The build is fairly simple, but I definitely have some questions about what I should do with it for anyone who wants to help. First off, I plan on switching up styles often, so I wanted a build that, in the end game, could function with a sword n board, 2H or dual wield.
Frenzy: Tough choice. Been a ton of debates on this forum which skills are best between frenzy, bash and cleave. In inferno, it's widely rumored we'll want single target attacks, so I'm rolling with frenzy due to increased attack speed. I'll supplement that with Maniac to make up for a little bit of the damage lost by only using one 1H when I SnB, I also think that over time for bosses frenzy is a solid choice. I should generate a good amount of fury using frenzy as well.
Whirlwind: I decided on whirlwind for my second skill although Rend and Hammer of the Ancients were in the picture. I'll use Volcanic Eruption for non-fire immunes, and I'll switch to Dust Devils or Wind Shears if my fury generation is too low if there's fire immunes. This is a fury spender, so if I'm having a hard time with fury, Wind Shears may be a good option.
Leap: Gotta get out of some situations and this is your free exit strategy. It's a fury generator and paired with Death from Above for the stun factor. Need some stun.
Overpower: Here's another AoE skill. Revel adds health regen, but Momentum generates 12 fury. So again, it'll depend on if I have problems with fury. I don't think I will.
War Cry + Impunity: Simple. Resists + Armor.
Threatening Shout + Falter: Slow down the enemies a bit with falter and a damage reduction, which can only help.
For passives:
Nerves of Steel: Armor, armor, armor.
Tough as Nails: Armor. Other choice could include Berserker Rage for damage increase.
Brawler: Damage increase.
Does anyone have any critiques here? Any major holes you see? Any opinions? Been playing around with this build and reading others threads for awhile...
Okay I think its not bad, but I would get away from the Stun points. Reason being stun in inferno wont last long only 0.5 sec which is kinda of a wasted skill/rune.
hmm nice build lots of dmg reduction, single target dps, aoe, and a heal, the only problem i forsee is that if your 1v1 a boss and he hits like a truck you will need some form of hp regen to get your hp back up. life leach affixes may be enough but we won't know for sure till you try it obviously. i'd probably switch out brawler though. your build is pretty general and diverse but that particular passive is very situational. 8yds is not a very large radius so just food for thought.
Thanks for all the replies. I think I will get rid of Tough as Nails. Weapon Master is a great idea.
Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
Thanks for all the replies. I think I will get rid of Tough as Nails. Weapon Master is a great idea.
Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
Durrh.... Why do some of you suggest some crazy things when they make no sense at all.
You will benefit from brawler much more often than berserker rage unless you intend to stay at max fury while spinning.
If you are going with overpower, you would rather want more critical chance ie ruthless instead of berserker rage.
The range on brawler scares me a bit. But then again, if WW works anything like I'm thinking it will, I should have 3 enemies within 8 yards of me pretty much all the time unless they're really scattered around. I can WW right to them. But, that's speculation, seeing how we don't quite know how WW works yet. So what you're saying makes sense, too. I am worried about being at max fury all the time. So in that sense, Berserker Rage may not make all that much sense. Thanks for the critical thinking, I think I'm going to go back to Brawler and see how that pans out.
Also, for SnB, I do think Tough as Nails will be better than Nerves of Steel. This is something you can play around with later though.
Why? Nerves of steel is a pretty solid armor boost. Not asking why because I don't think you know what you're talking about, more because I think I might have missed a game mechanic somewhere.
Also, to everyone, do you see any skills (current build is frenzy, WW, Overpower, Furious Charge, Battle Rage, War Cry) that I should swap out for Revenge. The proc on revenge could be an excellent addition. I'm tempted to almost get rid of Battle Rage. Not that Battle Rage isn't good, but the fact that Revenge is a passive is pretty cool, but I guess it would depend on the proc rate. Has anyone gone through the numbers on that? I'm not smart enough to do that
There's a good chance I go with Revenge instead of Overpower, although that's going to be one that I can utilize. Then again, I think my original idea of swapping Battle Rage out for Revenge may be a major damage booster and it will help life regen.
There's a good chance I go with Revenge instead of Overpower, although that's going to be one that I can utilize. Then again, I think my original idea of swapping Battle Rage out for Revenge may be a major damage booster and it will help life regen.
I used to have both overpower and revenge for one of my old barb builds for aoe damage, but I don't know if swapping revenge for battle rage will give you higher dps overall. It's really hard to say with what we have for now, perhaps you can try experimenting in the actual game, and see how often revenge actually procs.. Because I remember in beta for some reason revenge RARELY procced for me =/ IF anything, I'd rather keep overpower over revenge, since overpower is something that you can track down yourself. Revenge will probably be better than overpower if you're surrounded by 1847892379238 monsters, but I can see overpower triumphing revenge in any other cases.
And I agree with Firehaert in that you'd probbly be better of using Brawler instead of Berserker's rage since you have fury spendor in your build. Overall I really like your build, it looks solid WW barb build to me If you find furious charge not as beneficial as you thought, you could consider swappign that for Ignore Pain to be used as defensive active for higher difficulties.
oh and I know some people mentioned stuns in inferno is going to be 0.5 seconds. But if you know some bosses have channelling casts, or very slow cast times that is interruptable, then you may want to consider keeping ground stomp somewhere in your build to interrupt those casts. It may not be absolutely necessary (for beta SK, when you interrupt his summoning, after stun duration is over he'd just start channelling over again), but something to keep in mind
Ah and one last thing, if you plan on using 2 handers (**high weapon damage), than you could use earthquake instead of revenge/overpower. Use earthquake, and start spinning~ I realy don't see earthquake being viable for 1 handers or dual-wields since it relies on weapon damage.
Great build, just one thing. If you use frenzy u cant use WW. WW is a skill which u might use 2 3 times in a row, and by doing that u will loose your frenzy stacks..(unless u use ww 1 time and then attack 1 time and then WW again, but doesnt sound perfekt to me) I would say go for rend for aoe dammage and life steal(rune) or go Seismic slam for knockback. appart from that i like the build.
Only issue there is a total lack of single target skills.
Frenzy was a choice I made for attack speed + single targets. Rend is also a fury sink, so both of my main abilities (Rend + Seismic Slam as you suggest) would be fury costers. Can't have that.
Frenzy is going to stay for now (I'll probably change my mind 100 times between now and inferno).
I'm totally okay with frenzying and then whirlwinding each time. I'll get my stacks up fairly quickly and then whirlwind and continue.
Going with Kelderoth's suggestions, too, until game mechanics show me otherwise.
The only other thing to consider is followers. The templar could be a HUGE addition with his heals and would allow me to perhaps switch out some regen abilities for more armor/damage. We'll have to see how the mechanics work with that one, too.
Well I'll go with ench, just of the AC buff and some other nice skills, but totally because of armor buff
Either way, whichever choice you make you might be able to get away with a more focused build. If I get armor buffs, I can def. get away with one armor passive, at least until inferno. If I do heals, I can do less regen, etc. We'll see how the mechanic works.
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The build is fairly simple, but I definitely have some questions about what I should do with it for anyone who wants to help. First off, I plan on switching up styles often, so I wanted a build that, in the end game, could function with a sword n board, 2H or dual wield.
Frenzy: Tough choice. Been a ton of debates on this forum which skills are best between frenzy, bash and cleave. In inferno, it's widely rumored we'll want single target attacks, so I'm rolling with frenzy due to increased attack speed. I'll supplement that with Maniac to make up for a little bit of the damage lost by only using one 1H when I SnB, I also think that over time for bosses frenzy is a solid choice. I should generate a good amount of fury using frenzy as well.
Whirlwind: I decided on whirlwind for my second skill although Rend and Hammer of the Ancients were in the picture. I'll use Volcanic Eruption for non-fire immunes, and I'll switch to Dust Devils or Wind Shears if my fury generation is too low if there's fire immunes. This is a fury spender, so if I'm having a hard time with fury, Wind Shears may be a good option.
Leap: Gotta get out of some situations and this is your free exit strategy. It's a fury generator and paired with Death from Above for the stun factor. Need some stun.
Overpower: Here's another AoE skill. Revel adds health regen, but Momentum generates 12 fury. So again, it'll depend on if I have problems with fury. I don't think I will.
War Cry + Impunity: Simple. Resists + Armor.
Threatening Shout + Falter: Slow down the enemies a bit with falter and a damage reduction, which can only help.
For passives:
Nerves of Steel: Armor, armor, armor.
Tough as Nails: Armor. Other choice could include Berserker Rage for damage increase.
Brawler: Damage increase.
Does anyone have any critiques here? Any major holes you see? Any opinions? Been playing around with this build and reading others threads for awhile...
Also what made you decide on WW instead of the other skills?
WW has less fury cost. That's a skill that can be changed once I see how WW actually works.
That was my concern as well. If not, you have any suggestions for changes? Maybe replace Tough as Nails with Berserker Rage and WW with HotA?
ie; Leap I would change the rune to Iron impact.
Zakarumite is a forum rank, not a name. Maybe you mean Grinde, who has that current rank.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
Here's an updated version:
http://us.battle.net/d3/en/calculator/barbarian#WhSQki!bYc!ccccca
Great discussion here. Thank you all!
The range on brawler scares me a bit. But then again, if WW works anything like I'm thinking it will, I should have 3 enemies within 8 yards of me pretty much all the time unless they're really scattered around. I can WW right to them. But, that's speculation, seeing how we don't quite know how WW works yet. So what you're saying makes sense, too. I am worried about being at max fury all the time. So in that sense, Berserker Rage may not make all that much sense. Thanks for the critical thinking, I think I'm going to go back to Brawler and see how that pans out.
Why? Nerves of steel is a pretty solid armor boost. Not asking why because I don't think you know what you're talking about, more because I think I might have missed a game mechanic somewhere.
Also, to everyone, do you see any skills (current build is frenzy, WW, Overpower, Furious Charge, Battle Rage, War Cry) that I should swap out for Revenge. The proc on revenge could be an excellent addition. I'm tempted to almost get rid of Battle Rage. Not that Battle Rage isn't good, but the fact that Revenge is a passive is pretty cool, but I guess it would depend on the proc rate. Has anyone gone through the numbers on that? I'm not smart enough to do that
And I agree with Firehaert in that you'd probbly be better of using Brawler instead of Berserker's rage since you have fury spendor in your build. Overall I really like your build, it looks solid WW barb build to me If you find furious charge not as beneficial as you thought, you could consider swappign that for Ignore Pain to be used as defensive active for higher difficulties.
oh and I know some people mentioned stuns in inferno is going to be 0.5 seconds. But if you know some bosses have channelling casts, or very slow cast times that is interruptable, then you may want to consider keeping ground stomp somewhere in your build to interrupt those casts. It may not be absolutely necessary (for beta SK, when you interrupt his summoning, after stun duration is over he'd just start channelling over again), but something to keep in mind
Ah and one last thing, if you plan on using 2 handers (**high weapon damage), than you could use earthquake instead of revenge/overpower. Use earthquake, and start spinning~ I realy don't see earthquake being viable for 1 handers or dual-wields since it relies on weapon damage.
Only issue there is a total lack of single target skills.
Frenzy was a choice I made for attack speed + single targets. Rend is also a fury sink, so both of my main abilities (Rend + Seismic Slam as you suggest) would be fury costers. Can't have that.
Frenzy is going to stay for now (I'll probably change my mind 100 times between now and inferno).
I'm totally okay with frenzying and then whirlwinding each time. I'll get my stacks up fairly quickly and then whirlwind and continue.
Going with Kelderoth's suggestions, too, until game mechanics show me otherwise.
Here's my current build:
http://us.battle.net/d3/en/calculator/barbarian#WhSkiV!bgY!ccccaZ
The only other thing to consider is followers. The templar could be a HUGE addition with his heals and would allow me to perhaps switch out some regen abilities for more armor/damage. We'll have to see how the mechanics work with that one, too.
Either way, whichever choice you make you might be able to get away with a more focused build. If I get armor buffs, I can def. get away with one armor passive, at least until inferno. If I do heals, I can do less regen, etc. We'll see how the mechanic works.