. If it was a style, the skeletons we'd be fighting would look like this:

    The fact is that if you're trying to say that the style of Diablo 3 is cartoonish based on the Fallens (which, as has been pointed out, are meant to look humiliating) then you either have to be prepared to subject ALL the art to the same filter, or you've got an empty argument. It's like me saying you're an awful person because your hair sucks. So what else besides the Fallen have childish proportions?
    Posted in: Diablo III General Discussion
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    posted a message on Jewelcrafter toughts?
    I'm a man who's way too lazy to go hunting through blue posts and all that, so I'm just gonna throw out this totally unbacked thought: I swear they said at one point that putting multiple gems in an object would lead to additional effects beyond what was promised by an individual gem. So like, Ruby does effect A and Topaz does effect B, but together you get effect C added in as well.
    Posted in: Diablo III General Discussion
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    posted a message on Style Problem
    Fallens.

    That concludes my list of monsters in D3 with proportions to whine about. Thank you.
    Posted in: Diablo III General Discussion
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    posted a message on problems with new skill swapping system?
    On permanence of a build, the point of the skill system is to provide skills for use in combat, and the iterations of the swapping mechanic of the skill system are for making you commit in the moment. Achieving long term permanence is the shared job of your gear (which can affect individual skills, and so over time you will gear up for a certain build of skills) and your runes (a system which is of course not finalized, but the purpose of them and the consequences of using high-level ones wastefully is already clear.)

    On the topic of the swapping system itself, a little bit of light may be shed on the philosophy behind the current iteration when you hear that you can't swap skills that are on their natural cooldowns either. So in the current iteration, you cannot use your Barbarian earthquake and bypass its 120 second cooldown in favor of the 30 second cooldown of swapping so that you can quickly use another big skill quickly. This, of course, doesn't make the system any more good or bad, but the more we know about it, the more we can make accurate conclusions with it.

    Having played through patch 10 quite a bit, and having deliberately swapped skills frequently while adventuring, I will simply say that it is a nice system that makes you think about what skills you dare have on you at any given time, since you can't predict huge mobs, elites, and the like. As an added bonus, you can now make adjustments on the fly, but with enough penalty to discourage abuse. While it is frustrating to have THE skill you need or want and having to wait half a minute, it certainly doesn't hurt my feelings, and isn't even a detraction from the gameplay, as I'm still armed with a perfectly useful weapon, and have at least one or two other skills to fend stuff off with in the meantime. And maybe if I've swapped out multiple skills, or one very important skill, maybe I wasn't supposed to be flinging myself into battle yet anyway.
    Posted in: Diablo III General Discussion
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