Did run bounties on T6 yesterday. Played for ~ 3 h and got lots of amulets, bracers, maces and shoulders, but only 4 RoRG. Finally the 4th RoRG rolled natural socket. Happy! Tonight I'll start farming an INT socket RoRG
This is utterly sad that they just keep nerfing the content and making it more and more casual as time flows.
People here crying about doing 100 caches without a drop, really guys? What did you expected from Diablo genre? Back in the day you had to do thousands of MF runs to get anything valuable, and even more to get something really good. I know this is 'an upgrade' from D2 and 'another game' but the core of this game is to farm more to get better gear and proceed further. What is the point of playing where everything is handed to you on a silver plate? I may overreact, as those are just legendaries from caches but how long will it take for the crybabies to beg blizzard for like guaranteed 3-5 legendary drops at the end of the Grift? This game changed from one that needs serious dedication to one that is just a breeze stop between other games when new patch comes out. People comes back, play the content, QQ to Bliizard more so next buffs appears, play week or 2 more and then wait for another patch.
Developers seems to be very short-minded, because this kind of dealing with problems will just shorten the game life by great amount.
We had many discussions here with the consensus that doing bounties was a chore because of the way too low rewards compared to rifts. Now they got buffed to a point where they still provide less legendaries than rifts and buffed in regards to goblins (There's reason rift goblins don't spawn portals) and we get complaints again.
Doing bounties was never supposed to be a penalty and that's where this change is leading us. That's fine!
This is utterly sad that they just keep nerfing the content and making it more and more casual as time flows.
People here crying about doing 100 caches without a drop, really guys? What did you expected from Diablo genre? Back in the day you had to do thousands of MF runs to get anything valuable, and even more to get something really good. I know this is 'an upgrade' from D2 and 'another game' but the core of this game is to farm more to get better gear and proceed further. What is the point of playing where everything is handed to you on a silver plate? I may overreact, as those are just legendaries from caches but how long will it take for the crybabies to beg blizzard for like guaranteed 3-5 legendary drops at the end of the Grift? This game changed from one that needs serious dedication to one that is just a breeze stop between other games when new patch comes out. People comes back, play the content, QQ to Bliizard more so next buffs appears, play week or 2 more and then wait for another patch.
Developers seems to be very short-minded, because this kind of dealing with problems will just shorten the game life by great amount.
Except for the fact that this change has absolutely trivial affect on time to min-max your build. Seriously. Does ANYONE complaining understand statistics.
Also there are already essentially 3-5 guaranteed legends at the end of a GRift. Because that's about how many legends drop on average in a normal rift. Interesting isn't it?
Bounties were something that you needed to do in order to obtain rift keys and something you wanted to do in order to obtain specific legendary.
Needed to do? Yes.
Wanted to do? Hell no.
When I first learned about the RoRG, I made it a priority for myself and got it soon after. Simple. That was way before I even had any set, call it preparation.
After that I only ever did bounties to get into rifts. As a (mostly) solo player, I had to pay the ludicrous amount of 5 keys per rift, so I had to do way more bounties than the average player. HAD to do, there was nothing in it compared to rifts.
We cannot compare those 2 as if it was 'profit enough' because you did bounties for other reasons than rifts.
Maybe you can't. I can: Rifts used to be more fun, yet I couldn't play them as much as I wanted because of the entry fee.
Just because someone speaks a different oppinion then yours, they arent neccesarily complaining..
So if you don't complain about the change and I don't complain about the change, we should be fine, right?
its a grinding game, if you find it like a chore, you shouldnt be playing diablo
Oh, you don't know me at all But that's a different story. The point is that different tasks in Diablo should be equal fun. Before this change, rifts used to simply destroy bounties in that aspect. Now they might have a fighting chance. Also this doesn't even trivialize getting a RoRG as much as the removal of legendary crafting ingredients trivialized getting perfect crafted legs. And by the way, I was rather angry about that change, because it took away an entire field of operations from the game.
so when you guys dont like the work your boss gives you, you ask him to change it ? im baffled by the way some people think, there is an old saying which goes in the lines of this "not everything in life is a birthdaycake, sometimes u have to take the bad things, before u can eat the cake"
solmyr77, you told US to stop complaining.. so dont get smart now and no, the tasks in diablo should not be equally fun, its impossible to make a game where everyone finds the same content "equally" funny.. you do part "a" and part "b" to be able to do "c"... its like saying that you should no longer die in counterstrike, but be revived, cause it caters to more people.. or that leveling in diablo takes too long, so now u instantly spawn as 70, cause some people dont think "its as funny as doing rifts, to level" - i cant understand your logics.. and no i dont know you, but your putting down what diablo used to be (notice i say used, since imo the wellfare has allready begun, and im only expecting to see more, sadly !) but following your comments - if u dont find it funny, it needs to be removed.. (insert confused jackie chan 9gag meme here)
we have truely entered an era where the game developers no longer dictate how hard games should be, but they are moderated to the people who seem to cry the most on forums.. no value to be displayed by effort anymore, everything in life should be "cake" - :((((!!!!!!
There is no reason that each task in D3 should not be roughly equally rewarding.
How man caches can you do an hour solo on T6? 3? 5? How many legends do you find on your way? I'm guessing maybe 1 or two. The effect of this change is for all intents and purposes net-zero for the time you'll be spending working on min-maxing because bounties are absolute shit for drops outside of the legend in the cache.
You could do 4 rifts in an hour (give or take) and get 12 legends. Or 6 GRifts and get 12+. Caches really are a trivial amount of drops, and the rarest stuff is still gated behind luck and months of grinding.
Hell in D2 4+ Legends off a 5 minute Baal run was NORMAL. Gearing up to get to a solid baseline wasn't a chore at all. But all the elitists WANT it to be so they can have the game to themselves, while more moderate hardcore players don't give a shit because the game should be about FUN not who has the most free time and the biggest need to have their epeen stroked.
At the end of the day this change has DONE NOTHING to hurt your 109274861923875692348756 year quest to min max.
so when you guys dont like the work your boss gives you, you ask him to change it ? im baffled by the way some people think, there is an old saying which goes in the lines of this "not everything in life is a birthdaycake, sometimes u have to take the bad things, before u can eat the cake"
solmyr77, you told US to stop complaining.. so dont get smart now and no, the tasks in diablo should not be equally fun, its impossible to make a game where everyone finds the same content "equally" funny.. you do part "a" and part "b" to be able to do "c"... its like saying that you should no longer die in counterstrike, but be revived, cause it caters to more people.. or that leveling in diablo takes too long, so now u instantly spawn as 70, cause some people dont think "its as funny as doing rifts, to level" - i cant understand your logics.. and no i dont know you, but your putting down what diablo used to be (notice i say used, since imo the wellfare has allready begun, and im only expecting to see more, sadly !) but following your comments - if u dont find it funny, it needs to be removed.. (insert confused jackie chan 9gag meme here)
we have truely entered an era where the game developers no longer dictate how hard games should be, but they are moderated to the people who seem to cry the most on forums.. no value to be displayed by effort anymore, everything in life should be "cake" - :((((!!!!!!
There is no reason that each task in D3 should not be roughly equally rewarding.
How man caches can you do an hour solo on T6? 3? 5? How many legends do you find on your way? I'm guessing maybe 1 or two. The effect of this change is for all intents and purposes net-zero for the time you'll be spending working on min-maxing because bounties are absolute shit for drops outside of the legend in the cache.
You could do 4 rifts in an hour (give or take) and get 12 legends. Or 6 GRifts and get 12+. Caches really are a trivial amount of drops, and the rarest stuff is still gated behind luck and months of grinding.
Hell in D2 4+ Legends off a 5 minute Baal run was NORMAL. Gearing up to get to a solid baseline wasn't a chore at all. But all the elitists WANT it to be so they can have the game to themselves, while more moderate hardcore players don't give a shit because the game should be about FUN not who has the most free time and the biggest need to have their epeen stroked.
At the end of the day this change has DONE NOTHING to hurt your 109274861923875692348756 year quest to min max.
actually, our dh's do around 8 t6 caches pr hour.. im presuming more people the our dh's can do this, they have an avg of 6-7 mins pr cache (clan chat is spammed atm with giveaways) so i think you need to rethink the math you obviously dont have the experience to provide (no offense)
and they will continue to do so, cause the t6 cache also provides 3-400 mill exp.
roughly we do t6 rifts in 5-6 mins, depending on the density of the rift.. greater rifts can even drop 0 legendaries, so your conclusion is rather wrong, in every possible way. (based on the facts you provide)
4 legs in d2 5 min baal run was not normal back in the days, or well i dont know if u played on a privat server, but no way this was on live.. im and oldschooler my self, so dont overexagurate please !
at the end of the day, this is yet another wellfare implement made to cater avg joe in a hack'n'slash game where the rng has allways been the legendary drops, why cant people accept this and not try to change it ?
Oh look the fastest clearing class in the game is a bit faster than I'm assuming is average. Are they doing it solo? Are they doing it Duo + "dead weight". Saying "they clear in 8 minutes a cache" is about as informative as just thrwing numbers at a wall.
I average about 2 legends / rift, give or take. I do a solo rift in 6-10 minutes, a party rift in 5 or less. I'm aware of how fast they can be, I'm also aware that the average player isn't me.
As far as D2 goes, I said normal. Sure the average was like 2, but it wasn't uncommon to pull 3+ depending on luck and what you had for MF.
At the end of the day this is just another change that does NOTHING to effect min-maxing and everything to affect players who can't spend 8 hours a day playing. That's kind've how probability distributions work.
Honestly, something was needed. Farming 80 bounty bags and not getting ANY legendary on t2 difficulty is all kinds of crappy. I can't see this as just fixing drops for rorg. Hated doing bounties cause all I ever got was rift fragments and a couple of mats. Why is anyone even complaining about this? Without trading in an item based game, something has to give somewhere. And as someone who works, and has small children, I don't get the time to play like I want. And having to spend 90 k blood shards to get one pair of crappy frostburn gauntlets or farming 80 bounty bags without getting a legendary seems a little off. Having 230 hours plus in a toon and STILL not able to have the build you want sucks a big one.
As far as D2 goes, I said normal. Sure the average was like 2, but it wasn't uncommon to pull 3+ depending on luck and what you had for MF.
No, pulling 3+ legendaries out of (SIC!) 5 minute Baal run was not 'normal' in any way. If you had high MF it was impossible to do the whole run in 5 minutes.
You played shit not D2, stop lying.
I played parties in D2, with exceptional MF and well seasoned players. I may exaggerate a tiny biut but the point is that uniques were never that rare. Gearing up was never that hard.
I don't think we should defend bounties as if they were something good to begin with... They nerfed it probably mainly because of seasons but people who already have perfect rorgs will just continue rifting so nobody really cares. If it was up to me i would make rifts able to spawn all mobs and bosses and drop any item in game including keys and organs... But people want something else than rifts to do and i can understand that but i don't understand why people automatically defend the alternative even if it might be inferior but just because of what it is. Farming thousands of bounties is bullshit if they don't introduce something new but imo farming thousands of rifts / grifts is quite awesome.
And yeah in d2 you get 0 uniques from a Baal run like 90% of the time.
As far as D2 goes, I said normal. Sure the average was like 2, but it wasn't uncommon to pull 3+ depending on luck and what you had for MF.
No, pulling 3+ legendaries out of (SIC!) 5 minute Baal run was not 'normal' in any way. If you had high MF it was impossible to do the whole run in 5 minutes.
You played shit not D2, stop lying.
I played parties in D2, with exceptional MF and well seasoned players. I may exaggerate a tiny biut but the point is that uniques were never that rare. Gearing up was never that hard.
I doubt that you played D2 at all, more and more. Stop lying mate.
And yes, gearing was hard. Gearing to do baal runs when fallowing Paladin-bot was not, gearing to do proper PVP or PVE on HC was freaking hard until duped runes came out. And even after the dupes, finding that freaking rare eth circlet with proper stats was pain in the ass and was something that divided players who thought "Chako" was good from those who really played that game.
And say 'gearing up was never hard' to those people who never ever found 2s 15% CoA.
Gearing up =/= minmaxing
Gearing up to do stuff was easy. Runewords were a timesink. I only played frigging 6 years of D2 and never saw a Zod drop. But actually clearing all non-uber content? Not hard at all. Gearing up for Ubers? Kinda hard. Playing PvP? total waste of time since everybody was just using duped shit off ladder, and on ladder you either played constantly to be competitive or you just weren't competitive.
T6+ is uber content. These changes have made it no easier to get into the content above T6 (GRifts 40+) and have made no real change to how long it takes to acquire that gear. If a bunch os "hardcore" players with tehir elitist attitude and epeen obsession have an issue with making the game a bit more fun for the other 99% of the playerbase they can stuff it.
Only way I see to remove the RoRG at this point, because the Pandora's box HAS been opened, is to remove the reason to HAVE to have it. Drop the set bonus requirements across the board AS IF you all ready have the ring, and then delete the thing. Sad situation, but as I said, the boxes already been opened. OR we could do what we're doing today, you know,minus all this epeen saber rattling BS.
From my over obsessive ( I have max characters, 4 wizards even) point of view, I see this as a way to finally get an RoRG for all my alts. Did I already have one on my main, yes. Are there people out there that had never seen one drop yet? Yes. Are we both happier now. Yes.
Only way I see to remove the RoRG at this point, because the Pandora's box HAS been opened, is to remove the reason to HAVE to have it. Drop the set bonus requirements across the board AS IF you all ready have the ring, and then delete the thing. Sad situation, but as I said, the boxes already been opened. OR we could do what we're doing today, you know,minus all this epeen saber rattling BS.
From my over obsessive ( I have max characters, 4 wizards even) point of view, I see this as a way to finally get an RoRG for all my alts. Did I already have one on my main, yes. Are there people out there that had never seen one drop yet? Yes. Are we both happier now. Yes.
Reducing set numbers to get the bonuses would only make RoRG stronger by allowing you more 2 piece bonuses (4p would become 3p, which with RoRG would be a 2p).
If RoRG gets changed the passive needs to be gutted, making any sets a calculated risk (rather than just 6p sets). Simply because there aren't any real alternatives aside from making it for all intents and purposes a 1 affix item.
Only way I see to remove the RoRG at this point, because the Pandora's box HAS been opened, is to remove the reason to HAVE to have it. Drop the set bonus requirements across the board AS IF you all ready have the ring, and then delete the thing. Sad situation, but as I said, the boxes already been opened. OR we could do what we're doing today, you know,minus all this epeen saber rattling BS.
From my over obsessive ( I have max characters, 4 wizards even) point of view, I see this as a way to finally get an RoRG for all my alts. Did I already have one on my main, yes. Are there people out there that had never seen one drop yet? Yes. Are we both happier now. Yes.
Reducing set numbers to get the bonuses would only make RoRG stronger by allowing you more 2 piece bonuses (4p would become 3p, which with RoRG would be a 2p).
If RoRG gets changed the passive needs to be gutted, making any sets a calculated risk (rather than just 6p sets). Simply because there aren't any real alternatives aside from making it for all intents and purposes a 1 affix item.
I'm pretty sure I said make the change and DELETE it...not you delete it, BLIZZARD delete it...
Only way I see to remove the RoRG at this point, because the Pandora's box HAS been opened, is to remove the reason to HAVE to have it. Drop the set bonus requirements across the board AS IF you all ready have the ring, and then delete the thing. Sad situation, but as I said, the boxes already been opened. OR we could do what we're doing today, you know,minus all this epeen saber rattling BS.
From my over obsessive ( I have max characters, 4 wizards even) point of view, I see this as a way to finally get an RoRG for all my alts. Did I already have one on my main, yes. Are there people out there that had never seen one drop yet? Yes. Are we both happier now. Yes.
Reducing set numbers to get the bonuses would only make RoRG stronger by allowing you more 2 piece bonuses (4p would become 3p, which with RoRG would be a 2p).
If RoRG gets changed the passive needs to be gutted, making any sets a calculated risk (rather than just 6p sets). Simply because there aren't any real alternatives aside from making it for all intents and purposes a 1 affix item.
I'm pretty sure I said make the change and DELETE it...not you delete it, BLIZZARD delete it...
Misread a little. Though honestly sets SHOULD be a calculated choice. It's way too easy to get bonuses on some sets at this point. Gut RoRG's passive, don;t change sets. If the passive "needs" to be in game move it to a different slot (Amulet, Chest, or Bracer) and put it on an item that you can't target.
Which is the core problem. RoRG is a staple and it's a targetable item. Nothing else shares both those properties and, no, gambling is not targeting an item to the same degree that bounties are targetable.
Still I would argue targeting an item gambling WAS easier than the caches, until the latest change to the caches anyway. At least you could target the slot and shards weren't that hard to come by.
I don't really see how moving it to another item is helpful. Why not just take the RoRG out of the ACT 1 cache and drop it in Torment only loot pool?
Did run bounties on T6 yesterday. Played for ~ 3 h and got lots of amulets, bracers, maces and shoulders, but only 4 RoRG. Finally the 4th RoRG rolled natural socket. Happy! Tonight I'll start farming an INT socket RoRG
http://eu.battle.net/d3/en/profile/Wiberg-21958/hero/35061489
It's not a buff, it's a "hotfix", meaning that it has no given end date as far as we know.
http://eu.battle.net/d3/en/profile/Wiberg-21958/hero/35061489
We had many discussions here with the consensus that doing bounties was a chore because of the way too low rewards compared to rifts. Now they got buffed to a point where they still provide less legendaries than rifts and buffed in regards to goblins (There's reason rift goblins don't spawn portals) and we get complaints again.
Doing bounties was never supposed to be a penalty and that's where this change is leading us. That's fine!
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Also there are already essentially 3-5 guaranteed legends at the end of a GRift. Because that's about how many legends drop on average in a normal rift. Interesting isn't it?
Wanted to do? Hell no.
When I first learned about the RoRG, I made it a priority for myself and got it soon after. Simple. That was way before I even had any set, call it preparation.
After that I only ever did bounties to get into rifts. As a (mostly) solo player, I had to pay the ludicrous amount of 5 keys per rift, so I had to do way more bounties than the average player. HAD to do, there was nothing in it compared to rifts.
Maybe you can't. I can: Rifts used to be more fun, yet I couldn't play them as much as I wanted because of the entry fee.
So if you don't complain about the change and I don't complain about the change, we should be fine, right?
Oh, you don't know me at all But that's a different story. The point is that different tasks in Diablo should be equal fun. Before this change, rifts used to simply destroy bounties in that aspect. Now they might have a fighting chance. Also this doesn't even trivialize getting a RoRG as much as the removal of legendary crafting ingredients trivialized getting perfect crafted legs. And by the way, I was rather angry about that change, because it took away an entire field of operations from the game.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
How man caches can you do an hour solo on T6? 3? 5? How many legends do you find on your way? I'm guessing maybe 1 or two. The effect of this change is for all intents and purposes net-zero for the time you'll be spending working on min-maxing because bounties are absolute shit for drops outside of the legend in the cache.
You could do 4 rifts in an hour (give or take) and get 12 legends. Or 6 GRifts and get 12+. Caches really are a trivial amount of drops, and the rarest stuff is still gated behind luck and months of grinding.
Hell in D2 4+ Legends off a 5 minute Baal run was NORMAL. Gearing up to get to a solid baseline wasn't a chore at all. But all the elitists WANT it to be so they can have the game to themselves, while more moderate hardcore players don't give a shit because the game should be about FUN not who has the most free time and the biggest need to have their epeen stroked.
At the end of the day this change has DONE NOTHING to hurt your 109274861923875692348756 year quest to min max.
I average about 2 legends / rift, give or take. I do a solo rift in 6-10 minutes, a party rift in 5 or less. I'm aware of how fast they can be, I'm also aware that the average player isn't me.
As far as D2 goes, I said normal. Sure the average was like 2, but it wasn't uncommon to pull 3+ depending on luck and what you had for MF.
At the end of the day this is just another change that does NOTHING to effect min-maxing and everything to affect players who can't spend 8 hours a day playing. That's kind've how probability distributions work.
Also, some still cling to the idea of D2-based progression... wake up.
And yeah in d2 you get 0 uniques from a Baal run like 90% of the time.
Gearing up to do stuff was easy. Runewords were a timesink. I only played frigging 6 years of D2 and never saw a Zod drop. But actually clearing all non-uber content? Not hard at all. Gearing up for Ubers? Kinda hard. Playing PvP? total waste of time since everybody was just using duped shit off ladder, and on ladder you either played constantly to be competitive or you just weren't competitive.
T6+ is uber content. These changes have made it no easier to get into the content above T6 (GRifts 40+) and have made no real change to how long it takes to acquire that gear. If a bunch os "hardcore" players with tehir elitist attitude and epeen obsession have an issue with making the game a bit more fun for the other 99% of the playerbase they can stuff it.
From my over obsessive ( I have max characters, 4 wizards even) point of view, I see this as a way to finally get an RoRG for all my alts. Did I already have one on my main, yes. Are there people out there that had never seen one drop yet? Yes. Are we both happier now. Yes.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
If RoRG gets changed the passive needs to be gutted, making any sets a calculated risk (rather than just 6p sets). Simply because there aren't any real alternatives aside from making it for all intents and purposes a 1 affix item.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Which is the core problem. RoRG is a staple and it's a targetable item. Nothing else shares both those properties and, no, gambling is not targeting an item to the same degree that bounties are targetable.
I don't really see how moving it to another item is helpful. Why not just take the RoRG out of the ACT 1 cache and drop it in Torment only loot pool?
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?