You won't get 40 creatures a screen unless you actually group them. Mostly it's like 5-10, sometimes they are fallen clusters but I doubt it actually reaches 40.
You won't get 40 creatures a screen unless you actually group them. Mostly it's like 5-10, sometimes they are fallen clusters but I doubt it actually reaches 40.
In Diablo 2... I've had a cluster of almost 40-something.
I believe in was somewhere in Act I.
It was all Fallen... Fallen Shaman.. and Corrupt Rogues or whatever they're called.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
You won't get that without grouping. If you thread carefully and not collect groups, you won't get 40. 40 is a big number, people sometimes think they got 40 when they actually have 15. The closet to 40 I ever got in Act 1 is Bishibosh but that's because I usually run up to him to kill him, so all the fallens stack up and collect around me.
Sometimes you WANT to collect groups, but that's another story.
Even though it looks like a lot less monsters at once, they look far more strategically placed.
Instead of random monsters pouring in from the edge of your screen they appear to be placed with the grunts up front, the damage dealers in the back, or lots of minions with the resurrecting mastermind in the back (like Fallen but better placed).
Back on topic, I really hope they do not bring back the single target attack. Its actually counter diablo if you think about it. The whole idea is your this overpowered hero cutting through swathes of demons (maybe angels in d3) and sending em back hell, always outnumbered. You should be able to obliterate them in large numbers and picking them off 1 x 1 seems like a waste of time, physically painful and just in contrast to the image of a hero beating back legions of evil.
You won't get that without grouping. If you thread carefully and not collect groups, you won't get 40. 40 is a big number, people sometimes think they got 40 when they actually have 15. The closet to 40 I ever got in Act 1 is Bishibosh but that's because I usually run up to him to kill him, so all the fallens stack up and collect around me.
Sometimes you WANT to collect groups, but that's another story.
Wel, I was in a group basically.
It was me... 3 mages, 3 skeletons, a blood golem, and some ressurected enemies.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
That's summons. Only 2 of the 7 classes actually have them. You can add a henchman, too. But I was talking about the average amount of monsters for the average player. It doesn't hit forty.
That's summons. Only 2 of the 7 classes actually have them. You can add a henchman, too. But I was talking about the average amount of monsters for the average player. It doesn't hit forty.
Well, I have a merc too. lol
Either way... it was close to it.
I'm pretty sure I can manage to do it again.
I'll upload screenshots later.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
Notice that in D3 you fight A LOT more monsters at the same time compared to D2 or D1
Actually not true. Apart from the beginning ghouls and hounds of goat men you didn't really. And if I recall correctly they stated they wanted less monsters, with more life, and less spamming spells that do more damage.... To sort of remove the RSI click fest from the diablo series.
Also this thread is looking at less than one full skill tree of skills and complaining there are no single attacks...
Can you imagine him going "look how awesome this move is" - Bash... he hits the same mob... that little bit harder...
Thats not how you show off your new product.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
You've said a lot of things that makes me wonder if you played D2.
Like not realising the abuse of teleport and leap.
And.. Pick off monsters? Boring.
Taking down forty at once is more productive, and yes it is pretty regular to see that many enemies on the screen at once.. That's why all the good skills are usually both strong in aoe and strong in doing just good all around damage.
You've said a lot of things that makes me wonder if you played D2.
Online, I didn't, really. It sucks. SP I played plenty.
Quote from "Veritech017" »
Like not realising the abuse of teleport and leap.
If something can be abused, it means it's not balanced, if something is unbalanced, that's the courtesy of Blizzard to balance it in the next version. Not the courtesy of people to cling to the theory that no matter what teleport and leap are imbalanced.
Quote from "Veritech017" »
And.. Pick off monsters? Boring.
Sometimes necessary.
Quote from "Veritech017" »
Taking down forty at once is more productive, and yes it is pretty regular to see that many enemies on the screen at once.. That's why all the good skills are usually both strong in aoe and strong in doing just good all around damage.
In Act I playing as a future Bone necro who currently has nothing but bone armor, a mace, and a shield, taking enemies in groups is not productive.
Sorry, I dont quite understand the point of this thread.
If I swiped a blade across the area in front of me and 2 people were standing side by side in front of me, wouldn't they both get cut?
Cleave is a cleave. Anyone in front of the cleave will be cut.
Its not true aoe. Cleave's swing arc can still be focused primarily at one enemy.
I dont fully understand what the OP is getting at....
That there are no single-target skills. Like Bash, Stun, Concentrate, but instead all the skills that were displayed, were only meant to hit multiple targets.
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"The certain prospect of death could sweeten every life with a precious and fragrant drop of levity, and now you
strange apothecary souls have turned it into an ill-tasting drop of poison that makes the whole of life repulsive." -Nietzsche
That there are no single-target skills. Like Bash, Stun, Concentrate, but instead all the skills that were displayed, were only meant (or capable) to hit multiple targets.
Yeah but I always thought of this change to be an ordinary change from 2D to 3D.
Those melee skills from Diablo 2 are pre-programmed to always hit 1 person because the game is 2D and will run more smoothly that way. However Diablo 3 is in fact 3D and will have a more advanced 3D combat system. Meaning if the enemy is in close enough to get sliced, he will be sliced.
Standard meele attacks still seem to only hit one foe at a time though.
Its not real aoe. Its proper 3D physics.
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You do...? The only spot that had even close to the same number of monsters was the beginning... and each of those died in an unsatisfying splat :|.
Jeez, I remember fighting upwards of 40 creatures a screen in even act 1.
In Diablo 2... I've had a cluster of almost 40-something.
I believe in was somewhere in Act I.
It was all Fallen... Fallen Shaman.. and Corrupt Rogues or whatever they're called.
Sometimes you WANT to collect groups, but that's another story.
Instead of random monsters pouring in from the edge of your screen they appear to be placed with the grunts up front, the damage dealers in the back, or lots of minions with the resurrecting mastermind in the back (like Fallen but better placed).
Back on topic, I really hope they do not bring back the single target attack. Its actually counter diablo if you think about it. The whole idea is your this overpowered hero cutting through swathes of demons (maybe angels in d3) and sending em back hell, always outnumbered. You should be able to obliterate them in large numbers and picking them off 1 x 1 seems like a waste of time, physically painful and just in contrast to the image of a hero beating back legions of evil.
Wel, I was in a group basically.
It was me... 3 mages, 3 skeletons, a blood golem, and some ressurected enemies.
Well, I have a merc too. lol
Either way... it was close to it.
I'm pretty sure I can manage to do it again.
I'll upload screenshots later.
I can make 40 enemies on screen if I run around a bit... that's not the question here.
If you didn't have 40 creatures on you screen all the time, someone already killed Diablo. Start a new game.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Actually not true. Apart from the beginning ghouls and hounds of goat men you didn't really. And if I recall correctly they stated they wanted less monsters, with more life, and less spamming spells that do more damage.... To sort of remove the RSI click fest from the diablo series.
Also this thread is looking at less than one full skill tree of skills and complaining there are no single attacks...
Can you imagine him going "look how awesome this move is" - Bash... he hits the same mob... that little bit harder...
Thats not how you show off your new product.
Not to mention that some players don't rush into groups but pick off enemies,
You've said a lot of things that makes me wonder if you played D2.
Like not realising the abuse of teleport and leap.
And.. Pick off monsters? Boring.
Taking down forty at once is more productive, and yes it is pretty regular to see that many enemies on the screen at once.. That's why all the good skills are usually both strong in aoe and strong in doing just good all around damage.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
If something can be abused, it means it's not balanced, if something is unbalanced, that's the courtesy of Blizzard to balance it in the next version. Not the courtesy of people to cling to the theory that no matter what teleport and leap are imbalanced.
Sometimes necessary.
In Act I playing as a future Bone necro who currently has nothing but bone armor, a mace, and a shield, taking enemies in groups is not productive.
Sorry, I dont quite understand the point of this thread.
If I swiped a blade across the area in front of me and 2 people were standing side by side in front of me, wouldn't they both get cut?
Cleave is a cleave. Anyone in front of the cleave will be cut.
Its not true aoe. Cleave's swing arc can still be focused primarily at one enemy.
I dont fully understand what the OP is getting at....
That there are no single-target skills. Like Bash, Stun, Concentrate, but instead all the skills that were displayed, were only meant to hit multiple targets.
strange apothecary souls have turned it into an ill-tasting drop of poison that makes the whole of life repulsive." -Nietzsche
Yeah but I always thought of this change to be an ordinary change from 2D to 3D.
Those melee skills from Diablo 2 are pre-programmed to always hit 1 person because the game is 2D and will run more smoothly that way. However Diablo 3 is in fact 3D and will have a more advanced 3D combat system. Meaning if the enemy is in close enough to get sliced, he will be sliced.
Standard meele attacks still seem to only hit one foe at a time though.
Its not real aoe. Its proper 3D physics.