There were Eu Ptr server before Season 1 start . But after this time Eu Ptr closed and there is only US PTR server . There are a lot of people like me wanna play PTR and try to new things but we cant play it in Eu with this fix 180-200 latency . So this time will you give us Eu based PTR or just US people will enjoy this
Simply because that's where developers live. It's much easier to fix issues and apply hotfixes and monitor data when you are very close to the servers instead of across the ocean.
That's not true or even remotely how it works, it's not like they have to physically walk up to the server and push some physical buttons to hotfix stuff. Data travels at the speed of light, a server being in EU or the US has absolutely zero effect on how easy it is to apply hotfixes and "monitor data".
The actual reason is simple, the PTR has a tiny amount of players compared to the real thing, why have multiple servers running and waste money when you can just use one?
Either you have a direct connection to the servers or you have to pass through third party providers, phisycal connections and who knows what just to reach your own machines and each step slows you down. Ever wondered why you have a higher latency if you connect to servers in other continents?
What if the connection does not work? Is it your server's fault or fault of the provider you are using to connect to your server on the other side of Earth?
What if you have to make a complete server backup or a server rebuild? Will you have to use a third party connection to work on your machine?
Having the machine at arms length helps... A lot.
Ok, they do not go physically to the server machines with a cd to install patches, but having a server far away from you is just a nuisance.
And all of that would matter, if the servers existed in a void, but they do not, and as such all of that would have the exact same problem whether the physical machines were located in the US or the EU, barring a few ms of timelag, which is iirrelevant for the purpose of applying builds.
EDIT - I'd just like to add for accuracy's sake, "having the machines at arms length" is a ridiculous statement, the servers are not located at Blizzard HQ where all the devs work on the game builds.. they are located at a server farm in another state entirely surrounded by server techs... the exact same as they would be in the EU. LIke I said, your reasons would make sense if the servers existed in a void.. they do not.
The reason I gave is the only one that matters to a profit making organisation in this instance, take it or leave it, it's the truth. No need at all to have two servers with the miniscule amount of people that actually play PTR. Just eats money.
well You still can access across ocean, no reason for them to waste money for running server for testing.
150ms isnt too bad, i live in US and still get 100ms regularly for some reason
That is actually a lie, as every PTR of every Blizzard game has had a server on Europe, which has its home in France, their European HQ. I did not have too many latency problems besides the fact that there were seven hour long queues in the 2.2 PTR.
Rollback Post to RevisionRollBack
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
To post a comment, please login or register a new account.
There were Eu Ptr server before Season 1 start . But after this time Eu Ptr closed and there is only US PTR server . There are a lot of people like me wanna play PTR and try to new things but we cant play it in Eu with this fix 180-200 latency . So this time will you give us Eu based PTR or just US people will enjoy this
That's not true or even remotely how it works, it's not like they have to physically walk up to the server and push some physical buttons to hotfix stuff. Data travels at the speed of light, a server being in EU or the US has absolutely zero effect on how easy it is to apply hotfixes and "monitor data".
The actual reason is simple, the PTR has a tiny amount of players compared to the real thing, why have multiple servers running and waste money when you can just use one?
And all of that would matter, if the servers existed in a void, but they do not, and as such all of that would have the exact same problem whether the physical machines were located in the US or the EU, barring a few ms of timelag, which is iirrelevant for the purpose of applying builds.
EDIT - I'd just like to add for accuracy's sake, "having the machines at arms length" is a ridiculous statement, the servers are not located at Blizzard HQ where all the devs work on the game builds.. they are located at a server farm in another state entirely surrounded by server techs... the exact same as they would be in the EU. LIke I said, your reasons would make sense if the servers existed in a void.. they do not.
The reason I gave is the only one that matters to a profit making organisation in this instance, take it or leave it, it's the truth. No need at all to have two servers with the miniscule amount of people that actually play PTR. Just eats money.
well You still can access across ocean, no reason for them to waste money for running server for testing.
150ms isnt too bad, i live in US and still get 100ms regularly for some reason
That is actually a lie, as every PTR of every Blizzard game has had a server on Europe, which has its home in France, their European HQ. I did not have too many latency problems besides the fact that there were seven hour long queues in the 2.2 PTR.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.