As we all know, '3% damage dealt is converted to life' doesn't quite convert 3% of your damage into life... but a smaller amount. I'm sure this was posted elsewhere, or on some other forum. my question is, does anyone know just how much of a % life conversion one gets in inferno? Looking to get into the life conversion business so I can attempt higher MPs (7-10) but I'm trying to figure if I'll survive
There are absolutely no "set in stone" values that can ensure blowing every RD elite away. It just depends on too many factors:
-What class are you playing, what skills are you using?
-What's your DPS? 10% of damage is reflected, but it doesn't always feel the same, seems to depend on other factors, too.
-What's your overall EHP?
-How much LS do you have (depends on DPS), how much LoH do you have (depends on spells you're using, proc coefficients, ...)
For example, a CMWW wizard can survive MP10 against RD mobs with only 500-800 LoH and no LS if he stacks EHP and has high APS. At the same time, an Archon wizard will always instantly kill himself if he's trying to launch an Arcane Destruction (Archon 1600% damage rune) against RD mobs, even with relatively high EHP values on mid-range MP levels.
There was a thread, which calculated this for a witchdoctor, if I recall correctly it was something like 8k armor + 1k physical resist + 3% lifesteal to migitate all reflected damage, regardless of damage output.
^this is what i was lookin for... Thanks! I dont know how a WD can get 8k armor though ;/ i'm also hoping to acquire a near perfect LS skorn... So maybe i can get alittle less armor than though... Otherwise i'll have to put horrify back in my build which i dont wanna have to do...
So, in theory, I would need about 7.1% life steal to counteract reflect damage completely.
And that's why BARBS are overpowered, because they can get up to 9% thx to the belt.
And FYI other classes specific gear doesn't have ANYTHING special. Like DH's cloaks can't roll attack speed (which they should), WD's weps can't roll extra DoT dps which they should, only BARBS benefit from extra possible rolls on their belts...
Maybe a topic for another thread but as a Barb I'm ready to support your LS plight under one condition, mighty belts can start rolling stats that class specific OH's can, I want an additional 250 avg dmg, 10 crit and 9 AS on my belt
However, keep in mind, that Blizzard announced changes to the reflect damage affix already. It might take them a while to actually implement these changes, but you probably don't want to invest hundreds of millions now just to be able to handle reflect a little better. Also, these values only show, how much resistances and lifeleech you need to not take any damage from reflect, you won't actually restore any hitpoints in the fight.
hmm... this doesn't mean that anything will really happen to it... though the pets not dealing damage to me would be splendid... it would also allow for me to get people revived if they should die whilst fighting... so that'll be an improvement... but like i said, if they don't exactly have any plans to change it, i can't imagine it'll be any easier, however, since i can get crits around 800k-1mil... that more or less just drains my health...
Aye... I suppose that could solve lots of problems... But at that rate where do you draw the line as to how long they stay reflecting and how long they don't? Too much of a window on both will be issues.... I think if the proc rate of reflected damage was reduced, much like the proc rate for run like the wind was nerfed a tad, that could also work.... Simply reduced the damage reflected slightly and / or reduce the amount of times the damage gets reflected
So, in theory, I would need about 7.1% life steal to counteract reflect damage completely.
And that's why BARBS are overpowered, because they can get up to 9% thx to the belt.
And FYI other classes specific gear doesn't have ANYTHING special. Like DH's cloaks can't roll attack speed (which they should), WD's weps can't roll extra DoT dps which they should, only BARBS benefit from extra possible rolls on their belts...
Just to make you more mad @ barbs, we can get up to 12%, not 9%.
Also wtf are you talking about. Dh's get quivers, which have attack speed.
So, in theory, I would need about 7.1% life steal to counteract reflect damage completely.
And that's why BARBS are overpowered, because they can get up to 9% thx to the belt.
And FYI other classes specific gear doesn't have ANYTHING special. Like DH's cloaks can't roll attack speed (which they should), WD's weps can't roll extra DoT dps which they should, only BARBS benefit from extra possible rolls on their belts...
sure mate, 20% ias on quiver, 100-500 damage on mojo/source and you are saying class specific gear doesnt get anything special? nat legacy set, how powerful is that? QQ more, i hope you play monk then i can understand your complaint. If you play the other 3 as a main then I am not sure what you are smoking man
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-What class are you playing, what skills are you using?
-What's your DPS? 10% of damage is reflected, but it doesn't always feel the same, seems to depend on other factors, too.
-What's your overall EHP?
-How much LS do you have (depends on DPS), how much LoH do you have (depends on spells you're using, proc coefficients, ...)
For example, a CMWW wizard can survive MP10 against RD mobs with only 500-800 LoH and no LS if he stacks EHP and has high APS. At the same time, an Archon wizard will always instantly kill himself if he's trying to launch an Arcane Destruction (Archon 1600% damage rune) against RD mobs, even with relatively high EHP values on mid-range MP levels.
^this is what i was lookin for... Thanks! I dont know how a WD can get 8k armor though ;/ i'm also hoping to acquire a near perfect LS skorn... So maybe i can get alittle less armor than though... Otherwise i'll have to put horrify back in my build which i dont wanna have to do...
Maybe a topic for another thread but as a Barb I'm ready to support your LS plight under one condition, mighty belts can start rolling stats that class specific OH's can, I want an additional 250 avg dmg, 10 crit and 9 AS on my belt
what sort of changes? when was this announced?
http://us.battle.net/d3/en/forum/topic/7006893362?page=2#31
Just to make you more mad @ barbs, we can get up to 12%, not 9%.
Also wtf are you talking about. Dh's get quivers, which have attack speed.
sure mate, 20% ias on quiver, 100-500 damage on mojo/source and you are saying class specific gear doesnt get anything special? nat legacy set, how powerful is that? QQ more, i hope you play monk then i can understand your complaint. If you play the other 3 as a main then I am not sure what you are smoking man