• 0

    posted a message on Beta Key Contest #3
    Posted in: News & Announcements
  • 0

    posted a message on Beta Key Contest #2


    Posted in: News & Announcements
  • 0

    posted a message on Butcher T-Shirt Design
    Thank you mate, it looks incredible!!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Art Contest!
    Outcast



    The Outcasts are assassins who were part of "The Order" long ago, during the events of the final struggle against the Prime Evils. At some point before the destruction of the Worldstone, a group of 8 assassins betrayed their order and got caught. They were sentenced to death, but escaped with their admirable agility. With nowhere to go, those 8 assassins started to make a living out of demon raiders' possession, from Fallen Ones to desert cats. Almost nobody knows who they are, they always wear a leather mask that hides their face completely, but those who know refer to them as the Outcasts. The outcasts also developed a unique way of fighting, for they no longer assassinate, the outcasts are especially good in melee combat, usually using a scythe or flail. Although they no longer control the shadow arts, they are very agile. Also, they have a unique kind of traps, better known as the enchanted lanterns. Those lanterns use the same kind of magic that sorcerers do. They float in mid air providing support of all kinds to their party. After the destruction of the Worldstone, they seperated. But now, 20 years later, they once aid in battle against evil.


    Agility

    Dodge - (Passive). X% chance that attack is dodged when still.
    Avoid - (Passive). X% chance that attack is dodged while running.
    Counter Attack - (Passive). X% chance to quick attack when an enemy attack is dodged. Counter Attack is as fast as dodging.

    Natural Speed - (Passive). You run, attack and dodge X% faster.
    Dash - For X seconds, you run twice as fast.
    Concentration - For X seconds you attack twice as fast.
    Silent Contacting - You teleport near a target enemy.

    Combat

    Rouge Master - (Passive). You are able to dual wield scythes and flails.
    Surface Wipe - Swing your flail in radical motion across the floor, knocking all the surrounding enemies back.
    Harvest - Swing your scythe forward, chopping down all enemies in the front 180 angle. Damage increased by X%.
    Tornado Twister - For X seconds you swing your weapon or weapons in radical motion, attacking all the surrounding enemies. Only effects a wielded scythe or flail.

    Quick Attack - A X% faster attack.
    Determined Attack - A slow attack with X% increased damage for every lantern in the area.
    Desperate Attack - An attack with X% increased damage for every enemy in the area.

    Lanterns
    There is a maximum of 3 lanterns summoned for each Outcast.

    Hot Lantern - Increase damage by X%, damage added in this way is of Fire element. Effects all allies within X% radius.
    Cold Lantern - Increase damage by X%, damage added in this way is of Frost element. Effects all allies within X% radius.
    Electric Lantern - Increase damage by X%, damage added in this way is of Lightning element. Effects all allies within X% radius.

    Flaming Lantern - Throws flames at enemies within X% radius. Enemies are hit for X% Fire damage.
    Freezing Lantern - Throws frost at enemies within X% radius. Enemies are hit for X% Frost damage.
    Lightning Lantern - Throws Lightning at enemies within X% radius. Enemies are hit for X% Lightning damage.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    I agree on most things, but what's with the loot "glitch" he's talking about? He mean the times that you kill a boss and get no uniques? Because there's no bug there... he's just whining that he doesn't get good stuff every time he kill a boss... I don't get it.
    Posted in: News & Announcements
  • 0

    posted a message on Shaders on Metal?
    I'm using a GTS 8800 (Lament's GTX 8800 is slightly better) and my computer can't handle Crysis on highest setting either, if most of the graphical options have a 'normal', 'high' and 'very high' levels, I set it on an average of 'normal'-'high', it's crazy. I don't know anyone with a computer strong enough to run that game. They thought they were so smart when they came up with this game... it's not a big deal to make a game with graphics like that, it's just that there are barely any people who can get the maximum out of this game.

    I agree that a game doesn't really need amazing, complicated graphics to be successful. Of course, it needs a basic level of quality, but that's it. When you think of it, even though Diablo 3 doesn't have amazing graphics, there were many things that were visually impressive like the explosion in the summoning of the Thousand Pounder, or the Siege beast fatalities. I remember one of the devs said "We try to make this game as visually interesting as possible", there are many ways to make a game pretty without making the 3D models more complicated
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Shaders on Metal?
    Quote from name="-Mephisto"s Lament-" »
    You're from Israel? I'm from Lebanon. That means I should hate you and commit Jihad on your ass. BUt I'm just kidding. On the more serious note..I didn't really like that game bar its graphics. It was rather dull and an annoyance at best.

    That kind of things don't really matter on the internet, and even in the outside world, I love everybody, even you!! ^_^

    Anyway, Crysis is the best example of how graphics are a minor issue. All of Blizzard's games are success, but none have good graphics. Crysis has the best/most realistic graphics yet in a video game, and also one of the worst FPS I've ever played... gameplay is unoriginal and storyline is boring. Crytek's funds -> 99% graphics, 1% everything else. I've played better text-based games...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Shaders on Metal?
    Quote from name="-Mephisto"s Lament-" »
    Crysis Warhead had cool graphics.

    I burned the game after 1 week.

    You made my day :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III Release "still a long way to go"
    That's not news, that's just saying the obvious. I could tell you this... it doesn't take a dev to realize that there's alot more work/testing to do. You guys were just being waaaay too optimistic. "This year!" "This christmas!" "This halloween!".... pfffff

    That's why someone with authority had to come and burst your bubble.
    Posted in: News & Announcements
  • 0

    posted a message on Finally videos of the Diablo 3 demo at BlizzCon
    Another short one. Showing the Barbarian's 'Fury Bar' effect.

    http://www.youtube.com/watch?v=15S-TLIwp60

    Feel free to add it to the first post.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Items with negative attributes...
    Quote from "Kenelm" »
    The only problem with negative bonuses is that they are on items that suck, so it makes those items suck even more. They should put those negative bonus, or malus, on the most powerful items.

    They could even make items with bonus that are the opposite of the malus on other items, so some items can negate each other maluses.

    Yeah, that makes sense.

    Here's an idea: A powerful set that has negative attributes on all pieces, but the bonus you get from a completed set is a negation of all the negatives :>
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Equipped Runes
    Now we know that runes are being equipped, or more like 'applied' to yourself rather than your items. We already know about the Skill Runes, so where exactly do you put them?

    A while back, I saw something interesting in the Live Blizzcon Blog of diii.net.
    Read what is being said before and after my comment in the blog:



    He wasn't kidding. Look at that weird circle:




    So runes are now offically a new type of equipment? The most logic guess is - Yes... and that's where you put your skill runes. Does anyone have any other guess?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Class Announced: The Wizard
    Question: Is there a way to download the Wizard gameplay video (not the shorter trailer) to my computer for maximum quality? I didn't seem find a source for that.
    Posted in: News & Announcements
  • 0

    posted a message on New Class Announced: The Wizard
    Also, I think it was the mana orb that did the "Diablo 2 shrine" sound.
    Posted in: News & Announcements
  • 0

    posted a message on New Class Announced: The Wizard
    Good question - Where the hell is the interface? Health, mana? invrntory? Character stats?
    Posted in: News & Announcements
  • To post a comment, please or register a new account.