It is better to trade for items than save up gold anyway. It encourages player interactions through trading which can be fun, and also gives you more to think about because you have to manage inventory space for items not just for yourself but things you want to trade away.
If you could just rely on gold, then people wouldnt bother to keep as much stuff, they would just sell it off and build up vast quantities of gold for trading since its simpler and more accessible...and it would lead to massive hyper-inflation since everyone had so god-damn much. Then the players who didn't have 100 billion gold would just resort to trading items again.
The only way to make gold valuable in the first place is to make it useful for something to high level players, but that would necessarily unbalance the game because high level players would only be interested in something powerfully good.
By using items, players' wealth was a bit self-limiting in that you couldnt just stack your wealth up infinitely...all your wealth took space which meant you need to offload your lesser items which is also nice for lower level players because it makes things affordable for them. Otherwise, people would only bother to keep the uber items in their inventory, which would make trading impossible except for uber items..everything else would have to be found, but the chances of finding medium items by the player in need is likely only to happen once they are too high level to use them themselves.
So, in a nutshell, using trading without a set currency works pretty well.
I'm not sure if someone already wrote this, but in the 20 minute gameplay video some gold dropped. And some really low quality armor did as well (not counting the ones the narrator said he rigged to drop from the chest) since the armor was loq quality, it must be the beginning of the game, and the amount of gold that dropped was similar to the amount of gold that dropped in the beginning of diablo 2, so according to the gampleplay video it's pretty much the same.
But the rarity of coming across the gold was a lot less. Only like one of ever 15 monsters would drop it. This is just a guess though...:cool:
ohh. And this may sound non-diablo completely, but would it be a good or bad idea to have interest on your gold if you put it in a stash/bank.
I actually like that last idea of yours. Gheed could run it, the greedy bastard. Maybe in the 20 year period, he founded the first chain of Sanctuary banks? Lol. But seriously, I'd be for it. Reminds me of the good ol' pubescent days of the Neopian Stock Market
Use Gold, HIGH value and rarer, interest in stash seems alright but how would it be computed (daily, weekly, monthly, yearly?). In D2 gold had 1 use, repair items...lol. In D3, it should much more important and worthwhile.
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The Diablo Series is one of the only games with such a crazy fanbase and no game can top that!
Gold will never be the main currency in Diablo. In games where gold really matters merchants sell some oustanding items and gear. The trick is you have to save up to buy it. It puts a large emphasis on gold. In Diablo the importance is on going out and finding all those unique items and sets. Diablo would just not be Diablo if you could go into town and by all the unique items you could afford.
There is no difference between using SOJ's or using gold, SOJ's were simply easier to manage and harder to find, which made them versatile in trade. A mistake on the part of the developers. They are smarter now. Gold will stay.
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If you could just rely on gold, then people wouldnt bother to keep as much stuff, they would just sell it off and build up vast quantities of gold for trading since its simpler and more accessible...and it would lead to massive hyper-inflation since everyone had so god-damn much. Then the players who didn't have 100 billion gold would just resort to trading items again.
The only way to make gold valuable in the first place is to make it useful for something to high level players, but that would necessarily unbalance the game because high level players would only be interested in something powerfully good.
By using items, players' wealth was a bit self-limiting in that you couldnt just stack your wealth up infinitely...all your wealth took space which meant you need to offload your lesser items which is also nice for lower level players because it makes things affordable for them. Otherwise, people would only bother to keep the uber items in their inventory, which would make trading impossible except for uber items..everything else would have to be found, but the chances of finding medium items by the player in need is likely only to happen once they are too high level to use them themselves.
So, in a nutshell, using trading without a set currency works pretty well.
But the rarity of coming across the gold was a lot less. Only like one of ever 15 monsters would drop it. This is just a guess though...:cool:
ohh. And this may sound non-diablo completely, but would it be a good or bad idea to have interest on your gold if you put it in a stash/bank.
Now, i Can't wait for D3^_^
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
They said they will use a network architecture like wow so you won't be able to dupe. They said that... somewhere..
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)