It's gonna be WD's Plague of Toads + new legendary Rehn'HO Flayer, with this combination, any elite in Torment VI can be killed within 5-10 secs, just way too overpower!!
Seriously CB has nothing to do with this skill/weapon, Even with no CB, WD still be able to kill anything within 5 sec just by right click this skill., The damage caculation of this combination is simply bugged and must be fixed!
You sure that's not a crushing blow? It's suspiciously close to 25% of the targets total HPs....
Yep, the player's CB chance is now less than 20%, and he is still able to farm TormentVI with ease, Something is wrong with the damage caculation of this skill/weapon combination.
It has far more to do with Crushing Blow and how it interacts with the skill than it does the skill alone. Each one of the toads hits twice (explodes twice due to legendary), there are three toads per cast, he can get many casts off in a small amount of time, and he has high crushing blow chance. That gives him many crushing blow chances in a very small window. For the final bit of health that crushing blow isn't as effective on, he still has very high damage (1.4 mill DPS which doesn't even account for other gear he has that increases % damage of Fire based skills as well as % Splash Damage - another new DPS skill that scales well with many double-exploding toads). Anyway, note how the final 25% of health comes off slower in the vids than the first 75%.
Long and short, Blizz needs to rethink Crushing Blow design more than Plague of Toads design.
This is entirely a Crushing Blow issue. If you freeze-frame through his kills, the highest non-CB crits that you see are around 5 million. (A very reasonable number for someone with 1.4M character screen DPS) Diablo has 33 billion HP (Not reasonable at all), which would require 6,600 crits to kill. Even if he had a castspeed of 2.5 casts per second, and each cast hit 6 times, that would only be 15 hits per second. Even with a 100% crit rate and without any movement, he'd take 440 seconds (7m20s) to down Diablo. Realistically it would take much longer.
On the other hand, each crushing blow deals 5% of current HP - up to 1.65 BILLION damage from full health. That is as much damage as 330 Crits. Even if the boss was at 1%, a Crush would deal as much damage as 3.3 Crits.
It is obvious that Crushing Blow is hilariously imbalanced at the moment. Because CB is a percentage of monster health, it doesn't matter how much HP you give the monsters (33 billion!). I'm sure Blizzard is aware of this and CB will soon meet the nerfstick.
Personally I'm not sure why they even brought back CB. CB is difficult to balance because it scales with monster HP. No matter how weak it is, there will be some level of enemy difficulty where CB vastly out-scales all other forms of damage. (Just ask the Ubers from D2)
CB is impossible to balance, precisely because it gets more powerful at higher difficulty levels, unlike every other stat ever.
I can see why they want another DPS stat, but CB is, IMO, a total bust. It's neither interesting nor optional. I'll lobby for changing it to be based on the player's HP until the end of time, but basing it on monster HP is a design dead-end.
ZOMG broken skills/bugs/items in RoS it's like we never had a beta... oh wait aren't we in beta now???? MIND BLOWN!!! Does this mean everything we know won't be 100% for sure in the retail version!!!!
CB is impossible to balance, precisely because it gets more powerful at higher difficulty levels, unlike every other stat ever.
I can see why they want another DPS stat, but CB is, IMO, a total bust. It's neither interesting nor optional. I'll lobby for changing it to be based on the player's HP until the end of time, but basing it on monster HP is a design dead-end.
How about a difficulty system that does not rely on multiplying healthpools by 2 digit factors? Isn't THAT the problem of crushing blow? It CAN be allowed to be better vs high hp targets as long as it's worse agains low hp targets.
Well yeah... I'm at something of a loss to explain why Blizzard went all 64-bit on monster HP, but even at lower HP levels, CB just functions as a crit that does (much) more damage to tougher opponents. I've no doubt that some combination of baseline DPS and monster health could make it workable, but even then it'll be Lifesteal 2.0... irrelevant at lower difficulties, mandatory at higher ones.
What I'd like to see is (at least) one DPS stat that doesn't just slot into existing DPS builds. Adding a fourth 'core' DPS stat will certainly make it easier to build a decent set, as it increases the chances of a 'fully loaded' item... but I'd rather have a stat that altered the desirability of all the other stats... maybe one that increased the damage of non-crit hits, or one that worked off your second highest stat for its base damage.
... but then, I like mathy systems, so I'm probably not the best guy to ask
CB is a big issue but this skill/item has nothing to do with CB, it has been tested, even with 0CB, you can still farm Torment VI without any problem, you can still kill anything within 5-10 secs. all you need is Plague of Toads + Rehn'Ho Flayer, and empty the other 5 skill slots, then you are ready to destroy ROS.
No other class can do this except the mighty Witch Doctor
You make a claim that it has been tested without CB . . . and then link yet another video showing crushing blow at work. Show me a vid where he shows 0% crushing blow on his character sheet and then proceeds to insta-kill a boss with just this skill and legendary at the same speed in T6 and I'll start to pay attention.
The only thing the legendary does is guarantee the toads will find a target and give them a double explosion. This definitely amps the damage potential but not to the tune we are seeing in these videos.
He tested 0CB during his stream,i don't have video because he didn't record it. you can ask him to test for you if you want to see, he is on live stream now. by the way, his CB was only 17% in the video,
if you guys still thing this is CB issue then so be it, i don't want to spend my time arguing that. the reason i post this is to share the information with people that this weapon is bugged, that's all.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Yep, the player's CB chance is now less than 20%, and he is still able to farm TormentVI with ease, Something is wrong with the damage caculation of this skill/weapon combination.
you can check this video : http://www.twitch.tv...liu/b/483067659 , start from 55:30
"Do you guys not have phones?"
8 sec ko Torment VI skeleton king with plague of toads only http://zh-tw.twitch.tv/hanaliu/c/3307699
kill Torment vI Diablo with plague of toads only http://zh-tw.twitch.tv/hanaliu/c/3307718
Kill Torment VI Adria with plague of toads only http://zh-tw.twitch.tv/hanaliu/c/3307794
Plague of Toads + Rehn'HO Flayer = Bug Build
Long and short, Blizz needs to rethink Crushing Blow design more than Plague of Toads design.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
On the other hand, each crushing blow deals 5% of current HP - up to 1.65 BILLION damage from full health. That is as much damage as 330 Crits. Even if the boss was at 1%, a Crush would deal as much damage as 3.3 Crits.
It is obvious that Crushing Blow is hilariously imbalanced at the moment. Because CB is a percentage of monster health, it doesn't matter how much HP you give the monsters (33 billion!). I'm sure Blizzard is aware of this and CB will soon meet the nerfstick.
Personally I'm not sure why they even brought back CB. CB is difficult to balance because it scales with monster HP. No matter how weak it is, there will be some level of enemy difficulty where CB vastly out-scales all other forms of damage. (Just ask the Ubers from D2)
I can see why they want another DPS stat, but CB is, IMO, a total bust. It's neither interesting nor optional. I'll lobby for changing it to be based on the player's HP until the end of time, but basing it on monster HP is a design dead-end.
I
CAN'T
COMPRHENED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Derp.
Well yeah... I'm at something of a loss to explain why Blizzard went all 64-bit on monster HP, but even at lower HP levels, CB just functions as a crit that does (much) more damage to tougher opponents. I've no doubt that some combination of baseline DPS and monster health could make it workable, but even then it'll be Lifesteal 2.0... irrelevant at lower difficulties, mandatory at higher ones.
What I'd like to see is (at least) one DPS stat that doesn't just slot into existing DPS builds. Adding a fourth 'core' DPS stat will certainly make it easier to build a decent set, as it increases the chances of a 'fully loaded' item... but I'd rather have a stat that altered the desirability of all the other stats... maybe one that increased the damage of non-crit hits, or one that worked off your second highest stat for its base damage.
... but then, I like mathy systems, so I'm probably not the best guy to ask
No other class can do this except the mighty Witch Doctor
instant kill Torment VI Adria http://zh-tw.twitch....naliu/c/3307794
The only thing the legendary does is guarantee the toads will find a target and give them a double explosion. This definitely amps the damage potential but not to the tune we are seeing in these videos.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
if you guys still thing this is CB issue then so be it, i don't want to spend my time arguing that. the reason i post this is to share the information with people that this weapon is bugged, that's all.
Yea, let's give WD's (with 1 certain legendary) a quick casting, no cooldown, no mana cost spell that does a total of 1470% weapon damage.
Before anyone rages, I'm talking the 245% explosive toads rune. x6 = 1470.
Now THAT is op. No question about it.