- BombayMD
- Registered User
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Member for 12 years, 6 months, and 8 days
Last active Wed, Dec, 5 2012 08:49:48
- 0 Followers
- 349 Total Posts
- 1 Thank
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Nov 15, 2012BombayMD posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your FolloThose top 10 suggestions are mostly lame. Nothing really original.Posted in: News
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Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: News
"My bad!" -
Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Guess I had it wrong all this time, that really means we will see double the amount of Legendaries and Sets , and only continue to rise as people get more Paragon levels.Posted in: News
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Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: News
For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.
Item quality is checked in the following order:
//us.media.blizzard.com/d3/media/screenshots/guide/global/equipment/weapon-wield-002-thumb.jpg" width="" height="" alt="" />- Legendary
- 6-affix rare
- 5-affix rare
- 4-affix rare
- 2-affix rare
- 1-affix rare
- magic item
Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item. -
Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27There was a post on blizzards site where it explained how it checks for legendary, then checks for 6 prop, 5 prop etc... anyone have that link?Posted in: News
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Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27That's now how magic find works, sadly, wish it were.Posted in: News
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Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.Posted in: News
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now. -
Sep 28, 2012BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Magic find works as followed.Posted in: News
If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found. -
Sep 24, 2012BombayMD posted a message on Patch 1.0.5 Interview, How to Change Monster Level, Appear Offline Option, Curse Weekly RoundupNo answer to Sprint and Run Like the Wind???Posted in: News
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Aug 18, 2012BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Tanakeah
Quote from BombayMD
Changes to Immortal Kings set are awesome, same with Bul Kathos Set. They changed the names too, likely to keep them from being confused with the old set.
I see the set names, but not all of them have the tooltip info popping up when you mouse over them, specifically for Immortal Kings and Natalya's set. What changes were made to them?
The New Immortal Kings helm has
1 socket
10-12% life
5-6 % critical hit chance
90-100 str or 170-200 str
5-6% reduced melee damage
+2 random props
The new armor
71-80 All Res
Sockets
90-100 str or 170-200 str
Armor 340-390 or 240-290(approx)
+1 random prop
all of his stuff is now top notch. -
Aug 18, 2012BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Changes to Immortal Kings set are awesome, same with Bul Kathos Set. They changed the names too, likely to keep them from being confused with the old set.Posted in: News
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Aug 18, 2012BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!On the WD, they upped it from 20 to 45 on the mana regen.Posted in: News
If it was 20 at 300 %, that means it was 80 with VQ.
45*1.3 = 58.5. It is slightly less, but you don't have to use it though. The rest of the stuff got buffe,d I am sure it was for a good reason they lowered VQ. -
Aug 18, 2012BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!The special level stuff = waaaay cool.Posted in: News
Anyone see anything about the i62 level weapons and what the changes they made in those to be "As high DPS" as i63 items? -
Apr 10, 2012BombayMD posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue PostsPosted in: News
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Mar 21, 2012BombayMD posted a message on Nephalem Valor BuffTo prevent people from just Teleporting to Champion packs, you could require 70% of the monsters spawned to have been killed before a Champion Pack will Spawn.Posted in: News
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"My bad!"
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For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.
Item quality is checked in the following order:
//us.media.blizzard.com/d3/media/screenshots/guide/global/equipment/weapon-wield-002-thumb.jpg" width="" height="" alt="" />
Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
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It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
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If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found.
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Current offer is 100m.
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Thanks in advance
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People seem to get impatient and repost items after an hour of not selling. I'd like to see the option show up after 4-5 hours after and item has been posted. I thInk it would take away the ability for people to abuse the new option. Anyone feel the same way?