Exactly what the name says. are video games as destructive as they say they are? are they responsible for the violence and mass slayings of innocent kids on campus's?
oo
im not talking about them, im talking about dr phil or oprah or others blaming them. i like phil, but there are still somethings that i disagree with him about.
its way more complicated than that. it has more to do with each persons character and how it develops through his life. Violent movies/games/books or whatever might affect a person, but they arent as important as family and healthy (mentally) childhood. If a person is raised well, theres no chance in the world to become a mass murderer just because he played doom, counter-strike, quake or anything like it.
Among politicians, there are two primary kinds of issues: real ones, and diversion ones.
And whenever you see a politician talking about diversion ones such as violent video games, then that probably means they are just trying to distract you. Even many conservatives in the U.S. these days are beginning to roll their eyes at politicians who soapbox over violence in the media. And this new level of scrutiny toward those politicians is only exacerbated by how zealosly the U.S. guards its First Amendment rights.
When trying to understand the average conservative's argument to banning violent video games and movies, or obscene music, I can only kind of sympathize with how easy it is to blame real life incidents on iconic symbols such as a video game, a musician, or some controversial film. However, it is folly to try and blame society's ills on these different mediums. I do not believe that violent video games and movies is what produces undesirable citizens. But because a lot of people with social problems find a comfortable escape in video games, it is easy for narrow-minded individuals to say that it was the video game that caused the individual to be disturbed. But those people fail to realize that a violent video game can act as their coping mechanism; in a sense, it's merely their form of catharsis that they wish to escape into a fantasy world where they are in control. And there is nothing wrong with that, even though it may not be the best way to get help.
But to this day, there is no conclusive evidence that states violent video games causes people to do atrocious things. If people are doing atrocious things, there are less topical and more deeper reasons for that. Blaming it all on a video game is a gimmicky solution that a politician might do in order to court the 'concerned mother' vote.
Quote from "Carloseus" »
im not talking about them, im talking about dr phil or oprah or others blaming them. i like phil, but there are still somethings that i disagree with him about.
To have a conversation about this, you kind of need to bring up those things that Doppleganger did.
One way I suppose video games have influence me, is that I truly wish I could go on a zombie killing rampage. Unfortunately, there seems to be no zombies.
nah...i think it comes down to their environment or living conditions...how they were brought up. and of course some common sense....do we need to put disclaimers on everything?
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Im too lazy to think of something of significant meaning to put here.
its way more complicated than that. it has more to do with each persons character and how it develops through his life. Violent movies/games/books or whatever might affect a person, but they arent as important as family and healthy (mentally) childhood. If a person is raised well, theres no chance in the world to become a mass murderer just because he played doom, counter-strike, quake or anything like it.
Quote from "Siaynoq" »
When trying to understand the average conservative's argument to banning violent video games and movies, or obscene music, I can only kind of sympathize with how easy it is to blame real life incidents on iconic symbols such as a video game, a musician, or some controversial film. However, it is folly to try and blame society's ills on these different mediums. I do not believe that violent video games and movies is what produces undesirable citizens. But because a lot of people with social problems find a comfortable escape in video games, it is easy for narrow-minded individuals to say that it was the video game that caused the individual to be disturbed. But those people fail to realize that a violent video game can act as their coping mechanism; in a sense, it's merely their form of catharsis that they wish to escape into a fantasy world where they are in control. And there is nothing wrong with that, even though it may not be the best way to get help.
I agree with what you both say. In either case, the computer-game will not be the factor that causes this form of behaviour, if anything it may be a result. A person playing violent video games is not more likely to become a murderer solely because of the game.
Other factors in a persons life come in play whether or not they develop violent tendencies, such as a turbulent upbringing, rough childhood and whatever moral values they adapt in their lives.
And how many games out there are focused on violence today? Chances are that if a murderer plays any form of computer-game, it's going to contain violence and death, and so it will always be easy to make that link for opponets. What they fail to note is the millions of people that play the same game but aren't violent, due to comletely different mind-sets and personalities.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
yea i agree the video games themselves dont cause the violence. What happens is they find the easiest thing to blame the violence on (video games) and they blame it on them, not the scrwed um childhood where the kid got abbused by his dad at night, BEND OVA BOY!
Video games have very little, if ANY violent effect on teenagers. I've been playing M-rated video games since Doom was released, and I absolutely loved the games. I never once had a desire to mimic or try reinacting violent parts of a game.
If video games can effect a person's tendency to become violent, then something must be messed up with the person from the get-go.
One way I suppose video games have influence me, is that I truly wish I could go on a zombie killing rampage. Unfortunately, there seems to be no zombies.
Tell me about it ive been waiting for aleins who pose temselves as demons(doom) from mars to attack earth for years.
i put idk.. In many cases teen violence is a cause of a rough childhood yes, but who knows for sure what effects video games have on the minds of "damaged goods" kids? These kids might have a warped view on reality and mix the violence they play in games with real life.
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Angus the peasant saw the necromancer raising the rotting remains and ran away. Since then he told the tale of how he narrowly escaped the necromancer he called "juicy bones".
Video games have very little, if ANY violent effect on teenagers. I've been playing M-rated video games since Doom was released, and I absolutely loved the games. I never once had a desire to mimic or try reinacting violent parts of a game.
If video games can effect a person's tendency to become violent, then something must be messed up with the person from the get-go.
seems that way, ive been playing violents games like GTA, a vast number of FPSs, and a whole host of RPGs, yet not once i have decided to go get a sword and start swinging it around in public, nor have i ever decided to go strap myself with a huge assortment of guns and start blasting people, or things that arent actually there.
same goes for movies, just because i see someone lay waste to an entire city block with a machine gun doesnt mean im going to go an emulate it.
games and movies arent real, but they maybe based on real life but they are not real life, if you think they are, chances are extremely high that there is something wrong with you, not the game or movie.
Silent Hill, like there is really some massive, strong guy with a metal pyramid helmet carrying huge blades walking around, oh yeh thats believeable. GTA III: SA, they main guy takes bullet after bullet after bullet in pants and a singlet with no body armor and doesnt die. when you know its really one shot to the head and he is going down.
Video games are good, they teach you stuff (as do movies), BGII for example, shows you that often you can use diplomacy. logic and reasoning to avoid a fight, but sometimes fights are unavoidable, similar to in real life, (though i doubt you could say the same thing today as you can in BGII to avoid a fight, you would probably get your ass kicked more if you tried that) Sim City, you cant put a landfill next to a housing area, people will leave.
Video games and movies are easier to blame than the person who commit the crime as they dont argue back, the person often cant argue back either as the usually commit suicide.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
seems that way, ive been playing violents games like GTA, a vast number of FPSs, and a whole host of RPGs, yet not once i have decided to go get a sword and start swinging it around in public, nor have i ever decided to go strap myself with a huge assortment of guns and start blasting people, or things that arent actually there.
same goes for movies, just because i see someone lay waste to an entire city block with a machine gun doesnt mean im going to go an emulate it.
sure you do! your saying that when you were a kid you never played "guns", cops and robbers? indians and cowboys? or some variation? they didnt come from your imagination, they were ripped off from games and movies. Of course you didnt go find an actual gun and kill people but some people do and im saying that videogames and movies might have an effect on that. Like i said in my previous post vid games and movies dont kill people i do. no wait that didnt come out right, vid games and movies let some disturbed kids think its allowed to do things like hurt or kill people.
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Angus the peasant saw the necromancer raising the rotting remains and ran away. Since then he told the tale of how he narrowly escaped the necromancer he called "juicy bones".
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oo
And whenever you see a politician talking about diversion ones such as violent video games, then that probably means they are just trying to distract you. Even many conservatives in the U.S. these days are beginning to roll their eyes at politicians who soapbox over violence in the media. And this new level of scrutiny toward those politicians is only exacerbated by how zealosly the U.S. guards its First Amendment rights.
When trying to understand the average conservative's argument to banning violent video games and movies, or obscene music, I can only kind of sympathize with how easy it is to blame real life incidents on iconic symbols such as a video game, a musician, or some controversial film. However, it is folly to try and blame society's ills on these different mediums. I do not believe that violent video games and movies is what produces undesirable citizens. But because a lot of people with social problems find a comfortable escape in video games, it is easy for narrow-minded individuals to say that it was the video game that caused the individual to be disturbed. But those people fail to realize that a violent video game can act as their coping mechanism; in a sense, it's merely their form of catharsis that they wish to escape into a fantasy world where they are in control. And there is nothing wrong with that, even though it may not be the best way to get help.
But to this day, there is no conclusive evidence that states violent video games causes people to do atrocious things. If people are doing atrocious things, there are less topical and more deeper reasons for that. Blaming it all on a video game is a gimmicky solution that a politician might do in order to court the 'concerned mother' vote.
To have a conversation about this, you kind of need to bring up those things that Doppleganger did.
Siaynoq's Playthroughs
I think we all understand this issue the same way.
Like a cat, tied to a stick
Siaynoq's Playthroughs
Like a cat, tied to a stick
RENT THIS SPACE ---- cheap
Siaynoq's Playthroughs
I agree with what you both say. In either case, the computer-game will not be the factor that causes this form of behaviour, if anything it may be a result. A person playing violent video games is not more likely to become a murderer solely because of the game.
Other factors in a persons life come in play whether or not they develop violent tendencies, such as a turbulent upbringing, rough childhood and whatever moral values they adapt in their lives.
And how many games out there are focused on violence today? Chances are that if a murderer plays any form of computer-game, it's going to contain violence and death, and so it will always be easy to make that link for opponets. What they fail to note is the millions of people that play the same game but aren't violent, due to comletely different mind-sets and personalities.
In the end, no single factor can be blamed.
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
If video games can effect a person's tendency to become violent, then something must be messed up with the person from the get-go.
Tell me about it ive been waiting for aleins who pose temselves as demons(doom) from mars to attack earth for years.
seems that way, ive been playing violents games like GTA, a vast number of FPSs, and a whole host of RPGs, yet not once i have decided to go get a sword and start swinging it around in public, nor have i ever decided to go strap myself with a huge assortment of guns and start blasting people, or things that arent actually there.
same goes for movies, just because i see someone lay waste to an entire city block with a machine gun doesnt mean im going to go an emulate it.
games and movies arent real, but they maybe based on real life but they are not real life, if you think they are, chances are extremely high that there is something wrong with you, not the game or movie.
Silent Hill, like there is really some massive, strong guy with a metal pyramid helmet carrying huge blades walking around, oh yeh thats believeable. GTA III: SA, they main guy takes bullet after bullet after bullet in pants and a singlet with no body armor and doesnt die. when you know its really one shot to the head and he is going down.
Video games are good, they teach you stuff (as do movies), BGII for example, shows you that often you can use diplomacy. logic and reasoning to avoid a fight, but sometimes fights are unavoidable, similar to in real life, (though i doubt you could say the same thing today as you can in BGII to avoid a fight, you would probably get your ass kicked more if you tried that) Sim City, you cant put a landfill next to a housing area, people will leave.
Video games and movies are easier to blame than the person who commit the crime as they dont argue back, the person often cant argue back either as the usually commit suicide.
sure you do! your saying that when you were a kid you never played "guns", cops and robbers? indians and cowboys? or some variation? they didnt come from your imagination, they were ripped off from games and movies. Of course you didnt go find an actual gun and kill people but some people do and im saying that videogames and movies might have an effect on that. Like i said in my previous post vid games and movies dont kill people i do. no wait that didnt come out right, vid games and movies let some disturbed kids think its allowed to do things like hurt or kill people.