Here's proof 2 screenshots, notice how Hardcore sorc that I showed having top gear
is levels 75 and 76 respectively. And having crap gear, not full Tal's yet,
which disproves your theory about me making screens of my friends' account.
The screens are all from 2004 when I stopped playing Diablo 2 and moved
on to WoW.
Here's proof 2 screenshots, notice how Hardcore sorc that I showed having top gear
is levels 75 and 76 respectively. And having crap gear, not full Tal's yet,
which disproves your theory about me making screens of my friends' account.
The screens are all from 2004 when I stopped playing Diablo 2 and moved
on to WoW.
I'm sorry, but this really proves shit, and there's no point to continue trying.
On topic, Hellgate has failed because it tried to do everything and ended up confusing everyone. An Action RPG hybrid MMO with multi-tiered payment structure with multi-tiered game mode with single player patches and seperate online content.
They wanted to do everything that they felt should have been in diablo..3d environment, regular updating, individual loot, crazy items, new takes on skills, shared stashes, etc. In the end they didnt have enough time and money to do any of these, let alone work in a really good (in game) story with cinematics worth something or voice overs or anything.
People that don't pay (subscribe) want everything given to them, single player wants everything given to them, subscribers want nothing given to anyone, 'founders' feel a sense of entitlement. I'm exaggerating a bit, but you get the point. Normal mode game play, elite mode, hardcore mode, hardcore elite mode, with normal difficulty and nightmare difficulty. Fuck if I didnt play over half the game time solo for lack of a party in my area.
I like the game, I still do... I was looking forward to loading it up again for the new content that was supposed to be released last month. I think the artistry on the character armor is totally badass and some of the best i've seen. Unfourtunately, they've just failed to deliver, which has caused dissent in the community. i've never seen a game where people stay behind after they stop playing to incessantly bitch and complain about the game and force this change or that change.
The community has an hand in the destruction of Hellgate London, but the real problem was the business model and unfinished product at launch. If you are saying 'makers of Diablo' everywhere, it's gotta stand up to that.
I wish them the best. Anyone who says it's awesome news to see an independant developer go under should give their head a shake and then go buy the next EA piece of shit game.
What the hell is going on in here. lol
I only left for a few hours or so and.. who cares whether you play Diablo or not.
This is about Flagship closing it's doors, not who plays Diablo and who doesn't and all that other "epic-spam" shit.
Get on the ball and quit spamming.
I hope a mod gets on you guys.
Rollback Post to RevisionRollBack
Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
Actually your wrong because he said I just logged on my friends account to make screenshots, and these prove that I didn't just log in because I made screenshots BEFORE the sorc ever reached 88 and got Full tals.
Actually your wrong because he said I just logged on my friends account to make screenshots, and these prove that I didn't just log in because I made screenshots BEFORE the sorc ever reached 88 and got Full tals.
l2count.
Go Spam/Flame in PMs. lol
On topic:
How much money do you think was lost in this whole ordeal?
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
If I had the money.. I'd like to do a little project of my own.
I have a lot of scripting done, but I know it'd never go anywhere.
It'd end up just being a flop and waste of 'hard-earned' money.
I bust my ass for what I make. lol
If I think it's not going to be worth it, I don't bother.
It's sad tho.
I do all of my own work too.
NONE of it is copied or re-hashed from what others have done.
Rollback Post to RevisionRollBack
Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
One of my friends is Max, one of the main four devs who left Blizzard North and made Hellgate London. Maybe I should ask him about this. Don't be so mean about it, this is their company for God Sakes, don't go saying "SERVES THEM RIIIGHT". What kind of egomaniac nerd are you?
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[center]
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
John Romero devoted years of his life to Daikatana, when colleagues, family and friends told him it wasn't worth it and the game was a total piece of crap and it was like seven years in the making.
Blizzard North, on the other hand. Made two hugely successful games and an expansion pack for one of them.
I fail to see the similarities.
Because John Romero before leaving Id, helped design Wolfenstein 3D, Doom, and Quake. It's a perfect analogy.
that is interesting, i enjoyed Hellgate, but it was no D3, or D2 for that matter.
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“There’s no going back now,” he said during an interview in a Manhattan hotel where Blizzard was showcasing their newest games. “We’re very happy with how the art style is. The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.” - Blizzard. :thumbsup:
Because John Romero before leaving Id, helped design Wolfenstein 3D, Doom, and Quake. It's a perfect analogy.
Developers make good games with company > Developers leave company > Developers start to design game > Game fails
That's like saying you've had eggs from a white chicken and they tasted delicious, eggs from any other chicken will taste bad.
Daikatana failed because it was BAD. We knew it was bad, it took forever to finish and it was just bad.
HG:L failed because it wasn't finished. It was pushed to release with only a small amount of development time put in to it. We don't know if a finished product could have been bad, or could have been good. Cause even now, in it's release, that game is still unfinished.
I think it'd be nice if Blizzard's D3 department at least brought Old Blizzard North in as consultants and test players. It'd help a lot and I'm sure they're eager to play the game and see what's wrong or right with it so far.
Or hell hire them on to help the D3 devs. Then we'd get the game a lot faster and probably at the nice balance I'm wanting.
I quit playing hellgate when the npcs started being really stupid. It was completely opposite of what I saw in the intro video. The real game tried to be humorous instead of evil. If only they made the storyline similar to diablo 1 with respectable npcs and worthy opponents, people would have still played it.
There was a npc in hellgate with a monkey on his face suggesting oral sex with the monkey? Then that npc was ordering me around about what to do in terms of quests. That was so stupid I quit right after that.
You honestly think Blizzard had anything to do with Diablo and Diablo 2?
Yes, everything. Money, time, and staff. Which is what is required to release polished games, and which is what Flagship could not have.
Quote from "Veritech017" »
They didn't, they tried, but Blizzard North knew what did good in their game.
Blizzard North is a part of Blizzard. They use Blizzard resources.
Quote from "Veritech017" »
Diablo was nearly complete when their studio was bought by Blizzard, so the game you like so much?
Keyword nearly. Diablo was one little idea. It was picked up by a big company and patched up a bit, I'm sure. As well as advertised, distributed. If it was ready for shipping the guys who made Diablo would never need Blizzard, would they? But they WERE bought up. Why get bought by a bigger company if you can support your own?
Quote from "Veritech017" »
Blizzard also had nothing to do with Hellfire which was a total buggy piece of junk.
Last time I checked, Hellfire was made by Sierra and is a much better expansion than LoD would ever be. I also don't remember anything buggy with it. I don't consider Diablo complete without Hellfire, it's too short and limited. I also don't remember mentioning Hellfire so I got no idea why did you even bring it up.
Quote from "Veritech017" »
HG:L failed due to a lack of money to complete the game so they pushed release and felt the backlash for it.
The company that made S.T.A.L.K.E.R. had no problem dragging their game for ages, and they still managed to release it and had it sell for a ton of money, even if it wasn't as awesome as some expected it to be. The company that made S.T.A.L.K.E.R. had no Western support whatsoever, and it's a Ukrainian company. Low on money, unknown... Yet, they pulled out, Flagship (your beloved Diablo guys) could not. Blizzard North is nothing without Blizzard itself.
TQ was fine. Witcher was fine. They weren't with a lack of money. They didn't push the release. Why did Flagship? Because they need Blizzard. It's not a money thing. It's a pay-attention-to-your-damned-project thing. They always made Blizzard do that part... Last time I checked, their Mythos, on the other hand, was fine (gained some experience?), which is why I am a bit surprised to see them closing.
Quote from "Veritech017" »
Everything in HG:L looked like it could have been awesome, would they had an extra year to develop it.
HG:L is a complex project. 3rd person in a hack&slash, a contradictory mix. If someone tries to develop something like that, they need to be very, very careful with what they do. Flagship wasn't. That's all it is. They could have had an extra year to develop. Offset Studious has been developing Project Offset for 3 years now and nobody is bothering them, nobody is pushing at them, and nobody is expecting them of anything, because they are keeping it quiet, developing their game. Same was with S.T.A.L.K.E.R. If you don't want to be pushed with your release date, get money somewhere else than from some crappy publisher like EA. It's as though people don't know what EA is like or something.
The crap at FSS are the ones that took credit for the Diablo series and as history shows they sure as hell ain't responsible for the good things in it.
Quote from "ssa2204" »
To this day I still can not fathom the ignorance of the masses who jumped to the insane conclusion that since some of the developers from D2 worked on Hellgate, henceforth Hellgate is D3.
Equally absurd is the idea that only the developers of D2 can make D3. May very well turn out that D3 is everything D2 should have been, but now 10x better. Nor is there any thought that quite possibly the D2 team could have made a worse clone of D3. Keep in mind that their original work was trashed, and the new team started from scratch. We have know way of knowing just how awfuly they could have made D3.
Besides, these are not great pieces of art now are they, they are just video games.
people expected a Diablo-greatness game because Flagship advertised it as such.
they were going around telloing everyone that would listen that it is by the people that made Diablo and that the game is gonna be like diablo but with guns.
they did a ton of fasle advertisements, promised a huge deal but delivered nothing.
Quote from "TheWarden" »
Is anyone actually surprised by this? HGL was abysmal... I only played the demo for all of 10 minutes but it was enough for anyone with half a brain to figure out it was complete rubbish. I hope some of them don't go crawling back to Blizzard with their tails between their legs and fuck up D3 in any way shape or form...
it's called hope.
they told people that the demo was a very ancient build and that they had builds that were way past it.
it was only a very small part of the entire game.
when in fact the whole game was that, the builds were no more advanced than the demo and bugs were all over the place
Quote from "The_wind" »
really, im mean for it to be that bad, so they leave?
no, they went to Blizzard with an Ultimatum.
my way or we leave.
Blizzard just told them the door is that way.
thank the stars that Bill Roper and his cronies are not around to screw up D3
Quote from "Veritech017" »
No. HG:L was rushed to release due to a lack of funding.
Entirely different issue.
that is BS.
HGL/FSS had the biggest funding and longest develpoment time of any of the games by indie companies last year.
it's that they spent it on things that they should not have spent it on.
tons of art and concept that thye didn't use, developing a crap engine instead of licensing one.
outsourcing stuff that they should have done themselves, the the extent that people at FSS don';t even know how luck works in the game (no one does)
Quote from "Veritech017" »
The "master plan" was to make a game as equally good as what Diablo was.
They forgot they didn't have any money, yet they decided to make an MMO.
.
NO. their master plan was to make as much money out of HGL as they could.
look at all the stuff that they put in the game, look at how they market it then have no follow up or service.
HGL is still at version 0.7 in the Southeast Asian market despite it being much much further along in the US/EU an was lauched earlier (because of time differences)
I actually expected this to happen. After all you don't need to see into the future. A company that had talent but was rushed to quickly with an unfinished game to the market with interests to pay for expenses with monthly fees.
I quit playing hellgate when the npcs started being really stupid...There was a npc in hellgate with a monkey on his face suggesting oral sex with the monkey? Then that npc was ordering me around about what to do in terms of quests. That was so stupid I quit right after that.
That pair of NPCs (the one you mentioned and his 'master') was one of the most awesome things in that game. It wasn't just 'stupid,' but it really seemed like both of them were literally completely insane. After a while, they were the only NPCs whose voice acting I'd hear out, while everyone else was just going into a long speech about my next mindless "kill X of this" or "find Y of that which mob X drops" quest.
Well they are contracted to EA Games, and you know how they go, if your not making them money, you get closed down, which was already bluntly said by a Lead in EA Games over at gamespot when they closed a Studio in Chicago. Hellgate failed, and it continues to sell bad, they really are not planning on making any other games, I'm surprised EA has not closed them down sooner.
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is levels 75 and 76 respectively. And having crap gear, not full Tal's yet,
which disproves your theory about me making screens of my friends' account.
The screens are all from 2004 when I stopped playing Diablo 2 and moved
on to WoW.
I'm sorry, but this really proves shit, and there's no point to continue trying.
On topic, Hellgate has failed because it tried to do everything and ended up confusing everyone. An Action RPG hybrid MMO with multi-tiered payment structure with multi-tiered game mode with single player patches and seperate online content.
They wanted to do everything that they felt should have been in diablo..3d environment, regular updating, individual loot, crazy items, new takes on skills, shared stashes, etc. In the end they didnt have enough time and money to do any of these, let alone work in a really good (in game) story with cinematics worth something or voice overs or anything.
People that don't pay (subscribe) want everything given to them, single player wants everything given to them, subscribers want nothing given to anyone, 'founders' feel a sense of entitlement. I'm exaggerating a bit, but you get the point. Normal mode game play, elite mode, hardcore mode, hardcore elite mode, with normal difficulty and nightmare difficulty. Fuck if I didnt play over half the game time solo for lack of a party in my area.
I like the game, I still do... I was looking forward to loading it up again for the new content that was supposed to be released last month. I think the artistry on the character armor is totally badass and some of the best i've seen. Unfourtunately, they've just failed to deliver, which has caused dissent in the community. i've never seen a game where people stay behind after they stop playing to incessantly bitch and complain about the game and force this change or that change.
The community has an hand in the destruction of Hellgate London, but the real problem was the business model and unfinished product at launch. If you are saying 'makers of Diablo' everywhere, it's gotta stand up to that.
I wish them the best. Anyone who says it's awesome news to see an independant developer go under should give their head a shake and then go buy the next EA piece of shit game.
I only left for a few hours or so and.. who cares whether you play Diablo or not.
This is about Flagship closing it's doors, not who plays Diablo and who doesn't and all that other "epic-spam" shit.
Get on the ball and quit spamming.
I hope a mod gets on you guys.
l2count.
Go Spam/Flame in PMs. lol
On topic:
How much money do you think was lost in this whole ordeal?
They've lost a lot of money. The exact amount is irrelevant. Basically they're screwed.
I have a lot of scripting done, but I know it'd never go anywhere.
It'd end up just being a flop and waste of 'hard-earned' money.
I bust my ass for what I make. lol
If I think it's not going to be worth it, I don't bother.
It's sad tho.
I do all of my own work too.
NONE of it is copied or re-hashed from what others have done.
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
So, I hope that's not towards me.
I wish to see Mythos released.
It sucks they're losing so much money on this tho.
Because John Romero before leaving Id, helped design Wolfenstein 3D, Doom, and Quake. It's a perfect analogy.
Developers make good games with company > Developers leave company > Developers start to design game > Game fails
That's like saying you've had eggs from a white chicken and they tasted delicious, eggs from any other chicken will taste bad.
Daikatana failed because it was BAD. We knew it was bad, it took forever to finish and it was just bad.
HG:L failed because it wasn't finished. It was pushed to release with only a small amount of development time put in to it. We don't know if a finished product could have been bad, or could have been good. Cause even now, in it's release, that game is still unfinished.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Or hell hire them on to help the D3 devs. Then we'd get the game a lot faster and probably at the nice balance I'm wanting.
There was a npc in hellgate with a monkey on his face suggesting oral sex with the monkey? Then that npc was ordering me around about what to do in terms of quests. That was so stupid I quit right after that.
Yes, everything. Money, time, and staff. Which is what is required to release polished games, and which is what Flagship could not have.
Blizzard North is a part of Blizzard. They use Blizzard resources.
Keyword nearly. Diablo was one little idea. It was picked up by a big company and patched up a bit, I'm sure. As well as advertised, distributed. If it was ready for shipping the guys who made Diablo would never need Blizzard, would they? But they WERE bought up. Why get bought by a bigger company if you can support your own?
Last time I checked, Hellfire was made by Sierra and is a much better expansion than LoD would ever be. I also don't remember anything buggy with it. I don't consider Diablo complete without Hellfire, it's too short and limited. I also don't remember mentioning Hellfire so I got no idea why did you even bring it up.
The company that made S.T.A.L.K.E.R. had no problem dragging their game for ages, and they still managed to release it and had it sell for a ton of money, even if it wasn't as awesome as some expected it to be. The company that made S.T.A.L.K.E.R. had no Western support whatsoever, and it's a Ukrainian company. Low on money, unknown... Yet, they pulled out, Flagship (your beloved Diablo guys) could not. Blizzard North is nothing without Blizzard itself.
TQ was fine. Witcher was fine. They weren't with a lack of money. They didn't push the release. Why did Flagship? Because they need Blizzard. It's not a money thing. It's a pay-attention-to-your-damned-project thing. They always made Blizzard do that part... Last time I checked, their Mythos, on the other hand, was fine (gained some experience?), which is why I am a bit surprised to see them closing.
HG:L is a complex project. 3rd person in a hack&slash, a contradictory mix. If someone tries to develop something like that, they need to be very, very careful with what they do. Flagship wasn't. That's all it is. They could have had an extra year to develop. Offset Studious has been developing Project Offset for 3 years now and nobody is bothering them, nobody is pushing at them, and nobody is expecting them of anything, because they are keeping it quiet, developing their game. Same was with S.T.A.L.K.E.R. If you don't want to be pushed with your release date, get money somewhere else than from some crappy publisher like EA. It's as though people don't know what EA is like or something.
The crap at FSS are the ones that took credit for the Diablo series and as history shows they sure as hell ain't responsible for the good things in it.
people expected a Diablo-greatness game because Flagship advertised it as such.
they were going around telloing everyone that would listen that it is by the people that made Diablo and that the game is gonna be like diablo but with guns.
they did a ton of fasle advertisements, promised a huge deal but delivered nothing.
it's called hope.
they told people that the demo was a very ancient build and that they had builds that were way past it.
it was only a very small part of the entire game.
when in fact the whole game was that, the builds were no more advanced than the demo and bugs were all over the place
no, they went to Blizzard with an Ultimatum.
my way or we leave.
Blizzard just told them the door is that way.
thank the stars that Bill Roper and his cronies are not around to screw up D3
that is BS.
HGL/FSS had the biggest funding and longest develpoment time of any of the games by indie companies last year.
it's that they spent it on things that they should not have spent it on.
tons of art and concept that thye didn't use, developing a crap engine instead of licensing one.
outsourcing stuff that they should have done themselves, the the extent that people at FSS don';t even know how luck works in the game (no one does)
NO. their master plan was to make as much money out of HGL as they could.
look at all the stuff that they put in the game, look at how they market it then have no follow up or service.
HGL is still at version 0.7 in the Southeast Asian market despite it being much much further along in the US/EU an was lauched earlier (because of time differences)
http://www.flagshipped.com
go there and read through all the crap that that company did
all i have to say about the matter is that Karma has a way of coming up and biting you in the behind
talent?!! yeah, Talent at conning people.
That pair of NPCs (the one you mentioned and his 'master') was one of the most awesome things in that game. It wasn't just 'stupid,' but it really seemed like both of them were literally completely insane. After a while, they were the only NPCs whose voice acting I'd hear out, while everyone else was just going into a long speech about my next mindless "kill X of this" or "find Y of that which mob X drops" quest.