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    posted a message on DMO Group Energy Twister Playstyle.

    ive tried few 2s with my friend barb, he was making 2-3 globes per coe rotation on boss, and hes not really optimized. and it took me about 2 min to kill yhe boss on 80.


    and just a tip, you might wanna start casting at lightning so your stacks ay max when it reaches arcane.


    good luck :)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on DMO Arcane Orb. Area Damage vs Arcane Orb damage?

    so basically to compare AD with skill dmg, think of it was this way. skill dmg is flat out dmg multuplicitive, and AD scales with density.


    assuming 100% of your dmg comes from 1 skill, depending on how much skill dmg inc you have already, its flat dmg.

    lets say you have 70% AO dmg already, 170% AO dmg atm, 15% more would put you at 185 AO dmg. thats about bit less than 10% increase in output.


    now with AD, it scales with density you have within 10 yd of impact of dmg. Obviously if yoy are fighting 1 target, how much of AD you have gives you 0% dmg increase.

    Assuming you have 150% AD. 20% more would put you at 170%. at about 6 mobs. with 150%, 1 AD proc would be 600% of normal dmg, 5*150=750% AD dmg. With 170%, 1AD proc would be 600% normal dmg, and 5*170=850% AD dmg. so 1350% to 1450%, bit less than 10%.


    Keep in mind efficiency of AD keeps increasing with density, and that AD wont help you on RG without adds.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on One week and botters are p900+...

    :DELETED:



    please be respectful of other members

    Posted in: Diablo III General Discussion
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    posted a message on One week and botters are p900+...

    there is thing called leader board and its competitive game. and botting doesnt affect one's game? go play something different casuals, lmao

    Posted in: Diablo III General Discussion
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    posted a message on Orb of Infinite Depth dmg inc

    not all dmg increases are multiplicative, like magic weapon and taeguk are additives

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Orb of Infinite Depth dmg inc

    is damage increase from orb of infinite depth multiplicitice or additive?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on M4 set bonus change And Kridershot Affix: What do u think?

    Hmm, i just tested quick, with 2.4k Kridershot (i know its as crappy as it possible can be).
    Elemental Arrow + Cluster Arrow
    Convention of Elements + Unity(i dont have good off ring so :(( )
    idea behind it was to pull hatred to use em all on Physical (cluster arrow)

    and shot frost elemental arrow constantly. Had to shot 1 or 2 cluster before convention hit.
    id say i could push about 46-7 with it if i reroll stuff right and get dense enough grift.

    I see about 55 with GG roll Kridershot but maybe im bit optimistic.
    Id say if you get ancient kridershot without % dmg nor Disc on it, its worth a try, instead of breaking it down.

    wish i didnt give up on it when i heard its crap compare to other 2.

    but then again ill never get GG kridershot anyway.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on M4 set bonus change And Kridershot Affix: What do u think?

    Ah i never knew it had to target a mob to shot with M4 :P thats something i didnt know.
    If thats the case, idk why are there no people pushing with M6, shouldnt be much harder than UE to push up to around 40s at least.
    Hmm ima try somethin before new patch comes out i guess.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on M4 set bonus change And Kridershot Affix: What do u think?

    So M4 is gonna include kridershot affix'd elemental arrow.
    Would this make enough push to make it Top Leaderboards?
    (With cube, you can have 2 extra sentries + Meticulous Bolts, if u got GG rolled Kridershot < Thats not for me)
    Feed me with the ideas.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on PATCH 2.3.0 PTR

    well You still can access across ocean, no reason for them to waste money for running server for testing.
    150ms isnt too bad, i live in US and still get 100ms regularly for some reason

    Posted in: Diablo III General Discussion
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    posted a message on Regarding Kanai's Cube and The Furnace

    is Elite dmg Increase from Furnace Legendary Affix? or Can it be extracted by Kanai's Cube?

    was there clarification on it or not, couldnt find it :P

    Posted in: Diablo III General Discussion
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    posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?

    its not "better than that old horadric cube ... cube". If it had similar effect as horadric cube with just little bit more stuff, maybe. Its just using same kind of layout for no specific reason but nostalgic reason, it doesnt extra slot than, the item slot. Honestly i think its waste of effort to make it look similar but oh well. They do completely different things, its not horandric cube.

    Posted in: Diablo III General Discussion
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    posted a message on New patch, confused again, build advice

    New cube means, u can use new Dead Man's Legacy (currently season only i believe) and meticulous bolt, with Kridershot.

    but Proly not the way to go since off hand uses "Weapon" slot for cube.

    or You can use any other crossbow or hand crossbow or anything better stats in conjunction with Kridershot affix extracted with Cube

    Hand cross bow + krider affix + meticulous bolt would be fun with fast 1Hxbow.
    Calamity maybe

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What will a Rift/GR cost in 2.3?

    im not sure how hard t10 is gonna be, but im pretty sure ur gonna be around 100-150% stronger than you are right now, just with new cube thing. it wont take as long as u think it would be to clear a rift for grift keys or whatever will that be.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people expect so much more from Blizzard than any other developer?

    Complain is a way to put it, feed back is the other way.
    We, as consumers, know what Blizzard is capable of and expect something great out of them, just like WoW players are bunch of whiners, I myelf is one of them. And when something great is not happening we just complain, or "feedback" in generous term.
    One thing that kills the game is not complains from players, rather opposite, lack or complains. When developers dont see complains, they cant fix the issues, there lays lots of problems but no one to fix, the game loses players, and it dies out.
    And im pretty sure Blizzard understands this, and they are more than willing to put out more response toward those complains. In my personal experience blizzard is the most responsive company out there toward their consumers' complaints.

    i dont think i put those in complete sense, but

    tl;dr: we complain because we care, blizzard gets those complains from us then fix issues: its good thing.

    Posted in: Diablo III General Discussion
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