According to the last update, the different runes are no longer drops. Instead, they unlock as you level your character. A lot of people on the Blizzard forums seem to be upset with this change, and since the game is still in beta this may not be how the rune system works at release.
They also said it would be easyer on us. Before the patch they was going to be about 3,000 runes. so right now they only have about 600. 120 base skills with 5 runes each.
There's a difference between game difficulty and game "annoyingness". I'd say having ~3000 different kinds of runes that takes inventory spaces would be filed under the latter.
It was not a matter of "too hard", it was just something that would quickly become a nuisance as far as inventory management goes.
Now as said the new system has it's cons as well, but I doubt we will see a return to drop based runes. I don't really know where you get the "it was a major part of boss runs" since we've never even experienced the previous system for ourselves.
I'm just hoping that they add something besides items to Inferno so we have more to do.
One thing that I'm disappointed with after playing the beta... as soon as you start getting runes the game gets insanely easy. You go from slowly killing everything to clearing entire rooms with 1 button press. On my barb, after I got the cleave rune there was no reason to use up my rage. It was even worse on my sorc when a single orb clears out the entire room after the rune. I know it's only normal, but it's my worst fear come true. They did not do a good job re-balancing the game to make up for the rune change. I'm sure the rest of normal and the beginning of nightmare is the same.
Once you start getting into the later parts of the game, you would have had the higher lvl runes anyway so it wouldn't affect balance.
I'm not looking forward to easier. If anything it should be harder. That's what set this game apart from all the other hack & slash games.
The previous D3 rune system is anything but 'hard'. It is purely RNG-based, so you can farm for like 1 year and still not get your desired rune, while your friend might just get that very same rune after 5 minutes of farming.
If anything, the old D3 rune system would serve more to frustrate players.
There is a fine line to draw between 'challenging' and 'frustrating'.
I'm not looking forward to easier. If anything it should be harder. That's what set this game apart from all the other hack & slash games.
The previous D3 rune system is anything but 'hard'. It is purely RNG-based, so you can farm for like 1 year and still not get your desired rune, while your friend might just get that very same rune after 5 minutes of farming.
If anything, the old D3 rune system would serve more to frustrate players.
There is a fine line to draw between 'challenging' and 'frustrating'.
I have to agree with you prayandtell, I love a challenge and would gladly sit though hundreds of runs for a shot at what I need to make my character that little more superior.
Although I have seen it first hand in d2 and other games alike, when all of a sudden a group member screams in joy as the item you have been after for so long just happens to fall into thier lap. Some will be nice and offer for a price(nothing is free)
Or you get the jerks who flat out refuse any offer and horde it away for an "alt". Nothing can be more frustrating IMO.
Is it over, no more finding runes? It was a major part of boss runs.
How do you know it was a major part of boss runs? they didn't drop off the final boss in beta and for all we know they were like chipped gems... and by how many words this post is... you must be trying hard to get a beta key
I'm not looking forward to easier. If anything it should be harder. That's what set this game apart from all the other hack & slash games.
The previous D3 rune system is anything but 'hard'. It is purely RNG-based, so you can farm for like 1 year and still not get your desired rune, while your friend might just get that very same rune after 5 minutes of farming.
If anything, the old D3 rune system would serve more to frustrate players.
There is a fine line to draw between 'challenging' and 'frustrating'.
Totally false.
This just goes to show people here didn't understand the previous system at all.
The old system had the lower ranks drop "like candy" (according to JW) so by the time you reach 30, you'd have all the runes you want to play with in the skills you want. The 30-60 game was rune PROGRESSION via higher ranks of runes. Something the new system doesn't have and as a result has ZERO DEPTH.
With your logic we might as well unlock all the rares and legendaries and level 14 gems at 60 as well, cuse you know what? Your buddy could in 5 mins find an uber rare weapon you want even if you play all year and never see it. THATS THE END GAME in diablo.
This just goes to show people here didn't understand the previous system at all.
The old system had the lower ranks drop "like candy" (according to JW) so by the time you reach 30, you'd have all the runes you want to play with in the skills you want. The 30-60 game was rune PROGRESSION via higher ranks of runes. Something the new system doesn't have and as a result has ZERO DEPTH.
With your logic we might as well unlock all the rares and legendaries and level 14 gems at 60 as well, cuse you know what? Your buddy could in 5 mins find an uber rare weapon you want even if you play all year and never see it. THATS THE END GAME in diablo.
honestly i think they made the runes unlock progressively over the course of the 60 levels so that you would experiment more at max level with builds instead of testing everything around lvl 30
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
As a beta tester, I'd like to say that I love the way the new system works. It lets you experiment way more and with that system, you can try out the effectiveness of a rune for a skill and if you dont like it, u can change it on the fly w/o having to run again to find a new rune.
IMO, one nice move from Blizz.
+ you get to unlock stuff up to lvl 60, which is nice.
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reread it. they did it mostly save on inventory space. Remember this is not wow where you can have 5 bags of 24 slots each.
It was not a matter of "too hard", it was just something that would quickly become a nuisance as far as inventory management goes.
Now as said the new system has it's cons as well, but I doubt we will see a return to drop based runes. I don't really know where you get the "it was a major part of boss runs" since we've never even experienced the previous system for ourselves.
This isn't diablo 2 either where you had one small inventory and a tiny ass stash.
Diablo 3 has a huge character inventory and the expandable stash is huge.
One thing that I'm disappointed with after playing the beta... as soon as you start getting runes the game gets insanely easy. You go from slowly killing everything to clearing entire rooms with 1 button press. On my barb, after I got the cleave rune there was no reason to use up my rage. It was even worse on my sorc when a single orb clears out the entire room after the rune. I know it's only normal, but it's my worst fear come true. They did not do a good job re-balancing the game to make up for the rune change. I'm sure the rest of normal and the beginning of nightmare is the same.
Once you start getting into the later parts of the game, you would have had the higher lvl runes anyway so it wouldn't affect balance.
The previous D3 rune system is anything but 'hard'. It is purely RNG-based, so you can farm for like 1 year and still not get your desired rune, while your friend might just get that very same rune after 5 minutes of farming.
If anything, the old D3 rune system would serve more to frustrate players.
There is a fine line to draw between 'challenging' and 'frustrating'.
huh? bosses were never the sole droppers of runes in the first place. and there are no more boss runs in the game period.
Although I have seen it first hand in d2 and other games alike, when all of a sudden a group member screams in joy as the item you have been after for so long just happens to fall into thier lap. Some will be nice and offer for a price(nothing is free)
Or you get the jerks who flat out refuse any offer and horde it away for an "alt". Nothing can be more frustrating IMO.
I hated having to farm skill books. It meant rng dictated how good my abilities were. And the old physical runes were the same.
So to make levels 31-60 give a reward plus to remove the need to farm to have good skills is also good.
So overall I like this change.
How do you know it was a major part of boss runs? they didn't drop off the final boss in beta and for all we know they were like chipped gems... and by how many words this post is... you must be trying hard to get a beta key
Totally false.
This just goes to show people here didn't understand the previous system at all.
The old system had the lower ranks drop "like candy" (according to JW) so by the time you reach 30, you'd have all the runes you want to play with in the skills you want. The 30-60 game was rune PROGRESSION via higher ranks of runes. Something the new system doesn't have and as a result has ZERO DEPTH.
With your logic we might as well unlock all the rares and legendaries and level 14 gems at 60 as well, cuse you know what? Your buddy could in 5 mins find an uber rare weapon you want even if you play all year and never see it. THATS THE END GAME in diablo.
honestly i think they made the runes unlock progressively over the course of the 60 levels so that you would experiment more at max level with builds instead of testing everything around lvl 30
IMO, one nice move from Blizz.
+ you get to unlock stuff up to lvl 60, which is nice.