What will keep me playing?

  • #1
    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)

    Then what?

    Ladders? With no economy and account wealth being meaningless?

    Please explain it to me, what will keep me playing?

    Will D3 get new skills constantly to change flavor of the month builds?
    Will D3 have Leagues with new rule sets With Turbo monsters, PVP, and other weird stuff?
    Will D3 Allow me to find an item, theory craft a build and level up that character progressing through multiple difficulties?


    In D3 i level a character, get OP gear in a few weeks and then im left staring at a paragon number the rest of the time... Ill never have to re-roll that class, Ill have no incentive to increase my accounts wealth or look forward to new fresh economy.

    What will keep me playing?
  • #2
    Thinking the same right now pc version of beta looks like a console game, so why not just play the console version.
  • #3
    My concerns exactly. Friends and talking via Skype while playing will keep me interested for around a month or three, but I'm afraid the game will have zero longevity, arguably even less than D3V :S
  • #4
    then move to other game man...
    its not needed to play the same game for a life...
    new players will come here...
    this happens all the time...
    old players quit, new are coming and game is still alive...
  • #5
    Quote from Mini641

    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)

    ...

    What will keep me playing?

    Why do you have to keep playing? D3 isn't a subscription game. Doing the above basically means you finished it.
  • #6
    Quote from eman41

    Quote from Mini641

    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)

    ...

    What will keep me playing?

    Why do you have to keep playing? D3 isn't a subscription game. Doing the above basically means you finished it.


    Was D2 a subscription game?
  • #7
    Quote from maka

    Quote from eman41

    Quote from Mini641

    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)

    ...

    What will keep me playing?

    Why do you have to keep playing? D3 isn't a subscription game. Doing the above basically means you finished it.


    Was D2 a subscription game?


    Was D1 a subscription game? It may shock people to know that everyone that bought D2 hasn't played it every day since 2000.
  • #8
    Quote from eman41

    Quote from maka

    Quote from eman41

    Quote from Mini641

    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)

    ...

    What will keep me playing?

    Why do you have to keep playing? D3 isn't a subscription game. Doing the above basically means you finished it.


    Was D2 a subscription game?


    Was D1 a subscription game? It may shock people to know that everyone that bought D2 hasn't played it every day since 2000.


    No, but there sure was a lot more to do than get all classes to end-game and then farm farm farm forever. D2 had infinitely more replayability than D3, and I have some doubts RoS can change that. But I'll be here to see.

    Anyway, your point was that he's supposed to stop playing after accomplishing those goals because D3 "isn't a subscription game", which is obviously a fallacy. Many non-subscription games have kept players entertained for years.
    You also tried to deflect. Which is just sad.
  • #9
    Subscription games they are not, but there should be content / options / things to do for a player who does play for a long time. Why does everything have to be instant gratification got it, done it, next.

    I would say many of the most difficult things I have done, are also the ones looked back on with pride / emotion / satisfaction, so a game that can be finnished in a few weeks may take up a bit of time but nothing more.

    Having no subscription is great play quit and play again but only if the challenge is there will you come back.
  • #10
    Good games have replayability without being subscription based/ without requiring constant updates. For example Dragon Age: Origins, SW: KotOR, Diablo 2, Total War series are some of the games you (or I at least, but there are surely some games like that for everyone) can always go back to because they're always fun, despite not being "subscription based".
  • #11
    Looks like people really latched onto the subscription comment and think that means I think D3 should have no replayability. What it means is that Blizzard doesn't have to provide you with an infinite amount of new content for the life of the game.

    Dismissing...

    Get every class to 70 (this is assuming i like every class)
    Face roll Torment 6.
    Get account wide paragon to 100-200 (gives enough points to get everything a spec needs)


    ...as not being "replayability" is absurd. The average gamer will accomplish (maybe) them by coming back to the game again and again over time. Maybe they play a WD to 70, do a little adventure mode, and then go play Titanfall for awhile. Then they come back to Diablo 3 and play a Crusader up to 70 and maybe try out some hardcore, rinse/repeat.

    ...keep me interested for around a month or three

    A game you may play for 3 straight months has no lengivity/replayability. Got it.
  • #12
    Quote from maka


    No, but there sure was a lot more to do than get all classes to end-game and then farm farm farm forever. D2 had infinitely more replayability than D3, and I have some doubts RoS can change that. But I'll be here to see.



    What else was there to do in D2 other than farm for items or experience?
  • #13
    A game's 'replay value' is subjective. If you enjoy re-rolling a character every time you want to try a new build, then great! Diablo 2 is perfect for that and has great past memories to live attached to it. If you enjoy leveling a class once to play the game for the chance to find a build changing legendary, then great! Diablo 3 is the game for you. I love all three games, and they all reach a point somewhere steep and near impossible to climb any further. It's just the way these games work.
  • #14
    Quote from maka

    No, but there sure was a lot more to do than get all classes to end-game and then farm farm farm forever. D2 had infinitely more replayability than D3, and I have some doubts RoS can change that. But I'll be here to see.

    Anyway, your point was that he's supposed to stop playing after accomplishing those goals because D3 "isn't a subscription game", which is obviously a fallacy. Many non-subscription games have kept players entertained for years.
    You also tried to deflect. Which is just sad.


    Well let's look at why d2 is replay-able. The best items in the game weren't max level required. So when you found an item it would inspire you to make a new character or a new build of your current one. That is one reason d2 was replay-able.
  • #15
    Personally as I was lucky enough to get into the first round of Beta keys, I so far am loving a lot of the changes, Adventure mode is tons of fun leveling a Crusader, my Wizard has not seen much play time as I built a cmww before getting into the beta. The greatest part is opening horodric caches just to see the mass loot that drops and waiting for that beam to show up. I will for sure keep playing.
  • #16
    Quote from daisychopper

    Quote from maka

    No, but there sure was a lot more to do than get all classes to end-game and then farm farm farm forever. D2 had infinitely more replayability than D3, and I have some doubts RoS can change that. But I'll be here to see.



    What else was there to do in D2 other than farm for items or experience?


    You didn't play D2?

    First, You were much more heavily invested in characters in D2. You actually had to use a build, you couldnt easily flip flop specs without investment. This meant a hardcore player had many characters of the same class all playing differently with their own gear.

    Second, In D2 levels meant something, you leveled up, placed points into your attributes and skill tree. It was much more important than paragon skills...

    Third, D2 had ladders, PVP, Classic/Expansion modes and mods in offline mode. You had many, many more options. Build a pvp character, work on classic or expansion ladder characters, each class had 4-5 builds that required investment (if u didnt power level). in D3 you have one option. level a class and thats it.
  • #17
    Wait for Diablo 4.
  • #18
    I have no idea what will keep anyone other than myself playing the game. People seem to want ironclad guarantees about this game lasting us for a decade. I honestly don't see that happening much these days. We have so many options with games these days and our expectations of what keeps us playing has grown a lot since the days of Diablo 2.

    I hope the game holds our interest for a while (given how long we all waited for it to be released) but it's going to boil down to what we make of the game that's given to us as much as it's up to Blizzard to create an engaging set of options.
  • #19
    One thing is for sure; I am going to be playing ROS a lot differently then how I approached D3. I am going to be much more casual focused and spend less time improving my character. Progression tunnel vision is something that D3 doesn't cater to very well.
  • #20
    Quote from Mini641

    Quote from daisychopper

    Quote from maka

    No, but there sure was a lot more to do than get all classes to end-game and then farm farm farm forever. D2 had infinitely more replayability than D3, and I have some doubts RoS can change that. But I'll be here to see.



    What else was there to do in D2 other than farm for items or experience?


    You didn't play D2?

    First, You were much more heavily invested in characters in D2. You actually had to use a build, you couldnt easily flip flop specs without investment. This meant a hardcore player had many characters of the same class all playing differently with their own gear.

    Second, In D2 levels meant something, you leveled up, placed points into your attributes and skill tree. It was much more important than paragon skills...

    Third, D2 had ladders, PVP, Classic/Expansion modes and mods in offline mode. You had many, many more options. Build a pvp character, work on classic or expansion ladder characters, each class had 4-5 builds that required investment (if u didnt power level). in D3 you have one option. level a class and thats it.


    You're pointing out a lot of meaningless stuff to make it seem like there was more to do than there actually was.

    How was putting 5 points into vitality in D2 more entertaining than choosing from like 20 different stats in Paragon 2.0? Stat-allocation in D2 was: enough strength for gear -> max block or not? If yes then dex untill done -> every single point into vitality. That's all there was to it. Now you actually have somewhat meaningful decisions, even though each level only is a slight upgrade.

    The points you put into skills were simply a slight damage boost each level, which basically forced you to have 1 or 2 spells that were fully optimized with synergies and all. You could then spam those 1 or 2 spells for eternity on that character - I really don't see how that's exciting compared to D3 skill system. Personally I remember wishing for a respecc system in D2 for soooo long before it came.

    RoS might have ladders - but you have a point here. The excitement of a fresh economy on a ladder reset in D2 was truly great, except that you knew the economy would be ruined in 1-2 weeks by bots.

    Do you really want to make us believe that you created a non-expansion character after LoD came out? I really don't see your point here, or how it will be any different in D3. Also, offline-mode in D2 was pretty boring compared to online-mode if you had a decent connection. I personally didn't play offline ever since i started playing online.
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes