Wizards and DH's just got hit by the nerf bat. If you were thinking of rerolling wizard or DH or already have you may want to check the forums to see how their doing now =). I don't play either but what i get is that force armor which made Wizards practically unkillable was nerfed so now they actually have to have damage mitigation and vit. And DH's smoke screen's duration was nerfed so that they couldn't have it up all the time. They can technically still use it the way they were but it'll require some changes.
So if you were thinking of rerolling one of those classes because you felt they had it so much easier in inferno. Go see what they think of the nerf.
Personally, i think it's kind of funny. Barbs are stuck stacking like 50k hp and getting owned in inferno and wizards who were farming inferno with 4k hp are complaining they have to get hp now and the nerf was uncalled for. what world do these people live in where they think that was balanced???
At least they know the community agrees that Barb is the weakest and worst at the moment, DPS and survivability wise.
Although I'm pretty scared atm. They said they are looking into Revenge. This could either mean they believe its too strong at the moment or its the key to making our survivability better.
And Wizards deserved the nerf, but I don't see it as a nerf, I actually think its a buff.
Think of a Wizard with 60k hp. The skill will now absorb up to 60k HP every time they are hit. This sounds as broken as before to me. But we'll have to wait and see I guess.
I keep trying to love my Barb, but its a really, REALLY hard thing to do atm.
Well imagine that instead of vit you stack just enough life regen so that you don't need to worry about vit. Pretty much you can focus all your stats on dps. you can be a glass cannon without the fear of actually getting 1shot.
I don't care if they can get the same effect with 60k hp. They'd have to actually use some of their stat budget to increase their vit and life regen to get the same effect.
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
35% of 5k hp is only 1,750, you can easily get that much hp regen on a few pieces of gear. 35% of 60k hp is 21,000, try stacking that much life regen. I don't see it as a buff.
Although I'm pretty scared atm. They said they are looking into Revenge. This could either mean they believe its too strong at the moment or its the key to making our survivability better.
That was bashiok trolling, he admitted it was a joke.
Although I'm pretty scared atm. They said they are looking into Revenge. This could either mean they believe its too strong at the moment or its the key to making our survivability better.
That was bashiok trolling, he admitted it was a joke.
Hope so.
Tbh, the fix to revenge is simple IMO. Make it 25% by default and make it proc from dodge as well. Change provocation rune to 35%, or make something else cool out of it.
We don't need a change to Revenge, it's already our best skill. If anything, increase the health gained, but that would only increase its mandatority.
We need a second form of healing, something that works against single targets or packs of 2-3 slow but heavy hitters. Anything to heal us in between fights other than the healer in town. I thought, downtime has died with MMOs pre WoW. Life/sec won't do that, life/hit isn't noticeable as are heal pots. And how much crit would we need to make Overpower 1.as effective in health/time as Revenge and _then_ 2.solve the aforementioned problems that Revenge doesn't solve. Rhetorical question, the latter is impossible.
Not coming back just yet, I need to see some burst fun. Im a completly uninterested in kiting mobs and using weapon throw for 15 minutes + occasionnal slow/stun/CC/shout. Already half way to WD level 60. Having a blast !
Witch Doctor is also kiting. So is Wizard and Demon Hunter post-nerf. Everyone kites in Inferno if you are doing it solo.
I'm great with Barbarians getting buffed, but I don't want them to make it so you can sit there and mash buttons on a mob to win - for ANY class - in Inferno.
Not coming back just yet, I need to see some burst fun. Im a completly uninterested in kiting mobs and using weapon throw for 15 minutes + occasionnal slow/stun/CC/shout. Already half way to WD level 60. Having a blast !
Witch Doctor is also kiting. So is Wizard and Demon Hunter post-nerf. Everyone kites in Inferno if you are doing it solo.
I'm great with Barbarians getting buffed, but I don't want them to make it so you can sit there and mash buttons on a mob to win - for ANY class - in Inferno.
Didn't ask for that. I only want my barb to feel more like a barb and not a naked wizard.
Man, getting so sick of all the crying about barbarians and almost all the barbs are gearing totally wrong for this type of content.
Armor% is no DR, and resists further lower damage done. Also, since mobs outlevel us you can't go by tooltip to get correct %, you need to overgear past it.
If you look at the unmitigated base damage of inferno, Stuff does some retarded damage. 90k hits on one mob, 100k on another, even little 1 hitter spiders do like 50k hits. You can have all the hp in a world, stack life% and vitality from here to tomorrow but if your armor is <9-10k in act 2 and resists are under 900ish, you're gonna feel like you're wearing paper mache for armor.
Also, barbs need to stop ignoring their damage output for full "tanking" survivability. This isn't a MMO with defined roles, you need to do both. No damage and fights take way too freaking long. No defense and you get 2 shot everywhere. You need a mix of both.
Also there seems to be "plateaus" per inferno act that you need to reach with your resists to make it go from impossible to manageable, and a higher one to make it farmable in a timely fashion. Case and point?
act 2:
700ish resists, manageable, with higher hp requirement as well
??? farmable (havent got there yet lol)
As for champ/rares, we do great vs some, can't kill others. Personally I think horde + 2 damage modifiers is still (&^@(#&^
But go ask your dh/wiz friends ask them what they think of combos like desecrator mortar shielding fast lol
If you look at the unmitigated base damage of inferno, Stuff does some retarded damage. 90k hits on one mob, 100k on another, even little 1 hitter spiders do like 50k hits. You can have all the hp in a world, stack life% and vitality from here to tomorrow but if your armor is <9-10k in act 2 and resists are under 900ish, you're gonna feel like you're wearing paper mache for armor.
Also, barbs need to stop ignoring their damage output for full "tanking" survivability. This isn't a MMO with defined roles, you need to do both. No damage and fights take way too freaking long. No defense and you get 2 shot everywhere. You need a mix of both.
agree with the need to have tons of armor and resists to survive but how in the hell do you suppose to get that armor, resists AND still have good damage with act 1 gear?
answer is you cant, go farm gold and buy act 3 and 4 items
edit: to the poster above me: i have that kind of itemization and build, it takes ages to kill anything.
does it work? yes
is it any fun? hell no
I think the better question is, does it work for people who are just trying to get their head into the door and survive hits in inferno. The answer to that is yes.
Will that build let you beat the enrage timer on the Butcher? Probably not.
The way I'm doing it, and it's slow going as I don't have a lot of time, but it's working so far is...
I got to ~700 all resists, but tried to find gear with resists>vit>str on them. Sometimes I had to settle for just resists since my budget is limited.
The next step I'm going to take is keeping my resists while looking for either more vit or more str, haven't decided yet.
As it stands I'm at ~700 resists, 7k armor, and 7k dmg. I know the armor and dmg are low, but I was able to kill Inferno SK no problem with only 20k health, no life leech of any kind, and only 2 or 3 pots. Sure it took a minute or two, and I'm not deluding myself into thinking I can go beat the enrage timer on the Butcher, but I was able to get a 5 stack Valor buff and kill SK, which is a valid start, in my opinion.
i have about 5k armor, ~300 resist with warcry(impunity), 36k hp and about 7.5k dmg. I've cleared all of act 1 and am farming it atm. Definitely can't stand in anything since i need way more resist but i haven't run across a pack i couldn't kill "yet". I've also stacked some life on hit and lifeleach so i'm at about 800 life on hit with 8% lifeleach, oh incidentally i have high physical resist too about 56% dmg reduction to physical.
I did try to jump into act 2 to see how hard everything hits lol. melee hits aren't too bad but elemental dmg is just too high. For now i'll just keep doing full clears of act 1 till i can buy some all resist upgrades.
If you look at the unmitigated base damage of inferno, Stuff does some retarded damage. 90k hits on one mob, 100k on another, even little 1 hitter spiders do like 50k hits. You can have all the hp in a world, stack life% and vitality from here to tomorrow but if your armor is <9-10k in act 2 and resists are under 900ish, you're gonna feel like you're wearing paper mache for armor.
Also, barbs need to stop ignoring their damage output for full "tanking" survivability. This isn't a MMO with defined roles, you need to do both. No damage and fights take way too freaking long. No defense and you get 2 shot everywhere. You need a mix of both.
agree with the need to have tons of armor and resists to survive but how in the hell do you suppose to get that armor, resists AND still have good damage with act 1 gear?
answer is you cant, go farm gold and buy act 3 and 4 items
edit: to the poster above me: i have that kind of itemization and build, it takes ages to kill anything.
does it work? yes
is it any fun? hell no
I think the better question is, does it work for people who are just trying to get their head into the door and survive hits in inferno. The answer to that is yes.
Will that build let you beat the enrage timer on the Butcher? Probably not.
The way I'm doing it, and it's slow going as I don't have a lot of time, but it's working so far is...
I got to ~700 all resists, but tried to find gear with resists>vit>str on them. Sometimes I had to settle for just resists since my budget is limited.
The next step I'm going to take is keeping my resists while looking for either more vit or more str, haven't decided yet.
As it stands I'm at ~700 resists, 7k armor, and 7k dmg. I know the armor and dmg are low, but I was able to kill Inferno SK no problem with only 20k health, no life leech of any kind, and only 2 or 3 pots. Sure it took a minute or two, and I'm not deluding myself into thinking I can go beat the enrage timer on the Butcher, but I was able to get a 5 stack Valor buff and kill SK, which is a valid start, in my opinion.
you make a point BUT act 1 of inferno is EASY, some even compare its difficulty to hell act 4, the problem is though that if you get some low budget items with some resistances you shouldnt have big problems in act 1 but the jump from act 1 to act 2 is just brutal.
when i was farming act 1 i had barely 28k hp and was using quite an offensive build using a 2 hander, but like i said earlier in order to do anything against elites in act 2 i had to go full defensive, sword and board and stack vitality and resistances
It's the same concept, only in reverse. When I went into Inferno, I did about 14k damage, 13k health, 6k armor, crap resists. I was killing stuff easy sure, but when I got to champs I just got owned.
So I switched to defense early. Now, as long as I can keep my resists at a manageable level, I can stack as much str as I possibly can.
I was telling my wife on her Wizard when she hit 60 - she can either go for slow and steady, and forego the high damage numbers for consistent farming without massive repair bills and deaths, or go straight glass cannon and worry about survivability later. She chose survivability, others may choose glass cannon.
When I got out of Nightmare and into Hell, I had ~16k health and was soaking damage well, but I couldn't kill shit. So I dropped a bunch of survivability for damage. Then from Hell to Inferno I had to sacrifice damage for survivability. Each time it cost me more than it should have.
So from my experience it's better to go slow and steady, built for longevity, than to go glass cannon and burn or get burned.
Everyone has their preferences. I would rather be the barb standing in the pack of mobs chopping away at them laughing at the barb who can one shot everything but dies in one hit. I'll be there chopping away while he is doing his corpse runs.
Of course, the goal is to 1 shot everything and be invincible at the same time. It'll come with persistence, and there's more than one way to achieve that goal.
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So if you were thinking of rerolling one of those classes because you felt they had it so much easier in inferno. Go see what they think of the nerf.
Personally, i think it's kind of funny. Barbs are stuck stacking like 50k hp and getting owned in inferno and wizards who were farming inferno with 4k hp are complaining they have to get hp now and the nerf was uncalled for. what world do these people live in where they think that was balanced???
Although I'm pretty scared atm. They said they are looking into Revenge. This could either mean they believe its too strong at the moment or its the key to making our survivability better.
And Wizards deserved the nerf, but I don't see it as a nerf, I actually think its a buff.
Think of a Wizard with 60k hp. The skill will now absorb up to 60k HP every time they are hit. This sounds as broken as before to me. But we'll have to wait and see I guess.
I keep trying to love my Barb, but its a really, REALLY hard thing to do atm.
I don't care if they can get the same effect with 60k hp. They'd have to actually use some of their stat budget to increase their vit and life regen to get the same effect.
35% of 5k hp is only 1,750, you can easily get that much hp regen on a few pieces of gear. 35% of 60k hp is 21,000, try stacking that much life regen. I don't see it as a buff.
That was bashiok trolling, he admitted it was a joke.
Hope so.
Tbh, the fix to revenge is simple IMO. Make it 25% by default and make it proc from dodge as well. Change provocation rune to 35%, or make something else cool out of it.
We need a second form of healing, something that works against single targets or packs of 2-3 slow but heavy hitters. Anything to heal us in between fights other than the healer in town. I thought, downtime has died with MMOs pre WoW. Life/sec won't do that, life/hit isn't noticeable as are heal pots. And how much crit would we need to make Overpower 1.as effective in health/time as Revenge and _then_ 2.solve the aforementioned problems that Revenge doesn't solve. Rhetorical question, the latter is impossible.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Witch Doctor is also kiting. So is Wizard and Demon Hunter post-nerf. Everyone kites in Inferno if you are doing it solo.
I'm great with Barbarians getting buffed, but I don't want them to make it so you can sit there and mash buttons on a mob to win - for ANY class - in Inferno.
Didn't ask for that. I only want my barb to feel more like a barb and not a naked wizard.
Armor% is no DR, and resists further lower damage done. Also, since mobs outlevel us you can't go by tooltip to get correct %, you need to overgear past it.
If you look at the unmitigated base damage of inferno, Stuff does some retarded damage. 90k hits on one mob, 100k on another, even little 1 hitter spiders do like 50k hits. You can have all the hp in a world, stack life% and vitality from here to tomorrow but if your armor is <9-10k in act 2 and resists are under 900ish, you're gonna feel like you're wearing paper mache for armor.
Also, barbs need to stop ignoring their damage output for full "tanking" survivability. This isn't a MMO with defined roles, you need to do both. No damage and fights take way too freaking long. No defense and you get 2 shot everywhere. You need a mix of both.
Also there seems to be "plateaus" per inferno act that you need to reach with your resists to make it go from impossible to manageable, and a higher one to make it farmable in a timely fashion. Case and point?
Inferno Act 1:
300ish resists, manageable
500ish resists, farmable
act 2:
700ish resists, manageable, with higher hp requirement as well
??? farmable (havent got there yet lol)
As for champ/rares, we do great vs some, can't kill others. Personally I think horde + 2 damage modifiers is still (&^@(#&^
But go ask your dh/wiz friends ask them what they think of combos like desecrator mortar shielding fast lol
Big news: Now you can't play more than one class in mmos...
Best guide on barbs I've seen... and it WORKS.
I think the better question is, does it work for people who are just trying to get their head into the door and survive hits in inferno. The answer to that is yes.
Will that build let you beat the enrage timer on the Butcher? Probably not.
The way I'm doing it, and it's slow going as I don't have a lot of time, but it's working so far is...
I got to ~700 all resists, but tried to find gear with resists>vit>str on them. Sometimes I had to settle for just resists since my budget is limited.
The next step I'm going to take is keeping my resists while looking for either more vit or more str, haven't decided yet.
As it stands I'm at ~700 resists, 7k armor, and 7k dmg. I know the armor and dmg are low, but I was able to kill Inferno SK no problem with only 20k health, no life leech of any kind, and only 2 or 3 pots. Sure it took a minute or two, and I'm not deluding myself into thinking I can go beat the enrage timer on the Butcher, but I was able to get a 5 stack Valor buff and kill SK, which is a valid start, in my opinion.
http://us.battle.net/d3/en/calculator/barbarian#WhVkPR!bdU!cYccZb
i have about 5k armor, ~300 resist with warcry(impunity), 36k hp and about 7.5k dmg. I've cleared all of act 1 and am farming it atm. Definitely can't stand in anything since i need way more resist but i haven't run across a pack i couldn't kill "yet". I've also stacked some life on hit and lifeleach so i'm at about 800 life on hit with 8% lifeleach, oh incidentally i have high physical resist too about 56% dmg reduction to physical.
I did try to jump into act 2 to see how hard everything hits lol. melee hits aren't too bad but elemental dmg is just too high. For now i'll just keep doing full clears of act 1 till i can buy some all resist upgrades.
It's the same concept, only in reverse. When I went into Inferno, I did about 14k damage, 13k health, 6k armor, crap resists. I was killing stuff easy sure, but when I got to champs I just got owned.
So I switched to defense early. Now, as long as I can keep my resists at a manageable level, I can stack as much str as I possibly can.
I was telling my wife on her Wizard when she hit 60 - she can either go for slow and steady, and forego the high damage numbers for consistent farming without massive repair bills and deaths, or go straight glass cannon and worry about survivability later. She chose survivability, others may choose glass cannon.
When I got out of Nightmare and into Hell, I had ~16k health and was soaking damage well, but I couldn't kill shit. So I dropped a bunch of survivability for damage. Then from Hell to Inferno I had to sacrifice damage for survivability. Each time it cost me more than it should have.
So from my experience it's better to go slow and steady, built for longevity, than to go glass cannon and burn or get burned.
Everyone has their preferences. I would rather be the barb standing in the pack of mobs chopping away at them laughing at the barb who can one shot everything but dies in one hit. I'll be there chopping away while he is doing his corpse runs.
Of course, the goal is to 1 shot everything and be invincible at the same time. It'll come with persistence, and there's more than one way to achieve that goal.