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    posted a message on Legendary Roll Percentages: Torment Difficulty
    One of the main issues to overcome with these numbers is confirmation bias. The only 2 handed flail I've gotten is a Baleful Remnant (I think I've found 4 or 5), even though a Mortal Drama, something I've been searching for, has double the chance according to these numbers. So, naturally, I have concluded that The Mortal Drama does not exist, and based on my drops, I will never get it.



    Now, I know this is completely incorrect, but it isn't any less frustrating at times. I get immensely excited EVERY time I see that orange star, but it does wear on you after awhile when it's another ring and another ring and another ring. I would love to use these "build changing legendaries" as Blizzard wants them to be...if only I could actually find them.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Roll Percentages: Torment Difficulty
    While I absolutely applaud your effort in putting all this together (seriously, freaking fantastic job), I don't know if I'm gonna buy into all these numbers. If accurate, knowing these concrete numbers is detrimental to the game personally and will only serve to increase vocal complaints of, "I've had X amount of legendaries without getting X item, and the chart said I had X chance..." Even if you're not vocal about it, it's hard as hell to not think that way having these numbers available. It's also mildly depressing to see how low some of the chances are given that a) the game has to roll to decide to give you a legendary, then b) roll to determine its type, then c) roll for the specific item, and then d) roll stats. It just doesn't seem like the satisfaction of getting the 1.08% item is anywhere near the effort required to get said item.
    Posted in: Diablo III General Discussion
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    posted a message on 1-handers for Blood Shards is awful
    I have an issue with this as well and was talking with a friend about it the other day. I personally fall into the camp that to improve Kadala, they should break out weapon classes - gamble for flails, mighty weapons, ranged, etc. I thought Blizzard said that they wanted her to be more focused in choosing what to upgrade, but wasting shards getting xbows, fist weapons, and loads of INT items on my crusader is not gambling - it's pointless. If they want everything to be consistent, why not lump all offhands together? Why do 3 classes get more focused gambling? But, the problem my buddy pointed out is that where do you draw the line? If you break out individual weapon types, why not also offer things like DH cloaks or mighty belts? And the only thing I could really think of was a double standard example. If my DH got a useful legendary chest (not a cloak), that would be great. But if she got a legendary 2 hand axe while trying for a bow, that is beyond frustrating. The only real solace is that blood shards are insanely easy to get - but atm they also feel too easy to completely waste. I think Kadala will continue to be tweaked and improved over time and, as someone said above, you can't please everyone.
    Posted in: Diablo III General Discussion
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    posted a message on Torment only legendaries
    Awesome, thanks! I thought for sure there would be more non set items in torment. Surprised to learn there are so many awesome bounty only items.
    Posted in: Diablo III General Discussion
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    posted a message on Torment only legendaries
    I know the four main class sets are torment only. But does anyone know where there's a listing of the other torment only legendaries? I've noticed several items on people's bnet profiles that are missing from the main game guide and I got to wondering which items are torment only.
    Posted in: Diablo III General Discussion
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    posted a message on Cost of crafting - Forgotten Souls
    I guess I've just been unlucky in rifts but that seems the best way to acquire souls. As for gem crafting, that's justified to me because you're only using lower crafted gems and Deaths Breath. The only outrageous part is the gold requirement - like millions of gold per gem. But again, that's easy enough to build up over time in rifts. Maybe it all just seems expensive at the moment since there hasn't been much time to build up a good supply. Well, back to rifting then!
    Posted in: Diablo III General Discussion
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    posted a message on Cost of crafting - Forgotten Souls
    First, let me say I really like the new crafting system. It really makes sense to make stuff using a common item with a legendary component (which I believe are getting a drop buff). However, having to also use 2 forgotten souls EACH time is just too expensive. Especially when you consider you will most likely need to craft an item multiple times or use more souls to reroll stats. I think the effort to farm the unique legendary component (plus the white quality component) is enough for crafting purposes. Needing souls is just such a huge barrier to crafting where the results are likely to be mixed. Anyone agree or think the cost is justified? Maybe only use souls for set items? Other ideas?
    Posted in: Diablo III General Discussion
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    posted a message on Let us set smart loot
    Not a bad idea. My only problem at the moment is that smart loot has been less smart since release. When 2.0 hit I almost always got loot with stats for the class I was playing. Now, for example on my wizard, I get so many hand crossbows, mighty belts, spirit stones, etc. It's just odd that the system seemed to be working better for me before release.
    Posted in: Diablo III General Discussion
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    posted a message on Only thing about RoS i dont like sofar
    I completely agree with Helycon. This is a level 60 example, but I recently got an Azurewrath on my wizard. It doesn't roll with any integer stats, but it increases cold damage by 20% - something that is not included in the sheet dps calculation. So, I switched my spec around to use Frozen Orb and, even though my sheet dps went down quite a bit, I'm doing an insane amount more damage. You just gotta be willing to roll with the gear that drops sometimes and not completely rely on the numbers.
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls Legendary Items
    Wait, what? Since when have Staves been 1 hand? Or have I just been living under a rock since release? Also, this is awesome!

    EDIT: Nevermind. My Valthek's is 2 hand in game. Must just be a display bug. Carry on.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary drop nerf or just bad RNG?
    Thanks for that reddit link. I figured it was just RNG, but it just seemed odd to completely 180 my game immediately after a hotfix. Guess I used up all my luck right when 2.0 hit.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary drop nerf or just bad RNG?
    So, like many people, I played off and on for awhile but came back hard when 2.0 hit. And it was amazing. Every time I played I ran into multiple legendaries on all my characters - like dozens (and I hope people don't think I'm exaggerating). However, since this latest hotfix, everything feels different. In the past two days, playing roughly the exact same amount of time on the exact same difficulty, I have gotten exactly 2 legendaries across 5 level 60 characters with varying degrees of MF. Also, many elite packs have also been dropping one blue item for me as well. Since the hotfix, the game almost feels like it did pre-2.0. Now, I know there will be people who still say they get legendary and set drops left and right, but I'm wondering if anyone else has had a similar experience as me. Hopefully Blizzard didn't inadvertently (or purposefully) stealth nerf drops and it's just bad RNG and this won't continue into RoS.
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls: New Wizard Spells/Passives - Animations & Effects
    Quote from ZeroD3

    N, you can have four stacks in total. Each stack must be gained by using a different elemental.

    Ah, that makes actual sense. I was thinking each element could stack to 4. Still, 20% damage isn't too bad, but it does seem there are better options overall.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Reaper of Souls: New Wizard Spells/Passives - Animations & Effects
    I'm curious about how our new passive works:
    • [New!] Elemental Exposure - Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from weapons contributes to Elemental Exposure

    If I'm understanding it correctly, if you have 4 stacks of say Arcane, the source would take 20% more cold, fire, and lightning damage (and I guess we could add physical as well since it says all sources). So, theoretically, if you could get 4 stacks of each damage type somehow, would that mean you would do 60% arcane, cold, fire, and lightning damage or does it cap at a certain level I wonder? That seems too good to be true.
    Posted in: Wizard: The Ancient Repositories
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