I don't like awp because people complain about it and you're portrayed as a noob, which I find funny because when I first got CS I couldn't land a single hit with the awp. I love Famas on burst in 1.6.
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It's the decisions you make when you have no time to make them that define who you are.
They use auto-aim with AWP, that's the problem. AWP is not really easy to use, the problem is, it's an instant kill, so if you do learn to use it it's gg. So we get 5 AWP vs 5 AWP + people who are not into AWP. It's an imbalanced weapon. Others take much more time to learn.
Not really. I use scout better than I use Kalash or M16 and they use Kalash and M16 worse than I use scout. So I end up getting banned from all servers because, apparently, I have to cheat to do headshots with scouts, w/e...
As I said: I use Scout better than AK or M16. I like to jump around. CS is really not my kind of game it's too slow-paced and I hate team games. So Scout fit me because I could run around like crazy and shoot with no penalty.
As I said: I use Scout better than AK or M16. I like to jump around. CS is really not my kind of game it's too slow-paced and I hate team games. So Scout fit me because I could run around like crazy and shoot with no penalty.
Now that I have beaten this game and returned it, I might recommend to those who haven't played it yet not to buy it. It's rentworthy at best. As far as the graphics go, they really are interesting. But much of the ambiance of the game is so over the top with its art deco style that even though it's supposed to be creepy, it's really not. It's just cheesy.
A lot of the combat and spells were fun, but the game seemed to short to really wanna specialize in a few certain spells and develop them. Leveling up was pretty easy and many of the spells more or less did the same thing which was just hurt enemies. Some were more just entertaining methods than others.
You might think it clever that there are water puddles and oil spills all over the maps and if you use them just right, you can either zap or burn someone really good. But even this takes just enough planning that you'd rather just run up to them and hit them with your wrench.
The ending of the game was sorely disappointing for me. It was very short and didn't bring about any finality the way a good game ending should. It just made me feel like halfway through the game they stopped caring it aborted and released it as was. This is not that accurate to say of course, it's just how it felt for me.
I remember the canisters being called plasmids that mutated your DNA to allow you to do certain things. For instance, one gives you control over electricity. Besides, even if it were heroin, are you saying that if somehow it were the only way for you to survive, you wouldn't use it? Many games contain alcohol, but if I remember correctly, it actually affects your performance in the game adversely, and therefore treats it as a hinderance, there more for comic value than anything else. The game deserves high praise for it's unique story mixed with gorgeous graphics that are only augmented by the unique art style. Basically, I consider it a work of art as I do most great games.
The art style is not cheesy in any way. The picked a style and they stuck with it and got it near perfect. Granted, the vending machines were slightly out of place and a tad annoying, other than that, flawless.
The ending sucks ass. I was pissed.
There are rumors of a sequel in the works, but without support from Ken Levine, the lead designer for the original. This was due to the team wanting nothing to do with him mostly because Bioshock was his baby and he wouldn't allow it to be any other way than his way. I can see that being annoying, but you gotta admit, the guy has talent.
Bioshock is easliy my favourite game from this year. The setting and atmosphere are the best I have ever seen in a game, the story is fantastic, the gameplay is fun and original and the graphics are gorgeous. The only annoying thing about it was the ending, which compared to the rest of the game was very below par.
Fort Frolic was my favourite part, in my opinion it's the best level in an FPS since The Cradle in Thief: Deadly Shadows.
I obviously like BioShock with my avatar. I just love the game, for some reason it has alot of replay value with me. Gotta be careful though, if you rush through the game you can miss the relation between you and Andrew Ryan.
Bioshock is easliy my favourite game from this year. The setting and atmosphere are the best I have ever seen in a game, the story is fantastic, the gameplay is fun and original and the graphics are gorgeous.
The graphics are indeed gorgeous. The story seemed to have major gaps in it. I payed very close attention to all the different journal entries and such trying to understand just how the hell they built a city under the ocean and why. But I struggled to understand it. I guess it's hard for me to accept that in the 1950s era, they could pull of such a feat and not explain the technologies behind it more. Not that I had a problem using my imagination to fill in the gaps. I mean, your character doesn't know anything that's going on so why should I really. Nevertheless...
It's the decisions you make when you have no time to make them that define who you are.
Usually the rule was 1 AWP per team and such.
You'd get owned.
CT = Five-Seven/M4
T = Desert Eagle/AK
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Vote:
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Dammit, it's an M4!
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
It's the decisions you make when you have no time to make them that define who you are.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
It's the decisions you make when you have no time to make them that define who you are.
A lot of the combat and spells were fun, but the game seemed to short to really wanna specialize in a few certain spells and develop them. Leveling up was pretty easy and many of the spells more or less did the same thing which was just hurt enemies. Some were more just entertaining methods than others.
You might think it clever that there are water puddles and oil spills all over the maps and if you use them just right, you can either zap or burn someone really good. But even this takes just enough planning that you'd rather just run up to them and hit them with your wrench.
The ending of the game was sorely disappointing for me. It was very short and didn't bring about any finality the way a good game ending should. It just made me feel like halfway through the game they stopped caring it aborted and released it as was. This is not that accurate to say of course, it's just how it felt for me.
Siaynoq's Playthroughs
The ending sucks ass. I was pissed.
There are rumors of a sequel in the works, but without support from Ken Levine, the lead designer for the original. This was due to the team wanting nothing to do with him mostly because Bioshock was his baby and he wouldn't allow it to be any other way than his way. I can see that being annoying, but you gotta admit, the guy has talent.
Also, I love cheese.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Fort Frolic was my favourite part, in my opinion it's the best level in an FPS since The Cradle in Thief: Deadly Shadows.
Siaynoq's Playthroughs
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."