Want to first make it very clear that I completely understand the reason why Blizzard placed a 4-man limit to the parties. I saw gameplay videos with 4 people and it was just insane the amount of detail and spells that were going across the screen. Also the balancing issues of having more than 4 players would make the game too easy. What I am proposing here is just an idea and wanted to hear input. I am getting the game regardless and have learned to always trust in Blizzard in the long-run.
My proposal is this:
For players who have not beat the game on all difficulties yet, they are forced to play in 4-player limit games. However, after you beat the game in all difficulties, an option is unlocked for players to create games that allow more players than four (5-8). Honestly, after you hit level 70 in Diablo 2, all you did was do unofficial pvp, run baal, mephisto, cow runs. Who cares about balancing, the purpose at that point is just to do a run and speed is the essence.
My reason for this is I feel like Blizzard is restricting and taking out a-lot of the elements that made Diablo 2 such a great game for me. This is all personal opinion of course, but what I loved about Diablo 2 was that 4 players could be questing together in one zone while 2 others would be just in town trading / chilling / looking at there stash, and 2 others players could be any-where else doing there own thing or questing together. Having that kind of environment where you and 7 of your friends could do whatever they wanted in the realm of Diablo was a sense of flexibility that increased my appreciation and fun-factor within the game.
Again, I am not bashing on the 4-player limit. I am sure Blizzard went through a-lot of work to get that number and I am sure game-play will be best with that number. I just feel having that option I mentioned above after finishing that achievement would bring back a flexibility that was a big reason why many loved Diablo 2.
What do you guys think? Please try to keep the direct criticisms to a minimum.
This is all personal opinion of course, but what I loved about Diablo 2 was that 4 players could be questing together in one zone while 2 others would be just in town trading / chilling / looking at there stash, and 2 others players could be any-where else doing there own thing or questing together.
didnt they say that there may be more then 4 players in the same game, but max 4 together in one party?
If that is the case then I retract everything I said. That works perfectly fine for me. Can someone please confirm?
I appreciate your suggestion, and you're right that after you hit clvl ~70 you just did runs and maybe pvp.
Blizzard IS addressing this, however, and have stated that they will have more 'end-game content' for us so we don't just do runs for loot.
I get the impression you really appreciated the social atmosphere of D2, which for many, WAS the best part about it. From the looks of things, Blizz wants to ramp up the pace a bit by keeping it at that lower player limit. I, myself, wish I could kick players off my game for just hanging out in town. If there's 4 players actually fighting, and 3 back at town chillin and dickin' around, then they should leave. It increases the hit points of the monsters, making the game harder. If you're not going to play with us, create your own game. Its rather rude actually, IMO to join a game and 'do whatever you wanted'. You're making the game harder, and we need your help to play. So play with us.
Anyway, I think i'd like to see maybe 6 player limit, but no more. There IS a lot happening on the screen and I'm giving the benefit of the doubt to Blizz for their 'balancing' purposes. We shall see how it plays when it is released!
I appreciate your suggestion, and you're right that after you hit clvl ~70 you just did runs and maybe pvp.
Blizzard IS addressing this, however, and have stated that they will have more 'end-game content' for us so we don't just do runs for loot.
I get the impression you really appreciated the social atmosphere of D2, which for many, WAS the best part about it. From the looks of things, Blizz wants to ramp up the pace a bit by keeping it at that lower player limit. I, myself, wish I could kick players off my game for just hanging out in town. If there's 4 players actually fighting, and 3 back at town chillin and dickin' around, then they should leave. It increases the hit points of the monsters, making the game harder. If you're not going to play with us, create your own game. Its rather rude actually, IMO to join a game and 'do whatever you wanted'. You're making the game harder, and we need your help to play. So play with us.
Anyway, I think i'd like to see maybe 6 player limit, but no more. There IS a lot happening on the screen and I'm giving the benefit of the doubt to Blizz for their 'balancing' purposes. We shall see how it plays when it is released!
DKR
Agreed, and I understand your point about the chillin and dicking around part. Maybe then restrict it to private games only, for those percentages who have 7 friends online at the same time and want to do mostly social stuff all in one game.
didnt they say that there may be more then 4 players in the same game, but max 4 together in one party?
No, It's 4 per game and that's it. (exception for pvp, but that's not what the OP seems to be talking about) As to the OP, That's not a bad idea, but will likely be something they may look into post-release or even as an expansion feature if they decide it is needed at all.
In all honesty If they increase the player cap it will never go above 5. My reasoning behind this is that with 5 players per game so long you have more than 1 friend playing then you can always be in a party of 3-5 which I feel is the where people really start feeling the multiplayer experience (2 just doesn't cut it), but even this is not something you should not count on.
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
Who cares about balancing, the purpose at that point is just to do a run and speed is the essence.
I see where you're coming from, but I disagree. I feel it is just as important to still be challenged by the game at max level and equipped with end-game gear gear, than as you're progressing through the game. I personally would rather be restricted to three friends through the whole game and have the game always be challenging, than be opened to seven friends and have the game be easy. Even at end-game I want challenges.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
If there's 4 players actually fighting, and 3 back at town chillin and dickin' around, then they should leave. It increases the hit points of the monsters, making the game harder.
Usually it's very good, coz u get way more exp for mobs, and i hardly remember when 4 players could have any problems with 8ppl-monsters except for Diablo and Ancients kills on hardcore after fresh ladder-reset.
If there's 4 players actually fighting, and 3 back at town chillin and dickin' around, then they should leave. It increases the hit points of the monsters, making the game harder.
Usually it's very good, coz u get way more exp for mobs, and i hardly remember when 4 players could have any problems with 8ppl-monsters except for Diablo and Ancients kills on hardcore after fresh ladder-reset.
In Diablo 3 you get the same exp from a monster with 1 player in the game, or 4 players in the game. I'll give a theoretical example for clarity.
Fallen: EXP given with 1 player in game = 10 (player receives 10)
Fallen: EXP given with 4 players in game = 10 (each player receives 10)
You also only have to be in a certain proximity of the monster to get EXP, or drops. No damage needs to be put on the creature as long as you're close enough.
The drops are also the same drop rate be it 1 or 4 players. The only thing that changes with player additions are the monster's combat stats.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
4player ingame, 4 player max party. more player in pvp.
with more than 4 player world got "cleared" too easy
if more than 4 player on the screen, u dont seem much "significant" anymore
too many skills beeing sued and hard to folow all that
4player ingame, 4 player max party. more player in pvp.
with more than 4 player world got "cleared" too easy
if more than 4 player on the screen, u dont seem much "significant" anymore
too many skills beeing sued and hard to folow all that
Yea, the reply in these threads have convinced me to accept it more. I mean I accepted it before, just had that itch. Still going to be a little frustrating only being able to play with 3 of my friends at a time, but I'll get over it if the end-game is truly superb and is catered best for 4-people only.
Honestly, after you hit level 70 in Diablo 2, all you did was do unofficial pvp, run baal, mephisto, cow runs. Who cares about balancing, the purpose at that point is just to do a run and speed is the essence.
I think your suggestion is reasonable, but what I've quoted is where my objection lies.
The fact that all we did after 70 was play the game the way it wasn't really intended to be played means this: The game didn't have native replay value. We as gamers were forced to get REAL creative in order to keep a stale end-game fresh. The core addictive nature of the Diablo franchise gave it that odd staying power, but in my opinion, it relied too heavily on the addictive nature of hoarding in gamers.
Blizzard can do better. Much better. And I expect them to.
IF Diablo 3 has strong end-game replay value, we won't think twice about the "good" ol' Diablo 2 days, which for most people, really kind of weren't that great.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
My proposal is this:
For players who have not beat the game on all difficulties yet, they are forced to play in 4-player limit games. However, after you beat the game in all difficulties, an option is unlocked for players to create games that allow more players than four (5-8). Honestly, after you hit level 70 in Diablo 2, all you did was do unofficial pvp, run baal, mephisto, cow runs. Who cares about balancing, the purpose at that point is just to do a run and speed is the essence.
My reason for this is I feel like Blizzard is restricting and taking out a-lot of the elements that made Diablo 2 such a great game for me. This is all personal opinion of course, but what I loved about Diablo 2 was that 4 players could be questing together in one zone while 2 others would be just in town trading / chilling / looking at there stash, and 2 others players could be any-where else doing there own thing or questing together. Having that kind of environment where you and 7 of your friends could do whatever they wanted in the realm of Diablo was a sense of flexibility that increased my appreciation and fun-factor within the game.
Again, I am not bashing on the 4-player limit. I am sure Blizzard went through a-lot of work to get that number and I am sure game-play will be best with that number. I just feel having that option I mentioned above after finishing that achievement would bring back a flexibility that was a big reason why many loved Diablo 2.
What do you guys think? Please try to keep the direct criticisms to a minimum.
If that is the case then I retract everything I said. That works perfectly fine for me. Can someone please confirm?
Blizzard IS addressing this, however, and have stated that they will have more 'end-game content' for us so we don't just do runs for loot.
I get the impression you really appreciated the social atmosphere of D2, which for many, WAS the best part about it. From the looks of things, Blizz wants to ramp up the pace a bit by keeping it at that lower player limit. I, myself, wish I could kick players off my game for just hanging out in town. If there's 4 players actually fighting, and 3 back at town chillin and dickin' around, then they should leave. It increases the hit points of the monsters, making the game harder. If you're not going to play with us, create your own game. Its rather rude actually, IMO to join a game and 'do whatever you wanted'. You're making the game harder, and we need your help to play. So play with us.
Anyway, I think i'd like to see maybe 6 player limit, but no more. There IS a lot happening on the screen and I'm giving the benefit of the doubt to Blizz for their 'balancing' purposes. We shall see how it plays when it is released!
DKR
Agreed, and I understand your point about the chillin and dicking around part. Maybe then restrict it to private games only, for those percentages who have 7 friends online at the same time and want to do mostly social stuff all in one game.
No, It's 4 per game and that's it. (exception for pvp, but that's not what the OP seems to be talking about) As to the OP, That's not a bad idea, but will likely be something they may look into post-release or even as an expansion feature if they decide it is needed at all.
In all honesty If they increase the player cap it will never go above 5. My reasoning behind this is that with 5 players per game so long you have more than 1 friend playing then you can always be in a party of 3-5 which I feel is the where people really start feeling the multiplayer experience (2 just doesn't cut it), but even this is not something you should not count on.
In Diablo 3 you get the same exp from a monster with 1 player in the game, or 4 players in the game. I'll give a theoretical example for clarity.
Fallen: EXP given with 1 player in game = 10 (player receives 10)
Fallen: EXP given with 4 players in game = 10 (each player receives 10)
You also only have to be in a certain proximity of the monster to get EXP, or drops. No damage needs to be put on the creature as long as you're close enough.
The drops are also the same drop rate be it 1 or 4 players. The only thing that changes with player additions are the monster's combat stats.
with more than 4 player world got "cleared" too easy
if more than 4 player on the screen, u dont seem much "significant" anymore
too many skills beeing sued and hard to folow all that
Yea, the reply in these threads have convinced me to accept it more. I mean I accepted it before, just had that itch. Still going to be a little frustrating only being able to play with 3 of my friends at a time, but I'll get over it if the end-game is truly superb and is catered best for 4-people only.
The fact that all we did after 70 was play the game the way it wasn't really intended to be played means this: The game didn't have native replay value. We as gamers were forced to get REAL creative in order to keep a stale end-game fresh. The core addictive nature of the Diablo franchise gave it that odd staying power, but in my opinion, it relied too heavily on the addictive nature of hoarding in gamers.
Blizzard can do better. Much better. And I expect them to.
IF Diablo 3 has strong end-game replay value, we won't think twice about the "good" ol' Diablo 2 days, which for most people, really kind of weren't that great.
-Thomas Jefferson