Generally when I play RPGs I always play one archetype. Warrior/Barbarian that dual weilds. However for some reason in d3 every time I see or play the other classes, they feel so unique and awesome in their own regard. Besides the awkward interface for the new skill runes, beta patch 13 feels awesome.
Am I alone on this? I'm actually looking forward to rolling other characters just due to how unique they all are.
ps. beta patch 13 is super solid, hopefully this is the last major hurtle before release
All of the classes definitely play differently, despite there basically being two casters, a ranger, and two melees. They all feel and handle differently.
I think your pulse stays the lowest playing the witch doctor in the beta as it is, pets get everything's attention and grasp of dead kills half the screen while you clear the stragglers with whatever spells you chose with them. Even moreso with the templar.
The wizard moves around a little more as she doesn't have pets and her crowd control early on is all proximity around her so there's this weird feeling where sometimes you want groups of things to be close to you to clump them up and freeze them depending on what skills you chose, otherwize just spell cast kite trying to trigger hit recovery on the mobs you're killing.
The Barbarian is pretty straightforward. At the beginning you take some damage as you're naked and you're forced to take at least some hits despite your micro. Then you get blacksmith gear and the biggest challenge is being able to see through the moon physics to click on remaining minions. (<- was a joke)
The monk is the most vulnerable at the beginning until you unlock some more skills. Then he has like 30-55% dodge, a ranged attack that hits an area and a lashing tail kick to knock back groups that still somehow got too close.. Then maybe a heal or a confusing blinding flash if that's not needed, or dashing strike for the heck of it cause it's fun. Again gear is huge as you'll still innevitably take some hits, but all characters became invulnerable once equipped with bsmith crafted items anyways.
The most fun I actually had was on the demon hunter, even over the monk at many times as it's really interactive and kept me interested in the way the skills/runes worked all the way through. You have to kite a lot, especially when your damage is low early on or is single target and the original bola shot isn't that impressive in terms of AOE. Later on you're dropping traps to snare things, you have a high damage stun hatred drain in impale or w/e knife throw, and your main skills bola shot runed and was it evasive shot where you leap backwards if they're close enough when you hit them with it. Was hecka fun, and trust me I'm not one of those kiddies obsessed with being a blood elf fairy who was in love with the demon hunter visually.
I'm generally the ranged caster type, and I love the Wizard, but I can see myself playing a lot of Monk. The way they play, at least visually, is pretty phenomenal.
Yeah, all of the characters have their "wow!" moments. It's really hard to set on one character. But i agree with you Patch 13 is pretty soild, but the chat channels are so retarted! wish we could have the one simialr to D2.
I forgot to mention leap attack as the barb. It was fun using it to speed up and scale up and down different levels of the cathedral. I often find myself finding the exit/next level soner than I want, so I go back to check out the things I hadn't explored and it's fun just leaping around what would otherwise be obstacles- or jumping over a railing into a pack of undead, and being able to target mobs that would otherwise take more time to get at from having to kill those in the way. It's a lot more fun than walking up to the mob and starting your hack and slash.
Generally when I play RPGs I always play one archetype. Warrior/Barbarian that dual weilds. However for some reason in d3 every time I see or play the other classes, they feel so unique and awesome in their own regard. Besides the awkward interface for the new skill runes, beta patch 13 feels awesome.
Am I alone on this? I'm actually looking forward to rolling other characters just due to how unique they all are.
ps. beta patch 13 is super solid, hopefully this is the last major hurtle before release
I love Diablo II because I can play anything on there. In WoW, I generally stick to melee dps or tanks. The Diablo universe has allowed me to step over the threshold that's held me back. I anticipate rolling all the characters at least twice (10slots), and probably deleting to reroll over and over again. Like Diablo II, I feel I will never get bored of this game.
The Barbarian is the way to go for me, i love how i can rampage in slaughter everything, the moon physics is NOTHING that bothers me, to me its just f*cking badass <3 Cleave.
DH is a bit fun as well. but i find WD quite boring :/ and Monk is not really that fun either to me.
Wizard left, havent played him yet, so will soon enough, but he seems more fun then WD atleast
Am I alone on this? I'm actually looking forward to rolling other characters just due to how unique they all are.
ps. beta patch 13 is super solid, hopefully this is the last major hurtle before release
I think your pulse stays the lowest playing the witch doctor in the beta as it is, pets get everything's attention and grasp of dead kills half the screen while you clear the stragglers with whatever spells you chose with them. Even moreso with the templar.
The wizard moves around a little more as she doesn't have pets and her crowd control early on is all proximity around her so there's this weird feeling where sometimes you want groups of things to be close to you to clump them up and freeze them depending on what skills you chose, otherwize just spell cast kite trying to trigger hit recovery on the mobs you're killing.
The Barbarian is pretty straightforward. At the beginning you take some damage as you're naked and you're forced to take at least some hits despite your micro. Then you get blacksmith gear and the biggest challenge is being able to see through the moon physics to click on remaining minions. (<- was a joke)
The monk is the most vulnerable at the beginning until you unlock some more skills. Then he has like 30-55% dodge, a ranged attack that hits an area and a lashing tail kick to knock back groups that still somehow got too close.. Then maybe a heal or a confusing blinding flash if that's not needed, or dashing strike for the heck of it cause it's fun. Again gear is huge as you'll still innevitably take some hits, but all characters became invulnerable once equipped with bsmith crafted items anyways.
The most fun I actually had was on the demon hunter, even over the monk at many times as it's really interactive and kept me interested in the way the skills/runes worked all the way through. You have to kite a lot, especially when your damage is low early on or is single target and the original bola shot isn't that impressive in terms of AOE. Later on you're dropping traps to snare things, you have a high damage stun hatred drain in impale or w/e knife throw, and your main skills bola shot runed and was it evasive shot where you leap backwards if they're close enough when you hit them with it. Was hecka fun, and trust me I'm not one of those kiddies obsessed with being a blood elf fairy who was in love with the demon hunter visually.
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Melee DH or summoner WD or caster WD....
So not only five classes
I love Diablo II because I can play anything on there. In WoW, I generally stick to melee dps or tanks. The Diablo universe has allowed me to step over the threshold that's held me back. I anticipate rolling all the characters at least twice (10slots), and probably deleting to reroll over and over again. Like Diablo II, I feel I will never get bored of this game.
DH is a bit fun as well. but i find WD quite boring :/ and Monk is not really that fun either to me.
Wizard left, havent played him yet, so will soon enough, but he seems more fun then WD atleast