While i'am sure we'll eventually see a D4 and pretty certain that's what Tom Chilton left WoW to work on, what we'll see at this Blizzcon is the optimized re-release of D1 and 2(along with old school Warcraft and Starcraft) like the blue post hinted a few months ago. It is the 20 year anniversary of D1 after all.
- Demonhoarde
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Member for 12 years and 7 months
Last active Thu, Nov, 16 2017 09:16:23
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- 178 Total Posts
- 21 Thanks
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Oct 27, 2016Demonhoarde posted a message on Is a Diablo Release Upcoming At Blizzcon 2016? (SPECULATION)Posted in: News
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Sep 26, 2016Demonhoarde posted a message on Battle.Net Now Blizzard Tech, Forum Migration Issues & New IconsPosted in: News
Why not Blizzard.net?
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Jan 7, 2016Demonhoarde posted a message on Are You Ready for Patch 2.4?Posted in: News
Quote from Nevalistis on reddit.
"Those wings are obtainable by completing all 24 Set Dungeons at the basic difficulty. The Dragon wings are for Mastering all 24 (completing the bonus objectives in each)." -
Apr 7, 2015Demonhoarde posted a message on Patch 2.2 Key Features and Item Changes GuidePosted in: News
The Gelatinous Sire splits into smaller goblins, the Gilded Baron drops a lot of gold, and the Insufferable Miscreant has friends to help him run interference.
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Mar 20, 2015Demonhoarde posted a message on PTR Patch 4 DataminedPosted in: News
Man that's a lot of nerfs. At least it's good to see WDs get some buffs
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Mar 13, 2015Demonhoarde posted a message on Hotfixes on Live and PTR, Protoss Probe Pet, Zero Empathy GR 63, Blizzcon ReminderPosted in: News
While banning would be harsh, they should at the very least remove their attempt from the leader boards. Kinda weird that they fix the bug and not rollback the people using it. I mean it's not like they didn't know what they were doing.
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Mar 12, 2015Demonhoarde posted a message on PTR Patch 2.2 Texture Changes, Season 2 Ending Soon?, Bloodshard Cap Increase, PTR Buff is BackPosted in: News
For some reason even the live servers is getting super laggy after this buff has gone live. Had the same problem when the buff was live a few days ago.
Checked the official forums and i'am not the only one with this problem.
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Mar 10, 2015Demonhoarde posted a message on Play Your Way Stream Recap, Maintenance Reminder, Alkaizer GR 51Posted in: NewsQuote from Tybudd
He is great, but at the same time he was extremely lucky, that is probably the best RG boss for that build...
Yea that's true. Don't think he could have cleared it with RGs like Man Carver or Eskandiel. Sadly that's the state of things with GRs atm. Its pure luck.
Even if they remove pylons, the mobs types and RGs play a greater role in deciding whether you will clear it or not. Removing the damage scaling past a certain point would be a much better way of dealing with the problem.
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Mar 9, 2015Demonhoarde posted a message on Play Your Way Stream Recap, Maintenance Reminder, Alkaizer GR 51Posted in: News
By far the best Barb player in the world.
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Mar 5, 2015Demonhoarde posted a message on New Set Pieces, Immunity Skill Cooldowns, GR Pylons Not Spawning, Patch 2.2 PTR ImpressionsPosted in: NewsQuote from MeatHeadMikhail
Those of you who 'play more hours' (I assume you're referring to yourself) do not make up the majority of the player base. Diablofans, Reddit, D3 forums, et al, cater to a much broader audience - and the wast majority does are not 'pros' and don't play as much as you think. Thus the content is helpful.
Don't feed the troll. He just hates everyone who makes a YouTube video. He was having a go at me for posting one of Quin's videos in the Monk section, cause according to him, we all need to dig through forums on different sites to come up with builds and people who go through the trouble of making informative videos are noobs.
He needs to change his name to "I_Hate_Streamers"
Anyways, ignore the troll as your work is appreciated by those of us who actually have brains. Let the haters hate
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Mar 3, 2015Demonhoarde posted a message on Pure "Pet" Barbarian, D3 and RoS Sale, Monk in Cathedral FanartPosted in: News
I do hope they bring the Raekor pet build to live and not nerf it to the ground. They can always buff the other classes to bring them on par with barbs.
If you guys remember, back when they showed D3 for the 1st time, Jay Wilson had said that he wanted the players to feel powerful when playing their toons and not hit like a wet noodle.
Granted, super op items like the Ashbringer that crits for 42 billion does need to be balanced but stuff like this Raekor build is fine. I mean it's about time we go past GR 50s and start pushing into the 60s and 70s. And item changes like these are a good way to implement that power creep.
Other wise you're just doing the same shit over and over again with no sense of progression.
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Feb 21, 2015Demonhoarde posted a message on Micro Transactions likely coming to Asian serversPosted in: News
Well they made plenty of cash during D3 vanilla with the RMAH and that game was still shit.
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Feb 21, 2015Demonhoarde posted a message on Micro Transactions likely coming to Asian serversPosted in: NewsQuote from MastaMike911»
They really should bring these microtransactions to the EU and Americas realms. That is, as long as those EXP boosts can't be used in Seasons.
Hell, I would be happy if they JUST brought over the stash space expansions to the store.
So go down the pay to win route again?
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Feb 10, 2015Demonhoarde posted a message on Massive Ban Wave, Why Start Fresh, Leveling Method for S2Posted in: News
Wow that seems kinda op.Quote from Leeches428Unless they changed it from how season 1 worked, as long as you have 1 non-season character at level 70 you'll already have everything unlocked on your season character. AKA T6, Adventure mode, Blacksmith/Gem guy/Mystic.
I thought you had to level the crafters from scratch in seasons (even if you had a 70 with everything unlocked before). -
May 14, 2014Demonhoarde posted a message on [Updated] And Then We Doubled It - Happy Birthday, Diablo III!, Patch 2.0.5 Hotfixes - Updated 5/14, New Ability Visuals VideoThis is good. Now if only 1 week could become 1 monthPosted in: News
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Hmm normally i'd say this would be similar to the content patch we got with Greyhollow Island. But the portrait for the act end boss pushes it more towards a new expansion.
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Blizzard and their trademark "fixes".
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Years of War easily. Cleared GR 55 with 4 sets of my main WD and 2 of my alt Wiz.
The set dungeons are retarded.
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lol 900? Brother Chris has gone past 1200.
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Are you playing solo? currently there is huge gap between solo and group play. You can gear up and get experience faster by playing in a group which is really what sets the guys you mentioned apart from the rest of the people. Well that and the fact that they are indeed really good at the game in terms of figuring out the best builds and gear combos.
Another aspect is loot share groups where you team up with 3 other Wizards and work on gearing each other up. So you basically have 4 times the chance of completing your set or getting that elusive Wand of Woh, Serpents Sparker,etc. This is how they get into T6 after just a few hours of farming T1. Basically funnel all the best gear to one guy and then have him carry the rest through T6.
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Just roll back the accounts that used the exploit.
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I'am just worried that if they actually fix this, they'll also end up nerfing the bonus xp you get from higher GRs. Personally i really don't see this as that big of a problem.
Honestly i didn't even see the Sever glitch as that big of a problem either. The fact that they fixed it mid season, thereby killing the competition was the real issue.
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Try Quins God Monk build
Quin69 - T6 God Monk
1)Raiment + In-Geom + Envious Blade + Bastions of Will
2) Clear T6 in 40 secs - 1min 30 secs
3) ???
4) Profit
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From Reddit:-
Found an Insufferable Miscreant a few moments ago.
They function similarly to a Malevolent Tormentor, only they summon Vault Peons instead of teleporting around and have a similar lootsplosion upon death.
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Blue post said the Insufferable Miscreant has friends to help him run interference.
Now that could be other gobs or an elite pack.
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It honestly doesn't make a difference and is just down to preference.
Personally i absolutely hate doing bounties and once i get what i need form caches i never wanna do them again. So i always run T6 full clears.
Not that believe ill get more or better loot by doing it (Even though I've found an ancient Torch and Calamity clearing after RG kills) it's just that i'd rather go back to town with 7-8 legys in my bag compared to 1-2 that you get from "shard runs". There's also the fact that it breaks the immersion and just becomes tedious returning to town every few minutes to restart and go at it again. I have enough of that stop-start farm doing GR35s.
I've lost count of the number of times I've cleared after RG kills and got that huge jail map where you run into more than 1 gob pack and Christmas comes early.
Of course i only run T6 with friends or join advertised full clear groups as I don't wanna force people into staying for the full clear or kick us out while they leave.
So yea whether you wanna full clear or speed farm, both methods are fine. Just chose the one you like and make sure the 3 other people in the group are on the same page.
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Ignore the troll. He hates anyone who streams, cause you know, "pro players" like him don't. He was bashing MeatHeadMikhail when his Pet Raekor build was featured on the main page. So yea, he has problems that only a straitjacket can fix.
Anyways back on topic.
I'am sure even the most optimist among us didn't think the perma serenity through Zodiac would make it to live. Specially when it could be done with so little CDR. However, no one is asking why people are going through the trouble of stacking CDR to come up with such gimmicky perma immunity builds. The reason is that mitigation is absolutely worthless in higher greater rifts. PaulNg's post on the official forums explains this really well...
"The game broke when MP1-10 system was introduced. All the cycles of tweaking skills/runes can never catch up, and is too much work for a small development team to handle, leaving much of the game skills/runes neglected across the classes. At that time, Lifesteal was the only mechanic that scaled properly, hence it was removed to make the game truly broken.
The ideal solution was to fix Toughness and Recovery by scaling adequately across all difficulty levels. Have a prefix multiplier pegged to the difficulty of the content. For example when GR increases by 1 level, Toughness x 1.1, mob damage x 1.15.
That way, we will all eventually hit a ceiling where we need better gear/items, but many builds and concepts will be able to push towards that ceiling. When the development team goes around to "tweak" numbers, scale them so their efforts can remain effective as the difficulty level goes up. Evidently, all the non-scaling items/skills have been discarded by the players due to fixed number limitations. Healing 20000 life per second is just not good enough if we die within 1 second.
We need to move away from perma-lockdown, perma-invulnerability, perma-WotB, perma-whatever. A game is only fun and challenging when the AI reacts to us, and we react to the game content.
CDR, crowd control, invulnerability, all add fun and diversity to the game flavour. If we did not die in 1-shot or 1-second, we wouldn't be focused only on perma-something because many other approaches would have been able to accomplish the tasks. There is no need to nerf anything, just make the other skills/items/mechanics as capable. I urge Blizzard's development team to take a serious look at the root of the problem and stop going around in circles."
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If you don't like whats being discussed you can stay out of it. Quin talks a lot of sense and actually helps the player base with his videos. And whats wrong with him saying he's on top when he really was on top at the end of season 1. You got a problem with people speaking the truth? Or maybe you're just jealous.
Why don't you tell the guys here at Diablofans to stop posting datamined info on the front page? Cause as you said, in a month we'll have all the info and then, according to you, we can start talking "literally" about possible builds. Whatever that means.
I didn't know i needed your permission to make threads about monks.
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Quin talks about the 2.2 changes to sets and possible builds.
2.2 Monk Sets
1. "Monks will be Gods."
---Boost your attack speed through 2 piece Raiment, Flying Dragon, Miranae and Alacrity passive.
---Remove all CHC on your character. This is to game Broken Promise which will give you 100% CHC if you don't crit for 5 hits. With all that crazy attack speed you will have 98% uptime of that 100% buff
---Get perma Serenity through reworked Zodiac ring that now gives RCD to one of your skills every time you use a resource.
---Quin thinks this can easily take you to GR50s and was able to get his sheet dps to 10-11 million through some gear optimization.
2. "Monk Sentries"
---6 piece Innas now causes your Mystic Allys to cast spenders like EP, LTK, WoL when you cast them.
---2 Piece Innas doubles the passive effect of your Mystic Ally and base passive effect of your Mantras.
---In the video he shows how you can range down mobs by casting EP through your Mystic Allys, effectively turning Monks into M6 Demon Hunters.
---However the effect of the rune used for the mantras is not being doubled. Also the fact that you are forced into using the Inna wep instead of a Furnace if you want the full Inna-Wuko synergy kinda holds this build back.
3. "Raekor Monk"
---4 piece Raiment increases wep dmg of Dashing Strike to 5000%
---6 piece Raiment makes Dashing Strike cost 50 spirit and refund a charge when used.
---Use reworked Zodiac to have perma Epiphany : Insight. Through this you can spam Dashing Strike to your hearts content.
---Using un-optimized gear and a 4k Furnace he was getting 700million crits. He thinks 1 billion hits can be achieved with optimized gear.
Edit:- Sorry for just posting the vid Baggy