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    posted a message on So whats the Point of Low lvl uniques if re-rolling is pointless?
    I'm one of the people who won't be respeccing a lot. Minor tweaks, for sure, but my build is something I'm aiming for in advance. I'll reroll characters frequently.

    Also, does no one have friends they want to progress through all the difficulty with? I can see myself making a bunch of characters just to go along with another friend or group of friends at the same rate.
    Posted in: Diablo III General Discussion
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    posted a message on What build do you think will be the hardest?
    Mantras AND THAT'S IT on a Monk.
    Posted in: Diablo III General Discussion
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    posted a message on Error 61
    I made my WD and got booted. On a side note, all of your signatures are now out of date.
    Posted in: Diablo III General Discussion
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    posted a message on Gold changes in patch 13... bad or good?
    While it is cheap to level him up, it's probably going to be expensive as heck to craft at the higher levels. Especially when you keep rolling the same godly items trying to get the most beneficial stats. Leveling the blacksmith may be easy, but see how much gold you can hold on to in Beta by rerolling every piece of armor you make for your Witch Doctor until it has a benefit to your intelligence, and not a crappy low number at that. These are the lowest level items you can get, imagine rerolling and rerolling the high level shiz you find recipes for. :S
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    “Perfection is achieved perfection not when there is nothing left to add, but when there is nothing left to take away” – Antoine de Saint-Exupery




    The game is intact in my eyes. I certainly don't mourn for some of the things that have gone away. While I was a big fan of runes being part of the item hunt (and as some may vaguely remember, I was an ardent supporter of the unattuned system for various reasons, but I got over that) I think the game is still Diablo. What makes it most okay for me is that you can tell from what Jay said about them having a hard time letting go of runes as items that they're going to mend the gaping wounds in their hearts with more gear for us to find in the late game. I think that's rad. I also like the idea of unlocking new "skills" as I go along, which will bring back an element of Diablo 2 that I was a little sad to see go, which was progressively unlocking skills via level up that were obvious upgrades of previous skills (such as Bone Wall to Bone Prism, or the Sorceress' various ice shields,) and is stretching it out to be an experience for me to have from Normal through Hell. I think that's pretty great. And now we can all get back to concentrating on who has the most badass axes and stuff! :D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III song
    Quote from Snaks42

    hahahahahaha that was awesome, well done ! =D (I also watched that entire jerry sienfeld commercial beforehand, just because i <3 me some sienfeld )

    Same here. Seinfeld is so awesome.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Classes: Pros & Cons
    Hmm.

    WD Pros, excellent crowd thinner. Lots of blanket damage-over-time. This makes him an indispensable party player, but also make's him effective against most large mobs when soloing.
    WD Cons, not very strong against individuals. Though he may have ways to do lots of damage to single targets, it will almost certainly become clearer and clearer in later difficulties that each move you use to kill a single boss is still most optimal against 5+ smaller monsters.

    Barb Pros, can't be halted by resource drain. His rage builders are not exactly filler, you have every reason to be happy to use them the second their cooldowns are done. In fact, I imagine that if I had a Barb, about 4 of my skills would be rage builders, one would be a rapid spender, and one would be something like earthquake that is only used from time to time.
    Barb Cons, well, not very many actually. If anything, I maybe just find his play a little boring. If I had to find a real flaw, though, I'd probably say that the barb absolutely MUST dedicate a rune on a skill and a passive to making sure he can heal himself quickly, and he will likely be more dependent than others on potions in the end.

    DH Pros, fast. Speed is a nice thing to have, and DH has plenty of it. Having two pools is a nice plus. Tactically, it's interesting, but I think it's just fun. DH does lots of damage to single targets in a very short amount of time.
    DH Cons, obviously needs a meatwall in front of them. Not much weapon diversity options. Other characters can opt for a decent sword or whatever if they want to teak a break from their assigned weapons, but if you don't want a bow as a DH, you picked the wrong class.

    Bored of typing. List ends here.
    Posted in: Diablo III General Discussion
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    posted a message on Jewelcrafter toughts?
    I'm a man who's way too lazy to go hunting through blue posts and all that, so I'm just gonna throw out this totally unbacked thought: I swear they said at one point that putting multiple gems in an object would lead to additional effects beyond what was promised by an individual gem. So like, Ruby does effect A and Topaz does effect B, but together you get effect C added in as well.
    Posted in: Diablo III General Discussion
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    posted a message on problems with new skill swapping system?
    On permanence of a build, the point of the skill system is to provide skills for use in combat, and the iterations of the swapping mechanic of the skill system are for making you commit in the moment. Achieving long term permanence is the shared job of your gear (which can affect individual skills, and so over time you will gear up for a certain build of skills) and your runes (a system which is of course not finalized, but the purpose of them and the consequences of using high-level ones wastefully is already clear.)

    On the topic of the swapping system itself, a little bit of light may be shed on the philosophy behind the current iteration when you hear that you can't swap skills that are on their natural cooldowns either. So in the current iteration, you cannot use your Barbarian earthquake and bypass its 120 second cooldown in favor of the 30 second cooldown of swapping so that you can quickly use another big skill quickly. This, of course, doesn't make the system any more good or bad, but the more we know about it, the more we can make accurate conclusions with it.

    Having played through patch 10 quite a bit, and having deliberately swapped skills frequently while adventuring, I will simply say that it is a nice system that makes you think about what skills you dare have on you at any given time, since you can't predict huge mobs, elites, and the like. As an added bonus, you can now make adjustments on the fly, but with enough penalty to discourage abuse. While it is frustrating to have THE skill you need or want and having to wait half a minute, it certainly doesn't hurt my feelings, and isn't even a detraction from the gameplay, as I'm still armed with a perfectly useful weapon, and have at least one or two other skills to fend stuff off with in the meantime. And maybe if I've swapped out multiple skills, or one very important skill, maybe I wasn't supposed to be flinging myself into battle yet anyway.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III in Space
    I will say this once and only once, but it must be said:

    You can hit the bodies again on the way down. Barbarian Volleyball is unofficially, but quite really, a thing.
    Posted in: News & Announcements
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    posted a message on Demon Hunter to see further revision
    I am disappointed.
    Posted in: News & Announcements
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    posted a message on Your Group
    My brothers and I were planning on Barbarian, Witch Doctor, and Demon Hunter.
    Posted in: Diablo III General Discussion
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    posted a message on Do you regret watching the beta?
    I watched one Barbarian playthrough by a terrible player and called it good. It didn't give away much by way of gameplay, but I got to see the content, and I only had to see the character I'm least interested in.
    Posted in: Diablo III General Discussion
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    posted a message on Much Ado About Colors
    I know some here think that a "large" portion of the D3 fanbase dislikes the current orb designs, but I think the correct wording is a "loud" portion of the D3 fanbase dislikes the current orb designs. I'd be surprised to find that even a third of the fanbase is unsatisfied with the current colors and designs.
    Posted in: News & Announcements
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    posted a message on scroll of companion - doesn't belong to D3
    I would just like to point out that this is a co-op game, so another guy with a pet has no "advantage" over you, and if ever he does get the benefit of a pet, he has it for five minutes, and any time he saves with it will be nullified by the gold cost of one of those scrolls if he buys them, and he will not have that advantage often if he only uses ones he finds.
    Posted in: Diablo III General Discussion
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