Is this still a feature of Diablo III? This has always been one of the most intriguing features of the Diablo series, but Diablo III gets a heavy burden put upon it in regards to this being the first in the series to have shifted to 3d. How will the game being in 3d effect the development or player experience with random levels?
Excellent source, thanks for the info. At first I was very depressed with the "static only" statement until I read into the article further. Seems like Blizzard designed the levels such that a maphack would not really feel so necessary to players but keeps things random and interesting. As you always know how to get to the next area, but traveling along is always different...
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Just to add, the outline of outdoor areas and the biggest landmark are static. Some stuff is still random. You can come up to a bridge that's broken in one gameplay, and that's intact in another, making you have to follow different paths sometimes (at least that's what I got from watching the gameplay videos from the "desert" act, and from a Blizz quote).
Random quests outside are also going to make it look different. They have stated in one playthrough you might find a guy who has been robbed and need to help him, and in another you might find just a static chest with loot but then get "ambushed" by a lot of skeletons.
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Surface/outdoor areas are static.
Underground/dungeon areas are randomized.
Random quests outside are also going to make it look different. They have stated in one playthrough you might find a guy who has been robbed and need to help him, and in another you might find just a static chest with loot but then get "ambushed" by a lot of skeletons.