I am trying to figure out how to judge the % damage of the Electrocute - Forked Lightning skill. Also when used with Velvet Camaral helm and Myken's Ball of Hate. I can sit and watch as things melt with massive amounts of sparks, but i would like to come up with a way to actually quantify this. so that i may be able to compare it to my other wiz builds.
Don't have the Velvet Camaral yet, so can't really test anything. But I guess you just add up the damage percentage for each hit... depending on how many mobs are around you, of course.
it isnt quite that simple. With those 2 items you have 6 bounces of Electrocute. With 2 targets this can hit a single target 3 times. Electrocutes damage seems to go down with each successive bounce. Ontop of that, each hit can be a crit. Each crit would release 4 sparks that each do 44% damage. It is the massive amount of sparks that gets generated that makes this do damage. It works very well in groups, just about utterly useless on single targets sadly. There are so many "hits" of damage going on that the game wont even show all the numbers. Im not looking for actualy damage numbers really, I am just looking for a rough % damage i should expect from it. Ya know, so i can say, oh my fire build does xxx% + xxx% and my arcane does xxx%. im not fully sure on how many times electrocute hits per cast, and how many casts you get per second. At 60% crit, i get a ton of sparks to add up.
The reduced damage for each successive bounce seems to be removed in 2.1, see here.
The "on crit" calculation makes it complicated, but it's fair to assume that the average wizard has 50-60% CHC, probably less as socket and CHD are more important on jewerly in 2.1 - so calculate with 50% CHC.
Don't have the Velvet Camaral yet, so can't really test anything. But I guess you just add up the damage percentage for each hit... depending on how many mobs are around you, of course.
If only Depth Diggers weren't given a COMPLETELY unjustified nerf, you might have been able to make a fairly good Electrocute build. That would have been fun.
-you feel thats unjustified try posting in the topic made for exactly this reason by blizz-
I did you one better and tweeted Wyatt Cheng and also added I hope he removed Velvet Camaral, Ball of Hate, and Fragment of Destiny, in addition to Depth Diggers themselves, from the Wizard loot table.
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I am trying to figure out how to judge the % damage of the Electrocute - Forked Lightning skill. Also when used with Velvet Camaral helm and Myken's Ball of Hate. I can sit and watch as things melt with massive amounts of sparks, but i would like to come up with a way to actually quantify this. so that i may be able to compare it to my other wiz builds.
Moved to wizard forum.
Don't have the Velvet Camaral yet, so can't really test anything. But I guess you just add up the damage percentage for each hit... depending on how many mobs are around you, of course.
The reduced damage for each successive bounce seems to be removed in 2.1, see here.
The "on crit" calculation makes it complicated, but it's fair to assume that the average wizard has 50-60% CHC, probably less as socket and CHD are more important on jewerly in 2.1 - so calculate with 50% CHC.