I've been playing around with builds ever since I decided to finally go barb (well, 90%, 10% is still on Wiz) and got to an impossibly overpowered situation which doesn't make any sense.
So because we have to spend our fury pretty rapidly having sprint up with 100% uptime is no problem at all, running like a MANIAC from pack to pack and slaying everything in your path.
The general idea is having Frenzy as a single target damage dealer with Overpower and Revenge up all the time.
Because of the high dodge chance it may conflict with Revenge, but I don't see how revenge won't proc at least once every 12 seconds.
I'm guessing getting like 22-27% crit and 8% dodge from gear is pretty reasonable, putting us at 75% crit chance and 40% dodge chance, with life leech and moving faster then anything we know exists in the game.
Sprint seems like a pretty boring fury spender. Idk, I believe that it would work, and it would be pretty ridiculous to see a barb moving that fast, but I probably won't use it most of the time. The beauty of the new skill rune system is that I could switch to it when I'm bored of my current build and sprint through an area like a madman.
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Sprint seems like a pretty boring fury spender. Idk, I believe that it would work, and it would be pretty ridiculous to see a barb moving that fast, but I probably won't use it most of the time. The beauty of the new skill rune system is that I could switch to it when I'm bored of my current build and sprint through an area like a madman.
Meh idk. Its not about being a boring spender. Its about being a fun build that gives you huge passive bonuses.
My only concern is this build not meeting enough monsters in time in order to keep it active all the time.
I dont see why they would not stack. Awesome build. I would change the sprint for leap attack just because i like it and give up on the dodge stack xD
I thought about bringing a "charge" ability, but I figured pretty quickly that you won't get to the next packs fast enough in order to keep WOTB running ;s..
I dont see why they would not stack. Awesome build. I would change the sprint for leap attack just because i like it and give up on the dodge stack xD
Dodge does not stack additive. EVER.
Crit on the other hand does stack additive i believe.
Where did you get this information from?
And @Malkishua: I think that leap attack does the job jsut great, but you still got a cd problem, thats why leap+sprint or charge could prove useful. You jsut gotta figure what to take out.
You may get the best bonuses with this build but I doubt it will be very succesful. Maybe for boss encounters and single target damge but I don't think the damage output against the hordes of hell is there. I do not believe that Overpower and Revenge as the only AoE abilities will generate enough damage to maket his a top allround build. You kill too slow and will get swarmed and then even your dodge won't save you.
It might be a nice spec to consider for single damage but not overall.
These are, of course, my thoughts and not facts
Well, since you have 75% crit, Overpower will get reset pretty fast, and its one of your strongest AOE abilities.
Plus, you can always change Revenge to Rend with life leeching, which will be awesome AoE damage at the cost of 10% crit.
Very similar but with a few tweaks for higher uptime on WoTB and more survivability. I like Marathon on sprint quite a bit, give the most bang for your buck IMO for keeping you in combat.
Your only healing as well is Revenge which is not really benefiting from Dodge% on sprint.
I dont like sprint too much either theres something interesting you could try out though. Switch spring for Charge with Merciless Attack, now even if you cant run into the main group youve hit something and reduced the cooldown a bit and it adds 15 fury. Do you think youll use 2 axes or 2 mighty weapons? I think if both are the same type axe/axe - mw/mw you get 15IAS but Im not sure if just 2 1handers doesnt give you 15IAS someone correct me on this so you could mix axe/mw to get 10%crit 6fury per attack.
Now the thing is that you dont have a fury spender so getting the Berserker Rage passive seems awesome but what to change... Lets just think of Animosity a bit, you have 10% fury bonus so say you hit 10 times with frenzy 30fury --> 33 fury during which you could furious charge two times 30 --> 33 again and 3furyperhit from 1 Mighty Weapon again 30 --> 33 fury. So it gave us 9 fury in about 11 seconds.
I think you should get Momentum rune in Overpower for maximum effectiveness of Animosity. If youre crit is high enough 10% shouldnt matter but will Overpowers critbuff stack with itself? If so its a bit of a choice here. Id rather have it generate a lot of fury if I plan to keep WotB up longer then 20 seconds.
I dont think Animosity contributes too much when you look at the math (mine is just an estimate we should check game to see for real and my math assumed 1 attack per sec even though its frenzy but the real shouldnt be more then the double of fury so 18 in 11 secs). 25 Fury for 1 second pretty much needs 20fury generating combo per sec to sustain. You could switch Animosity for Berserkers Rage and just go beast.
Im not sure I dont like WotB much anyways sorry if I rambled too much =) tell me what you think.
Say it came down to 2 axes vs 2 mighty weapons which would you go for?
I dont like sprint too much either theres something interesting you could try out though. Switch spring for Charge with Merciless Attack, now even if you cant run into the main group youve hit something and reduced the cooldown a bit and it adds 15 fury. Do you think youll use 2 axes or 2 mighty weapons? I think if both are the same type axe/axe - mw/mw you get 15IAS but Im not sure if just 2 1handers doesnt give you 15IAS someone correct me on this so you could mix axe/mw to get 10%crit 6fury per attack.
Now the thing is that you dont have a fury spender so getting the Berserker Rage passive seems awesome but what to change... Lets just think of Animosity a bit, you have 10% fury bonus so say you hit 10 times with frenzy 30fury --> 33 fury during which you could furious charge two times 30 --> 33 again and 3furyperhit from 1 Mighty Weapon again 30 --> 33 fury. So it gave us 9 fury in about 11 seconds.
I think you should get Momentum rune in Overpower for maximum effectiveness of Animosity. If youre crit is high enough 10% shouldnt matter but will Overpowers critbuff stack with itself? If so its a bit of a choice here. Id rather have it generate a lot of fury if I plan to keep WotB up longer then 20 seconds.
I dont think Animosity contributes too much when you look at the math (mine is just an estimate we should check game to see for real and my math assumed 1 attack per sec even though its frenzy but the real shouldnt be more then the double of fury so 18 in 11 secs). 25 Fury for 1 second pretty much needs 20fury generating combo per sec to sustain. You could switch Animosity for Berserkers Rage and just go beast.
Im not sure I dont like WotB much anyways sorry if I rambled too much =) tell me what you think.
Say it came down to 2 axes vs 2 mighty weapons which would you go for?
Planning on going with a two handed axe. With +100% attack speed I don't see why not (:
I think the fury generation will be fast enough anyway.
How are you going to kill anything with just Frenzy as your attack? Furthermore Overpower and Revenge are not really going to benefit from the attack speed bonus...
How are you going to kill anything with just Frenzy as your attack? Furthermore Overpower and Revenge are not really going to benefit from the attack speed bonus...
With that much crit and swinging a 2 handed axe around with +100% speed, yes, you WILL kill things with Frenzy alone.
OP and R aren't there for the AS bonus, they are there to give me crit, AoE, life leeching, and OP's cool down gets lowered the more I crit.
So why do you need Wotb at all? Its duration is only 15 seconds and then 2 minute cooldown.. Also why would chooce Thrive on chaos with it? You won't getting enough fury to keep it long anyways.
Yes, I would get enough fury. What makes you think I won't? Have you played beta? Did you see how fast you generate fury with Frenzy, even without +Fury per hit nor the +10% passive bonus?
It's one of these extreme builds which if well executed will give you a lot of fun for a while. But it will get boring so quickly you will want to switch to witch doctor But nonetheless a very nice build. I don't love barbs much but when I play one and get high enough I will try this build for sure but I will surely use Into the Fray rune to be able to slow down a little at least.
Yes, I would get enough fury. What makes you think I won't? Have you played beta? Did you see how fast you generate fury with Frenzy, even without +Fury per hit nor the +10% passive bonus?
You should be kidding, right? Frenzy gives you 3 fury per hit, how are you going to get at least 25 fury per second?
There are certain builds which focuses on Wotb and getting as much fury as possible, but your build is getting very low amount of fury per second.
Unless he counts on great gear which gives good furry regen. But he didn't mention it. But with one change here or there it should theoretically work. What's important that this build is out of the box enough to give us other good ideas.
Melee Class without armor, damage reduction or extra HP/Heal/HP regen won't work imo. It's a melee Glass Cannon.
You also don't have any AoE or good damage skill, which makes your DPS low, both single and multi target.
You're basically counting on WotB way too much imo. More then half of your buffs come from this skill alone, but this skill has long cooldown, it should be used as a extra both for tight situations, not your main strategy.
Besides, you're stacking tons of smaller and almost insignificant buffs at the cost of your strategic skills (Aoe attacks, defense buffs, etc..). Skills like Battle Rage are nothing but a complement, just one little buff in case you already have enough active offensive/defensive skills. Stacking buffs might be good, but you certainly crossed the line when you refused to pick any fury spender offensive skill.
I would relook your strategy before calling this "invincible".
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Faded out her voice and soiled her name
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The incoherent talk of ordinary days
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Lets look at the build for a second.
I'd like to ask you guys if you know if these stats stack.
Sprint + WotB buffs: Do the dodge and movement bonus stack?
Attack speed with Frenzy?
Because if it all stacks, without any piece of armor I have (using an axe)
Crit: +48%
Revenge - 10%, OP - 10%, Passives - 15%, WotB - 10%, Battle Rage - 3%
Attack Speed: +100%
Frenzy - 75%, WotB - 25%
Movement Speed: +60%
Sprint - 40%, WotB - 20%
Dodge: 32%
Sprint rune - 12%, WotB - 20%
So because we have to spend our fury pretty rapidly having sprint up with 100% uptime is no problem at all, running like a MANIAC from pack to pack and slaying everything in your path.
The general idea is having Frenzy as a single target damage dealer with Overpower and Revenge up all the time.
Because of the high dodge chance it may conflict with Revenge, but I don't see how revenge won't proc at least once every 12 seconds.
I'm guessing getting like 22-27% crit and 8% dodge from gear is pretty reasonable, putting us at 75% crit chance and 40% dodge chance, with life leech and moving faster then anything we know exists in the game.
So.. thoughts?
Tom.
Meh idk. Its not about being a boring spender. Its about being a fun build that gives you huge passive bonuses.
My only concern is this build not meeting enough monsters in time in order to keep it active all the time.
I thought about bringing a "charge" ability, but I figured pretty quickly that you won't get to the next packs fast enough in order to keep WOTB running ;s..
Dodge does not stack additive. EVER.
Crit on the other hand does stack additive i believe.
Where did you get this information from?
And @Malkishua: I think that leap attack does the job jsut great, but you still got a cd problem, thats why leap+sprint or charge could prove useful. You jsut gotta figure what to take out.
Beta play. For example during patch 13 you could get mantra of evasion, guardians path and dexterity.
50 dex = 5% dodge ; guardians path = 15% dodge; mantra of evasion = 15%. Additive this would be 35% dodge...
However in game it ends up being (chance to be hit) 0.95 x 0.85 x 0.85 = 0.686 (32.5%)
But regardless, I'm interested if Sprint and WotB will stack.
Well, since you have 75% crit, Overpower will get reset pretty fast, and its one of your strongest AOE abilities.
Plus, you can always change Revenge to Rend with life leeching, which will be awesome AoE damage at the cost of 10% crit.
http://us.battle.net/d3/en/calculator/barbarian#WfUReP!YZS!abZZbc
Very similar but with a few tweaks for higher uptime on WoTB and more survivability. I like Marathon on sprint quite a bit, give the most bang for your buck IMO for keeping you in combat.
Your only healing as well is Revenge which is not really benefiting from Dodge% on sprint.
Now the thing is that you dont have a fury spender so getting the Berserker Rage passive seems awesome but what to change... Lets just think of Animosity a bit, you have 10% fury bonus so say you hit 10 times with frenzy 30fury --> 33 fury during which you could furious charge two times 30 --> 33 again and 3furyperhit from 1 Mighty Weapon again 30 --> 33 fury. So it gave us 9 fury in about 11 seconds.
I think you should get Momentum rune in Overpower for maximum effectiveness of Animosity. If youre crit is high enough 10% shouldnt matter but will Overpowers critbuff stack with itself? If so its a bit of a choice here. Id rather have it generate a lot of fury if I plan to keep WotB up longer then 20 seconds.
I dont think Animosity contributes too much when you look at the math (mine is just an estimate we should check game to see for real and my math assumed 1 attack per sec even though its frenzy but the real shouldnt be more then the double of fury so 18 in 11 secs). 25 Fury for 1 second pretty much needs 20fury generating combo per sec to sustain. You could switch Animosity for Berserkers Rage and just go beast.
Im not sure I dont like WotB much anyways sorry if I rambled too much =) tell me what you think.
Say it came down to 2 axes vs 2 mighty weapons which would you go for?
Planning on going with a two handed axe. With +100% attack speed I don't see why not (:
I think the fury generation will be fast enough anyway.
With that much crit and swinging a 2 handed axe around with +100% speed, yes, you WILL kill things with Frenzy alone.
OP and R aren't there for the AS bonus, they are there to give me crit, AoE, life leeching, and OP's cool down gets lowered the more I crit.
Yes, I would get enough fury. What makes you think I won't? Have you played beta? Did you see how fast you generate fury with Frenzy, even without +Fury per hit nor the +10% passive bonus?
Unless he counts on great gear which gives good furry regen. But he didn't mention it. But with one change here or there it should theoretically work. What's important that this build is out of the box enough to give us other good ideas.
You also don't have any AoE or good damage skill, which makes your DPS low, both single and multi target.
You're basically counting on WotB way too much imo. More then half of your buffs come from this skill alone, but this skill has long cooldown, it should be used as a extra both for tight situations, not your main strategy.
Besides, you're stacking tons of smaller and almost insignificant buffs at the cost of your strategic skills (Aoe attacks, defense buffs, etc..). Skills like Battle Rage are nothing but a complement, just one little buff in case you already have enough active offensive/defensive skills. Stacking buffs might be good, but you certainly crossed the line when you refused to pick any fury spender offensive skill.
I would relook your strategy before calling this "invincible".