I will say this once and only once, but it must be said:
You can hit the bodies again on the way down. Barbarian Volleyball is unofficially, but quite really, a thing.
- theSkaBoss
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Member for 12 years, 8 months, and 21 days
Last active Mon, Mar, 19 2012 04:53:01
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Sep 11, 2011theSkaBoss posted a message on Much Ado About ColorsI know some here think that a "large" portion of the D3 fanbase dislikes the current orb designs, but I think the correct wording is a "loud" portion of the D3 fanbase dislikes the current orb designs. I'd be surprised to find that even a third of the fanbase is unsatisfied with the current colors and designs.Posted in: News
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Aug 31, 2011theSkaBoss posted a message on Character Resource PageThe only thing that would make a yin and yang symbol okay for the DH orb was if the two played off each other, but as far as I can tell, they're entirely independent from one another.Posted in: News
Again, the hatred and discipline are fire and water respectively, I think that's neat. -
Aug 30, 2011theSkaBoss posted a message on Character Resource PageI don't get you guys, I think the DH resource is fantastic. The hatred looks like fire and the discipline looks like deep dark moving water, it's really pretty great.Posted in: News
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Aug 26, 2011theSkaBoss posted a message on Beta WarningNot to mention, the Blue Tracker's most recent update at the moment is the EU system profile update. Finally all you EU people can get a profile check without using the US version.Posted in: News
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Aug 24, 2011theSkaBoss posted a message on New Diablo 3 Community Site OnlineKay, so when I try to post on the forums, it just says: "Required field missing." There's no fields to fill!Posted in: News
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Aug 20, 2011theSkaBoss posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: NewsQuote from AcidReign
My question is, is once you get to Inferno, do you start from Act 1 and have to power through it to Act 4 like NM and Hell? Or will it all be unlocked to begin with, since all the monsters are "flattened out" in the entire mode?
Preeeetty sure you have to progress like the other difficulties. -
Aug 20, 2011theSkaBoss posted a message on DiabloCast: Episode XXII - Be Your Own DemonAs I understood it, the minimum in Inferno is 61, not the maximum. I'm pretty dang positive on this one. I understood that there would be various levels among even basic monsters. How will it work? That I don't know. I think it will be mixtures, though. Maybe low levels like 61 would be reserved for low things like Fallens, while higher levels will be spread among skeletons, berserkers, all that crazy stuff, so you learn to REALLY fear the big stuff.Posted in: News
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Aug 16, 2011theSkaBoss posted a message on Blizzard's 2011 Writing ContestOh yeah. It's on like Donkey Kong. And that's coming from a guy who knows just how "on" Donkey Kong really is.Posted in: News
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Aug 5, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from SentouTsurugi
i didn't see this question before so i'll answer it now. No, i won't. i'll likely choose something, use it for a while, decide that it's not for me then try out a modified version or another skill. to be honest, i was thinking respecing would have been a perfect gold sink. they can even make it based on level... the value of gold as a currency will only be valuable if there are valuable gold sinks that will pull gold out of the market hopefully in a progressive way. (something like higher level respecs cost more, higher level runes cost more to remove etc. so that the newer people aren't forced to spend too much of whatever small amounts of gold they may have acquired.) and right now i'm seriously wondering if they even plan on making gold a valuable currency, now that gold has to compete with the real world currency.
If you don't plan on respeccing willy-nilly, why is there a big assumption that a lot of other people will?
Also, I think that people will find the merchants to serve as very viable gold sinks. Of course, who knows? They might wear out their usefulness in the late game. But they have a lot more potential than Blizzard has let on, I think, and I find it extremely likely that making skills a gold sink, while perhaps viable in a gameplay sort of way, would have just felt out of place. It wouldn't have contributed to the feel or personality of the game. It doesn't logically follow that money can influence your talents, and I think that on a very back-of-the-mind level, that would have bothered the players who want to feel immersed in Sanctuary. -
Aug 5, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from SentouTsurugi
No, you fail to realize that cookie cutter builds will exist regardless, as long as skills are imbalanced.Quote from Epsilemna
I won't miss the tradition of playing a cookie-cutter build. Being able to use all skills available to your class at all times with just about the same amount of power, although with some major differences thanks to the runes, will make the game more interesting.
Less choice is never better. We should have been given the option to use 4 or 7 skills (4, assuming that max skill cap was 15)
All the new skill system does is give us "infinite" re-spec at whim, without the real choice of choosing which skills to focus on. Instead it's like... here is your generic char, now go test whatever!
then again, i realize that by doing thing they probably would decrease server costs...it now makes sense that an account has max 10 chars! if we had a choice to make something like "an ice wizard" then "a melee wizard" etc etc... there would be more justification for having increase char per account, perhaps some "unreachable number"
Out of curiosity, are you going to respec on a whim since you can? -
Aug 4, 2011theSkaBoss posted a message on The Auction House ExplainedMaybe we should see if there's a problem before we go about fixing it, hmm?Posted in: News
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Aug 4, 2011theSkaBoss posted a message on Skill Points Removal Fuels Game ControversyFirst off, just to set the mood, I love the new skill system.Posted in: News
A couple of points I would like to touch on... If you think you will ever even meet another player with the same setup as you in the skill department, I think you're underestimating how many combinations of 6 you can make out of 24 elements (especially when there are 7 versions of each of those 24 moves.) Yes, EVENTUALLY, people will adhere to something that works well that others are doing. But now, more than ever, people can viably deviate in huge ways, unlike in D2.
Second, let me just share a brief story. I played Diablo 2 for the first time many years ago. I started a necromancer, because I loved the idea. I looked at his skill tree and saw a path devoted to skeletons. I was more excited about a video game in that moment then I ever had been before. I'm here to tell you that I loved Diablo 2, but I never truly forgave it for the sin of promising me skeletons, but not allowing me to beat even normal difficulty with it. NO. I don't want to get Iron Maiden. NO. I don't want to max out resurrects. I want skeletons. And if you think I got over the idea of not being able to play the way I wanted to play when logic dictated by looking at the skill tree that I should have been able to, you're dead wrong. Now in Diablo 3, you'll see Witchdoctors with Mongrels in the lategame often (I assume, because who really knows?), because now skills scale properly. If you never had your initial game plan crushed by the horrors of the D2 skill trees, you will never understand why Blizzard did the right thing with this new update until you accept the reality that people deserve to play the way they want to play if a game is going to present them with options that it claims are all viable. -
Aug 4, 2011theSkaBoss posted a message on Activision/Blizzard's August Financial Conference CallI bet it's out the week of August 16. That gives them time to announce it next week and start it the week after.Posted in: News
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Also, does no one have friends they want to progress through all the difficulty with? I can see myself making a bunch of characters just to go along with another friend or group of friends at the same rate.
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The game is intact in my eyes. I certainly don't mourn for some of the things that have gone away. While I was a big fan of runes being part of the item hunt (and as some may vaguely remember, I was an ardent supporter of the unattuned system for various reasons, but I got over that) I think the game is still Diablo. What makes it most okay for me is that you can tell from what Jay said about them having a hard time letting go of runes as items that they're going to mend the gaping wounds in their hearts with more gear for us to find in the late game. I think that's rad. I also like the idea of unlocking new "skills" as I go along, which will bring back an element of Diablo 2 that I was a little sad to see go, which was progressively unlocking skills via level up that were obvious upgrades of previous skills (such as Bone Wall to Bone Prism, or the Sorceress' various ice shields,) and is stretching it out to be an experience for me to have from Normal through Hell. I think that's pretty great. And now we can all get back to concentrating on who has the most badass axes and stuff!
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Same here. Seinfeld is so awesome.
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WD Pros, excellent crowd thinner. Lots of blanket damage-over-time. This makes him an indispensable party player, but also make's him effective against most large mobs when soloing.
WD Cons, not very strong against individuals. Though he may have ways to do lots of damage to single targets, it will almost certainly become clearer and clearer in later difficulties that each move you use to kill a single boss is still most optimal against 5+ smaller monsters.
Barb Pros, can't be halted by resource drain. His rage builders are not exactly filler, you have every reason to be happy to use them the second their cooldowns are done. In fact, I imagine that if I had a Barb, about 4 of my skills would be rage builders, one would be a rapid spender, and one would be something like earthquake that is only used from time to time.
Barb Cons, well, not very many actually. If anything, I maybe just find his play a little boring. If I had to find a real flaw, though, I'd probably say that the barb absolutely MUST dedicate a rune on a skill and a passive to making sure he can heal himself quickly, and he will likely be more dependent than others on potions in the end.
DH Pros, fast. Speed is a nice thing to have, and DH has plenty of it. Having two pools is a nice plus. Tactically, it's interesting, but I think it's just fun. DH does lots of damage to single targets in a very short amount of time.
DH Cons, obviously needs a meatwall in front of them. Not much weapon diversity options. Other characters can opt for a decent sword or whatever if they want to teak a break from their assigned weapons, but if you don't want a bow as a DH, you picked the wrong class.
Bored of typing. List ends here.
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On the topic of the swapping system itself, a little bit of light may be shed on the philosophy behind the current iteration when you hear that you can't swap skills that are on their natural cooldowns either. So in the current iteration, you cannot use your Barbarian earthquake and bypass its 120 second cooldown in favor of the 30 second cooldown of swapping so that you can quickly use another big skill quickly. This, of course, doesn't make the system any more good or bad, but the more we know about it, the more we can make accurate conclusions with it.
Having played through patch 10 quite a bit, and having deliberately swapped skills frequently while adventuring, I will simply say that it is a nice system that makes you think about what skills you dare have on you at any given time, since you can't predict huge mobs, elites, and the like. As an added bonus, you can now make adjustments on the fly, but with enough penalty to discourage abuse. While it is frustrating to have THE skill you need or want and having to wait half a minute, it certainly doesn't hurt my feelings, and isn't even a detraction from the gameplay, as I'm still armed with a perfectly useful weapon, and have at least one or two other skills to fend stuff off with in the meantime. And maybe if I've swapped out multiple skills, or one very important skill, maybe I wasn't supposed to be flinging myself into battle yet anyway.
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You can hit the bodies again on the way down. Barbarian Volleyball is unofficially, but quite really, a thing.
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