increases the chance that an item you find will be magical, and more potent than it would be otherwise.
The magic find section is worded pretty poorly, don't you think? This implies that more magic find will net you a better item (ilevel 62 over 57), rather than a yellow over a blue.
No they specifically list what item quality (quality =/= ilvl) is and then if it's Legendary and then if it's rare (if it's rare then the number of affixes), and then if it's magic (and then the number of affixes if it's magic). That's what it affects. ilvl is determined on its own, no MF considered.
people claim to want a lasting endgame but at the same time get mad when they don't immediately get the best upgrades and beat the game
make up minds please
This. So many times.
Lasting endgame doesn't always mean gear upgrades. If the game was fun to play with decent gear then the excessive time needed to upgrade to the next tier wouldn't feel like a chore. You must create something that takes an exceedingly long time to do but is worth it. Because endgame in Diablo 3 is the ability to play the story from start to finish on the highest difficulty then the majority of people who payed for the game to play it casually will feel ripped off because it takes too long to do. This is why in games like WoW a lot of endgame features reward you with asthetic items instead, mounts, shiny legendaries, pets, a trophy of some kind that says you went the extra mile willingly. It doesn't take a tremendous amount of time to give you the opitmal gear everyone else who's raiding or pvping is using but thats because the other 50% requires skill. Diablo 3 is purely a gear check. If I'm dying all the time with optimal gear then I'm not gonna blame game design, I'm gonna blame myself and thus feel an incentive to keep playing and improve my own skill.
I just got the Crumbling Vault in my current Act 2 inferno loot run.
I tried the enter and immediately portal out.
I left, cool. I go back, and re-enter the dungeon manually: Timer was still moving (was down to 2min 10sec when I re-entered), from the original 3min you get.
So that part is horribly incorrect.
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make up minds please
No they specifically list what item quality (quality =/= ilvl) is and then if it's Legendary and then if it's rare (if it's rare then the number of affixes), and then if it's magic (and then the number of affixes if it's magic). That's what it affects. ilvl is determined on its own, no MF considered.
Ha. Bagstone.
Yup, the only solution I see is falling back to D2 style: ladder economy resets. Everything's already too broken.
Lasting endgame doesn't always mean gear upgrades. If the game was fun to play with decent gear then the excessive time needed to upgrade to the next tier wouldn't feel like a chore. You must create something that takes an exceedingly long time to do but is worth it. Because endgame in Diablo 3 is the ability to play the story from start to finish on the highest difficulty then the majority of people who payed for the game to play it casually will feel ripped off because it takes too long to do. This is why in games like WoW a lot of endgame features reward you with asthetic items instead, mounts, shiny legendaries, pets, a trophy of some kind that says you went the extra mile willingly. It doesn't take a tremendous amount of time to give you the opitmal gear everyone else who's raiding or pvping is using but thats because the other 50% requires skill. Diablo 3 is purely a gear check. If I'm dying all the time with optimal gear then I'm not gonna blame game design, I'm gonna blame myself and thus feel an incentive to keep playing and improve my own skill.
I tried the enter and immediately portal out.
I left, cool. I go back, and re-enter the dungeon manually: Timer was still moving (was down to 2min 10sec when I re-entered), from the original 3min you get.
So that part is horribly incorrect.