Slow Time - Time and Space
Slow Time - Point of No Return
Wave of Force - Impactful Wave
Wave of Force - Debilitating Wave
Wave of Force - Arcane Attunement
Wave of Force - Static Pulse
Wave of Force - Heave Wave
Energy Twister - Mistral Breeze
Energy Twister - Gale Force
Energy Twister - Raging Storm
Energy Twister - Wicked Wind
Energy Twister - Storm Chaser
Thanks Jaetch! I'm happy about every tiny piece of wizard information we get. Unable to watch the video as I'm at work now, but take a +1 cookie in the meantime... can't wait to have a look at it once I'm home.
A+ production values, informative and comprehensive. Wizard players are very fortunate you're in the beta.
I wish Blizzard would add a proper UI for the new 'shield' mechanic, given that you can hover over your health globe to see the raw number. Maybe a blue shimmer on top of the health globe?
I wish Blizzard would add a proper UI for the new 'shield' mechanic, given that you can hover over your health globe to see the raw number. Maybe a blue shimmer on top of the health globe?
Thank you a lot, Jaetch. I bet other classes envy us wizards for having such a great video.
Damn right we do. Can't anyone help a DH out?! QQ
Actually, screw it, I love the DH and bows, but atm they seem like they are going to be just as weak as they are on live. Low damage, almost no CC and dies fast.
[New!] Elemental Exposure - Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from weapons contributes to Elemental Exposure
If I'm understanding it correctly, if you have 4 stacks of say Arcane, the source would take 20% more cold, fire, and lightning damage (and I guess we could add physical as well since it says all sources). So, theoretically, if you could get 4 stacks of each damage type somehow, would that mean you would do 60% arcane, cold, fire, and lightning damage or does it cap at a certain level I wonder? That seems too good to be true.
I was so disappointed with the wizard in D3... but after reading the changes and seeing some of these in action, I believe the wizard will become my new main!!! Thanks Jaetch!
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
N, you can have four stacks in total. Each stack must be gained by using a different elemental.
Ah, that makes actual sense. I was thinking each element could stack to 4. Still, 20% damage isn't too bad, but it does seem there are better options overall.
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Also includes some visual updates to existing spells.
Magic Missile - Conflagrate
Spectral Blade - Flame Blades
Spectral Blade - Ice Blades
Spectral Blade - Barrier Blade
Ray of Frost - Sleet Storm
Arcane Orb - Spark
Arcane Orb - Scorch
Arcane Orb - Frozen Orb
Slow Time - Time and Space
Slow Time - Point of No Return
Wave of Force - Impactful Wave
Wave of Force - Debilitating Wave
Wave of Force - Arcane Attunement
Wave of Force - Static Pulse
Wave of Force - Heave Wave
Energy Twister - Mistral Breeze
Energy Twister - Gale Force
Energy Twister - Raging Storm
Energy Twister - Wicked Wind
Energy Twister - Storm Chaser
Hydra - Blazing Hydra
Meteor - Lightning Bind
Meteor - Meteor Shower
Meteor - Molten Impact
Ice Armor - Frozen Storm
Magic Weapon - Ignite
Magic Weapon - Deflection
Archon
Black Hole - Supermassive
Black Hole - Absolute Zero
Black Hole - Event Horizon
Black Hole - Blazar
Black Hole - Spellsteal
Power Hungry
Illusionist
Galvanizing Ward
Dominance
Other significant passive changes/additions
Armory | YouTube | Twitter | Clan Site
I wish Blizzard would add a proper UI for the new 'shield' mechanic, given that you can hover over your health globe to see the raw number. Maybe a blue shimmer on top of the health globe?
As soon as you "shift" positions in any way, you lose the bonus. The passive is designed for sustained channeling builds.
That's a really good suggestion.
Armory | YouTube | Twitter | Clan Site
I love how big the radius of SS is now.
Dominance looks really useful for defense.
Damn right we do. Can't anyone help a DH out?! QQ
Actually, screw it, I love the DH and bows, but atm they seem like they are going to be just as weak as they are on live. Low damage, almost no CC and dies fast.
I'm switching to wizard!!!!!11!!!1one1!!!!one
If I'm understanding it correctly, if you have 4 stacks of say Arcane, the source would take 20% more cold, fire, and lightning damage (and I guess we could add physical as well since it says all sources). So, theoretically, if you could get 4 stacks of each damage type somehow, would that mean you would do 60% arcane, cold, fire, and lightning damage or does it cap at a certain level I wonder? That seems too good to be true.
Ah, that makes actual sense. I was thinking each element could stack to 4. Still, 20% damage isn't too bad, but it does seem there are better options overall.