A major problem in this game...

  • #21
    Quote from ruksak

    Quote from Vulmio

    (well actually the notion of BiS could disappear with capped stats).


    BINGO!!!!


    And what I meant is : no more BiS = more items usable for each slot = more items are useful = less useless items :)
  • #22
    Quote from ruksak

    Individual character diversity would come from how players chose to stack other, non-capped props like main, LoH, Vit, Armor, Weapon DPS. To make all this work correctly we need more props as well. Deadly Strike, Crushing Blow, Faster Hit Recovery, Cannot Be Frozen....that kinda shit.


    Dude, at the end of the beta, after I had played it to death, I made a post similar to the one quoted, saying that the amount and variety of affixes in D3 was absolutely abysmal, and used those same stats you used (DS, CB, FHR, CBF, etc) as examples of the delicious variety D2 had.
    Even having levelled all classes to 60, I still find myself looking for the same stats in the same items. It's always the same crap.
  • #23
    Quote from Vulmio

    Quote from ruksak

    Quote from Vulmio

    (well actually the notion of BiS could disappear with capped stats).


    BINGO!!!!


    And what I meant is : no more BiS = more items usable for each slot = more items are useful = less useless items :)


    So we agree I'm a fucking genius? Good.


    lol...seriously though, What I meant way back when I said "I don't mind the high amount of 'useless' rares" is that I don't mind having an INV full of useless rares, I just don't like the process of ID'ing one at a time. To be clear, Whether or not the item is useful isn't the point, it's this fucking retarded one-at-a-time shit ......I swear I feel like I'm digging a shard of glass out of my palm everytime I have to do this.

    To simplify; There is little difference between 1 out of 1,000 items being salable/usable and 3 out of 1,000 items being salable/usable, so long as I'm not spending unwarranted amounts of time Id'ing.

    I don't mind a wider variety of items and a higher chance of a viable roll....I sorta wrote that comment poorly. My apologies.
  • #24
    Quote from maka

    Quote from ruksak

    Individual character diversity would come from how players chose to stack other, non-capped props like main, LoH, Vit, Armor, Weapon DPS. To make all this work correctly we need more props as well. Deadly Strike, Crushing Blow, Faster Hit Recovery, Cannot Be Frozen....that kinda shit.


    Dude, at the end of the beta, after I had played it to death, I made a post similar to the one quoted, saying that the amount and variety of affixes in D3 was absolutely abysmal, and used those same stats you used (DS, CB, FHR, CBF, etc) as examples of the delicious variety D2 had.
    Even having levelled all classes to 60, I still find myself looking for the same stats in the same items. It's always the same crap.



    Yep. HUGE issue. The diversity is so ....bleh.

    The shame is that D3 has assloads of potential yet unmet. Amazing character building COULD be done through items, as is the template. But not these items.....it cannot be done with any flavor.

    Certain really dynamic props are altogether missing from the detail sheet. FHR and Attack Rating jump right out.

    I get the feeling that Blizzard was more concerned with balance. To make balance easier, you chop down the number of variable props to make it less complicated.

    It almost seems....lazy.
  • #25
    True balance has no place in a Diablo game :P
  • #26
    Quote from maka

    True balance has no place in a Diablo game :P


    Agreed. It's about power and diversity. I suppose I used the wrong word. "Diversity". It's key.
  • #27
    Well, it passed a long time since 1.05.. I expect something interesting soon, I'm not talking about new content, but balance, changes, etc.

    My WD is bored to death talking with the Blacksmith.
  • #28
    At first, I was like, another dude crying about nothing. But last night I was playing and thinking about this, and have to agree to an extent.

    Theres 2 reasons Blizzard does the ID thing for rares.

    1) The feeling of opening a gift from its wrapping paper: I agree with this, I do like the idea of seeing all this loot, then bringing it to town and "opening" my presents. It adds a but more anticipation and feels good when you pop open a really nice rare, and I think it adds a nice touch and meets Blizzards goals.

    2) It serves as a break from gameplay. It breaks up the zombie gameplay a bit, and gives you a reason to go to town, rest your wrist a bit, and catch a breather. I think games need this, and again I like having a reason to take a break every so often.

    But there are better ways to implement it.

    1) You dont need to mindlessly click over and over to get the feeling of opening your gifts. An ID all function, with an increased cast time would give me the same result. Maybe make this feature only useable at a vendor. People can still open there Legenda when they drop, or the 62 Ammies. But when its time to sell, you go to a vendor, hit ID all, and its done. This behavior does not impact the game in any way. Also, make more rares worth opening please!! whe alls you get is coal over and over, the wrapping paper just feels insulting and depressing.

    2) I want to go back to town, but the time it takes to fill your bags with rares is wat too short. If I am collecting most rares, I have to go to town every 10 minutes. So instead of feeling like a break, it is a distraction to the game. Somehow we need to reduce the number of trips you have to go back to town in a far,ing run for highly efficient players. I would love to see less drops, of greater quality at high MF/efficiency. Or maybe checkpoints on the runs where you can drop off gear and it is sent to town. So as I finish an area, theres a mailbox of sorts, I drop my items in, keep on farming, and they are waiting for me when I return to town.
  • #29
    Quote from ruksak

    I too have an issue with the ID process, but it's flip-side to yours.

    I don't mind the high amount of "useless" rares. As I played D2, and most of what dropped there was useless as well.

    My issue is with the ID process itself. I could almost puke everytime I have to go back to town to ID a full INV of rares. It takes over 1 minute just to ID a full INV. I'm a very patient player, but this is just too much.

    1 minute may not sound like much, but it weighs on the player. When you consider the two ways this could be done, it really seems ridiculous.

    If we had an 'ID all' feature at the merch, it would be click.....done


    Totally agree with this. Absolutely hate the fact that they toned down the ID time to 1 sec. Like that would make it any less annoying. The fact that legendaries are dropping more frequently now is making rares even more useless. Except for the perfect or near perfect rolled ones, but lets face it, you have a 1 in a million chance of getting those.


    They really need to just make it instant for everything. Or at least give people an option to do so. The ones who like the 4 sec cast can use it and the ones who don't can insta-ID and move on.
  • #30
    For me the most retarded thing on this game is leveling alts, the game forces you to play the same tutorial over and over for the sake of what? just wasting time in a unfun gameplay.
  • #31
    Idiots. The guy who hates the time it takes to ID items is the most logical one here. If blizz were to prevent, more frequently, worthless stats on items, then eventually the market would once again be overflowed with good/great items for cheap, and once again all those seemingly good rolls on rares will be worthless. It's inflation. Again, if we were to more frequently have "better drops", then the market would more frequently have these "better drops" for sale. And the more frequently an item appears for sale, the cheaPer its going to be to purchase!! So very soon, all those great drops we are getting will be WORTHLESS once again. And only the godlies will be of value (simply because of the rarity, which some people are asking to reduce... Which is stupid).

    Create an "ID all" feature, that Is the only solution, and a necessary solution. The thousands of worthless items we go through are necessary to keep a loot game alive. The day everyone is wearing godlies, is the day diablo 3 is no more. Long live d3!
  • #32
    No 2 main stats should be allow to be rolled into the same item. Because secondary stats are simply useless.

    Why would the manticore roll intel? Are they freaking retarded?
  • #33
    Quote from tyler_harb

    Idiots. The guy who hates the time it takes to ID items is the most logical one here. If blizz were to prevent, more frequently, worthless stats on items, then eventually the market would once again be overflowed with good/great items for cheap, and once again all those seemingly good rolls on rares will be worthless. It's inflation. Again, if we were to more frequently have "better drops", then the market would more frequently have these "better drops" for sale. And the more frequently an item appears for sale, the cheaPer its going to be to purchase!! So very soon, all those great drops we are getting will be WORTHLESS once again. And only the godlies will be of value (simply because of the rarity, which some people are asking to reduce... Which is stupid).

    Create an "ID all" feature, that Is the only solution, and a necessary solution. The thousands of worthless items we go through are necessary to keep a loot game alive. The day everyone is wearing godlies, is the day diablo 3 is no more. Long live d3!


    Can't we make this guy the poster boy for the phrase "The pot calling the kettle black" ?
  • #34
    The item identifying problem exists because there are too many rares. Rares should be rare. They should be so rare, that for every 1 legendary, you find 4 rares.

    If you're relatively high paragon lvl with decent magic find, and you find 3 legendaries in an entire act run, then you should find roughly 12 rares as well. Not the current ridiculous full inventory of rares every 20 minutes.

    Then the rares should roll stats that make them good. Every rare should be good. On average they still shouldn't be better than the average legendary, but there can still be a chance for rares to roll better than a very good legendary.

    WD rare helm? Roll vit, roll int, roll lifesteal or LoH, roll crit or socket, roll mana regen. There you go, a decent rare. If a WD helm rolls strength it's not a rare, it's trash.
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