Pre emptive strike on inferno.....unbelievable

  • #21
    They dont nerf game difficulties in shooters right ? :D Why make an exception here :D
  • #22
    I keep seeing that argument of "We just see numbers, but don't know ours"

    Well that is the 100% truth and I agree to that, but what a lot of people are ignoring is the % increase for each act.

    The jump in all values % wise is rather massive. that right there is good information. Also we have information on high end affixes and such (d3inferno.com), we can kind of get ideas of whats going on. But yeah... Numebers dont mean much yet, but the scaling we see sure as heck does. and its BIG, and its scary, just the way I like it!
  • #23
    Lets just first play the game and then judge
  • #24
    I hate people complaining about people complaining :P. We're allowed to speculate u know.. Not much else to do considering as it's so close to Diablo 3 release date i'm sure it's more or less the only thing a lot of us can think about.

    I think the main comment that i've seen has nothing to do with speculation about how much HP/dmg we have etc. It's just people voicing the notion that being 1 shot by a champion just walking up to u and hitting u with an auto-attack is the wrong sort of difficult (unless ure playing a glass-cannon or somthing similar). Yet after seeing such huge numbers and reading all the stuff they've explained so far about inferno it almost seems like this could be the case and so there discussing it or trying to put it out there that this isn't the style of difficult they want.

    I want a really challenging inferno mode, but i wouldn't consider being forced to go into some gimmiky play style/spec to avoid ever even being hit even once the sort of game id enjoy. Sure some abilities can have such power but to just be like if they hit u with an auto-attack u dead... that's not fun and theres many many other methods of making somthing just as if not more challenging without doing it like this. Now I don't actually think blizzard are doing it this way, but just incase they are i'm damn sure gnna say don't want! I'm not asking for a nerf I want an inferno that i'll die in repeatedly and spend months on but for every fight to break down to kiting cus gettin hit means death... That's not the fun or difficult, it's just lame.
  • #25
    Do people genuinely think Blizz would release a game where you have to completely avoid getting hit? A game where a boss will just one shot you even with an 'auto attack?' A game where melee characters have to duck in and out to land hits and avoid being wtfbbqsaucepwnd?

    I don't think they would. I'm not a fan boi, I just don't think they would be that stupid
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear.I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain...
  • #26
    well there is late hell footage (probably 60 because wiz has diamond shard)


    3 affix shows its hell, wiz getting owned. Heals up to full with 1 or 2? 4100 hp life globes.

    explosive blast (225% weapon dmg)


    Now if you can get into inferno act 1 with these kind of dmg and hp, it does make inferno look mighty hard. From brady guide, hell arachnid horror does 4k dmg in hell act1, inferno act1 it does 18k dmg.
  • #27
    Quote from ElKapitan

    Do people genuinely think Blizz would release a game where you have to completely avoid getting hit? A game where a boss will just one shot you even with an 'auto attack?' A game where melee characters have to duck in and out to land hits and avoid being wtfbbqsaucepwnd?

    I don't think they would. I'm not a fan boi, I just don't think they would be that stupid


    I guess the question is (which will soon be answered, god I love sayin that part...) how will they make it as difficult as they propose without doing somthing like this? I mean, how can they make somthing so hard that hardcore players will need to spend months on it without somthing like this... I mean making somthing hard for 25 people to down is 1 thing, but making it hard for a single person to down is somthing else.

    I for one can't think of a way to do it other than this, then again i'm sure the people at blizz are far smarter than I :P. I mean I get that we're gnna get 1 shot before we get our full lvl 60 set of gear, but once we get all this gear and we walk on into inferno able to fight through it without insta-dieing how on earth will the uber-l33t hardcore players not just troll there way through in a matter of days? Perhaps the time they claim it will take is simply how much time they expect people to spend to get geared enough for it... Which will be disapointing I hope it's more but I just don't see how they'll do somthing no other game has achived, but if anyone can it's Blizzard.
  • #28
    Quote from Fitsu

    Quote from ElKapitan

    Do people genuinely think Blizz would release a game where you have to completely avoid getting hit? A game where a boss will just one shot you even with an 'auto attack?' A game where melee characters have to duck in and out to land hits and avoid being wtfbbqsaucepwnd?

    I don't think they would. I'm not a fan boi, I just don't think they would be that stupid


    I guess the question is (which will soon be answered, god I love sayin that part...) how will they make it as difficult as they propose without doing somthing like this? I mean, how can they make somthing so hard that hardcore players will need to spend months on it without somthing like this... I mean making somthing hard for 25 people to down is 1 thing, but making it hard for a single person to down is somthing else.

    I for one can't think of a way to do it other than this, then again i'm sure the people at blizz are far smarter than I :P. I mean I get that we're gnna get 1 shot before we get our full lvl 60 set of gear, but once we get all this gear and we walk on into inferno able to fight through it without insta-dieing how on earth will the uber-l33t hardcore players not just troll there way through in a matter of days?

    Perhaps it starts where we will get 1 shotted. Blizz look at the numbers, see passed the QQ on the forums to the facts and realise they need to tone it down. They go too far and it gets hotfixed.
    They tweak and balance and play and amend and they end up with a game where it's perfectly tuned.

    I'd rather it starts too hard and gets made progressively easier (not easy, just less insane) to the right pitch of difficulty than start too easy where people are able to annihilate and reap the benefits before the game is tuned upwards.
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear.I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain...
  • #29
    Quote from ElKapitan

    Quote from Fitsu

    Quote from ElKapitan

    Do people genuinely think Blizz would release a game where you have to completely avoid getting hit? A game where a boss will just one shot you even with an 'auto attack?' A game where melee characters have to duck in and out to land hits and avoid being wtfbbqsaucepwnd?

    I don't think they would. I'm not a fan boi, I just don't think they would be that stupid


    I guess the question is (which will soon be answered, god I love sayin that part...) how will they make it as difficult as they propose without doing somthing like this? I mean, how can they make somthing so hard that hardcore players will need to spend months on it without somthing like this... I mean making somthing hard for 25 people to down is 1 thing, but making it hard for a single person to down is somthing else.

    I for one can't think of a way to do it other than this, then again i'm sure the people at blizz are far smarter than I :P. I mean I get that we're gnna get 1 shot before we get our full lvl 60 set of gear, but once we get all this gear and we walk on into inferno able to fight through it without insta-dieing how on earth will the uber-l33t hardcore players not just troll there way through in a matter of days?

    Perhaps it starts where we will get 1 shotted. Blizz look at the numbers, see passed the QQ on the forums to the facts and realise they need to tone it down. They go too far and it gets hotfixed.
    They tweak and balance and play and amend and they end up with a game where it's perfectly tuned.

    I'd rather it starts too hard and gets made progressively easier (not easy, just less insane) to the right pitch of difficulty than start too easy where people are able to annihilate and reap the benefits before the game is tuned upwards.

    They have been playing inferno they know what its capable of im sure we're going to be fine, its not built for everyone to be able to complete >_< whats="" the="" point="" in="" that,="" they="" might="" aswell="" just="" have="" normal="" mode="" if="" thats="" the="" case="">.>
  • #30
    I will never cry for imbalances until I can try it myself, people should really do the same or look silly.
  • #31
    Quote from Ayr

    I will never cry for imbalances until I can try it myself, people should really do the same or look silly.

    The games not even out yet, so most these threads are pointless tbh >_
  • #32
    Quote from Shadowslains

    They have been playing inferno they know what its capable of im sure we're going to be fine, its not built for everyone to be able to complete >_< whats="" the="" point="" in="" that,="" they="" might="" aswell="" just="" have="" normal="" mode="" if="" thats="" the="" case="">.>

    I never said anything to the contrary.
    I don't think that the game will be balanced to the right point upon release, though. Yes they have tested it, but all games are tested and all games need tweaking and balancing once the hordes are unleashed upon it. As I said, I would rather it starts "too hard" and is tuned to the appropriate level of difficulty than start too easy and get tuned up
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear.I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain...
  • #33
    Quote from ElKapitan

    Perhaps it starts where we will get 1 shotted. Blizz look at the numbers, see passed the QQ on the forums to the facts and realise they need to tone it down. They go too far and it gets hotfixed.
    They tweak and balance and play and amend and they end up with a game where it's perfectly tuned.

    I'd rather it starts too hard and gets made progressively easier (not easy, just less insane) to the right pitch of difficulty than start too easy where people are able to annihilate and reap the benefits before the game is tuned upwards.


    Yeh i'd always prefer it be to hard than to easy, i'm just curious as to how they will be able to make a game in which the best players in the world will find it difficult to do alone without using some form of gimmicky stuff. The most common method used to make games insanely "difficult" is where a mob will take a very long time to kill, say 15min and during that time repeats an abilities in which if i do not dodge it within that 10th of a second gap u die (such as ninja gaiden 1) which to me just isn't fun.

    But can anyone think of a way to make a game hard enough for the best players without a gimmick like this? As I and every other company that's tried can't... Just hope that Blizzard does what has so far been the impossible :P. Infact that's interesting we should maybe make a new topic in which everyone can give there methods of making a game of such a difficulty level without making it gimmicky XD.
  • #34
    Tbh, I looked at these figures and didn't even care about the damage numbers, I'm expecting for it to be hard but taking into consideration armor and various other surivability stats, it's the HP count that bothers me, SK having 15,000,000+ hit point's isn't about being one shotted it's surviving long enough to actually kill him.. this I like. A LOT
    LAWLAWLAWLAWLAWLAWLAWLAWL? - Never trust a man, whom when left in a room with a tea cosey, does not try it on.
  • #35
    Quote from dazzled999

    So I'm reading through a thread about the skeleton kings stats on different difficulties. I can't remember the exact number but the sk on inferno had some crazy damage number like 170k..... Now Im perfectly fine with this however half the posts after that were people whining about how blizzard has gone too far and getting one shotted will suck etc....... Now after being one of the many people lobbying for a real hard game and inferno in its entirety I'm a little pissed people are already whining for blizzard to nerf it before the games out your making us look crazy


    you have to remember theres people whom want a game thats challenging and hard then theres people who wanna play games on easy mode and just play the sotry and get to the end game [usualy pvp] but they dont seem to realise this games end game is going to be hell to the max!
  • #36
    At first they wanted game to be harder now they are whining that is too hard, well i really hope that world ends tomorrow because of people like that.... simply ridiculous
  • #37
    Quote from dazzled999

    So I'm reading through a thread about the skeleton kings stats on different difficulties. I can't remember the exact number but the sk on inferno had some crazy damage number like 170k..... Now Im perfectly fine with this however half the posts after that were people whining about how blizzard has gone too far and getting one shotted will suck etc....... Now after being one of the many people lobbying for a real hard game and inferno in its entirety I'm a little pissed people are already whining for blizzard to nerf it before the games out your making us look crazy


    Well, luckily Blizzard already views anything past normal as more for the 'core' crowd of Diablo, and furthermore views inferno as a goal that most people won't reach (by beating act4) for months. I don't see them ever nerfing it (fingers crossed)
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #38
    I don't know why people are surprised at this...in the employee testimonial about inferno, they said that the aoe damage from common enemies is often enough to one shot you

    Inferno inst for everybody. Normal is for casual players and inferno is for the hardcore. Then there are difficulties in between to fit everyone's needs :)
    youtube.com/user/xHugMeFriendx
  • #39
    and inferno is for the hardcore


    sure
  • #40
    A post complaining about people complaining about something in a forum that has no bearing on anything. Unbelievable.
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