I am going to zero in on the basic question of what extra magic find gives you. Based on the MF research project we know that extra MF is going to give you a better chance of getting a better quality item out of the each "drop chest" that you get to open after you kill a bad guy. We also know that there is an inflection point around 250 MF where you should routinely be getting 3 Rares for every elite group killed.

Has anybody ran into any research about whether there is an inflection point where Legendaries become more common? If this is possible I would assume that you would need a lot of item or paragon based magic find + high MP MF bonuses to reach this inflection point. And that would be a good argument for running at higher MP even though the pure XP efficiency of MP0 is clear to most.

Stated a different way, if you are looking to maximize your legendary efficiency it might be that higher monster power is the way to go.

I have seen (on here somewhere I believe, it was a while back..) some indication that 300 and 350MF were break points for more consistent legendary drops.

Personally (and I know, this is not a reasonable sample overall) I see noticeably more (consistently) Legendarys after breaking 300mf.

And, even though I totally realize that lower MP farming with higher MF is FAR more efficient then at higher MP's, I have consistently found more Legendarys at higher MP levels (5-7).

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

Are you sure you read that section right? From the post:

This section is based on the following assumptions:

The base drop chance of legendary items is equal for all drop-slots and can be explained by the formula [ Y = 1/1000 * (1 + MF/100) ] for various MF levels (Y = nominal drop chance).

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

Yes, I read it, and I posted some of the statistics that went into making section 6, as well as contributed data used to examine Rares vs MF for elites. The chart in section 6.3 is just a representation of your chance of finding a legendary after x item drops for various MF values. It is not a plot of legendary drop chance vs MF value.

The equation posted above is clearly linear. After a little simplification it's
Y = 0.001+MF*0.00001
where Y is the drop chance of a legendary with magic find = MF. Of course this is just an approximation because the base drop chance is unknown, but it's 100% accurate if the base drop chance were 0.001 or 0.1%.

Also, if you look at the plot directly below, in section 6.4, there's a line representing the legendary probability vs MF, which is linear.

I came back to the game after approx 4 months and it looks to me like ah has polarized severely. it's either cheap entry gear or uber expensive end game stuff. no wonder the op can't understand how people walk around with a billion gold gear since you can hardly peddle the average stuff that you'll get 99% of the time. well, i guess you just have to wait for the 100mil+ drop and then get it a few more times

I have seen (on here somewhere I believe, it was a while back..) some indication that 300 and 350MF were break points for more consistent legendary drops.

Personally (and I know, this is not a reasonable sample overall) I see noticeably more (consistently) Legendarys after breaking 300mf.

And, even though I totally realize that lower MP farming with higher MF is FAR more efficient then at higher MP's, I have consistently found more Legendarys at higher MP levels (5-7).

Crusader DPS and EHP Spreadsheet, meant for Crusaders

My Wizard

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

Are you sure you read that section right? From the post:

That relationship seems pretty linear to me..

Yes, I read it, and I posted some of the statistics that went into making section 6, as well as contributed data used to examine Rares vs MF for elites. The chart in section 6.3 is just a representation of your chance of finding a legendary after x item drops for various MF values. It is not a plot of legendary drop chance vs MF value.

The equation posted above is clearly linear. After a little simplification it's

Y = 0.001+MF*0.00001

where Y is the drop chance of a legendary with magic find = MF. Of course this is just an approximation because the base drop chance is unknown, but it's 100% accurate if the base drop chance were 0.001 or 0.1%.

Also, if you look at the plot directly below, in section 6.4, there's a line representing the legendary probability vs MF, which is linear.

Crusader DPS and EHP Spreadsheet, meant for Crusaders

My Wizard

Try Y = 0.001+MF/100000

Yep. I realized it last night that I messed up the simplification. It's corrected now. Sorry for any confusion.

Crusader DPS and EHP Spreadsheet, meant for Crusaders

My Wizard