I'm new to the Wizard class, just a level 40, but Energy Twister looks really fun to me, but I'd like some details
1. What is the trick to aiming this thing, it seems after its cast it just goes where it wants to.
2. Is it viable solo for a non-tank (kite style) wizard?
By the majority of the Wiz community is this considered an awesome ability or a trash one?
I'm new to the Wizard class, just a level 40, but Energy Twister looks really fun to me, but I'd like some details
1. What is the trick to aiming this thing, it seems after its cast it just goes where it wants to.
2. Is it viable solo for a non-tank (kite style) wizard?
By the majority of the Wiz community is this considered an awesome ability or a trash one?
Thank you guys/gals in advance
1. Yes, it does indeed follow a random pattern. You can't control where it goes unless you use the Wicked Wind rune.
2. It all depends on what kind of approach you're favoring. If you prefer to hammer opponents in mid-range whilst tanking with an armor spell combined with Diamond Skin, you can get stellar damage out of Energy Twister (especially the Wind Chaser rune). If, however, you want to always stay as far away as possible, Energy Twister becomes a total liability. You're far better off with Hydra for the passive damage in that scenario. It also used to be a must for the infamous Critmass build, but Blizzard nerfed its capacity to generate critical hits in the latest patch.
It also used to be a must for the infamous Critmass build, but Blizzard nerfed its capacity to generate critical hits in the latest patch.
Its been determined that the Storm Chaser rune is still procing critical mass at the pre 1.0.4 rate.
Energy Twister is largely only for melee builds because it becomes exponentially harder to connect the farther you are from the target, coupled with the fact that when compared with most meteor runes (Meteor also suffers from being difficult to reliably connect with) the damage just isn't there.
Wicked Wind and Storm Chaser are the runes that are most reliable to hit with, WW doesn't do much damage but was the staple spell of critical mass tanks before the proc coefficient was nerfed. Storm Chaser is the only rune I consider viable in inferno anymore because you can easily aim the wind charge tornado and the proc coefficient is still high enough to run Critical Mass builds, and it does substantially more damage than WW did.
Strategically a Kite Build can make use of this by filling up relatively enclosed spaces with numerous tornados and running packs of mobs through them repeatedly. All Energy Twister runes deal arcane damage so Temporal Flux can give you a slow to assist your kiting without adding an additional skill. Storm Chaser has a high proc coefficient given the way it hits enemies and will therefor with some solid crit chance pair very well with Arcane Power on Crit gear to let you run up a pretty hefty wall of tornados. Combining this with a high damage signature spell setup (Electrocute - Forked Lightning being a pretty popular one) you could make a decent kite build out of it.
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1. What is the trick to aiming this thing, it seems after its cast it just goes where it wants to.
2. Is it viable solo for a non-tank (kite style) wizard?
By the majority of the Wiz community is this considered an awesome ability or a trash one?
Thank you guys/gals in advance
2. It all depends on what kind of approach you're favoring. If you prefer to hammer opponents in mid-range whilst tanking with an armor spell combined with Diamond Skin, you can get stellar damage out of Energy Twister (especially the Wind Chaser rune). If, however, you want to always stay as far away as possible, Energy Twister becomes a total liability. You're far better off with Hydra for the passive damage in that scenario. It also used to be a must for the infamous Critmass build, but Blizzard nerfed its capacity to generate critical hits in the latest patch.
Energy Twister is largely only for melee builds because it becomes exponentially harder to connect the farther you are from the target, coupled with the fact that when compared with most meteor runes (Meteor also suffers from being difficult to reliably connect with) the damage just isn't there.
Wicked Wind and Storm Chaser are the runes that are most reliable to hit with, WW doesn't do much damage but was the staple spell of critical mass tanks before the proc coefficient was nerfed. Storm Chaser is the only rune I consider viable in inferno anymore because you can easily aim the wind charge tornado and the proc coefficient is still high enough to run Critical Mass builds, and it does substantially more damage than WW did.
Strategically a Kite Build can make use of this by filling up relatively enclosed spaces with numerous tornados and running packs of mobs through them repeatedly. All Energy Twister runes deal arcane damage so Temporal Flux can give you a slow to assist your kiting without adding an additional skill. Storm Chaser has a high proc coefficient given the way it hits enemies and will therefor with some solid crit chance pair very well with Arcane Power on Crit gear to let you run up a pretty hefty wall of tornados. Combining this with a high damage signature spell setup (Electrocute - Forked Lightning being a pretty popular one) you could make a decent kite build out of it.