-background: A very few selected ones were aoptedd by the prime evils. They sold their souls and served evil with demonic powers granted from the trade. However, in fear of their very own powers, the prime evils had sealed boundries in their minds and souls to prevent them from becoming too strong. Long they served as toys and helpers for the three, but by their defeat, some of the souls were retrieved. Once again they were men, but their minds were consumed and troubled. They lusted for power and revenge, and by the destruction the worldstone, their seals collapsed. These mystic men with powers unknown to themselves and others now rage against the hells to learn, to have their revenge, an most important of all, to become more mighty than any other man.
-Personality: confused, selfconsumed, psyciotic, short tempered and troubled. Laughs at death and is not afraid of it. As he fights against evil, he is partially accepted by mankind as they unite against the common enemy. But even though he is accepted, he has no wish to do mankind any good and he is much dislike. His own winnings are all that matters. He is a lone wolf. The paladin especially dislikes him. He doesent care at all. Raw and dry sence of humour is his style.
Looks: He is a tall, skinny guy, and he is rather dark of appearence. His body is full of scrapemarks, scars and burnmarks. May or may not be floating/hoovering above the ground and may or may not have horns/wings/burning footsteps/unholy aura/etc. Does not have hair. Empty, unfocused eyes. Wears a dark cloak like the dark wanderer or a dark armor like in fable or WOW bloodelves. Weapon: Wands and staves and scepters of some sorts
Combat abilities: Very offensive and fragile char with lots of grotesque mage-like skills. Not many party friendly skills. Short range spells mostly. The most mana dependent of all the classes. Has some anti-demon skills. Most of his attacks are of a strange element, so imunities is not a big problem. Some spells are extraourdinary powerfull, but comes with a cating delay. Though he might sound like he is stronger than any other char, he is not. The game should offcourse be balanced. As he is not really familiar with his own powers and they still havent been completely unlocked, he is just a regular day-to-day hero.
Skills:
-Inner demon: A lvl 1 skill increasing mana and passivly synergise the demons aura.
-Call forth demon: lvl 30 skill. Calls forth a great demon with massive dmg, semi massive ammounts of life, physical immunity, and a party friendly aura. The demon is fast moving and can fend very well on its own. Its powers are also very dependent on the max amount of mana are capable of having (base mana). Like the blood golem, it is linked to your mana and can heal/destroy your mana bar. If you are killed, the demon will not be banished, but fight on against the monsters. It will also turn against you and your party members. To summon a new demon, you must kill of this one or convert it. Convert is a boilt-in skill like "normal attack", "unsummon", "throw weapon" etc. You must be at rather close range, and after you cast the convertion, the demon will once again be lojal to you and your freids in one minute. If the demon dies when lojal to you, half of your life is smashed.
-Demon annihilation: Splatters enemies like corpse explosion, but this one triggers only against demons and they must be alive. The splat itself can effect other monsters, but only demons can be splattered. At lvl 1, 1 demon is splattered, at lvl 7:2, lvl 16: 3, Lvl 25: 4. Only normal/minions can be triggered, and which demons that splatters is random. The splat deals 70-90% of the demons remaining (not max) life to other demons and 30-40% to other monsters. 8 sec casting delay at lvl 1, 2 sec casting delay at lvl 24. Area is the same as that of a meteor. Skill achieved at clvl 24.
-Soul wound: A spell that slowly kills an enemy. Very slowly. max duration is 30 sec before it wears of. Will not likely kill greater enemies. However, during this period, the enemy will be unable to attack and fill some of the mana for you. The demon can be killed at any time. Max 3 enemies can be afected at one time.
Demonic blast: Hurls long chains of fire and lightning in random semi-patterns around the screen. A mix between the druids twister and the sorceress's inferno. The skill in it self is rather powerfull, but has no synergies. A Favourite for builds who wants to fucus in more than one thing, like the sorc's frozen orb.
Projectile collectors: Small spirits flying around you (like hurricane). What they do is to collect projectiles fired at you and deal them to opponents when you get close enough. This means that if you are a little careful you can blow off 50 attacks occasionally, and the skill also acts like a shield. It has a rather short radius; a little smaller than that of the druid’s hurricane. When it all spirits have collected their projectiles, there no more shield. Each spirit gives 1 % chance to collect. Lvl 1: 10 spirits Lvl 10: 20 Lvl 20: 30 Lvl 40: 50 Reduced effectivity in PvP perhaps.
Demon link: links the forthcalled demon to your life as well. But not like the bloodgolem. This only makes the demon take some of your dmg. Applies to all sorts of dmg but poison. If your demon is hurt by this link, you will however not loose your mana from the other link. confusing? At lvl 25, about 85 percent of the dmg taken goes to the demon. If you heal yourself with a potion, the demon is healed as well.
Reveng's bloodlust: A buff spell that can be used on yourself and all your party members. Adds dmg against demons, reduces resistances of demons and increases movement speed (calculated seperatly from increased run/walk on items).
Body revitalisation: Passive skill. Massive health regeneration. Very massive. You must be killed off quickly to die. Affects only you.
Long range of short range mage spells: Yeah, u know what I mean.
phiuh, there it is. so, what do you guys think. The story may not be all that good, but I'm sure it can be worked on. And help me with a name. Fallen satanist is not really that cool. Did some editing back there...
Done a few image searches and they look badass enough, fo sho
Not sure if I can imagine them donning armour, a weapon and helmet etc.. Then again, I've not played Oblivion, maybe there's more than one type? (other than the Velociraptor-type thing)
Yea, Oblivion is like a strait up crack addiction, its so sureal. Im buying a projector to play it on, it'll be even harder to put time into D2 once I get it. But can you blame me?
it looks more like a bad guy you fight rather than a playable character, but he is cool lokking none the less
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
the oblivion dude was only a reply to a question. I do imagine the diabolic char to look more human, so I agree with you elfen lied. I discribed the diabolic man pretty well back there. Come on guys, I really put a lot of effort into my idea. Someone must have something to say or I will go mad.
it is very good. i like it, though blizzard tends to use very common medieval fantasy classes, ones everybody knows. as playable chars anyway, hirealbes and NPCs are a different story. the range is much more broad. the Diabolic char could prehaps be an NPC, or a hireable (in later difficulties), or a tranformed state of a playable char.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
What elfen said is very true...Blizz would probably like sticking with traditional medieval characters. Although i really like bruthors idea, much what i had in mind. Except the part about having ties with the prime evils, this is a purely good demon type character from the start. The daedra from obilivion made to look a bit more human would be very nice.
I always found all the charecters of diablo to be ... well.. gifted. There is no wimps, cowards, fatties, psychoes or tall skinny guys:D. All of them could not be in the same game, that would be retarded, but maybe one of them.
Well, anyways, it is indeed cool the way it is, but if the diabolic char was in the game, I for one would play him.:D
I cant understand why diablo doesn't make a samurai as a character. They were first known in the 10th century and they were the most advanced warriors til the 16th century. Just think, the 12th century was around the time frame of Diablo. That could be considered medieval in the country of Japan.
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Those before me shall quiver in my wake as I unleash the fury within!
that has been mentioned several times. the only medieval setting not used is that og japan, this goes for geographical locations and character classes, I think in the next update ill add a more samurai like character.
Samurais in DND are called Kensai, play Baldur's Gate 2.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
If they add samurai they could add budhist munks or just martial arts munks and ninjas as well. A samurai would seem to be pretty much the same as any basic warrior type of char I guess...
I actually had an idea of the MA monk having a rope dart skill tree. He would, in a way, become the first long range melee charecter. Other skill trees could be mind disciplines and monkish healing and stuff. I dont know.
Even more interresting would be if they implemented the rope dart in some sort of animation making the strikes follow your mouse's path:
Click and hold your mause. Move youre mouse around the screen. The dart follows in a way the same directions as your mouse. An intelligent animation engine (omg I have no clue what I'm talking about) making the charecter do jet li - style moves to make your dart swing correctly. The system doesent have to be perfect, but to make a difference between a "dead" dart, a dart hurled forward, a dart hurled backwards to reload, and a dart hurled in circular movements would be enough. Straight forward shots does the most dmg and levels in rope dart mastery allows for more dmg, much more chance to pierce, more actual speed at the dart (also effect the dmg dealt) and the ability to do more hurls/swings per second.
If the mouse is put in a direction where the dart "cant go" it will drop dead (drop to the ground)
I dont know what you think, but I think it would be very unique, challenging and most of all it would ROCK. I dont think it would be that hard to do eighter.
And for those f you who might wonder, yes I am a martial art freak:cool:
Norway ehh, thats a long stretch, maybe if I had some buissiness up there but other than that I probably couldnt afford it. See I have a fight club that I run in the US where we just fight all week, it gets good sometimes.
The Kensai is a samurai? So how come he can't wear any armor? That's not exacly what they were known for.
Samurai's were arguably the best fighters, and they definately had the best equipment. The only probloem would be to fit them in somewhere in the Diablo universe that isn't already occupied.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
by occupied d oyou mean we havent been there in the games, because there is a large number of places if you look at the map where we havent been.
In games/manga/anime samurais are often seen not wearing armor. either they cant or they chose not to.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think he meant that there are already sevreal warrior classes, and the samurai would only be one more.
BTW, if noone likes the martial arts monk, the rope dart concept could be implemented as any kind of spell. Or it could just be one unique skill for truly unique charecters like the assiassin's shuriken skill.
Martial arts monk and diabolic char.:rolleyes: I like em already
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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-background: A very few selected ones were aoptedd by the prime evils. They sold their souls and served evil with demonic powers granted from the trade. However, in fear of their very own powers, the prime evils had sealed boundries in their minds and souls to prevent them from becoming too strong. Long they served as toys and helpers for the three, but by their defeat, some of the souls were retrieved. Once again they were men, but their minds were consumed and troubled. They lusted for power and revenge, and by the destruction the worldstone, their seals collapsed. These mystic men with powers unknown to themselves and others now rage against the hells to learn, to have their revenge, an most important of all, to become more mighty than any other man.
-Personality: confused, selfconsumed, psyciotic, short tempered and troubled. Laughs at death and is not afraid of it. As he fights against evil, he is partially accepted by mankind as they unite against the common enemy. But even though he is accepted, he has no wish to do mankind any good and he is much dislike. His own winnings are all that matters. He is a lone wolf. The paladin especially dislikes him. He doesent care at all. Raw and dry sence of humour is his style.
Looks: He is a tall, skinny guy, and he is rather dark of appearence. His body is full of scrapemarks, scars and burnmarks. May or may not be floating/hoovering above the ground and may or may not have horns/wings/burning footsteps/unholy aura/etc. Does not have hair. Empty, unfocused eyes. Wears a dark cloak like the dark wanderer or a dark armor like in fable or WOW bloodelves. Weapon: Wands and staves and scepters of some sorts
Combat abilities: Very offensive and fragile char with lots of grotesque mage-like skills. Not many party friendly skills. Short range spells mostly. The most mana dependent of all the classes. Has some anti-demon skills. Most of his attacks are of a strange element, so imunities is not a big problem. Some spells are extraourdinary powerfull, but comes with a cating delay. Though he might sound like he is stronger than any other char, he is not. The game should offcourse be balanced. As he is not really familiar with his own powers and they still havent been completely unlocked, he is just a regular day-to-day hero.
Skills:
-Inner demon: A lvl 1 skill increasing mana and passivly synergise the demons aura.
-Call forth demon: lvl 30 skill. Calls forth a great demon with massive dmg, semi massive ammounts of life, physical immunity, and a party friendly aura. The demon is fast moving and can fend very well on its own. Its powers are also very dependent on the max amount of mana are capable of having (base mana). Like the blood golem, it is linked to your mana and can heal/destroy your mana bar. If you are killed, the demon will not be banished, but fight on against the monsters. It will also turn against you and your party members. To summon a new demon, you must kill of this one or convert it. Convert is a boilt-in skill like "normal attack", "unsummon", "throw weapon" etc. You must be at rather close range, and after you cast the convertion, the demon will once again be lojal to you and your freids in one minute. If the demon dies when lojal to you, half of your life is smashed.
-Demon annihilation: Splatters enemies like corpse explosion, but this one triggers only against demons and they must be alive. The splat itself can effect other monsters, but only demons can be splattered. At lvl 1, 1 demon is splattered, at lvl 7:2, lvl 16: 3, Lvl 25: 4. Only normal/minions can be triggered, and which demons that splatters is random. The splat deals 70-90% of the demons remaining (not max) life to other demons and 30-40% to other monsters. 8 sec casting delay at lvl 1, 2 sec casting delay at lvl 24. Area is the same as that of a meteor. Skill achieved at clvl 24.
-Soul wound: A spell that slowly kills an enemy. Very slowly. max duration is 30 sec before it wears of. Will not likely kill greater enemies. However, during this period, the enemy will be unable to attack and fill some of the mana for you. The demon can be killed at any time. Max 3 enemies can be afected at one time.
Demonic blast: Hurls long chains of fire and lightning in random semi-patterns around the screen. A mix between the druids twister and the sorceress's inferno. The skill in it self is rather powerfull, but has no synergies. A Favourite for builds who wants to fucus in more than one thing, like the sorc's frozen orb.
Projectile collectors: Small spirits flying around you (like hurricane). What they do is to collect projectiles fired at you and deal them to opponents when you get close enough. This means that if you are a little careful you can blow off 50 attacks occasionally, and the skill also acts like a shield. It has a rather short radius; a little smaller than that of the druid’s hurricane. When it all spirits have collected their projectiles, there no more shield.
Each spirit gives 1 % chance to collect.
Lvl 1: 10 spirits
Lvl 10: 20
Lvl 20: 30
Lvl 40: 50
Reduced effectivity in PvP perhaps.
Demon link: links the forthcalled demon to your life as well. But not like the bloodgolem. This only makes the demon take some of your dmg. Applies to all sorts of dmg but poison. If your demon is hurt by this link, you will however not loose your mana from the other link. confusing? At lvl 25, about 85 percent of the dmg taken goes to the demon. If you heal yourself with a potion, the demon is healed as well.
Reveng's bloodlust: A buff spell that can be used on yourself and all your party members. Adds dmg against demons, reduces resistances of demons and increases movement speed (calculated seperatly from increased run/walk on items).
Body revitalisation: Passive skill. Massive health regeneration. Very massive. You must be killed off quickly to die. Affects only you.
Long range of short range mage spells: Yeah, u know what I mean.
.... PS : help me with a name.
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Fuck you, I'm a dragon.
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Oblivion is tops
But so is diablo :):):)
Well, anyways, it is indeed cool the way it is, but if the diabolic char was in the game, I for one would play him.:D
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Samurais in DND are called Kensai, play Baldur's Gate 2.
I actually had an idea of the MA monk having a rope dart skill tree. He would, in a way, become the first long range melee charecter. Other skill trees could be mind disciplines and monkish healing and stuff. I dont know.
Even more interresting would be if they implemented the rope dart in some sort of animation making the strikes follow your mouse's path:
Click and hold your mause. Move youre mouse around the screen. The dart follows in a way the same directions as your mouse. An intelligent animation engine (omg I have no clue what I'm talking about) making the charecter do jet li - style moves to make your dart swing correctly. The system doesent have to be perfect, but to make a difference between a "dead" dart, a dart hurled forward, a dart hurled backwards to reload, and a dart hurled in circular movements would be enough. Straight forward shots does the most dmg and levels in rope dart mastery allows for more dmg, much more chance to pierce, more actual speed at the dart (also effect the dmg dealt) and the ability to do more hurls/swings per second.
If the mouse is put in a direction where the dart "cant go" it will drop dead (drop to the ground)
I dont know what you think, but I think it would be very unique, challenging and most of all it would ROCK. I dont think it would be that hard to do eighter.
And for those f you who might wonder, yes I am a martial art freak:cool:
For those who does not know the rope dart, it is a long rope (the longest ones up to 18 metres) with a dart or ball or whatever sharp and/or heavy object at the end.
http://www.youtube.com/watch?v=c1kd_ikKi58 from a jackie chan movie
http://www.youtube.com/watch?v=9YWdPEg10HY From a wushu tournament
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Fuck you, I'm a dragon.
BTW, this weekend I got second place in sparring in my class (+71 kg red belts 16-17 y.o.) in the NM ("norwegian championship")
I'll pulp anyone who challenges me and comes to norway to meet me
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644
Fuck you, I'm a dragon.
Samurai's were arguably the best fighters, and they definately had the best equipment. The only probloem would be to fit them in somewhere in the Diablo universe that isn't already occupied.
In games/manga/anime samurais are often seen not wearing armor. either they cant or they chose not to.
BTW, if noone likes the martial arts monk, the rope dart concept could be implemented as any kind of spell. Or it could just be one unique skill for truly unique charecters like the assiassin's shuriken skill.
Martial arts monk and diabolic char.:rolleyes: I like em already
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644