Why do people keep asking if they are going to change their art direction? The interview explicitly stated they were not changing the art direction. In fact, this has been said a number of times.
Thats a real shame that he would quit, he has done a tremendous job on D3.
But Kudos to him for having the courage to make his own startup company.
Best of luck to him.
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Battle not with monsters lest ye become a monster and if you gaze into the abyss the abyss gazes into you.
He will join a halfway done project and won't have any idea what is "diablo feeling". There will be no time for him to play old diablo games to cath that feeling. Also no time for changing art direction so half game will feel completly different even if he will try to create it similiar.
That is messed up... I hope that if he is gone, they don't change it to a black and black monocolor thing that all these images are like... That would...well... It would be nothing like Diablo 2... *Sigh.*
Sounds like you know your ABCs and work on the 3D industry. You should submit your resume at resumes@blizzard.com or go to SIGGRAPH where Blizzard will be hiring.
I may think about that in the future but for right now, it's not in my interest to start working for Blizzard in the near future.
Quote from "Ralsu" »
I had to highlight this. While I am not here to challenge your mad editing skills (I don't know you and it would be foolish to make assumptions about you), I'll note that I think Gears of Wars is boring to look at. The graphics are drawn extremely well, but everything is gray and brown. I'll pass on two-toned worlds. It's just not my style. I am able to experience suspense, drama, and tension even with a bright purple tapestry in the room.
I should have mentioned that the post-processing filters don't necessarily have to completely desaturate everything onscreen and replace it with grey and brown. In fact most of the greys and browns you would see in a game like GOW are entirely intentional and are mostly due to the actual texturing and lighting. I referenced it because the post-processing filters for the Unreal 3 engine have a range of capabilities that I think would be useful for this type of project. I suggested it because it could actually reproduce the effect people are looking for while not alienating lower-spec users. Avoiding all the technicalities, I'm just going to link you to this article that demonstrates how various filter presets can actually reproduce some of the curve profiles that people have been applying to various D3 screens: http://www.gamespot.com/features/6180936/index.html (halfway down, post processing ex). They do look awfully similar don't they, and in the technical sense it's actually much better than just turning your monitor brightness down.
And just for the record, I'd like to see more color than D2, and way more than GOW, but I think they've gotten a bit overzealous with their use of color in D3, and it could afford to be dialed back a bit.
Yay, an open celebration over ignoring the wishes of thousands of people!!!!!!
No, seriously, considering how Mythos is capable of creating a fully dnyamic shadow and light system in a 3D environment, I hope whomever is in charge is able to pull something off for Diablo 3.
Without any major changes to the art direction, the implamentaion of a darker environment through subtle shadows (and perhaps fog for outdoor areas) will not only retain the colors, but enhance their vibrancy through contrast... as well as maintain a consistent trademark theme of the Diablo series.
Even a rainbow can look hauntingly symbolic when shown through a clearing of fog in a zombie infested clearing.
Environmental lighting and fog effects can make all the difference in how the atmosphere is portrayed.
For me being an art director for a big named company and then starting my own company when many new game companies go under within a few years, and tend to not make much money in the beginning...
This guy is a financial idiot. But than again he probably wanted something new.
For me being an art director for a big named company and then starting my own company when many new game companies go under within a few years, and tend to not make much money in the beginning...
This guy is a financial idiot. But than again he probably wanted something new.
I didn't think it said anything about a new game company, thought he was just going off to start some other business?
If the art direction isn't gonna change, why do they need a new art director? To maintain and uphold the current art direction or other nonsense that they'll come up with..
Anyway, looks like the petition had an effect, after all
Anyway, looks like the petition had an effect, after all
I HIGHLY doubt the petition had any effect on this guy deciding to quit his very high paying job to create his own company.
If he did dislike the art direction, I'm sure he did so LONG before the petition.
They've been working on this current art for at least a year. He didn't have a problem with it all this time then when some people on the internet complained about he he said "HEY! They're right! I should quit this job!"
I really doubt it. Most self respecting artists won't be swayed by what people say, especially people he doesn't even know or work for.
For those who don't want the art direction to change, don't worry it won't. ...and that is coming from someone who really does want it to change. I've worked in many development environments, long enough to know one person leaving even high up the food chain won't drastically alter a project.
The worst thing you can do to a programmer is change the spec on them midstream (I suspect the same is true for artists), Blizzard knows this and that's why they are telling unhappy people like me to suck it up and take it. My hope is the message comes across loud and clear so that subsequent releases get back on track, in the mean time I will suck it up and try to enjoy the light luvin monsters.
I HIGHLY doubt the petition had any effect on this guy deciding to quit his very high paying job to create his own company.
If he did dislike the art direction, I'm sure he did so LONG before the petition.
They've been working on this current art for at least a year. He didn't have a problem with it all this time then when some people on the internet complained about he he said "HEY! They're right! I should quit this job!"
I really doubt it. Most self respecting artists won't be swayed by what people say, especially people he doesn't even know or work for.
You don't know for sure that he quit himself. It's possible that they fired him and made it look like he resigned.
I can see it already. Everyone is gonna blame the game getting darker in Act 3, 4, and 5 on the new art director. Although its already been said that the game will get progressively darker.
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Sheesh...
wow... looks like the D3 petition got to someone
oops didnt see there was already a thread about this, my bad.
But Kudos to him for having the courage to make his own startup company.
Best of luck to him.
Battle not with monsters
lest ye become a monster
and if you gaze into the abyss
the abyss gazes into you.
this implies it currently has diablo feeling.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
he is a studmuffin
I may think about that in the future but for right now, it's not in my interest to start working for Blizzard in the near future.
I should have mentioned that the post-processing filters don't necessarily have to completely desaturate everything onscreen and replace it with grey and brown. In fact most of the greys and browns you would see in a game like GOW are entirely intentional and are mostly due to the actual texturing and lighting. I referenced it because the post-processing filters for the Unreal 3 engine have a range of capabilities that I think would be useful for this type of project. I suggested it because it could actually reproduce the effect people are looking for while not alienating lower-spec users. Avoiding all the technicalities, I'm just going to link you to this article that demonstrates how various filter presets can actually reproduce some of the curve profiles that people have been applying to various D3 screens: http://www.gamespot.com/features/6180936/index.html (halfway down, post processing ex). They do look awfully similar don't they, and in the technical sense it's actually much better than just turning your monitor brightness down.
And just for the record, I'd like to see more color than D2, and way more than GOW, but I think they've gotten a bit overzealous with their use of color in D3, and it could afford to be dialed back a bit.
It's all about money now-a-days.
No, seriously, considering how Mythos is capable of creating a fully dnyamic shadow and light system in a 3D environment, I hope whomever is in charge is able to pull something off for Diablo 3.
Without any major changes to the art direction, the implamentaion of a darker environment through subtle shadows (and perhaps fog for outdoor areas) will not only retain the colors, but enhance their vibrancy through contrast... as well as maintain a consistent trademark theme of the Diablo series.
Even a rainbow can look hauntingly symbolic when shown through a clearing of fog in a zombie infested clearing.
Environmental lighting and fog effects can make all the difference in how the atmosphere is portrayed.
For me being an art director for a big named company and then starting my own company when many new game companies go under within a few years, and tend to not make much money in the beginning...
This guy is a financial idiot. But than again he probably wanted something new.
I didn't think it said anything about a new game company, thought he was just going off to start some other business?
Anyway, looks like the petition had an effect, after all
I HIGHLY doubt the petition had any effect on this guy deciding to quit his very high paying job to create his own company.
If he did dislike the art direction, I'm sure he did so LONG before the petition.
They've been working on this current art for at least a year. He didn't have a problem with it all this time then when some people on the internet complained about he he said "HEY! They're right! I should quit this job!"
I really doubt it. Most self respecting artists won't be swayed by what people say, especially people he doesn't even know or work for.
The worst thing you can do to a programmer is change the spec on them midstream (I suspect the same is true for artists), Blizzard knows this and that's why they are telling unhappy people like me to suck it up and take it. My hope is the message comes across loud and clear so that subsequent releases get back on track, in the mean time I will suck it up and try to enjoy the light luvin monsters.
You don't know for sure that he quit himself. It's possible that they fired him and made it look like he resigned.