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    posted a message on D3_from_Alpha to Final_
    The third one also looks really similar to:


    There's even a correspondence of sorts between the names of the respective trees. I can see why the devs decided not to implement it.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.8 PTR - Best Zone in the Game 270-300Mil xp/hr! [[changed]]
    Quote from ogeishere

    Quote from TheRabidDeer

    How worth it would it be to grab elite kills from like... VoA for NV?

    I don't think it would be too beneficial - only because the best way to farm this is on mp10 and ignore elites completely because they slow you right down. I would say if you had ELITE gear it would definitely worth a look to get the 5 stacks

    That's definitely how it works right now, but keep in mind that the NV bonus to exp mechanics has been reworked in 1.0.8; it is now multiplicative instead of simply additive.

    What this means is that (with all the standard bonuses of hellfire on self and follower and 31% ruby in helm), on MP10 running on NV0 vs NV5 would mean a difference of 683% vs 1195%.. almost double.

    So I guess what this means (roughly speaking) is that if more than half the time of your run is spent getting that 5 NV, it's not worth it, but if it's say a quarter of your time, then that's time well spent - you don't really need elite gear for this.

    Also the new NV mechanics result in running MP6 at full NV (679%) being comparable to running MP10 with none, so something to consider if you're not breezing through MP10 yet

    Edit: The formula used is the one here:

    Originally Posted by Lylirra (Blue Tracker / Official Forums)

    [ 100%(base) + bonus from MP + helm ruby + ring] * [1 + Up to 0.75 from NV + Up to 0.30 for multiplayer]
    Posted in: Diablo III General Discussion
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    posted a message on Bonus Item System - The real benefits
    Thanks for clearing that up Armeleon. I didn't realize at first that column 5 was a comparison of the relative benefits of MP levels (at 300 MF) that factored in the quality of drops.
    Posted in: Theorycrafting and Analysis
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    posted a message on Bonus Item System - The real benefits
    Good work, OP. I'm confused about something though:

    In Table 2, what are the differences in assumptions (or derivation) regarding the 3rd and 5th column? The way I'm reading it, you should be able to get the 3rd from the 5th by dividing each entry by 8727/1000 = 8.727, unless I'm missing something..
    Posted in: Theorycrafting and Analysis
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    posted a message on Improving Rune System
    Quote from Cacerola

    I suggest bringing the old nova back, being the base damage physical with a chance to knockback targets.

    This sounds too much like the current Wave of Force.

    Excellent ideas across the board at any rate. I especially like the suggestions to Ray of Frost.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone looking forward to the changes?
    Quote from Ducha

    Is anyone actually looking forward to the different PvP system they're putting in? Because I am!

    I like that they're going for something different to the whole arena style PvP. It looked like great fun at Blizzcon, but it just seemed like the easy way of dealing with PvP (let's just chuck an arena in there, that will make them happy!). It will be interesting what they come up with :)

    I pretty iffy on dueling being brought back, but only because of how the classes are at the moment (that's assuming they won't change the classes with or before the patch). Buuuut I won't lose any sleep over it!

    And please, let's try and not turn this into a "blizzard isn't what they used to be" discussion.

    I'm interested in what they come up with as far as "PvP with PvE elements and rewards" are concerned.

    The different modes might also encourage the use of certain skills that are denied currency due to the present fast-paced, always-on-the-move nature of the game, for example Monk's inner sanctuary and Barb's earthquake in capture the flag scenarios.
    Posted in: PvP Discussion
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    posted a message on I fear Monk's status in PvP.
    Quote from Huminator

    Yeah monks will be so weak in pvp. I mean Serenity and Seven sided strikes, so trash?

    "insert sarcasm here"

    well, this thread was made before the game was released.. not sure why the "second wind" out of the blue
    Posted in: PvP Discussion
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    posted a message on Blizzard's "Favourite Environment" polls?
    Quote from overneathe

    [...]
    Exactly. "reusing any sort of assets (except models, sometimes heavily)". Do you also mean the skills? Well yeah, they need to be the same bosses. That's the idea. :)

    Eh, no I didn't mean the skills. I guess I was confused by that comment because OP was talking about reusing/recoloring textures and tiles which was exactly what was done for the uber encounters.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard's "Favourite Environment" polls?
    Quote from overneathe

    I've never heard of Blizz reusing any sort of assets (except models, sometimes heavily).

    Didn't they reuse recolored versions of boss encounter arenas (SK, Ghom, SB) for the ubers?

    OT: fingers crossed for an endless dungeon..
    Posted in: Diablo III General Discussion
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    posted a message on which mass confusion rune is best?
    Quote from jungle_woman

    is stacking tribal rights and unstable realm overkill?

    that's up to your playstyle really, but fyi the legendary ceremonial knife Last Breath has a 15s cooldown reduction for Mass Confusion (effectively the same as unstable realm) so you can consider getting one.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on excuse my ignorance. what is a 'black weapon'
    Quote from Robb_Stark

    Excuse my ignorance but I often hear black weapon in the wiz forums. could someone tell me what exactly it is?

    I'm actually a DH but since I hit plvl 100 I'm thinking of making a wiz so I was hoping someone would clarify this for me.

    A black weapon is one that has only "white" damage i.e. does not have any +elemental damage, for example Echoing Fury's

    The relevance of this is for damage from +% elemental damage properties on items, which only scale from the "white" damage on items
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Rollback Duping fixed in Asia!
    Quote from Ferret

    Quote from Moldran

    ...

    There's a simple explanation for the current state of gems. A few weeks back, I managed to nearly quadruple the going price of flawless emeralds on the EU AH simply by buying up high quantities of them in a short time span. I literally had multiple stash-tabs full of flawless emeralds. All I had to do after that was wait two or three days for high-tier gems to reflect the sudden price increase that flawless gems went through and dump the radiant stars I crafted using all the flawless gems back into the market, running me a net profit of several million per gem. Even better, when I sold gems via trade chat instead of the AH, I could undercut and still run an even bigger profit because I took out the 15% gold fee Blizzard takes.

    Huh. I doubt that same gambit would pay off on the US servers, mostly because I suspect that there are more commodity hoarders out there anticipating increases in price (such as those that accompany major content patches) and stockpiling brimstones, gems and whatnot. I could be wrong, but I find highly dubious any claims of unilateral influence on any economy. You must have a lot of buying power.
    Posted in: Diablo III General Discussion
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    posted a message on Rollback Duping fixed in Asia!
    Quote from Bagstone

    I didn't get the part "Note that unless through the account restoration earned gold or material goods." (yeah, I saw the [sic]).

    That sentence should be translated as 'Note that gold and commodities gained through account restoration will not be subject to these restrictions (i.e. will not be account bound)'.

    Which is a shame since the prices of radiant star gems on the Asia server were about the same as flawless star gems (~2m) last I checked. Kinda gives you a feel for how bad the duping situation is over there.
    Posted in: Diablo III General Discussion
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    posted a message on Restored Items in TW Region Now BoA, Revised Fan Made Battle.net Screens, Blue Posts, Poll: Favourite Act IV Environment, HotS B
    Quote from Arqentum

    'community' will roar against soulbind items. soulbind-for-n-hours change wil come soonish

    unfortunately I don't see account bound for a limited time being a solution - for the TW market at least, since the main problem lies with commodities, especially gems.

    Currently on the TW server, radiant stars are only about 2-3 mil, about the same price as flawless stars(!)
    Posted in: News & Announcements
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    posted a message on MP4-MP5 is the MOST EFFICIENT way to loot
    Quote from nuhertz

    Assumptions:

    You do the same amount of damage in all MP levels.
    You can handle the incoming damage in all MP levels.
    Length of runs are directly correlated to Monster Health.

    I think MP4 or MP5 is the sweet spot.

    When you take the increase in health, and divide it by the bonuses you get with each MP, MP4 and MP5 get roughly the best bonuses. After that, the health of the monsters scales up far more than the additional bonuses.

    Sorry, not quite sure what you're getting at here. The increase in health is a multiplied percentage bonus i.e. HP' = HP*Bonus/100 whereas the other bonuses you mention are an additive/added percentage bonus i.e. MF' = MF + Bonus; Items' = Items*(1+BonusItem/100)

    I believe an apt formula for loot efficiency comparison (with your assumptions) would be
    [(1+BonusItem/100)(1+(BaseMF+BonusMF)/100)/(BonusHealth/100)]

    In which case you'd see the following (MF = 0 and 300 resp.):
    MP Level MP0 MP1 MP2 MP3 MP4 MP5 MP6 MP7 MP8 MP9 MP10
    Efficiency 1 0.84 0.72 0.63 0.55 0.48 0.41 0.35 0.29 0.24 0.204
    Efficiency 4 2.86 2.16 1.7 1.38 1.12 0.9 0.73 0.58 0.47 0.378

    which shows diminishing returns in efficiency for higher MP's.

    The only way in which higher MP's would be better for loot and xp in terms of efficiency are when your damage is high enough that your kill rate no longer scales with monster health (i.e. you one shot all mobs)

    Edit: Clarity
    Posted in: Diablo III General Discussion
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